Game Updates

Patch notes and dev posts · 245 Steam updates
Coconut
Coconut
715 days ago · Sibling Games

Small Patch

FIXES Resolved issue where upgrades could be purchased without having enough coconuts. Shop menu now remembers the last accessed shop instead of defaulting to the second menu.
Realm Revolutions
Realm Revolutions
1058 days ago · e^cha

Announcement: Epic Auto Towers, auto battler & deckbuilding mix.

Hey everyone! I'm excited to announce that I'm making a new game, "Epic Auto Towers"! Epic Auto Towers is a turn-based strategy game combining elements of autobattler, deckbuilder and roguelike. Purchase uncommon and rare Towers and build the strongest combo to withstand the monster assault! Discover unusual new Tower combinations as you come back for more. Add game to wishlist now! https://store.steampowered.com/app/2116060/Epic_Auto_Towers/
Idle Space
Idle Space
1987 days ago · FentusGames

Idle Space - MacOS Support & New GUI

Update 1.0.10 Added: MacOS Support (We now support Windows, Linux, SteamOS and MacOS.) Added: Power cores can now make salvager drones. Added: Current, Next and Amounts to purchase info. Added: New cargo ship variants. Added: Rework of the GUI back-end. Added: New menus with a new look. Added: Tips & Tricks to main menu. Added: New button layout for the main game screen. Added: New store layout with better use of screen space. Added: Replaced the power core menu with the station menu. Added: Auto-saves every 5 minutes. Added: 7 new GUI styles to the settings menu. Added: Ability to change GUI color in the config. Added: Achievements for mouse clicks. Added: Restarting in the settings menu will re-launch the game. Added: Build number to version number to better track issues. Replaced: All portrait images with better renders. Replaced: The round progress indicator with a progress bar instead. Replaced: The default GUI with a new look. (You can still use the original GUI under settings.) Replaced: Mercenary movement speed 1.2x with increased mercenary shooting speed. Fix: Reset settings for all configurations prior to 1/15/2021. Fix: Replace the smoothing function so ships don't "shake". Fix: 500% performance improvement to GUI. Fix: Background stars no longer stretch when resizing the screen. Fix: Hp on enemies wont drop into negatives before they explode. Fix: Removed a few bugs where crates could bypass the internal object cap of 5000. Fix: Replaced all instances of the word scrap with crate. Fix: Removed a few bugs were crates could bypass the internal object cap of 5000. Fix: Center power cores on cursor when dragging and dropping. Fix: Adjusted some locale text. Fix: Adjusted power core colors to match the new GUIs. Fix: Major optimizations to explosions. Fix: Gold scrap no longer lags when there is mass amounts of scrap on screen. Fix: Sound adjustments #2 Update 1.0.9 Added: Resolutions above 1920x1080 have 2x larger GUI. Update 1.0.8 Fix: Hot swapping dual pur...
STE : Save The Earth
STE : Save The Earth
1996 days ago · zakosgames

Patch v1.6

Hey! It's been a while but I've been finally able to fix a couple of issues that the game had. - "Lieutenant General" achievement have been fixed. You should be able to get it now. - The value of global troops will not go back to 0 after reset (prestige). - Weird number showing up when the supply box is on 0 have been fixed. - Autokill now start after 45 seconds idle instead of 1 minute. - New: We have added a new button that will let you get the next supply box on demand. This costs 20 RP. Only one box can be active at a time. Grabbing a new box will get rid of the previous active bonus if there was one.
Idle Space
Idle Space
2263 days ago · fentusgames

Idle Space - Linux & Expanded Story Mode Release

Update 1.0.6 Added: SteamOS & Linux support Added: Mac beta branch Added: Expanded story & side missions Added: Improved mission objective text Added: Official Discord invite button Added: Purchase amounts 1x, 5x, 10x & 25x Added: 4 special scrap types Added: 10 unique power core buffs Added: A power core buff slot Added: New enemy fleet models Added: Render cap setting Added: Ability to group mercenaries into squads Added: Keyboard shortcut F5 to hide user interface Added: Keyboard shortcut F9 to take a screenshot Added: New achievements for expanded story Added: Save converter (Automatic) Added: Version control for config file Balancing pass #5 Fix: Sound adjustments #1 Fix: Removed a story bypass bug Fix: Locale update Fix: Major FPS Improvements Fix: Major engine optimizations Update 1.0.5 Fix: Lowered scrap crate HP Fix: Adjusted logic to match story Fix: Locale update
Microtransaction Simulator
Microtransaction Simulator
2278 days ago · recklessinkblot

QUARANTINE UPDATE

{STEAM_CLAN_IMAGE}/30518787/cbbac91a2e121e6aff1afc3bd4a1bc837845edef.jpg What this update brings: LINUX SUPPORT I had one guy ask for linux support. So I made sure it happened. A NEW ACHIEVEMENT Sorry for all the 100% people but had to add one to reference the coronavirus. MAC 64-bit support 32 bit -> 64 bit. Now Mac OS Catalina people can play the game. Doesn't matter much since the game is pretty dead these days. Thanks for all the support over the past years and remember to self-quarantine.
Idle Space
Idle Space
2304 days ago · fentusgames

