Cultivate a parasitic civilization within a sentient world by hatching workers, evolving biological structures, and automating resource flows across living tissue. This compact incremental features a defined narrative arc that resolves when the planet becomes aware of your presence, appealing to players who want progression with closure rather than endless grinding.
About this game
Grow a parasite colony inside a living planet. Hatch workers, mutate organs, automate a flesh economy, and discover what happens when the planet notices you. A short, active incremental game with a clear ending.
Players, last 73 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Performance and crowded scenesImproved late-game worker performance.Improved how visible workers are distributed between buildings.Reduced Chitin clutter while preserving production and collection sounds.Improved worker spacing and resource collection animations.Refined resource throw arcs and added springy mushroom movement when harvested.Increased spacing between resource pop-ups to make busy scenes easier to read.Music and soundAdded Streamer Mode at the bottom of the main menu, with ten alternative music tracks.Streamer Mode switches to a darker playlist after Growth 3 and remembers your selection between sessions.Improved Blood Fragment collection playback to keep the rising-pitch sequence connected during busy moments.Reduced Blood Hunk explosion volume.Adjusted sound handling in crowded scenes.Settings and accessibilityMade Settings panels more compact, reducing unnecessary width and vertical spacing.Improved translated layouts across supported languages and UI sizes.Fixed Portuguese settings layout and slider issues at larger UI scales.Fixed Russian heading overflow and large-text control overlap.Improved translated New Game confirmation buttons.Notifications, research and other UIFixed notification text drawing outside its scrolling panel.Clarified notification filter options and reduced the panel’s size.Fixed the notifications button disappearing when hovering over certain menus.Increased the Achievements panel’s height.Made Research Tree artwork, backgrounds and connecting lines clip consistently at panel edges.Fixed tutorial and onboarding prompts flickering when zooming.Added a drop shadow to the rainbow wishlist text.
Fixed missing Player Hints text in non-English languages.Fixed the Close button staying highlighted when viewing a message.Fixed missing numbers in the visible-message options.Improved Portuguese text layout in the message-writing window.What’s new22 reworked objectives guide you through Memory, Ether, growth, and Adventure 16. Progress saves between sessions and tracks while the panel is hidden.Updated pacing for new games. Existing campaigns keep their original balance.Joe’s story now includes ground-story dialogue and a skip option, with cutscene panels kept on screen.Rare background creatures: Look out for the moose and mysterious Overlord.Improvements and fixesReduced endgame crowding without reducing production.Improved worker spacing, resource throws, plant movement, and impact effects.Made Blood Fragment collection sounds more consistent and Blood Hunk explosions quieter.Added notification filters and read controls, and fixed scrolling and clipping.Expanded UI scale and density options; improved sliders and localized layouts.Improved resource-popup spacing.Improved music playback, Watchdog audio, minimap behavior, and Portal helper targeting.