Game Updates

Patch notes and dev posts · 245 Steam updates
ENDLESS SIGNAL
ENDLESS SIGNAL
6 hrs ago · gamusharanogamu

Mini Update #4

Fixed an issue where some UI text overlapped or was cut off.Added a toggle to switch between Card View and List View in the Power-Up screen.Improved the readability of the Power-Up and SIGNAL REBOOT screens.Fixed an issue in Roguelite Mode where Support Stage rewards could sometimes fail to appear or be selected.
Eldara
Eldara
10 hrs ago · Eldara

Patch #11 (Hot-Fix #16)

🔥 Eldara — Balance & Polish Update A hefty update this time: Firemaking becomes the game's XP engine, every skill now levels at a consistent pace, Hardcore gets fairer, and a stack of bugs got squashed. Your saved progress is untouched — only the numbers behind future actions changed. 🔥 Firemaking Overhaul Firemaking is now the global XP accelerator it was always meant to be — leveling it speeds up EVERY skill. Level passive is a true global multiplier: Lv 10 +10%, Lv 50 +25%, Lv 80 +40%, Lv 95 +50% to ALL XP gains. Lit fires compound on top of that: Warm Soul (×1.05), Elder Flame (×1.15) and Inferno (×1.20) now multiply your full XP total instead of adding flat — all three lit at Lv 95 is roughly +96% all-XP. ⚖️ Skill Leveling Parity Leveling speed used to vary wildly — some skills took 3–4× longer than others for no real reason. Every gathering & processing skill now reaches Level 100 in about the same time (~160 hours of active play): Fishing & Cooking — about 2× faster Woodcutting & Firemaking — about 40% faster Mining & Thieving — slightly faster Cultivating — much faster (big buff to a very slow skill) Smithing, Crafting & Fletching — brought down; these were by far the fastest and are now in line with the rest Your accumulated XP is unchanged — only the XP earned per action was rebalanced. 🛡️ Hardcore Hardcore halves XP, and the leftover half used to always round down (a small action could even floor to 0). XP now rounds half-up and never pays 0 — a small but steady gain over a full run. (Gold already worked this way.) 🔧 Bug Fixes World Boss — a full satchel no longer blocks you from engaging. Previously a full inventory silently stopped you from fighting the boss, and a restart didn't help. You can now fight it regardless; any loot routes safely to your Bank. Faction oaths — fixed the "no invite from any House" lockout. If an oath invitation ever got buried (most common in Fast mode), it could permanently and silently block every future House invitation. Aff...
Idle Crown
Idle Crown
11 hrs ago · Andy - MGG Studio

v1.0.2: A Realm Alive

A Realm Alive The realm grows livelier this update. The more of you playing at once, the more everyone earns, plus a batch of quality-of-life upgrades you have been asking for. New Community XP boost. The more players online, the more bonus XP everyone earns, up to +20%. A new chip in the top bar shows the live player count and your current boost. Sell or donate exact amounts. Every inventory stack and the Renown donation now have a clean quantity input. Jump to the source. Click any material in your Holding or in a recipe to jump straight to the skill that makes it. Localized patch notes. The What's New screen is now translated into all 31 languages. Balance Daily quests scale with your rank. They stay meaningful into the late game, with bigger targets and bigger rewards. Combat is a touch tougher. Monsters hit a bit harder, so bring food and armor instead of charging in bare-handed. Battle-Scarred. The death leaderboard now honors the most battle-scarred and is renamed to match. Quality of life New option in Settings to hide the leaderboards entirely. Steam achievements you already earned now sync reliably on launch. Fixes Fixed an auto-sell trap where a group could get stuck auto-selling with no way to reach the toggle. Its tab now stays available so you can switch it off. Thank you for playing, and for all the feedback. See you in the realm.
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
15 hrs ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.7: Patching Negative Loopholes & Window Toggle Fix

Hi shop managers, Quick maintenance hotfix v1.0.0.0.7 is now live to tackle two specific quirks: Fixed a bug where negative values could bypass the newly implemented counting mechanism. (Some rogue negative numbers found a loophole in yesterday's security logic; the backdoor has been officially sealed). Fixed an issue where toggling off "Always on Top" sometimes required clicking the button twice.
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
16 hrs ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.6: Economic Fixes & Performance Polish

