Deliver kiwis to increasingly demanding kings through clicking and automation, then sacrifice them to transcend to new prestige runs. The game balances active play with idle progression through hover-click mechanics and passive income, while maintaining a brisk pace that avoids the grind typical of similar clickers. Best suited for players who want engagement without repetitive strain, whether treating it as a casual idle game or diving into its unexpectedly detailed world-building.
About this game
Deliver more and more kiwis to satiate the kings' hunger - sacrifice their pulp and transcend beyond your fruital form!
What players are saying
▲ Recommended19 hrs
The goods: + Is fun for both idling and active playing + Is one of the few games that didn't try to destroy my carpal tunnel, the hover click is such a blessing + Allows you to shoot kiwis with arrows and guns without actually hurting them (in fact it motivates them) + Allows you to assassinate kings
This game is amazing.
From the gameplay to the lore, this game is for casual and hardcore gamers alike. The lore is extremely rich and deep and it will keep you invested. I recommend this to anyone.
Kiwi Clicker is your typical clicker game. You click a kiwi (animal) to get kiwis (fruit) that you then put on kiwis (animal) to go through a security check manned by a wizard kiwi (wizard animal) to eventually reach the castle to gain koins (not any variety of kiwi).
The gameplay has a great rate of progression and doesn't feel like it drags on like many other clicker games like Clicker Heroes. You actually feel like you are progressing toward something when your numbers go up rather than seeing your numbers increase for the sake of increasing. There is an endpoint to this game, and I really like that, as clicker games with no end in sight are the bane of my existence. Granted, for such simple gameplay, the amount of time needed to reach this endpoint still feels long, but that's to be expected from clicker games.
The graphics are also very cute, so that also helps with my desire to click more and play more. They are honestly the only reason I decided to play this.
Honestly, if you're going to play a clicker game, please play this one over the others. You will actually understand why people play clicker games while also not wanting to end your suffering by trying to achieve seemingly unobtainable goals.
{STEAM_CLAN_IMAGE}/42524872/02cc85ac08986b8ead38a4cde2215f80adbd2120.png Hello everyone!! Hope y'all are doing alright - I'm doing a short stop today to announce the start of the Idler Fest discount. Was hoping to put out a Kiwi Clicker update out today as well, but it didn't quite make it and we didn't want to risk putting it out there and breaking someone's save file on such a joyful date (today is the worldwide day of cheaper Kiwi Clicker). Here's a sneak peek - hover down here to see what is happening behind the curtains: yup thats me, you're probably wondering how i got here {STEAM_CLAN_IMAGE}/42524872/fbb8d45d3bbfbf50ed7a18ed134d2930efd2e3de.png I've worked quite a bit on rewriting the whole code of the original Kiwi Clicker from scratch between December and January, and it has reignited my desire to make this old pal shine! that's right, the ratio balancer is going down Either way, it's supposed to change a lot (pretty much everything you didn't like, and also everything I didn't like), so I'll need to get back to it for now so that it can eventually come out! {STEAM_CLAN_IMAGE}/42524872/f5cfff6d53c474d71eae70a9a5c52d6c22319ea6.png
Hello everyone, this update is just a few fixes - largely for the computer thing that happens at the end. Changelog Fixed being able to activate hidden/incomplete languages accidentally Fixed stuttering issues when moving in a certain part of the game Fixed UI not scaling properly for certain window sizes in that same part of the game That certain part of the game is no longer skipped if you close and reopen the game General fixed and improvements for that certain part of the game
Hello everyone, this is an update mostly to enable the Russian language as it has been worked on by community members recently - we've also had some corrections to the Simplified Chinese localization. Additional Changes -Improved font readability for Simplified Chinese -Improved font readability for Japanese -Adjusted several UI elements where text would cut off, overflow or end up way too small
Posts come from Steam's official announcements feed.