- You should be able to save encrypted mods again!
Hi everyone, We have just deployed Hotfix v1.0.0.0.5! This update focuses on smoothing out the first-time user experience and providing better clarity on how your shop items work. Patch Notes: Fixed a soft-lock/freeze issue occurring upon the first launch of the game. Added detailed item tooltips: Hovering over any item in your inventory will now display a helpful tooltip explaining its effect and usage. Thank you for your continued support! Please restart your Steam client to apply the update.
Gear Ladder Fixes, Stacking Backpacks & QoL This update corrects how armour-set bonuses stack, makes backpack perks add up, and smooths out crafting, selling, and the Cremation panel. ⚖️ Balance & Gear Set bonuses now apply only your highest equipped tier — each tier's listed number is the full bonus. Previously the tiers secretly stacked and multiplied, which let lower-tier sets out-scale Apex and even Mythic gear. Note: if you were benefiting from the stacked bonus, your damage drops to the listed value. Craftable void sets pulled just below the Apex World Boss sets, so boss drops remain best-in-slot. Your active set damage bonus now displays on Max Hit, so the % is visible. ✨ Quality of Life Backpack perks now stack across every pack you own — the full set grants +12h offline cap, +20% gold, and +10% skilling XP (previously only the highest-tier pack's perk applied). Crafting & smithing auto-craft finishes the whole stack instead of leaving the final item to be made manually. Auto-Dose only triggers while you're in combat, so it no longer wastes potions while idle or skilling. 🔧 Bug Fixes Hover and inspect sell prices now show the true net you receive after the merchant tax (they previously showed the pre-tax price). The tax now applies consistently to all items, including cheap stacks. The Blacksmith refine screen was over-reporting weapon attack — it now matches the gear tab. The Cremation panel no longer flickers a hovered item while another skill gathers in the background. Thanks for playing, and for all the bug reports — keep them coming in our Discord!
🌍 Idle Crown now speaks 31 languages The whole game is localized — not just the menus, but every achievement and every in-game guide article too. Pick yours in Settings → Language. 🎒 Inventory & Selling Sell All now asks first — on single stacks and whole groups. No more one-click regret. Auto-sell, redesigned — a clear on/off switch, a warning before you arm it, and it will never sell scrolls, blessings, or potions. Sell your old tools — outgrown axes, picks and the rest can finally be cashed in. Your equipped tool stays safe. Inventory sorts by tier by default, and the scrollbars got a cleanup. ⚔️ Balance Mastery is now a true post-99 prestige — each rank costs more, and the track caps at +500% on your chosen path. Heads-up: existing post-99 mastery is recalculated to the new cost. “Master of the Holding” is finally obtainable — it had been quietly stuck one building short. 🐛 Fixes Leaderboard standing reads sanely again (no more “top 120%”). Buff timers no longer nudge the top bar every second. Fixed the Realm Discord invite and the in-game Steam Overlay button. Thank you for playing — see you in the realm. 👑
v0.2.2 - Modding Patch New Balance tab in the mod editor - view and tune all card market stats in one place. Stat distribution histograms, bulk set-value tool, bulk tags tool, and an inline-editable table with mini card thumbnails Balance tab - "Remove All Tags" button clears trend tags across all cards or a specific set (with confirmation) Grading tab - slab colors are now fully customizable per company. Pick a primary and accent color with a live preview. Changes apply everywhere slabs appear in-game Variant editor - "Hide holo dots" toggle to disable the built-in sparkle layer on custom variants Variant editor - Autograph toggle adds the signature overlay and pen glyph to the card Ctrl+S saves the mod instantly - rebuilds cards, syncs to disk, and shows "Saved!" on the button Improvements Grading company name overrides now apply everywhere - badge buttons, status labels, employee tooltips, and daily deal text all use the modded name Card editor - new cards now start with sensible defaults: Base Value $5, Base Premium $30, Popularity/Supply 50, Volatility 30, Grade Potential 70 Card editor - Market Stats fields have hover tooltips explaining what each stat does Workshop tab now lazy-loads - mod list only fetches when you open the tab Cards tab resets to the All Cards view when clicked while already on that tab and auto-saves Cards tab shows a warning badge when any cards are missing a name, with a "Name missing" label on each affected card Bug Fixes Fixed enabled mod cards not showing in inventory when a different disabled mod shared the same set name Fixed card variant visuals breaking on cards from disabled mods Fixed a data corruption issue where disabling a mod could permanently hide those cards even after re-enabling - a one-time repair runs on startup to clean up affected saves Fixed a crash (QuotaExceededError) when saving mods with large art - art no longer goes through localStorage, it stays in memory and reloads from disk on startup Fixed mod cards witho...