Hi everyone, Hotfix v1.0.0.0.6 is now live! This patch focuses on fixing some wildly extreme financial bugs, smoothing out code performance, and paving the way for a big content drop tomorrow. 🐛 Bug Fixes Fixed a bug where opening a branch shop did not deduct any money. (The era of infinite free real estate is officially over!) Fixed an integer overflow bug where accumulating too much money caused player savings to flip into negative numbers. Fixed an issue where certain achievements failed to trigger if the player had previously played the Demo. ⚖️ Balance & Optimization Reduced the trigger probability of negative random events. (Note: We are currently cooking up an entirely revamped, much more fun event system for a future update!) Underlying Code Optimization: Refactored runtime logic to noticeably reduce stuttering and frame drops during extended idle sessions. 🎁 Get your catnip ready—tomorrow we will be deploying a major update to the drop pool! This incoming patch will feature brand-new cat animations/actions and a whole new wardrobe of cat outfits. Keep the tea brewing, and we'll see you tomorrow!
Thousand Floors
Thousand Floors
19 hrs ago · 空城琥珀柒

Thousand Floors v1.1.08

Thousand Floors v1.1.08 — Patch Notes Hotfix since v1.1.07 — companion auto-summon fixes: Bug fixes Strongest-only: now picks by panel ATK (display stat), not stuck on one companion Never summon / Custom / Strongest-only: re-syncs toggles after idle auto-unlock Custom mode: newly unlocked companions stay off unless saved in your custom map How to update (Playtest) Properties → Betas → code qiancengdengta → select playtest → verify v1.1.08 in Settings.
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
1 day ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.5: Launch Stability & Item Tooltips

Hi everyone, We have just deployed Hotfix v1.0.0.0.5! This update focuses on smoothing out the first-time user experience and providing better clarity on how your shop items work. Patch Notes: Fixed a soft-lock/freeze issue occurring upon the first launch of the game. Added detailed item tooltips: Hovering over any item in your inventory will now display a helpful tooltip explaining its effect and usage. Thank you for your continued support! Please restart your Steam client to apply the update.
Eldara
Eldara
1 day ago · Eldara

Patch #10 (Hot-Fix #15)

Gear Ladder Fixes, Stacking Backpacks & QoL This update corrects how armour-set bonuses stack, makes backpack perks add up, and smooths out crafting, selling, and the Cremation panel. ⚖️ Balance & Gear Set bonuses now apply only your highest equipped tier — each tier's listed number is the full bonus. Previously the tiers secretly stacked and multiplied, which let lower-tier sets out-scale Apex and even Mythic gear. Note: if you were benefiting from the stacked bonus, your damage drops to the listed value. Craftable void sets pulled just below the Apex World Boss sets, so boss drops remain best-in-slot. Your active set damage bonus now displays on Max Hit, so the % is visible. ✨ Quality of Life Backpack perks now stack across every pack you own — the full set grants +12h offline cap, +20% gold, and +10% skilling XP (previously only the highest-tier pack's perk applied). Crafting & smithing auto-craft finishes the whole stack instead of leaving the final item to be made manually. Auto-Dose only triggers while you're in combat, so it no longer wastes potions while idle or skilling. 🔧 Bug Fixes Hover and inspect sell prices now show the true net you receive after the merchant tax (they previously showed the pre-tax price). The tax now applies consistently to all items, including cheap stacks. The Blacksmith refine screen was over-reporting weapon attack — it now matches the gear tab. The Cremation panel no longer flickers a hovered item while another skill gathers in the background. Thanks for playing, and for all the bug reports — keep them coming in our Discord!
Idle Crown
Idle Crown
1 day ago · Andy - MGG Studio

v1.0.0 — Spoken in Thirty-One Tongues

🌍 Idle Crown now speaks 31 languages The whole game is localized — not just the menus, but every achievement and every in-game guide article too. Pick yours in Settings → Language. 🎒 Inventory & Selling Sell All now asks first — on single stacks and whole groups. No more one-click regret. Auto-sell, redesigned — a clear on/off switch, a warning before you arm it, and it will never sell scrolls, blessings, or potions. Sell your old tools — outgrown axes, picks and the rest can finally be cashed in. Your equipped tool stays safe. Inventory sorts by tier by default, and the scrollbars got a cleanup. ⚔️ Balance Mastery is now a true post-99 prestige — each rank costs more, and the track caps at +500% on your chosen path. Heads-up: existing post-99 mastery is recalculated to the new cost. “Master of the Holding” is finally obtainable — it had been quietly stuck one building short. 🐛 Fixes Leaderboard standing reads sanely again (no more “top 120%”). Buff timers no longer nudge the top bar every second. Fixed the Realm Discord invite and the in-game Steam Overlay button. Thank you for playing — see you in the realm. 👑
FeeBay Simulator
FeeBay Simulator
1 day ago · Lake Country Games

