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SPACEPLAN

SPACEPLAN

by Jake Hollands · Published by Devolver Digital

★ 92%
Price $2.99
Avg Players 8
Reviews 3,108
Released May 3, 2017
AdventureCasualClickerGreat Soundtrack

Media

Video
Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

Spaceplan is a clicker game with an absurdist sci-fi premise where you launch potatoes into the sun to power a time travel experiment. Built around incremental progression and full automation, it pairs a compelling narrative arc with an acclaimed soundtrack, offering a deliberately understated journey that subverts expectations with its payoff. Best suited for clicker fans seeking something narratively ambitious and tonally distinct from typical genre entries.

About this game

What players are saying

▲ Recommended 2 hrs
Wow, just wow. I've played many clicker games in my life, but this, this is just pure genius. Spaceplan is unlike anything I've ever played in my life. Everything about it hooked me instantly, from soundtrack to gameplay to mood to colors to story. So if you love space, clicker games, and a phenomenal soundtrack, Spaceplan is specifically for you
117 found helpful Steam ↗
▲ Recommended 5 hrs

An out of this world clicker that serves up a Sci-fi narrative, Spaceplan give us a computerized space age sim with fully automated potential. Is it a Rocket? Is it a Science Fair Project gone awry? No, it’s a potato-driven effort at time travel.



A totally unscientific look at the Science behind shooting potatoes into the sun, Spaceplan has you clicking a button to launch spudniks into orbit. With a clean, humorous interface, with self-effacing generic titles, the narrative becomes the focus of the game. As you add to your potato arsenal from the items on the left, and upgrade with research ideas on the right, more spud power is generated to propel your starchy voyage to return a dead earth to its former glory.

What I liked most about Spaceplan was that it left out the drag of hand-numbing clicking. There are no set number of clicks required to complete the game. And, the ability to upgrade means that the power continues to generate even while you have the game closed. Clicking speeds up the generation rate. Of course, macros work here too if you really want to speed things up. So, you are totally in control of the narrative.

Most importantly, it is a clicker that you really can’t stop playing until the end… or is there an end? The story is circular, and could keep going. So, theoretically you could keep playing forever. Seriously though, I see absolutely no replay value once you’ve reached the beautiful ending. That ending is fantastic enough to make you close the game with a happy feeling until you realize there is not another clicker like it to fill the new black hole you’ve created.

I highly recommend this pseudo-science clicker for all fans of the genre… and for the rest of us who’ve never clicked before.

55 found helpful Steam ↗
▲ Recommended 10 hrs
Do you remember No Man Sky promising so much and delivering so little? do you remeber they said we would get something amazing at the end of the game? Yes, Spaceplan does the oposite, it promisses very little, but it does deliver something truly great at the end of it.

11/10 Amazing, just that, amazing.
41 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Update 2.0.3: Sparkifier Fix for European Devices

1094 days ago
This update fixes a bug which would cause the Kinetigen Sparkifier upgrades to be significantly more powerful than intended on computers using some Continental European languages. This update also fixes issues related to Kinetigen Sparks being tied to framerate, and adds additional bits to make future debugging easier including a UI to export and send me your save if it fails to load. The UI also allows you to delete your save. This update is Windows-only. macOS is expected tomorrow. Thank you to Frankenstein and Barao in the Steam Forums for sending me their save files so that I could debug this doosie.

SPACEPLAN OST: Side B

1096 days ago
With the new major Remaster Update to SPACEPLAN, Logan added 5 new tracks to his lovely OST. We're calling it Side B, and it's available at no additional cost to anybody who owns the soundtrack. Side B is also available on Bandcamp, as is the Original Soundtrack... while we're linking Bandcamp, why don't you pick up his first EP, Moments—I designed the cover for that too. ːsteamthumbsupː

Update 2.0.2: Sparkifier Rebalance and more

1097 days ago
This update contains some small fixes and a rebalance of the Sparkifier & Item costs. Fixes: - New Spudalite VFX as the previous ones caused an Android crash (thanks for help debugging Benjamin & Darren!) - Planet Orbit corrector—in some cases if the game lagged significantly planets would get flung away. If this happens, a script catches them and resets their orbits. - Kinetigen & Spark Audio—fixed an issue where the Kinetigen’s sound wouldn’t blend into a gentle hum as you click more. Also reduced these sounds significantly, as well as Word Outputted sounds. Rebalance In the 2017 version of Spaceplan I switch to a different UI animation as the sparks become too intense. In the remaster I keep the same animation as it’s built more efficiently now. (1) In the 2017 version the Sparkifier actually broke when you switched to this animation, capping the Sparkifier Multiplier at 1.9x. (2) In the 2017 version it would also appear that the 2nd and 3rd Sparkifier upgrade don’t actually do anything, when they should have made the Sparkifier 2x & 3x more powerful. (3) Finally, in the 2017 version I had some code to reduce the Item Cost Scaling as it got too high, to make exponential price increases sting a little less. This code also didn’t work, leaving the price increases to be exponential. I fixed all of these issues in the Remaster without realising that they didn’t work in the 2017 version. This means that due to (1) the Sparkifier isn’t capped at 1.9x and quickly goes beyond it. Due to (2) the Sparkifier also becomes 2x & 3x more powerful, and due to (3) Solar Panels cost far, far less. Buying Solar Panels makes the Sparkifier more powerful. All of these changes meant that players could easily get multipliers in the thousands rather than the 2017 version’s 1.9x. Oops. I’ve put some temporary changes in place to calm this down at least a bit. They will affect new saves, but ongoing saves will only see some of these changes and continue to be a little OP. 1. Spark Effecti...

Posts come from Steam's official announcements feed.

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