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Into the Planet's Flesh

Into the Planet's Flesh

by Chugget

Price N/A
Avg Players 0
Released Coming soon
AutomationClickerFantasyIdler

Media

Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

Cultivate a parasitic civilization within a sentient world by hatching workers, evolving biological structures, and automating resource flows across living tissue. This compact incremental features a defined narrative arc that resolves when the planet becomes aware of your presence, appealing to players who want progression with closure rather than endless grinding.

About this game

Players, last 30 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Performance Hotfix 0.4.4

4 days ago
Just a quick hot fix to deal with slight frame drops that some players could experience.

Demo Update 0.4.4: Clearer Notifications, Better Controls, and Pacing Changes

4 days ago
This update adds a notification history, improves feedback entry, and gives new systems more room to unfold. It also fixes missing sounds, text scaling, unit refunds, and several Windows issues.Details are below.NotificationsAdded a notification menu with its own toolbar icon.Made routine notifications less prominent during play.Added a history where you can read and dismiss notifications.Added controller navigation and right-stick scrolling to the notification menu.Kept valid notification text and icons when loading a save.Fixed notification button shapes, clipped text, and spacing.Fixed old hover text that could remain visible when opening notifications.Text and MenusMade each UI scale step use a larger text size.Matched text sizes across resource panels, objectives, building panels, and other menus.Fixed text that could shrink at larger Windows UI scales.Fixed text that kept its old size after a display-scale change.Improved text rendering on Mac Retina displays and restored crisp Portuguese text on Mac.Made Research Node borders scale with the UI.Improved panel bounds and control labels in translated menus at large UI sizes.Moved Prestige guidance away from the selected tooltip when space permits.Wrapped long patch-note section titles to keep them inside the panel.Controls and WindowsMade Pause accessible with keyboard and mouse. The Controls panel shows the new pause key.Fixed a shared Confirm and Interact binding that could perform two actions with one press.Kept the title bar and frame inside the monitor work area in Windowed mode.Improved window restoration when switching display modes or returning from another app.Feedback and SavesAdded arrow-key navigation and text selection to the feedback field.Added Home, End, Ctrl+Home, and Ctrl+End navigation for entered feedback.Added a Discord follow-up after successful feedback delivery.Changed diagnostic reports to use Discord file attachments instead of unreadable message text.Included recent error logs in feedb...

Update 0.4.3: Mac support is here! + Pacing Update.

15 days ago
Hi everyone, thank you for the pacing feedback. The game was generally moving too fast, so 0.4.3 slows overall progression considerably. This update also adds a new production buff and fixes several interface and macOS rendering problems.Pacing and balanceGrowths, building unlocks, research, and expeditions now arrive later.Added Pre-Growth Acceleration. All resource production is boosted by 100% while the tumor is ready to grow. The bonus ends when growth begins.Interface fixesControls panel text now follows the selected UI scale.Blood Tumor resource popups stay near the building unless they need more room to avoid overlapping.Corrected building draw order around the foreground ground strips.macOS macOS is now officially supported by the demo!UI scale now changes text size consistently in Settings, tutorial prompts, and other panels.Pixel text remains crisp instead of stretching or becoming thicker.Checked every UI scale across all 11 supported languages.Fixed Blood Hunk rendering while the pulsing "ready to grow' effect is active.Added the missing app icon.

Posts come from Steam's official announcements feed.

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