v0.2.2 - Modding Patch

v0.2.2 - Modding Patch New Balance tab in the mod editor - view and tune all card market stats in one place. Stat distribution histograms, bulk set-value tool, bulk tags tool, and an inline-editable table with mini card thumbnails Balance tab - "Remove All Tags" button clears trend tags across all cards or a specific set (with confirmation) Grading tab - slab colors are now fully customizable per company. Pick a primary and accent color with a live preview. Changes apply everywhere slabs appear in-game Variant editor - "Hide holo dots" toggle to disable the built-in sparkle layer on custom variants Variant editor - Autograph toggle adds the signature overlay and pen glyph to the card Ctrl+S saves the mod instantly - rebuilds cards, syncs to disk, and shows "Saved!" on the button Improvements Grading company name overrides now apply everywhere - badge buttons, status labels, employee tooltips, and daily deal text all use the modded name Card editor - new cards now start with sensible defaults: Base Value $5, Base Premium $30, Popularity/Supply 50, Volatility 30, Grade Potential 70 Card editor - Market Stats fields have hover tooltips explaining what each stat does Workshop tab now lazy-loads - mod list only fetches when you open the tab Cards tab resets to the All Cards view when clicked while already on that tab and auto-saves Cards tab shows a warning badge when any cards are missing a name, with a "Name missing" label on each affected card Bug Fixes Fixed enabled mod cards not showing in inventory when a different disabled mod shared the same set name Fixed card variant visuals breaking on cards from disabled mods Fixed a data corruption issue where disabling a mod could permanently hide those cards even after re-enabling - a one-time repair runs on startup to clean up affected saves Fixed a crash (QuotaExceededError) when saving mods with large art - art no longer goes through localStorage, it stays in memory and reloads from disk on startup Fixed mod cards witho...
Thousand Floors
Thousand Floors
1 day ago · 空城琥珀柒

Thousand Floors v1.1.07 Patch Notes

Hotfix since v1.1.06 Steam login and cloud saves are fully reverted to v1.0.47 behavior. Fixes save failures and low-progress cloud overwrites from v1.1.05–1.1.06. Save compatibility: Format unchanged (save_version 6). Local and Steam cloud saves from v1.0.x through v1.1.06 remain readable. Bug fixes Steam startup: Sync connect → cloud sync → load local (v1.0.47; no deferred reconnect) Cloud saves: Download only when cloud is newer; upload immediately after local write Removed experiments: Boot load fail blocks saves, upload epoch gate, multi preserve backups Saving restored: New and existing players can save normally again
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
1 day ago · 秋风宝剑孤臣泪

### Hotfix v1.0.0.0.4: Addressing Decoration Equipment Freezes

Hi everyone, We have just pushed Hotfix v1.0.0.0.4 to resolve the issue where the game would freeze or become unresponsive when equipping or switching decorations. Patch Notes: Fixed a bug where the game would hang/freeze when equipping or switching decorations. Previously, resource handling conflicts during the loading of complex assets (such as items with high-fidelity reflections or unique shaders) caused the UI thread to stall. This has now been optimized for a smooth experience. Enhanced background processing stability: Resolved an issue where the game’s background idle threads would occasionally hang if the freeze occurred. Equipping your shop items is now safer and more reliable. Please restart your Steam client to apply the update. Thank you for your continued feedback!
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
1 day ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.3 - Desktop Icon & Event Freeze Fixes

Hi everyone, We have just deployed Hotfix v1.0.0.0.3 to address two frustrating freeze issues reported by the community: Fixed an issue where the desktop icon would freeze after receiving an item drop. Fixed an issue causing certain in-game events to soft-lock / get stuck. Thank you all for your prompt bug reports and patience! Please restart your Steam client to apply the update.
Eldara
Eldara
1 day ago · Eldara

Patch #9 (Hot-Fix #14)

Offline Dungeons, Bag Consumables & Fixes This update lands two of the most-requested features — dungeons that farm while you're offline, and using food/potions straight from your Backpack — plus World Boss gear buffs and a stack of fixes. 🆕 New Features Offline dungeon farming — Dungeons now play out fully while you're away. Every clear grants its loot, bones, gear, mastery, and dungeon-contract progress. Auto-Repeat farms for the whole offline window; with it off, your current run finishes once. (Hunting Points stay online-only.) Use consumables from the Backpack — Eating food and drinking potions now pulls from your bag when your inventory is empty (inventory is always spent first). Bagged cooked food shows up in the combat Quick-eat bar, and right-clicking a food or drug in the Backpack now offers Eat / Use directly. ⚖️ Balance World Boss sets buffed — 3-piece set bonuses now deal significantly more damage with stronger defensive and utility effects. Mythic Void sets retuned to stay clearly stronger than World Boss sets. XP past level 100 now keeps climbing to 100M for long-term progress (reaching 100 itself is unchanged). Wanderer's Mastery is now a Range set, matching the bow it equips. 🔧 Bug Fixes World Boss Magic and Prayer pickers now open during the fight. Bank deposits and withdrawals now save instantly instead of waiting for autosave. Offline gathering at Level 100 now banks correctly via Mastery Channeling. Celestial Meteor no longer targets already-maxed skills. Removed the unusable legacy "void ore" from banks (merged into Voidstone). Codex search now matches hyphenated terms like "off-hand". Shiny gear "Obtained From" now lists World Boss, dungeon, and crafting sources. The sell log now shows the hardcore gold reduction so the totals add up. Tavern reward items now route into the Backpack consistently. ✨ Quality of Life The Adventure Log pauses auto-scroll on hover so buttons stop sliding out from under your cursor. Thanks for playing, and for all th...
FeeBay Simulator
FeeBay Simulator
2 days ago · Lake Country Games

