Survive the ever increasing pressure of time for as long as you can! A minimalistic incremental game about time management that takes inspiration from roguelite games, with a focus on meta-progression. Every generation has a better chance at survival, because previous lives influence its instincts
What players are saying
▲ Recommended396 hrs
Played early access version - 400 hours played. Pure incremental game, no idling progress. The game loops take about 15 minutes in early game up to 40 min near end game. Simple intuitive user interface and automation system. Zero bugs. Thoroughly enjoyed the time spent and am eagerly awaiting more content. Would have paid more $ for this game honestly.
600 hours in and at this point still playing just because I am 600 hours in. This game has no respect for your time, isn't really an IDLE game, is sort of an incremental game. the design is plagued by repeated blocks of arbitrary repetition, e.g. Do this 500 times before it can be automated, and then do the next thing 500 times, and then repeat. Each run or generation involves waiting an increasing amount of time before the current content is reached where you again wait to complete the tasks so you can restart.
The concept of the game is solid, but the progression is slowed to give the illusion of content.
Not everyone gets on with Idle/Incremental games, but if you do then you will probably enjoy this. I've played far more games in this genre than I should have and having played this one a ton in the demo and the closed beta, I can confidently say that this is one of my favourites, and an especially great example of the "Time Loop" sub-genre of incrementals.
The dev is also great, constantly listening to feedback, improving the game and updating it. I'm looking forward to seeing each new chapter. I'm especially happy that there are no microtransactions and am happy to pay the small amount this costs.
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