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Idle Baker Boss

Idle Baker Boss

by Doopwee Games

★ 74%
Price Free
Avg Players 13
Reviews 155
Released Apr 27, 2025
CasualClickerFree To PlayIdlerIndieSimulation
View on Steam ↗

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About this game

Grow your bakery franchise and manage bakeries in this cute idle tycoon game with over 150 desserts, 100+ in game awards, daily challenges, skill tree system, events each month with unique desserts and much more...

What players are saying

▼ Not recommended 29 hrs

This starts as an idle game, but it evolves into a game that you'd have to play far more regularly to actually take advantage of the features and get the MTX currency at anything like a reasonable rate. To mask this they offer huge payouts of crystals when you complete certain milestones, but once you've exhausted those milestones your crystal income is stabilized at a much lower rate. It's not a bad idle game exactly, even after the time investment baloons, but it's designed to make people want to spend money on the MTX currency, rather than around any unique or interesting gameplay of any kind. Edit: To respond to the developer, I did in fact get to where I could sell deserts for dozens of crystals. This seemed like it would be fine, but in fact by this stage of the game you need tens of thousands of crystals. The time demand increase I mentioned is due to you being able to own multiple stores. You need to buy recipes, employees, etc. on a per store basis. The price of land started at 75 for one lot and 600 for another. I bought the 75 lot and the 600 doubled to 1200. Why? It does this each time you unlock a new plot of land, opening new lots and doubling the price of unsold land, because that makes sense, when you haven't sold your land you double your asking price each time any other lot in town sells, right? Now you're looking at spending upwards of 50k crystals per store. To get the next infusion of crystals, you'll need to get 3 of the next tier of store if you did like I did and made 3 cookiez stores for the 50k you have enough for the land for a fourth store, because now land costs tens of thousands, and by the time you have six stores possibly hundreds of thousands of crystals. Each store has it's own displays you can use to sell deserts, one at a time until upgraded with the highest end MTX currency. You have four stores, and need to juggle all four of them to sell 3 deserts per store for at most that I've seen 28 crystals but let's say it was 250. It takes 4 hours for 28, let's leave it at that and imagine that you can bring in approximately 3000 crystals every four hours (with 10x the income I've seen.) It would take two weeks to get the purchase price for the land for the fourth additional store. These land prices double each time. By then you'll have gotten the tickets to upgrade displays so they could theoretically hold multiples of the same item, but by the time our theoretical amazing recipe would only bring in 6k per 4hrs if you leveled each store and franchised enough to sink 24 tickets into that venture. By the time you've gotten that far the sunk cost fallacy is far more likely to convince you to buy "just a few" tickets to increase your income, then you're right where the game is designed to put players eventually. Looking at a huge RL time increase where you, the owner of a franchise of bakeries dash back and fourth to put new items on display. There is no employee to do this, by that point this is the primary gameplay loop. You change displays. And that's with a theoretical desert that sells for 250 crystals in the same time it takes to sell one for 28. with that I feel that I've answered the developer's question.

53 found helpful Steam ↗
▼ Not recommended 11 hrs

Its a neat lil idle clicker but the progression is so slow you feel like you aren't really doing much. You unlock new food to make with gems but you can't automate a lot of them because the cost is so damn high so you have to baby sit the damn thing for multiple resets. The other gripe I have is when you get a new recipe it shuffles all your your active recipes and the clicking flow you had is broken and you have to find the items you were clicking on and get in a new groove. You also have to scroll a lot or open and close the active recipes a lot to manage it all. It got so tedious I stopped playing. Fun for a bit but I didn't feel like I was doing enough to want to keep playing it and what I was doing didn't feel fulfilling.

23 found helpful Steam ↗
▼ Not recommended 21 hrs

Was really enjoying the game as a way to relax and unwind. However, I don't recommend if you are an achievement completer that (like myself) doesn't want to spend real money on a "Free" game. If you however just want a game to relax to, I'd recommend it. Unfortunately paywalls/micro-transactions that hinder completing the game just killed the satisfaction for myself. Lots of grinding but like I stated above, it's good to just unwind with after a day of work , though I no longer plan to play this title as I do not plan on paying real money to "beat" any game that is "free to play".

9 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.