Swag and Sorcery tasks you with building a fantasy village, outfitting heroes, and sending them on automated expeditions to gather loot. The streamlined design prioritizes passive progression and resource management over meaningful decision-making, making it best suited for players who enjoy idle mechanics and don't mind repetitive loops. Its polished pixel art aesthetic masks a grinding-heavy experience that lacks depth.
About this game
Grind for resources, manage your own fantasy village, create and equip your heroes and send them to collect swag in Swag and Sorcery - a new streamlined RPG from the creators of Punch Club and Graveyard Keeper.
What players are saying
▼ Not recommended4 hrs
I don't know why I'm still falling for games from this studio. You thought Graveyard keeper was grindy? Well, this game is probably even grindier than Punch club. After 4 hours you can get bored to death - you do literally the same thing over and over again. Progress curve is terrible. Graveyard keeper was saved by automatization patch. But this? It just can't be saved, I guess we need to wait for some hacks to fully enjoy the game. I really hoped that the producers will learn their lesson from negative reviews on their other games. I was naive.
Lazy Bear Games is back with another gorgeous looking, mind-numbing grind of a game.
Even in this era of mobile gaming and eastern MMOs this team succeeds again in serving an unbalanced, unrewarding, absurdly repetitive chore of a game from a genre that is not usually this boring.
Sorry guys, your games look great but... i give up.
I was lured into Swag & Sorcery and after a little time with it released it was nothing more than a glorified mobile game that I find isn't worth the price tag. There are a million and one time wasting idle games in this world. I only wanted to support this one because of a warm history with tinyBuild and Lazy Bear Games.
Pros: Cheeky Humor Pixel Art Style
Cons: TOO Streamlined RPG (has no real meat to it) Generic Characters Generic Quests Too Similar To A Mobile Game
RNG-based with no information on how to better prepare yourself as a player is a major setback for me personally. I really wish it had more depth or at least made you feel like you cared about your heroes and/or their fate. I could easily see this game selling for 2.99$ on Android/iOS. At this time and in the foreseeable future I cannot recommend this game and if you're so easily bored and want to waste time on the internet Reddit is free and more entertaining.
- Fixed issues with 4k resolution. - Fixed issues for monitors with aspect ratio 4:3, 16:9, 21:9. - The progress bar before meeting the boss now fills up faster. - Some UI fixes. {STEAM_CLAN_IMAGE}/33524494/f161e79c9f295fa370fa959a93781e3390be5815.gif