Cradle of the Dark Brood layers genetic inheritance onto incremental progression, letting you selectively breed monsters to pass down desirable traits and unlock mutations. As your brood grows stronger through generations, you unlock automation systems to handle management and send your evolved creatures to conquer a decaying fantasy realm. Strategy-minded players who enjoy both the long-term planning of breeding games and the satisfying growth loops of idle mechanics will find depth here.
About this game
A dark fantasy incremental breeding game where you cultivate a monstrous brood, inherit stronger traits, unlock mutations and automation, then send your evolving creatures into conquest across a hostile corpse-world.
What players are saying
▲ Recommended21 hrs
First up, ignore my playtime please, as i was already playing the playtest prior to release.
This is a awesome game. it has a rather slow start, but you start getting more and more accustomed with the mechanic and the game loop and once you reach the 4th stage/level and unlock prestige it starts escalating and getting faster and faster.
Cradle of the Dark Brood has multiple powerlevels to increase the strength of your "Brood". you start with critter and start mutating them, later even into birds, amphibians, carnivors and so on. those evolutions can be leveled as well and provide passive stats, raising the stats of your units even more.
all in all its a very good game, which starts introducing mechanic after mechanic, but never "overwhelm" you with it (never gets confusing).
once you reach a certain point (for me it was multi battle) you really start to feel like the lord of a calamity, conquereing massive amount of enemies with your strong soldiers (easly 3 or 4 of your soldiers vs 50+ enemies) and watching the clear of the stage (called conquest here) like a wave is sooooooooooo satisfying.
a full clear (of the playtest) took me around 30h. for the price of the game, that amount of playtime is totally fine.
It has a cool story as well, with a rather nice twist (which explains a lot, i.e. why the world-map looks this way and so on)
The developer has his own discord and is super open for feedback, bugreports and QoL-Requests.
I have played the beta version and loved it. The full version is fun too! It starts a bit slow, but as you explore, the things get sped up. There are a lot of QoL upgrades and, with time, they allow you to play the game fully idle.
The game can be completed in 1-2 week at a leisure pace of playing.
This is a small stability and performance update for Apotheosis tab and high-scaling costs. Changes Improve Apotheosis skill panel performance when viewing and leveling divine skills. Reduce flicker in Apotheosis skill details. Bugfixes Fix very high Abode structure and expansion costs overflowing at large placement counts Hope ya'll enjoy!
This is a small tuning update for the Boundless Dream and Abode view. Changes Update Boundless Dream zone shrinking so deeper depths increase the shrink cost instead of growing the grid back out Add clearer messaging when an endless depth is too deep to shrink with your current shrink points Allow the Abode grid to zoom out farther
This is a small performance and bugfix update for endless-zone play. Changes Improve Conquest map performance on large endless grids Optimize effect recalculation so unrelated effects are not refreshed as often Bugfixes Fix endless zones counting against all-zones-cleared and all-zones-perfected progress checks
Posts come from Steam's official announcements feed.