Hotfix since v1.1.06 Steam login and cloud saves are fully reverted to v1.0.47 behavior. Fixes save failures and low-progress cloud overwrites from v1.1.05–1.1.06. Save compatibility: Format unchanged (save_version 6). Local and Steam cloud saves from v1.0.x through v1.1.06 remain readable. Bug fixes Steam startup: Sync connect → cloud sync → load local (v1.0.47; no deferred reconnect) Cloud saves: Download only when cloud is newer; upload immediately after local write Removed experiments: Boot load fail blocks saves, upload epoch gate, multi preserve backups Saving restored: New and existing players can save normally again
Hi everyone, We have just pushed Hotfix v1.0.0.0.4 to resolve the issue where the game would freeze or become unresponsive when equipping or switching decorations. Patch Notes: Fixed a bug where the game would hang/freeze when equipping or switching decorations. Previously, resource handling conflicts during the loading of complex assets (such as items with high-fidelity reflections or unique shaders) caused the UI thread to stall. This has now been optimized for a smooth experience. Enhanced background processing stability: Resolved an issue where the game’s background idle threads would occasionally hang if the freeze occurred. Equipping your shop items is now safer and more reliable. Please restart your Steam client to apply the update. Thank you for your continued feedback!
Hi everyone, We have just deployed Hotfix v1.0.0.0.3 to address two frustrating freeze issues reported by the community: Fixed an issue where the desktop icon would freeze after receiving an item drop. Fixed an issue causing certain in-game events to soft-lock / get stuck. Thank you all for your prompt bug reports and patience! Please restart your Steam client to apply the update.
Offline Dungeons, Bag Consumables & Fixes This update lands two of the most-requested features — dungeons that farm while you're offline, and using food/potions straight from your Backpack — plus World Boss gear buffs and a stack of fixes. 🆕 New Features Offline dungeon farming — Dungeons now play out fully while you're away. Every clear grants its loot, bones, gear, mastery, and dungeon-contract progress. Auto-Repeat farms for the whole offline window; with it off, your current run finishes once. (Hunting Points stay online-only.) Use consumables from the Backpack — Eating food and drinking potions now pulls from your bag when your inventory is empty (inventory is always spent first). Bagged cooked food shows up in the combat Quick-eat bar, and right-clicking a food or drug in the Backpack now offers Eat / Use directly. ⚖️ Balance World Boss sets buffed — 3-piece set bonuses now deal significantly more damage with stronger defensive and utility effects. Mythic Void sets retuned to stay clearly stronger than World Boss sets. XP past level 100 now keeps climbing to 100M for long-term progress (reaching 100 itself is unchanged). Wanderer's Mastery is now a Range set, matching the bow it equips. 🔧 Bug Fixes World Boss Magic and Prayer pickers now open during the fight. Bank deposits and withdrawals now save instantly instead of waiting for autosave. Offline gathering at Level 100 now banks correctly via Mastery Channeling. Celestial Meteor no longer targets already-maxed skills. Removed the unusable legacy "void ore" from banks (merged into Voidstone). Codex search now matches hyphenated terms like "off-hand". Shiny gear "Obtained From" now lists World Boss, dungeon, and crafting sources. The sell log now shows the hardcore gold reduction so the totals add up. Tavern reward items now route into the Backpack consistently. ✨ Quality of Life The Adventure Log pauses auto-scroll on hover so buttons stop sliding out from under your cursor. Thanks for playing, and for all th...
Fixed a bug where backpacks remained usable after being sold. Fixed an issue where repeatedly force-closing the process rendered the game unusable.
"Fixed a bug where Dark Matter Pearls could be exploited infinitely, fixed a bug where items would persist after trading, and fixed a bug where the lottery system would freeze."
