The soundtrack is nice but again it gets a little repetitive after a while.
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Beltmatic
by Notional Games
★ 95%
Price
$6.99
Avg Players
48
Reviews
1,430
Released
Mar 29, 2024
AutomationBase BuildingBase-BuildingCasual
Offline progress
Media
Beltmatic is a factory-building game where you automate number production through conveyor belt systems and mathematical operations. You unlock combinators that perform arithmetic on integers, gradually scaling up output to meet escalating numerical demands. The appeal fades once you've acquired all operations, as progression becomes largely about leaving the game running to accumulate ever-larger values without meaningful new mechanics.
About this game
Beltmatic is a casual factory game where you combine numbers using mathematical operations.
What players are saying
▼ Not recommended
7 hrs
Meh. It looked super fun and it was very engaging at first but once you unlock all the combinators it starts to feel very same-y. I was really hoping to unlock more types of numbers: negatives, fractions, decimals, maybe even complex numbers, but alas (spoiler? alert) you only ever produce ever-larger positive integers. It pretty much just becomes a loop of: break down the number into the sum of two large composites (ideally one is the last one you made) to add together, paste some arrays you already built, wire them in, start working on another number.
The soundtrack is nice but again it gets a little repetitive after a while.
The soundtrack is nice but again it gets a little repetitive after a while.
159 found helpful
Steam ↗
▲ Recommended
4 hrs
This one is definitely better than Beltex. There's no more hexagonal grid, you can set belt priorities now, and there are even 2 buildings that perform new operations. Also, the start isn't as painfully slow.
However, I was really hoping that the divider would allow me to create decimal numbers. I had a bunch of crazy ideas in my head, like a factory that calculates the square root of a number, or one that calculates the approximate value of pi or Euler's number. (Maybe these could even be used as late game levels, or in a challenge mode or something.)
However, I was really hoping that the divider would allow me to create decimal numbers. I had a bunch of crazy ideas in my head, like a factory that calculates the square root of a number, or one that calculates the approximate value of pi or Euler's number. (Maybe these could even be used as late game levels, or in a challenge mode or something.)
83 found helpful
Steam ↗
▼ Not recommended
22 hrs
It starts out really fun, slowly unlocking more numbers and arithmetic possibilities.
Unfortunately, unlock progression is really slow and the ever growing demand of bigger numbers in ever increasing quantity quickly outpaces any improvements the added +0.1/s speed might unlock.
It very quickly turns into an idle game that you leave running in the background, only to occasionally update your big machines to spit out tens, hundreds of thousands of the same new number.
There is no real incentive to unlock anything on the main path once you have everything to produce any arbitrary number.
The initial "what factors can I use for this" guesswork is also quickly overcome with a more generic approach (I'm a dev, making something nicely designed and reusable is every day work).
Haven't had the heart yet to uninstall it, but the joy of waiting for unlocks to hopefully unlock faster unlocking is slowly being overtaken by the anxiety of having to wait hours. There's only so many identical machines I am willing to set up and do the 12x beltwork for.
Also, there is no real blueprint system (though you can just keep your most used things copy/paste-able in a physical location) and you cannot mirror/flip designs.
Update:
oh, hey, look, the next unlock I'll get will increase speed by +0.02/s.
I wish I were kidding.
Unfortunately, unlock progression is really slow and the ever growing demand of bigger numbers in ever increasing quantity quickly outpaces any improvements the added +0.1/s speed might unlock.
It very quickly turns into an idle game that you leave running in the background, only to occasionally update your big machines to spit out tens, hundreds of thousands of the same new number.
There is no real incentive to unlock anything on the main path once you have everything to produce any arbitrary number.
The initial "what factors can I use for this" guesswork is also quickly overcome with a more generic approach (I'm a dev, making something nicely designed and reusable is every day work).
Haven't had the heart yet to uninstall it, but the joy of waiting for unlocks to hopefully unlock faster unlocking is slowly being overtaken by the anxiety of having to wait hours. There's only so many identical machines I am willing to set up and do the 12x beltwork for.
Also, there is no real blueprint system (though you can just keep your most used things copy/paste-able in a physical location) and you cannot mirror/flip designs.
Update:
oh, hey, look, the next unlock I'll get will increase speed by +0.02/s.
I wish I were kidding.
56 found helpful
Steam ↗
Reviews are by Steam users, hosted on Steam.
Latest updates
Version 1.0.10 Released
105 days agoHolding alt now reverses the belt direction when building beltsWhen using the L-shaped belt placement mode, the belt will now change its primary direction when it is fully horizontal or verticalL-shaped belt placement mode is now on by default on new installsIncreased the max size of the selection rectangleVarious minor fixes
Version 1.0.9 Released
702 days agoOptimized graphics performance
Version 1.0.8 Released
729 days agoAdded undo/redo functionality. The undo history size is 1000 actions.
Posts come from Steam's official announcements feed.
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