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Fungi Simulator

Fungi Simulator

by Altherian Prophecies, KatieBby_89 · Published by Altherian Prophecies

Price N/A
Avg Players 0
Reviews 1
Released 2026
2DCasualColorfulIdler
Offline progress
View on Steam ↗

Media

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Fungi Simulator tasks you with cultivating a mycelial network from a single spore, clicking to expand your fungal presence while offline progression lets the colony grow unattended. As you spread across the world, you'll unlock new mushroom species and watch your empire develop at your own pace. It's an understated idle game for players seeking gentle, low-pressure gameplay with tangible progression.

About this game

Players, last 75 days

Peak 1 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 1 hrs
You should probably pass this one by. It's glitchy as hell. If you leave the game and continue it later, you have negative spores. Also, the achievements are ridiculous! There's one for playing the game for 10,000 hours. That's more than 416 days. That's well over a year! Who will be in-game on a mediocre clicker for over a year!?
0 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Update 0.4.3: Smaller Downloads

29 days ago
This one is technical — no new features, no gameplay changes. But it fixes something that was making every update redownload the whole game. What ChangedPreviously, all of the game's content was packed into a single file. Any change — a texture, a number tweak, a scene adjustment — rewrote that entire file, so Steam had no choice but to re-download nearly the whole game each patch.Now, each mushroom's content is packaged separately. When a future update changes one mushroom, Steam only downloads that mushroom's file. The base game file is now under 5MB. What This Means For YouFuture updates will be much smaller. Content patches should drop from ~280MB to a fraction of that.Faster patch days. No more waiting on a full re-download just to get a small fix.Nothing else changes. Gameplay, saves, achievements — all identical. Important NoteThis update itself is a larger download than usual, because the file layout is changing for the first time. This is a one-time cost. Every update after this one benefits from the new system. What's NextOffline progress is coming in the next update — earn spores while the game is closed, up to 24 hours per session.

Update 0.4.2

33 days ago
Small patch update: - Fixed the Playtime tracking - Rebalanced Hours played achievements and readded.

Update 0.4.1 - Settings Menu

33 days ago
Hey everyone,Small but requested update today — a proper settings menu. 🔊 What's NewSettingDescriptionMaster VolumeOverall game loudnessMusic VolumeBackground music onlySFX VolumeClicks, purchases, and other sound effectsFullscreenToggle between fullscreen and windowedVSyncSmooth frame pacingHow to open it: Press Escape in-game.Settings save automatically. Set your volumes once and they'll stick.💬 Why This UpdateVolume control was the single most-requested feature since launch. Thank you to everyone who asked for it — and apologies for shipping without it in the first place. Every piece of feedback gets read, and this one came through loud and clear.🔜 What's NextOffline progress is coming in the next update. Right now, closing the game stops your passive income. That changes soon:Earn spores while the game is closedReturn to a summary screen showing what you earnedUp to 24 hours of offline income per sessionMore details when it's ready.🐛 Found a Bug?Press F8 in-game to send a report straight to me — it captures a screenshot and the last 60 seconds of gameplay automatically. Every report gets read.You can also find me on the Discord server, where I post dev updates and answer questions directly.Thanks for playing, KaiiLordofOrder

Posts come from Steam's official announcements feed.

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