v0.2.1 - Modding Patch Modding is still an advanced feature in active development. Use mods at your own risk and report bugs in #modding-bugs on Discord only. Bug Fixes Fixed a crash when exporting mods that contain large card images Fixed custom variants using a Normal background still showing holo effects Fixed holo patterns tiling differently between the preview and the collection/shop views Fixed base game card overrides losing typed values when editing number fields Fixed card art sliders being hidden when overriding a base game card that already has art Fixed new cards being lost if you added them before the mod was first saved Improvements Card art is now kept at full resolution while you adjust position sliders - compression only happens when you save Save Mod no longer closes the editor - it flashes a "Saved!" confirmation instead Custom variants from all active mods now appear in the Rules tab pull-rate section, labeled with the mod they come from The Sets panel in mod Settings now lists base game sets and any sets added by active mods, grouped by source
v0.2.0 - Modding Update Modding is here. Build your own cards, design custom variants, rebalance the economy, and share your creations on the Steam Workshop. Modding is an advanced feature that can break your save file if used incorrectly. Use mods at your own risk. Report mod-related bugs in the modding channels on Discord only. Mod Manager New Mod Manager under Tools in the sidebar - create, edit, enable/disable, export, and import mod packages Live card preview in the editor - every change to name, rarity, hue, border color, art, and variant reflects on the card instantly Custom art upload with scale and offset sliders so you can position the image exactly where you want it Override any base game card variant independently - change the Gold Full Art without touching the Holo Rules tab to tune money multipliers, market values, day speed, starting cash, per-rarity value multipliers, per-variant pull weights, and employee stats Variants tab to design fully custom card finishes - background style, foil tier, color tint, holo pattern, and layout toggles Grading tab to rename companies, override costs and turnaround times, set grade value multipliers, and tune chaos and black label chances Sync Game rebuilds the card pool and refreshes the marketplace and all mod-dependent screens immediately Export mods as .feebaymod files for sharing and import them with drag-and-drop Steam Workshop Publish mods directly to the Workshop with title, description, tags, visibility, and a preview image Browse, install, and update Workshop mods without leaving the game Installed Workshop mods update automatically when Steam downloads a new version Locked mods can be played by subscribers but only edited by the original creator
Bug fixes Steam startup again syncs cloud save before loading local progress Local save backups capped at 10 most recent copies Low-progress local saves still cannot overwrite higher-progress cloud saves
The throne is almost ready.Idle Crown launches on Steam on June 23, 2026 at 10:00 UTC / 12:00 CEST.The final build has now been approved, and we are using the last day before release to do final checks and prepare for launch.Idle Crown is a medieval idle RPG where you rise from serf to sovereign. Train 15 skills, build your Holding, unlock workers, earn permanent upgrades, chase achievements, climb leaderboards, and grind your way to the throne.No energy bars. No premium currency. No waiting.Thank you to everyone who has wishlisted, followed, tested, or given feedback so far.See you tomorrow.
Loopbound — v0.5.10 UI Stop before completion, right-clicking the run button on a task. Reworked background catch-up when returning to the game: no more UI freeze, and the previous ~16.5 minute recovery cap is removed. Modern UI performance improved (lower GPU/CPU use). More optimizations planned. Rewordings of some messages.
rollback to 0.5.9, optimization changes were not packed. version 0.5.10 will be updated shortly
Hotfix since v1.1.04: Steam cloud save sync and save write safety. Bug fixes Fixed cloud save not syncing in time on Steam startup, which could cause progress issues Improved save write safety to reduce corruption risk after abnormal exits
🐾 Pet Balance, Prayers & a Fix Pass Balance Pet drops are now balanced across every skill. The Firemaking and Cremation pets were dramatically slower than the rest (a Firemaking pet on elder logs was ~15× harder than Mining/Woodcutting/etc). All 17 pets now sit on the same difficulty curve. Iron Will is now +18% Melee Attack (it was mistakenly set to +15% Defense). This fills the high-tier melee attack prayer slot to match Range's Eagle Eye. Bug Fixes Flawed Ruby from monster/dungeon drops now gives the real, usable gem with its proper icon (it was showing a loot-crate icon and couldn't be used in crafting). Existing stranded stacks are auto-converted on load. Elder Salts (and all pyre salts) now drop while burning logs offline — overnight burning no longer yields zero salts. Bank: depositing or withdrawing items no longer shuffles the rest of your inventory around — items keep their slot, so your bag stops "moving." Backpacks no longer flicker when sitting in the bank. Offline dungeon contracts: auto-farming a dungeon contract overnight now keeps the contract active (re-accepts it) instead of leaving you with an empty slot you'd refill with a random monster contract. Quality of Life The Grand Backpack's +10% skilling XP now appears in the "Active Bonuses" XP breakdown, so you can finally see where that bonus comes from. Bank placeholders now also appear when an item is fully consumed by crafting (not just by withdrawing), preserving your tab layout. Beastmaster ("Find every pet") now correctly requires 17 pets — there are 17, one per skill (it was asking for 16).
Hotfix since v1.1.03: climber upgrade relic discount, idle memory, and per-skill auto-cast.Bug fixesClimber upgrades: relic discounts (e.g. Cloud Pattern Robe) now match the button price and gold deduction, fixing “insufficient gold” at high levels such as 1999→2000Long idle sessions: unload empty floors below the camera when not lockdown-blocked, plus an enemy pool cap to reduce memory useAlso newEach active skill (Cloud Step through Renewal) has its own auto-cast toggle on the cardHow to get this update (Playtest)If you have not received the update yet:Steam Library → right-click Thousand Floors → Properties → BetasCheck Enter beta access code, enter: qiancengdengta (lowercase, no spaces)Under Select beta, choose playtest (not Default)Close Properties and wait for Steam to finish downloadingLaunch the game — v1.1.04 appears at the bottom of SettingsTroubleshootingOnly Default in the list: the new version is not live yet — try again laterWrong version number: confirm playtest is selected; Verify integrity of game files, then restart SteamWhen this version ships on the main branch, switch back to Default in Betas — no access code needed.
