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Clone. Optimize. Sacrifice.

Clone. Optimize. Sacrifice.

by Ryan Saunders · Published by One Man Media

Price N/A
Avg Players 0
Released Coming soon
3DAuto BattlerBuildingCasual
Prestige loop
View on Steam ↗

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Manage a hybrid city where cloned heroes run procedurally generated dungeons on their own, feeding combat rewards back into your economy. The core loop merges idle progression with prestige mechanics: sacrifice exhausted clones to pass their stats to successors, then reinvest those gains into city upgrades and automation. Best suited for players who want RPG depth without constant attention, blending builder pacing with competitive league rankings.

About this game

Players, last 38 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

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