- Improve app performance
• Backend system updates
• Bug fixes
Have an awesome idea? Write us an email: community@idleminertycoon.com
- small improvements and bug fixes
- Dark Mode
v28 Major Update
- Added Dissonant Runs, where players can disable Workshop tabs and received additional stat bonuses
- Bot Bot: A new support bot that boosts the power of other bots
- Bot+: Additional stat for each Bot
- Synchronicity: New feature that allows players to synchronize Bots once all Bot+ are unlocked
- Expanded Event Store allows for older Relics to be purchased with Gems
- Improved Stats page, including a new records section
- Bug fixes and QOL improvements
- Changed: Factory units now have the appearance of gear icons and a grid appears while dragging them
- Changed: More options for blueprint pack multipliers and added new wildcard conversion option
- Changed: Tap & hold a blueprint while in multi-sell mode will select all tier I level 1 blueprints of this type
- Polish: Improved game loading times and fixed endless loading issues
- Polish: A new default loading background (workshop with gear icons) and tweaked confirmation options
● Taped the leaking leak plug
● Overall game smoothness improved
● Removed the 'zoom slider' from the settings
● Fixed some bugs
- Loading times improved significantly
- Settings menu now has categories
- UI improved, glitches fixed
- It is now possible to directly go to Leviathan and continue from there to the new timeline.
- German localization if you have German system settings (You can switch to and fro English in the settings)
Fixed a critical bug where some players can't load there saved game, So sorry about that!
Fxed a critical bug where the production stays at zero for some new players, Sorry about that!!
v3.0.8
Fixed Ark network granting huge market bonus
Fixed Market crawler changing current market instead of the incoming
Fixed Multi Drills increasing GV with the free colonies when it should not
Fixed DM consumed when buying modules offline
Fixed visual bug consuming legacy credits when upgrading a Module slot
Fixed Smelt speed per beam in the galaxy showing wrong beam numbers in sub stat highlight view
Fixed inflated smelt & craft times on module equip
Fixed auto merge
Fixed Sub Effect UI
Changes
- Bug fixes + performance improvements
- New Season & Alchemy Event Coming Mid-Season!
- Berry Drop Quest: Drop Berries down the pegboard for amazing rewards!
- New Gold Gun Legendary Set
- New Dagger Event Set
- Shop Tabs
- Head to r/TapTitans2 for the complete patch notes!
- Changed: Factory units now have the appearance of gear icons and a grid appears while dragging them
- Changed: More options for blueprint pack multipliers and added new wildcard conversion option
- Changed: Tap & hold a blueprint while in multi-sell mode will select all tier I level 1 blueprints of this type
- Polish: Improved game loading times and fixed endless loading issues
- Polish: A new default loading background (workshop with gear icons) and tweaked confirmation options
- more minor improvements and bug fixes
- Age verification support
- Reduced inflation
- Minor balance changes
Enjoying Idle Networks? Have any feedback or suggestions? Leave a review to let us know!
• Added Material Refining and Golden Random Boxes.
• New Village content, Character, Quests, Craftable Items, Materials, Upgrades and EX Boss Fight.
• Major visual reworks for Village, Forest and Ascending Heights.
• New UI, Loadout and Quality of Life improvements.
• Balance changes, bug fixes and gameplay adjustments.
For the full patch notes, visit the #announcements channel on Idle Slayer's Discord!
• Added Material Refining and Golden Random Boxes.
• New Village content, Character, Quests, Craftable Items, Materials, Upgrades and EX Boss Fight.
• Major visual reworks for Village, Forest and Ascending Heights.
• New UI, Loadout and Quality of Life improvements.
• Balance changes, bug fixes and gameplay adjustments.
For the full patch notes, visit the #announcements channel on Idle Slayer's Discord!
Bug fixes and performance improvements
v3.0.6
Module Rebalance
Upgrade Costs: Credit costs for future Module levels are increasing. If you already upgraded, congratulations on the early-bird discount!
Main Effects (Lvl 1–90): Bonuses slightly reduced so they don't overshadow Rooms early on, but they still offer a higher return on investment than spending those same credits on a Room!
(Lvl 91+): Untouched.
Sub-Effects & DM: Common/Rare/Epics sub-effects are tuned down. Legendary/Mythic/Ancestral rarities remain completely unchanged.
• Backend system updates
• + Improved the visibility of Super Manager effect descriptions by adding a dedicated overlay that displays the full description text.
• Green Game Jam 2026 is back! Play both Reef and Eco City Event Mines to contribute to the community goal and unlock amazing rewards!
• Don Emiliano, our new Super Manager is joining the cause with his turtle companion to clean and protect the reef!
Have an awesome idea? Write us an email: community@idleminertycoon.com
v28 Major Update
- Added Dissonant Runs, where players can disable Workshop tabs and received additional stat bonuses
- Bot Bot: A new support bot that boosts the power of other bots
- Bot+: Additional stat for each Bot
- Synchronicity: New feature that allows players to synchronize Bots once all Bot+ are unlocked
- Expanded Event Store allows for older Relics to be purchased with Gems
- Improved Stats page, including a new records section
- Bug fixes and QOL improvements
3.0.5
Hotfix: Synth module Reroll bug
Hotfix: Daily tasks not giving Fragments
Hotfix: Returning players had modules reset
- Stat when clicking on Scaling Sub Effects
- Clicking on an Unique effect, shows a list of its different rarities
- Beams in stats panel
v3.0.0
- A new major feature has arrived to IPM: Modules!
- Equip up to 4 Modules to your mothership, chosen from 40 different options!
- Every module can be customised with up to 6 sub effects from 70+!
- Fixed asteroid drops.
v3.0.2 /3.0.3/3.0.4
Hotfix: Returning players had modules reset
- Stat when clicking on Scaling Sub Effects
- Stats: Beams on planets, and colonies per telescope
- Clicking on an Unique effect, shows a list of its different rarities
- Beams in stats panel
v3.0.0
- A new major feature has arrived to IPM: Modules!
- Equip up to 4 Modules to your mothership, chosen from 40 different options!
- Every module can be customised with up to 6 sub effects from 70+!
- Fixed asteroid drops.
● Getting ready for Season 5
● New premium skins for Wasp, Alekas,
● Added a way to reset Seasonal Upgrades
● Changed the Amber cost for Conquest instant level up calculation
● In the Seasonal game the School technology upgrades which will unlock with the next School level are now tinted yellow
● Lowered the Auto Battle unlock requirement from Town 56 to Town 44
● The Survival Dungeon daily quest now checks your weekly highest wave, instead of the daily highest
● Reduced the Rope Hook daily quest and weekly task objective
● Swapped a dye region for Wasp
● Fixed the sometimes disappearing background
● Demid buffed
● A couple of bug fixes and improvements