Journeybound Idle sends you through a full-featured idle RPG where you ascend from F-Rank to S-Rank adventurer while juggling combat, farming, crafting, and companion recruitment across over a hundred quests. The game rewards both active play and offline progress, with quality-of-life features and a desktop widget letting you check your adventure between sessions. Best suited for players who enjoy deep progression systems and long-term character building without time pressure.
About this game
Another world needed a hero. It got you instead! A long fantasy-idle RPG: climb the adventurer's guild from F-Rank to S-Rank, max your skills, clear 114 quests, discover 1,300+ items, hire companions, farm, craft, fight, tons of QoL, a desktop widget, and lots more! Releasing August 7th!
Players, last 30 days
Peak 92 · Low 38
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended393 hrs
LOVE the game. It's such an epic idler, way better then Melvor or any other skill-advance idler. The developer is also super awesome and listens to the community. This game has everything, every other idler needs like the queue system. There actually is story in the game also! #Moraine
Pro's: - LOVE the "QUEUE" system, just what every idler like this needs. Let me explain: You basically Queue Mine 100 Tin, Mine 100 Copper and 100 Smelt Bars, Different skills work too! - Epic music, I'm humming the tunes now... it's addicting - Story of the game and specific characters - Good balanced skills & progress - Guild Rank system (so you don't progress every skill to fast, making it super balanced) - Artwork is good and fits the theme - Unique skills like Sanctum (very cool Relic system!) - Lot's of Achievements - Loads of quest (not instantly available but you'll have to search/discover them) - Companions to help you gather resources or do tasks - Lots of "hidden" things to be discovered by doing XYZ
Cons: / hvn't found any yet
There is soooo much in this game, you won't know what to do at some point (in a positive way), it's not overwhelming.
This is a text RPG like Melvor but it's not truely idle. Combat is not idle and other skills require a companion that works for gold. Quite interesting anyway, I like the hidden quests. The game is suited for active play because there is a lot of quick quests. Quite expensive though even with a discount. Upd: the queue works between different skills but you gotta shift+click to add to the queue. Also I should clarify that truely idle in my opinion is when the game plays when closed and it's so here only for companions and they are not for combat.
This game is amazing and just what I was looking for in and incremental idler skiller game. I had 100% Melvor Idle and Eldara and was looking for something else to play. This has been well worth the cost. There are many activities in this game, there are companions to help you skill and the game seems very polished. Would definitely recommend.
Hello Adventurers and Guildmembers!Just making another patch notes post for those who may not be reading the Update Log in game, and for those who do not own the game so they can get an idea of the kinds of improvements that have been incoming. :)Many of these improvements are the result of suggestions and discussions in the Discord. If you have feedback, ideas, or really think a certain Quality of Life feature would be useful, please do join and let me know. I'm in the Discord every day, and the community in there is the absolute best.Discord: Journeybound Official DiscordIf you've kept an eye on the Discord or regularly read the Update Log notes from the main menu, you will have seen these already. Be warned! Some may contain minor spoilers or hint at content later in the game. 2026-08-25 - Added a Seed Study to the Town Shop, starting at Rank-B. Turning in a specific number of seeds for study, found in Ranks B/A/S, will now allow you to purchase those seeds afterwards. - Changed "The Master" title to something more fitting for the accomplishment. - Rune Wheels received a complete overhaul on balance. The 5,000x jackpot achievement was a tad too hard to hit, and has been revamped to a 500x jackpot, with proper adjustments to the odds in compensation. The related achievement has been updated to match. - Added a new lv40 Grovecraft tool to the Rank-D Guild Shop, that should be helpful for players trying to acquire early game saplings. - Challenge Dungeons now have Auto-Run functionality. You must first have a completion of the respective Challenge Dungeon to unlock the Auto-Run system. - Auto-Deposit permits now automatically toggle your auto-deposit on when first used. Going to combat zones where you lack auto-deposit permissions will no longer turn off auto-deposit, but simply gray out the button. When you go back to a zone where you have auto-deposit, it will stay on now. - Upgrade materials for the Keep now have hover tooltips, allowing you to easily see the num...
Hello Adventurers and Guildmembers!Just making another patch notes post for those who may not be reading the Update Log in game, and for those who do not own the game so they can get an idea of the kinds of improvements that have been incoming. :)Many of these improvements are the result of suggestions and discussions in the Discord. If you have feedback, ideas, or really think a certain Quality of Life feature would be useful, please do join and let me know. I'm in the Discord every day, and the community in there is the absolute best.Discord: Journeybound Official DiscordIf you've kept an eye on the Discord or regularly read the Update Log notes from the main menu, you will have seen these already. Be warned! Some may contain minor spoilers or hint at content later in the game. 2026-08-19 - Added search bars to the Bestiary, Tidecraft Log, and Wyldcraft Log. Type an enemy name, zone name, or item name to instantly find where something comes from. Search only matches things you have already discovered, so no spoilers. - Key items found through random drops now have bad luck protection. If you go well past the average number of attempts without finding one, your odds quietly climb until the item is guaranteed. No more nightmare dry streaks on quest discoveries. - Fixed a bug where quest-unlocked gathering and processing actions would not automatically resume when you loaded your save. Your character will now pick the action back up, exactly as it was running when you saved. - Driftroot was in far higher demand than its supply allowed, since it is the herb behind four different Greater brews. Driftroot Seeds now drop from two B-Rank enemies, and Driftroot itself drops from two more. - Perfect Luminael and Perfect Voidmote were dropping more frequently than intended from a mid-game gem rock, and are now exclusive to the last, endgame deposit. Recipes involving either have been appropriately updated, with Perfect Voidmote also becoming a required material for two endga...
Hello Adventurers and Guildmembers!I wanted to make a quick post today just showing all of the patch notes leading up to launch, and afterwards since release on August 7th. There have been numerous changes, fixes, additions, and improvements! I am very excited to see so many people enjoying the game!Many of these improvements are the result of suggestions and discussions in the Discord. If you have feedback, ideas, or really think a certain Quality of Life feature would be useful, please do join and let me know. I'm in the Discord every day, and the community in there is the absolute best.Discord: Journeybound Official DiscordIf you've kept an eye on the Discord or regularly read the Update Log notes from the main menu, you will have seen these already. Be warned! Some may contain minor spoilers or hint at content later in the game. 2026-08-11 - Added a Farming option in the top-right cogwheel. "Hide Seeds Below Plantable Quantity" will now hide any seeds that you have too few of to plant. If you are a player that likes to collect one of every item in your storage, this will mean a lot less scrolling to find your desired seeds for planting. - Adjusted the trigger requirements for The Quartermaster's Overstock quest in F-Rank. It will now trigger when you have a full storage or when you fill 100 storage slots with items. Early game players that purchased a large amount of storage space will now have an easier time completing this quest. - Hotfix: Fixed a bug with the Cape Crusader achievement. Any cloaks previously purchased from the Guild Shop will now count towards this achievement. If you have bought all seven cloaks, you will receive both the in-game and Steam achievement when you next load your character. 2026-08-09 - Adjusted the material drop down selector in Production skills, to draw more attention to the quick scroll bar. Several players have not noticed that you can scroll these selectors farther down, like in Artisanry to create jewelry. Hopefully this he...
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