Help a wizard build and upgrade a wizard tower in this incremental game! Use the tower to study magic, summon spirits, create buildings, and influence the world.
What players are saying
▲ Recommended5 hrs
Actually super glad its rather short, because it means it lets me experience the dopamine hits of rapid and consistent progression until the end without dragging out its welcome.
This is a really addictive little game. I’d never played an “incremental” game like this before, but really enjoyed it. However, if you’ve never played a game like this before, I can offer a bit of advice to save you wasting a lot of your time.
Initially, I thought the “Prestige” part of it was kind of an optional side thing. I didn’t realise that you are REQUIRED to use this gameplay mechanic. As a result, my first playthrough was a bit of a disaster. I got as far as I could, then I thought I just had to leave things running in the background and build things up that way.
But the game is designed to take you to a kind of stalemate situation, and at that point you use Prestige and start again. I know most people will already know that these kinds of games work like this, but I’m sure a few newbies to the genre might make the same mistake I did.
Overall though, it’s a really fun experience. If I don’t count the time I left it running for no reason, I probably had 100% completion in around 7 hours, so that’s great value for money.
There is an inherent paradox in the "idle" genre: it is software designed to gamify the passive act of waiting, turning the mere passage of time into a resource. Tower Wizard understands this assignment well, but it elevates the friction of that wait with visuals that are genuinely gorgeous—a pleasant aesthetic veneer that kept me engaged as much as any game that plays itself truly can.
I have reached the summit, and having done so, I feel no magnetic pull to return. I do not view this lack of replayability as a deficit, but rather as a mercy.
In a market saturated with idle games that function as bottomless pits for our attention, Tower Wizard respects the player enough to offer a conclusion. It is a game that is content to be visited, completed, and then put away. My money was well spent, not on an infinite addiction, but on a finite, beautiful distraction.
Hello everyone! After many requests, Tower Wizard is now localized in 7 additional languages! I want to thank the company I worked with, IndieArk, and the translators for making this possible:Spanish (Localized by Gabriel I. Fuentes & Matías E. Desalvo)Japanese (Localized by Yuri Tanaka)Simplified Chinese (Localized by Albert Wei)German (Localized by Hans Pieper)French (Localized by Kévin Malchere)Russian (Localized by Danila Evstifeev)Portuguese (Localized by Rômulo Wehling)The language can be selected in options, and also at the start of the game.In other news, my next game, Feed the Void has a demo available! It's a little different than the games I've usually make, but it is available if you want to give it a try!
Hi everyone! A while ago, I released an experimental prototype of a new game on itch.io.I am really excited to share that the prototype will become a full game as Feed The Void!This game is a bit different than anything else I've made, so no worries if it is not your cup of tea, but I hope some of you will enjoy it. Either way, thanks your support - it has really been life changing.I don't have a good idea how much time it will take to fully develop yet, but I hope to be done within a year.
I am excited to announce that for this winter sale, Tower Wizard is joining up with Cookie Clicker, Melvor Idle, and (the) Gnorp Apologue in the Ultimate Incremental Games bundle! The other games are some of the most defining games of the idle/incremental genre, so if you are interested, check it out!
Posts come from Steam's official announcements feed.