Idle Space - Story Mode

Update 1.0.4 Balancing pass #4 Added: Story mode Added: Story achievements Added: Current objectives Added: Power cores Added: Mission Rewards Added: 45 unique power core buffs Added: Visual cool down timer for buffs Added: Colorized text in GUI Fix: Hide / Show GUI at correct times Fix: No more save naming issues Update 1.0.3 Balancing pass #3 Fix: FPS Improvements near end game Fix: Stop overriding config file Fix: Optimizations to rendering Fix: Smaller save files Update 1.0.2 Balancing pass #2 Fix: Metal multipliers Update 1.0.1 Balancing pass #1 Added: Stacking buffs
ClickRaid
ClickRaid
2376 days ago · emb3r

Runtime Branch Release 556.3

Re-release of 556.3 on Steam "Runtime" branch. To access: Back up your save file Right Click "ClickRaid" and select "Properties" Select the "Beta" tab Enter beta code "ibackedupmysave" Select the "runtime" branch from the drop down This branch will host the new game updates until all further runtime issues have been identified and resolved. More stable then "daily" branch, but still some risk so please do actually back up your save before switching branches. Let us know what issues if any you find so we can integrated fixes asap and resume our normal updates asap.
ClickRaid
ClickRaid
2478 days ago · emb3r

Runtime Compatibility

In the last update, we were force to upgrade the Runtime Engine on which ClickRaid is written. Behind the scenes, this is has been a long time coming, and we have been delaying as long as possible, as we have already identified that much of the initial code is written in a way which is incompatible with current runtimes. Unfortunately, a bug in the runtime being used prevents us from making any further changes to the game. We cannot even recompile on the old runtime with the old code! Thus we spent extra time attempting to ensure full compatibility with the new runtime, so that we can continue updating the game. However, when we released the latest update, we found for a small percentage of cases, game breaking compatibility issues remained. We have rolled back to previous build, and have worked with players individually to restore them. With this effort complete, we will now create and maintain a new App branch where we will publish future updates. Thus, any fixes or new features will be applied only to this branch, however, we also understand that this branch still contains some runtime incompatibilities, and we hope to leverage this to work through the remaining incompatible code so that we can get to the point where we can once again push a stable version to default App branch. Alternatively, there has also been some work begun on a Unity-based rewrite. There are a significant number of benefits of pursuing a Unity-based rewrite, namely community driven recreation or even complete changes to mechanics and balance. The maintenance team has worked closely with Slikey on this project, and gained support and blessing for taking it in a community-driven direction, mobile-first support, Steam/Discord/Kong integrations, etc. As with any such project, the trade off of pursuing it would be the continued slow down of work on the current version. We are quite interested in hearing your opinions on the matter, please comment so we can make informed decisions!
Idle Space Raider
Idle Space Raider
2523 days ago · IDNoise

Updates 1.4.4

Fix legendary ammo mod combine x9 Add more levels for automation upgrades. Interval and levels per interval for weapons, researches, auto mission completion, mining contracts and squads Fix curator captain bonus from +0.9 to x0.9 Add time limit for fire rate debuff of tazer to be limited to 10 seconds (i wasn't able to repro that bonus not completely cleared, so added this limit as possible fix) Fix extra turret chance ammo mod Fix possible crash on ability swap Properly update levels to buy for shipyard upgrades on shipyard lvl up Fix void lab bonus active even when not purchased Some minor fixes in ui and logic i don't remember :)
Idle Space Raider
Idle Space Raider
2643 days ago · IDNoise

Updates 1.4.0-1.4.1

Stargate has max level now (20): 1 Mythic ship per race 1 Crew member per race 1 Mythic module per race 5 Mythic ammo mods per race. 2 Minor and 3 Major (some are higher tier versions of existing and some are new) More upgrades Max module augment level increase Void lab access and void upgrades (any race lvl 20 needed + some upgrades require specific race lvl 20) Other changes: New module augments Max level of crew memebers increased Max level of modules increased New automation: weapon tiers New automation: ammo mod refill New automation: shipyard Automation UI layout changed list -> grid Reduced ammo drop rates and duration bonuses (+ reduced duration increase per rarity) Added scaling of max level based on TARL for SP upgrade that boosts ammo mod duration and sp on reset Valorians Particle Accelerator now addes bonus to crit damage instead of projectile speed (becase of great increase of base proj speed) Automation timers Starting section levels are based on max player level this stargate reset Min section level after reset is 1 Starting SP upgrade levels are based on max player level this stargate reset Starting weapon/modules/abilities SP upgrade levels are also based on TARL (selected max between player level and tarl) Increased limits for most automations (and amount per level for some) Some small fixes
Defense Clicker
Defense Clicker
2646 days ago · Arenster.

Switch to free to play 29th march

Hello dear Community, I can now announce that the game Defense Clicker will be available for free to all players from March 29th. As well as the DLC's Auto Clicker Pet (Ice Elemental) and Resource Collector. The DLC's Supporter Pack 1 & 2 as well as Early Access Content will be removed from the shop. Thanks to everyone who supported us so far! we will continue to work in the future on games that you will hopefully like. Have a look at our discord here and we will give you some information about it in a few months
Defense Clicker
Defense Clicker
2655 days ago · Arenster

Finishing the work on Defense Clicker

In the next days we will finish the work on Defense Clicker. What this means: - because of a few complications with the server we decided to remove the online functions for Defense Clicker. because of too high maintenance costs and expenses. The game will still be fully playable in offline mode. - due to some changes in our team we are not able to continue the development in the same way. - the current beta functions will be implemented like the new mobs pets etc. - The Game will be free to play with all its DLC's. - there won't be any more patches until further notice.
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