🛠 Tools, Hunting & a Bug Sweep New & Improved Tools are now repeatable — buy pickaxes, axes and rods as many times as you like. Sell one, upgrade, or accidentally lose one, and you can always make another. No more one-and-done tools. Hunting — late-game contracts finally pay off. Contract Hunting XP now scales with the target's difficulty instead of a flat rate, so a Dragon hunt is worth far more than a Rat hunt. The 60→99 grind is dramatically shorter. Bug Fixes Gear Sets: copying a loadout onto another set no longer duplicates the copied gear or deletes what was already in that slot. Achievements: the reward shown is now exactly what you receive — high-level players see the tier-scaled item (e.g. Silver Shield) instead of the base one. World Boss panel: drop chances now display your luck boost (rebirth + Luck buff). The luck was always applied to the rolls — now the numbers actually show it. Collection Log: tools you owned earlier (and sold or upgraded) now show as discovered instead of locked. Item Lock: locking an item now keeps your FULL stack through "Deposit All" — ideal for buff items you want to hold onto. (Deposit All now deposits everything that's unlocked.) Floating Numbers (renamed from "Floating Combat Numbers"): turning it off now hides ALL floating popups — damage, XP, gold, drops, across combat and skills — for a clean screen. The fixed in-combat loot list stays. Reduce Motion: the Ancient Surge timer ring now counts down smoothly even when your operating system's reduce-motion setting is on. The equipped fishing rod no longer flickers in the gear screen when you change other equipment.
What’s fixed If Steam isn’t ready at launch, the game retries every 15 minutes; once connected, it syncs achievements, keys, and leaderboards Left-panel tabs (Climber / Allies / Relics) no longer share scroll position when switching Career record hover preview now includes Steam inventory bonus stacks, matching the Relics tab How to get this build (Playtest · ~354 MB) Steam Library → right-click Thousand Floors → Properties → Betas Check Enter beta access code, enter: qiancengdengta (lowercase, no spaces) Under Select beta, choose playtest (not Default) Close Properties and wait for the download Launch from your Library — Settings should show v1.1.03 at the bottom
🎣 Fishing Rods & Offline Overhaul New: Fishing Rods A brand-new craftable tool line — 7 tiers from Bronze to Void, forged at the Skiller Workshop. Equip one in its own slot right beside your pickaxe and axe — run all three tools at once. Equipped rods speed up every catch, live AND offline, with the bonus shown on the card. Fully tracked in the Collection Log (new Tools category) and they count toward rebirth completion. Balance: The Traveller grows with you The wandering merchant's stock now scales to your level — no more bronze gear on offer when you're in endgame plate. Still fairly priced and gated. Offline Progression — now it all counts Time away now credits Achievements, Contracts, Mastery, Main-Story progress, brewing, and arrow fletching — the things live play already did. Offline kill gold now receives your Prestige (×2) and faction gold boosts. Switching characters now properly grants offline progress to the character you switch to. Quality of Life Bank: deposit a bag's entire contents straight into the bank from the bank screen. Locked items are protected — they can't be moved or sold by accident, and a bank deposit always leaves at least one behind. Adventure Log chests you buy now drop into your backpack instead of clogging your satchel. Auto-Eat now warns you when your chosen food is too weak to keep up, instead of quietly burning the stack. Wording: skill speed bonuses now read "94% Reduced Duration" (clearer than "94% Faster"). Bug Fixes Gear Sets: copying a loadout onto another set no longer duplicates or deletes gear. Rebirth no longer switches Auto-Eat off. Auto-Eat no longer deletes the food stack in your food slot. Floating combat damage numbers are visible again (and respect the toggle). World Boss: the loot box refreshes the moment the fight ends, and the Abyss-Forged Ingot drops as intended.
Thousand Floors v1.1.02 — Hotfix since v1.1.01: desktop widget floor navigation polish. Bug fixes Desktop widget Up/Down floor buttons support long-press continuous navigation, paced like single taps
Hotfix focused on enforcing the leaderboard suspect list on clients, plus auto-battle and UI fixes. Fixes & improvements Auto battle · climber level cap “Auto-upgrade climber” level cap slider extended to 0–9999 (0 = no limit) UI Companion roster auto-summon hover tooltip now renders above the scrollbar