Wow, just wow. I've played many clicker games in my life, but this, this is just pure genius. Spaceplan is unlike anything I've ever played in my life. Everything about it hooked me instantly, from soundtrack to gameplay to mood to colors to story. So if you love space, clicker games, and a phenomenal soundtrack, Spaceplan is specifically for you
SPACEPLAN
by Jake Hollands | Published by Devolver Digital
Media
About This Game
SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time.
What players are saying
Do you remember No Man Sky promising so much and delivering so little? do you remeber they said we would get something amazing at the end of the game? Yes, Spaceplan does the oposite, it promisses very little, but it does deliver something truly great at the end of it. 11/10 Amazing, just that, amazing.
[h1] An out of this world clicker that serves up a Sci-fi narrative, Spaceplan give us a computerized space age sim with fully automated potential. Is it a Rocket? Is it a Science Fair Project gone awry? No, it’s a potato-driven effort at time travel. [/h1] A totally unscientific look at the Science behind shooting potatoes into the sun, Spaceplan has you clicking a button to launch spudniks into orbit. With a clean, humorous interface, with self-effacing generic titles, the narrative becomes the focus of the game. As you add to your potato arsenal from the items on the left, and upgrade with research ideas on the right, more spud power is generated to propel your starchy voyage to return a dead earth to its former glory. What I liked most about Spaceplan was that it left out the drag of hand-numbing clicking. There are no set number of clicks required to complete the game. And, the ability to upgrade means that the power continues to generate even while you have the game closed. Clicking speeds up the generation rate. Of course, macros work here too if you really want to speed things up. So, you are totally in control of the narrative. Most importantly, it is a clicker that you really can’t stop playing until the end… or is there an end? The story is circular, and could keep going. So, theoretically you could keep playing forever. Seriously though, I see absolutely no replay value once you’ve reached the beautiful ending. That ending is fantastic enough to make you close the game with a happy feeling until you realize there is not another clicker like it to fill the new black hole you’ve created. [h1]I highly recommend this pseudo-science clicker for all fans of the genre… and for the rest of us who’ve never clicked before.[/h1]
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