*Edit* Weeks later, still broken steam achievements. No real improvements. It's okay for 8 bucks. But it gave me tendonitis in about 2 days and the Steam achievements don't seem to be triggering? I have a level 10 Temple and a Rank 2 statue. Is there something else I need to do to get them to go off? Nothing in the Wiki about it, no google search will answer the question. Pretty pointless game if you can't get the achievements to go off. Also sometimes the number of heroes goes negative. -3/20 for example. Not sure how this effects anything or if it's just a UI bug. Might be exploitable to hire heroes without paying for them till you are full up sometimes. I'm not sure I got credit for doing a daily challenges either in the achievements list. Seems to have a fair few problems for being an updated mobile port. After about a couple days the game transitions into something a lot more idle and becomes, well, pretty boring. Nothing to do but hope for gem drops and you can't microtransaction your way out of it, but it's obvious the game was built to force you to use microtransactions. The challenges become extremely repetitive and are largely RNG based. Hire 10 male heroes to do something, only hire elves and dwarves for a while, w/e. Then you draw three cards and it's all human ladies and you fail and have to start over and waste hero calling points. With all that in mind I'm changing my review to a no. 8 Bucks isn't too bad for 30 hours, but now my hands hurt and the game is dull.
Hero Park
by Unknown
What players are saying
Hm. I don't know if any of the tags really represent what the game meant to me. Hero Park feels like a Facebook/tablet/what-have-you game that mercifully stripped out the microtransactions. (Probably almost literally--there's diamonds as premium currency, but no apparent means to whale through.) Lootboxes are earned through simple random quests and the boxes are opened with real-time delays (though their diamond content generally covers the hurry-up cost.) There's a quick early-game, a more involved mid-game, and a grind towards end-game. It won't play itself, though, at least not for very long. Give it a try if you like(d) those sorts of games but gave them up due to friendwalls or paywalls.
Great entertainment game! Maybe I miss a little bit more of endgame content, but still you can find some challenges which make game interesting. Comparing to the mobile version (which is money grabbing freemium, like most of the mobile games are), PC version is much more diamond friendly, you can immanently open a chest with diamonds and receive more diamonds then you have spent.
Reviews are by Steam users, hosted on Steam.