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Pixel Shopkeeper

Pixel Shopkeeper

by Unknown

★ 78%
Price $6.99
Avg Players 0
Reviews 160
Released Jul 20, 2017
AdventureClickerIndieSimulationStrategy
View on Steam ↗

What players are saying

▼ Not recommended 1 hrs

I like management games like this, so I was excited to play this one when it came up in my queue. Unfortunately, it's simply very tedious and repetitive rather than any kind of fun. It has nice art and good aesthetic, but that won't save mindless and pointless constant click-click-click-click-clicking. - Every day you set up to sell, you have to rechoose all of the items. There's no automation, no "choose best". When your shop expands, that's a lot of clicking. - When you select a table space, the list of items you can choose from are not the ones the table uses. So you click on an Weapon table, and it shows you whatever items you had selected last (was it Armor? Misc? All? Who knows!) Which means yet another pointless, poorly designed need to click. - When you're crafting (especially from a big list) there's no indicator of what you can actually make, so you just have to click down through the entire list to see which ones you can make... over and over and over. - None of the equip screens (weapon, item, decoration, etc.) actually show you what you currently have, so there's no way to compare. If you want to buy or equip something, you're going back and forth between many different menus, just to see if that wallpaper is better than your current one. - The shape of the items in the battle screen quickly become tedious to fit together, and the items disappear so fast that it feels more like mashing items into your bag mindless than any actual strategy. - There's some kind of "hanging out in the park with potential customers" that has no explanation or seeming effect at all on the game - Reorganizing the shop is hugely tedious because you can't move furniture unless the items are all off of them. WTF?! So you have to click on each item—hoping you clicked on the item and not the table—then remove the item on each space. Do this for every piece of furniture, rearrange. - Speaking of rearranging, furniture only shows you the aura if you select *and then move it*. If you just select it, nope... no aura. Makes moving even more tedious. - Once you've played the first part of the game, you've played the whole game. Nothing interesting happens. Oh but you can garden, which means more tedious clicking... ok. Basically, the developer has a good idea but the game has really obnoxiously poor user experience design. If you like menu simulators and pointless clicking (not even the kind that give you a reward, just clicking in menus) this might be the game for you.

116 found helpful Steam ↗
▲ Recommended 15 hrs

Insanely fun little game and put 15 hours into it in 2 days - I was having issues with achievements unlocking and the developer took the time to e-mail back and forth with me to try and figure out the issue. Highly recommend this game because of how mindlessly fun it is and how amazing the developer has been.

30 found helpful Steam ↗
▲ Recommended 13 hrs

This game is awesome! Its kinda like Recettear: An Item Shop's Tale where you manage a shop but for 1/3 the price. The music is great! The dungeon gameplay is addictive. You frantically try to place all the items to sell in your bag in a tetris-like minigame. I actualy preffer it over Recettar as the dungeons are quicker. Stratedgy is involved in order to make maximum profits like knowing an items sub type, your customers classes, events on the calendeer, and which things to upgrade. There's lots of items to craft as well. And lots of ways to improve your shop. I can tell I'm going to get 40+ hours on this game. Get this game! Especially if you like shopkeeping games, you won't regret it!

42 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

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