SPACEPLAN
by Jake Hollands · Published by Devolver Digital
Media
Spaceplan is a clicker game with an absurdist sci-fi premise where you launch potatoes into the sun to power a time travel experiment. Built around incremental progression and full automation, it pairs a compelling narrative arc with an acclaimed soundtrack, offering a deliberately understated journey that subverts expectations with its payoff. Best suited for clicker fans seeking something narratively ambitious and tonally distinct from typical genre entries.
About this game
SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time.
Players, last 30 days
Peak 13 · Low 2Daily peak concurrent players, sampled once a night from Steam.
What players are saying
An out of this world clicker that serves up a Sci-fi narrative, Spaceplan give us a computerized space age sim with fully automated potential. Is it a Rocket? Is it a Science Fair Project gone awry? No, it’s a potato-driven effort at time travel.
A totally unscientific look at the Science behind shooting potatoes into the sun, Spaceplan has you clicking a button to launch spudniks into orbit. With a clean, humorous interface, with self-effacing generic titles, the narrative becomes the focus of the game. As you add to your potato arsenal from the items on the left, and upgrade with research ideas on the right, more spud power is generated to propel your starchy voyage to return a dead earth to its former glory.
What I liked most about Spaceplan was that it left out the drag of hand-numbing clicking. There are no set number of clicks required to complete the game. And, the ability to upgrade means that the power continues to generate even while you have the game closed. Clicking speeds up the generation rate. Of course, macros work here too if you really want to speed things up. So, you are totally in control of the narrative.
Most importantly, it is a clicker that you really can’t stop playing until the end… or is there an end? The story is circular, and could keep going. So, theoretically you could keep playing forever. Seriously though, I see absolutely no replay value once you’ve reached the beautiful ending. That ending is fantastic enough to make you close the game with a happy feeling until you realize there is not another clicker like it to fill the new black hole you’ve created.
I highly recommend this pseudo-science clicker for all fans of the genre… and for the rest of us who’ve never clicked before.
Using watts as a unit you amass, like you do in this game, makes no sense. Watts means joules per second, meaning it's an amount of energy (joules) per second. The way the unit is handeled in this game, where you recieve an amount of watts per hour would mean that you have a constant acceleration of energy production (J/s^2).
The correct thing would be to name the unit you amass joules, and the energy per second watts.
All that being said, I love the game ^^
Reviews are by Steam users, hosted on Steam.
Latest updates
Update 2.0.3: Sparkifier Fix for European Devices
1140 days agoSPACEPLAN OST: Side B
1141 days agoUpdate 2.0.2: Sparkifier Rebalance and more
1142 days agoPosts come from Steam's official announcements feed.
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