▼ Not recommended
0 hrs
Toadled is an incredible simple game, the only redeeming feature of which is the cute art-style.
Briefly, Toadled places the player avatar in the middle of the screen while your mouse cursor takes the role of a cross-hair. Occasionally edible (animals, people, etc.) and inedible objects (bombs) will emerge from the edges of the screen, and you have to "shoot" the edible objects before they impact you, while avoiding shooting the inedible objects. Once you've hit enough edibles, your character grows and you progress to the next stage. In addition, coins continuously spew from the buttom of the screen, and you collect these by moving your cursor over them, which allows you to purchase various upgrades. Or to summarize, you are constantly moving your mouse around to hit coins while occasionally clicking on some, but not all, other sprites. This gets old after about 30 seconds, and the only positive is the fact that you unlock pages in a (short) comic while doing so. After about 30 minutes, you will, however, have unlocked all pages, after which the game can only offer you more of the same, dull, game-play.
Unfortunately, even this simple game-play is not well thought out: As noted above, you have to hit edibles before they hit you. However, you are not placed in the center of the screen, but rather rather somewhat in the lower middle of the screen. This results in frequent deaths from objects arriving at a steep angle from the bottom of the screen: Due to the shorter distance between you and the edge of the screen, compared to other directions, you are only given you a split second to react (mashing space to engage "slow-mo") to many objects arriving from below.
I would not recommend this game to anyone. My only reason for not refunding the game is the low price, the fact that I did play it through, and the fact that this would mean that I'd have to wait 2 hours for card drops (thanks, Valve!).
Briefly, Toadled places the player avatar in the middle of the screen while your mouse cursor takes the role of a cross-hair. Occasionally edible (animals, people, etc.) and inedible objects (bombs) will emerge from the edges of the screen, and you have to "shoot" the edible objects before they impact you, while avoiding shooting the inedible objects. Once you've hit enough edibles, your character grows and you progress to the next stage. In addition, coins continuously spew from the buttom of the screen, and you collect these by moving your cursor over them, which allows you to purchase various upgrades. Or to summarize, you are constantly moving your mouse around to hit coins while occasionally clicking on some, but not all, other sprites. This gets old after about 30 seconds, and the only positive is the fact that you unlock pages in a (short) comic while doing so. After about 30 minutes, you will, however, have unlocked all pages, after which the game can only offer you more of the same, dull, game-play.
Unfortunately, even this simple game-play is not well thought out: As noted above, you have to hit edibles before they hit you. However, you are not placed in the center of the screen, but rather rather somewhat in the lower middle of the screen. This results in frequent deaths from objects arriving at a steep angle from the bottom of the screen: Due to the shorter distance between you and the edge of the screen, compared to other directions, you are only given you a split second to react (mashing space to engage "slow-mo") to many objects arriving from below.
I would not recommend this game to anyone. My only reason for not refunding the game is the low price, the fact that I did play it through, and the fact that this would mean that I'd have to wait 2 hours for card drops (thanks, Valve!).
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