▼ Not recommended
0 hrs
Didn't enjoy this. Concept is pretty cool, but the lack of automation is a deal breaker for me. The game isn't idle, it's very active, and is essentially you just clicking anything that glows (two button presses) to upgrade once resources his the cap. The combat isn't particularly fun to watch either, and the "freeze" frames on death make it feel like the computers lagging.
Good concept, but needs more going on, especially outside of the "inventory" . Random events that can pop up etc, automation. Unfortunately you don't "feel" the benefits of anything you are doing in this game which makes it a pointless idle game. The wizards spells don't get bigger and better, you just hit a new wave.
It's like the most basic of tap heroes just with a convoluted way of upgrading everything. I obviously haven't got to the end game yet, but my first impressions so far.
Even something as simple as a separate inventory where mobs could drop "gear" would elevate this game to something enjoyable, and upgrades around loot drops/rarity.. missed opportunity imho.
Needs alot of improvement. Numbers going up is good, but it needs to serve a purpose, whether it be QOL, or visual upgrades, or more mobs appearing/aoe attacks etc, this has none of that
Good concept, but needs more going on, especially outside of the "inventory" . Random events that can pop up etc, automation. Unfortunately you don't "feel" the benefits of anything you are doing in this game which makes it a pointless idle game. The wizards spells don't get bigger and better, you just hit a new wave.
It's like the most basic of tap heroes just with a convoluted way of upgrading everything. I obviously haven't got to the end game yet, but my first impressions so far.
Even something as simple as a separate inventory where mobs could drop "gear" would elevate this game to something enjoyable, and upgrades around loot drops/rarity.. missed opportunity imho.
Needs alot of improvement. Numbers going up is good, but it needs to serve a purpose, whether it be QOL, or visual upgrades, or more mobs appearing/aoe attacks etc, this has none of that
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