▼ Not recommended
370 hrs
Disgaea 6 feels like a game where the company ran out of budget halfway through development, so they decided to put out a half-finished product that at least worked. I am gonna start with the bad points of the game and you will hopefully understand why it feels like that to me.
- Disgaea 6 has the most predictable story out of all the Disgaea games I have played so far. It took me 2 chapters to predict how the next 6 chapters would go. 3 chapters to figure out what the God of Destruction was. I didn't see something that subverted my expectations until Chapter 9. I was actually excited to see where they were gonna go with that. I was crushed when I saw how they squandered the opportunity, because the execution was simply too lazy.
- What about the post-game story?!? Remember how in Disgaea 5 they had this whole thing with bad guys from the Carnage Dimension invading the world of our heroes?? And how it was considered a big threat? And how we saw old characters returning from the grave? Remember how exciting and cool that was?!?
Well Disgaea 6 does have a post-game story. But it's abysmal. It's just a series of battles with characters fighting for trivial comedic reasons. It's something you would see in a DLC. Only here it goes on and on and on, and it's boring.
- Speaking of the Carnage Dimension, that makes a return in this game once again. But wait, there's more. This time after you beat the Carnage Dimension, you unlock the Rakshasa Dimension with even stronger, higher level, enemies to fight. Oooooohhh. Scaaaaaryyyy. IT'S JUST A SERIES OF BATTLES WITH NO STORY BEHIND IT. No reaction from the characters, no cutscenes, nothing. It's just a multiplier that's being thrown here to increase the difficulty of the game and prolong its duration. It's not that much different from the LoC Mode cheat shop option in Disgaea D2.
- Could you please not do that? I know Disgaea has always been a series about huge numbers, but this is too much. At the end of the day, they are just numbers. In Disgaea 6 it drags on for too long. More on that below. Just less numbers, and more features please.
- So let's talk a little about Rakshasa, the Auto-battle system, and the late game in general. You see how I have 350+ hours in this game and how I have earned all of the achievements. The majority of the hours you see were from Auto-Battle. I am not joking when I say Disgaea 6 is effectively an IDLE game. In fact, I am voting for an "idler' tag after I publish this review. So why is that?? I originally went into this game blind. It's how I approach Disgaea games. I try to enjoy them first before I rush for the achievements. And that was a mistake here. Sure, cleaning the story was nothing hard. But making it into the late game felt like it was taking for ever. The game makes a HUGE deal about its Karma system, D-Merits, the Juice bar, and Super Reincarnation. Sure, lvling up the weapon mastery and classes becomes a breeze with the juice bar. In fact things like innocents that increase MANA and class mastery and weapon mastery become obsolete very quickly.
On the other hand, increasing levels and stats through the Juice Bar requires a TREMENDOUS amount of gold. And you also have to unlock D-Merits in order to increase karma caps, earn karma, earn bonuses, evilities, and items. And you also need to Super Reincarnate to further increase level caps, increase stat caps, increase your stats, etc. And you also need to level up to lvl99,999,999. And you also need to farm for gold for the Juice Bar. And you need to do that for every character you wanna use. And if you are like me and you wanna try several different characters, all in all it feels like a ton of busy work rather than a reward. I spent so many hours auto-battling, eventually I started wondering "When do I get to play the game?"
And it's all Rakshasa's fault. No, I don't mean the dimension or the enemies. I mean the Evility. Rakshasa enemies have it, and it increases their stats AND damage. It's a huge increase. Rakshasa Lv 12, which most Rakshasa enemies have, will increase their damage by 1600%. That means even if an enemy has way lower stats than you, they can still do significant damage to you. This evility was a mistake. You cannot fight Rakshasa enemies unless you either cheese them, or be significantly stronger than them. Having a fair lvl won't work. Your skills need to be lvled up to do enough damage, and if they are lvled up, they cost an insane amount of mp, and how do you get mp?? Being high lvl. And you need to grind a lot to get a high lvl.......unless you cheese it.
"You keep talking about 'cheese'. What nonsense are you mumbling about??" So in the end I gave up, and looked up some video guides. So it's at that point I learned all characters that participated in a battle earn exp, so I could level up from lvl1 to 99,999,999 by having 110 characters equipped with Recycle Spirit explode, and then hog all the exp with one character. It was then I learned I could cheese the Rakshasa V stage with a War Lady equipped with a Witch Doctor innocent.
Sure, I could grind things manually. But what would you rather do?? Grind for thousands of hours the old fashioned way in order to tackle the insane post-game, or auto-battle your way to lvl99,999,999 in just a few minutes? Even with that, you still gotta do it several times due to Super Reincarnation, mind you.
- "But what about items?? They should help in increasing your stats and make things easier." Items in this game are completely obsolete!!!............sort of. It's true you can increase your stats with items even in this game. But you need to beat Rakshasa V first, and then you need to reincarnate to increase the stat limit of the character you wanna equip said items. If you don't do that, a character that has 999,999,999,999 Attack with a Normal Legendary weapon is STILL gonna have the same Attack with a Rakshasa one. it's not that items do not help, it's just that you have to go through the hoops before you can make proper use of them. Which leads us to the Item World. Oh boy.
- This is the biggest sin in all of the Disgaea series. The Item World was the one thing I was most excited for in every Disgaea game. In Disgaea 6, not only lvling up items before you beat Rakshasa V is pointless, but the Item World itself is abysmal. Pirates? Gone. Invasion? Gone.
Geo puzzles? Remember how cool it was to have geo symbols explode and how that could help you beat hard stages in the Item World? That's ALMOST gone here. The grand majority of the time you don't get enough geo symbols to have a geo chain, and the geo symbols you get are not impactful at all.
Not that it matters much, as you are not gonna get anything useful from the Bonus List. It's filled to the brim with useless consumables and divers. You no longer can get rare items from it.
The layout itself is very simplistic. The maps are always very short and easy to traverse. I guess it makes things easier, but I wouldn't mind a little variety.
All in all, the Item World in Disgaea 6 is just boring.
I.....actually reached the text limit. I am gonna continue my review in the comments.
270 found helpful
Steam ↗
▼ Not recommended
2 hrs
Immediately, the community is right on this one. Since it was on sale, decided "why not" and forked out the money for it, but boy oh boy, has it been massacred. Comparing to Disgaea 5, mechanics have been cut without replacement; The D.I. (Demonic Intellegence) part is nice, but in its existence, streamlines it similar to a idle RPG with the right focus and use of the Dark Assemblies.
It seems like the entire game went through an inflation crisis; for in past games, single or double digit HP/SP/Stats was pretty normal. At first, I thought it was an odd bug that Zed's level 1 stats showed in the ten-thousands, but no, every enemy/ally/NPC shows out as inflated. Why would I need large numbers to have any effect? I guess to make it feel the player has an impact?
Another takeaway from Disgaea 5; The 3D models are a pretty nice addition, but why in the name of HL was there no animations for the once-existent team attacks/combos? Just enough for the 'team attack' portraits to come on screen, and the initiator to simply punch or swipe with the weapon in hand. That's it. You'll get fairly nice singular Special attack scenes to see for a while, but that's it.
All in all, too much hit the cutting room floor for this to be considered at full price. The title might say "Disgaea 6 Complete", but it's 'completely' full of holes regarding prior titles. Play any other Disgaea game, dood.
Get it for a better price than it is (even as this is posted for $45.49 USD, 1-30-2023), read the wiki on it, or watch someone else play it.
252 found helpful
Steam ↗