v0.2.1 - Modding Patch

v0.2.1 - Modding Patch Modding is still an advanced feature in active development. Use mods at your own risk and report bugs in #modding-bugs on Discord only. Bug Fixes Fixed a crash when exporting mods that contain large card images Fixed custom variants using a Normal background still showing holo effects Fixed holo patterns tiling differently between the preview and the collection/shop views Fixed base game card overrides losing typed values when editing number fields Fixed card art sliders being hidden when overriding a base game card that already has art Fixed new cards being lost if you added them before the mod was first saved Improvements Card art is now kept at full resolution while you adjust position sliders - compression only happens when you save Save Mod no longer closes the editor - it flashes a "Saved!" confirmation instead Custom variants from all active mods now appear in the Rules tab pull-rate section, labeled with the mod they come from The Sets panel in mod Settings now lists base game sets and any sets added by active mods, grouped by source
FeeBay Simulator
FeeBay Simulator
2 days ago · Lake Country Games

v0.2.0 - Modding Update

v0.2.0 - Modding Update Modding is here. Build your own cards, design custom variants, rebalance the economy, and share your creations on the Steam Workshop. Modding is an advanced feature that can break your save file if used incorrectly. Use mods at your own risk. Report mod-related bugs in the modding channels on Discord only. Mod Manager New Mod Manager under Tools in the sidebar - create, edit, enable/disable, export, and import mod packages Live card preview in the editor - every change to name, rarity, hue, border color, art, and variant reflects on the card instantly Custom art upload with scale and offset sliders so you can position the image exactly where you want it Override any base game card variant independently - change the Gold Full Art without touching the Holo Rules tab to tune money multipliers, market values, day speed, starting cash, per-rarity value multipliers, per-variant pull weights, and employee stats Variants tab to design fully custom card finishes - background style, foil tier, color tint, holo pattern, and layout toggles Grading tab to rename companies, override costs and turnaround times, set grade value multipliers, and tune chaos and black label chances Sync Game rebuilds the card pool and refreshes the marketplace and all mod-dependent screens immediately Export mods as .feebaymod files for sharing and import them with drag-and-drop Steam Workshop Publish mods directly to the Workshop with title, description, tags, visibility, and a preview image Browse, install, and update Workshop mods without leaving the game Installed Workshop mods update automatically when Steam downloads a new version Locked mods can be played by subscribers but only edited by the original creator
Thousand Floors
Thousand Floors
2 days ago · 空城琥珀柒

v1.1.06

Bug fixes Steam startup again syncs cloud save before loading local progress Local save backups capped at 10 most recent copies Low-progress local saves still cannot overwrite higher-progress cloud saves
Idle Crown
Idle Crown
2 days ago · Andy - MGG Studio

Idle Crown launches June 23

The throne is almost ready.Idle Crown launches on Steam on June 23, 2026 at 10:00 UTC / 12:00 CEST.The final build has now been approved, and we are using the last day before release to do final checks and prepare for launch.Idle Crown is a medieval idle RPG where you rise from serf to sovereign. Train 15 skills, build your Holding, unlock workers, earn permanent upgrades, chase achievements, climb leaderboards, and grind your way to the throne.No energy bars. No premium currency. No waiting.Thank you to everyone who has wishlisted, followed, tested, or given feedback so far.See you tomorrow.
Loopbound
Loopbound
2 days ago · loopbounder

patch notes 0.5.10

Loopbound — v0.5.10 UI Stop before completion, right-clicking the run button on a task. Reworked background catch-up when returning to the game: no more UI freeze, and the previous ~16.5 minute recovery cap is removed. Modern UI performance improved (lower GPU/CPU use). More optimizations planned. Rewordings of some messages.
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