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Journeybound Idle

Journeybound Idle

by Max Luck Gaming

★ 82%
Price N/A
Avg Players 42
Reviews 50
Released Aug 7, 2026
AdventureAuto BattlerCasualCollectathon
View on Steam ↗

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Journeybound Idle sends you through a full-featured idle RPG where you ascend from F-Rank to S-Rank adventurer while juggling combat, farming, crafting, and companion recruitment across over a hundred quests. The game rewards both active play and offline progress, with quality-of-life features and a desktop widget letting you check your adventure between sessions. Best suited for players who enjoy deep progression systems and long-term character building without time pressure.

About this game

Players, last 61 days

Peak 85 · Low 30

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 393 hrs
LOVE the game. It's such an epic idler, way better then Melvor or any other skill-advance idler. The developer is also super awesome and listens to the community. This game has everything, every other idler needs like the queue system. There actually is story in the game also! #Moraine

Pro's:
- LOVE the "QUEUE" system, just what every idler like this needs.
Let me explain: You basically Queue Mine 100 Tin, Mine 100 Copper and 100 Smelt Bars, Different skills work too!
- Epic music, I'm humming the tunes now... it's addicting
- Story of the game and specific characters
- Good balanced skills & progress
- Guild Rank system (so you don't progress every skill to fast, making it super balanced)
- Artwork is good and fits the theme
- Unique skills like Sanctum (very cool Relic system!)
- Lot's of Achievements
- Loads of quest (not instantly available but you'll have to search/discover them)
- Companions to help you gather resources or do tasks
- Lots of "hidden" things to be discovered by doing XYZ

Cons:
/ hvn't found any yet

There is soooo much in this game, you won't know what to do at some point (in a positive way), it's not overwhelming.
7 found helpful Steam ↗
▲ Recommended 6 hrs
This is a text RPG like Melvor but it's not truely idle. Combat is not idle and other skills require a companion that works for gold. Quite interesting anyway, I like the hidden quests. The game is suited for active play because there is a lot of quick quests. Quite expensive though even with a discount. Upd: the queue works between different skills but you gotta shift+click to add to the queue. Also I should clarify that truely idle in my opinion is when the game plays when closed and it's so here only for companions and they are not for combat.
5 found helpful Steam ↗
▲ Recommended 9 hrs
This game is amazing and just what I was looking for in and incremental idler skiller game. I had 100% Melvor Idle and Eldara and was looking for something else to play. This has been well worth the cost. There are many activities in this game, there are companions to help you skill and the game seems very polished. Would definitely recommend.
4 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Journeybound Idle 2.0 Sneak Peek Part Two! (Spoilers)

8 days ago
Hello future Adventurers and current Guildmembers!2.0 has been steadily making progress! I just wanted to make a quick post today for those who aren't following on the Discord with all the teaser releases. The screenshots in this thread are from various stages of development so far, so you can see how things have been progressing. Everything is still subject to changes and improvements, but it has been turning out quite well!While a good amount is being shown below, 2.0 truly is turning out to be a massive update. While revealing a lot, there is even more not being shown below. I know many people are ready for S+ and the level cap being raised to 150, so I'm working hard to get everything ready. Just a reminder, the S+ threshold will require maxing your experience in every skill and farming the new S+ Challenge Dungeon for a set of items. Make sure to get those Best-in-Slot gear sets ready, and plenty of consumables. The Challenge Dungeon is not easy!For those that simply want to play the 2.0 content, you will be able to make Ascension Only characters that start at 100 in every skill. These characters won't be able to return to Origin and do 1-99 content, to keep things fair. If you want to experience the story that leads up to Ascension, you still have time to start or continue your Origin journeys, which is the intended experience of the game :)Matterbind UpgradingTo give more depth to the bulk crafted items in 2.0, Matterbind will be a brand new upgrade system. You'll combine your items with base +0 copies to bring them to higher upgrade levels, enhancing their stats and powering them up. Every equipment slot's gear, your tools, and even your Shards for the Tree of Creation can be upgraded from +0 to +12. This is a core system in Ascension, and as you progress, the enemies you face are balanced expecting you to be powering up your equipment along the way!There will be many items to smooth this process out for you. You'll be crafting items that give bonuses to you...

Free Anime Portrait Pack DLC Out Now!

31 days ago
Hello future Adventurers and current Guildmembers!Around Journeybound Idle's launch in early August 2026, one of our wonderful community members asked me if I would consider adding a DLC pack of anime-themed portraits. Given that the theme of the game is isekai related and about starting out in a new world, I agreed that it was a great idea. I promised I would release a complete alternative art set this year. This release is a follow up on that promise!The Anime-Inspired Portrait PackThis is a complete set of 98 portraits, replacing every Character, NPC, Boss, and Entity in game that has their own portrait for questing, dialogue, or combat.The set is fully opt-in. You can go to the Settings panel after loading your character anytime, to enable or disable the Portrait Pack.How to turn it onClick Download on the DLC store page to add the pack to your account.Start Journeybound Idle, or click back into it if it is already open. Portraits switch to the Anime Pack if you add the DLC with the game currently running. Voila! You're all set.To go back to the original game portraits, open Settings, find Portrait Style, and pick Original.As always, thanks for playing Journeybound and being such a great community on Discord! If you'd like to further support the game, the most helpful thing to do is leave a review on the game's main page. I appreciate all of your kind words!-Nick from Journeybound Idle

Journeybound Idle 2.0 Sneak Peek! (Spoilers)

39 days ago
Hello future Adventurers and current Guildmembers!I've been hard at work on 2.0, putting in some very long nights to come up with some fun new ideas and a massive content patch for Journeybound. 2.0 is going to be a free update, despite being a truly DLC-sized update. It will be releasing later this year, with quite a lot more to do in the game! Currently, a 100% Completionist run takes about 800 to 1,200 hours for all achievements, completing the Collection Log, hitting Rank-S, and reaching 25 million experience in every skill. 2.0's content will unlock once you reach 25M all, adding several hundred more hours of fresh content! Just some of the new things coming are listed below:S+ Ranking! The new highest rank is now going to be S+, called "Ascended". The prior level 99 cap is going to raise to 150 once you reach this point of the game.Every Skill with an Ascension Twist! No skill will have the exact same mechanics as the 1-99 section of the game. Not even things like Grovecraft or Stonecraft, which are typically the most simple of gathering skills in most games. There will be new systems, optimization paths, and mechanics to solve game-wide. Production skills are going to produce all new types of items and consumables, especially to go with the details for the Combat Expansion :)Combat Expansion! The 1-99 section of the game has one-on-one battles against a wide variety of enemies and bosses. Ascended's 100-150 will feature combat against up to three enemies at a time. This will introduce a huge amount of change, with brand new weapons and abilities with various targeting capabilities. AoE is going to be an important mechanic, and the defensive requirements higher than ever, with much stricter combat tuning in terms of difficulty. Combat is deserving of its own teaser in the future, so keep an eye out!New Skills! The roster of skills will be both changing and expanding. You'll have a brand new gathering skill called Cosmicraft, and a new production skill called R...

Posts come from Steam's official announcements feed.

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