I play an absurd amount of clicker / idler games (be it on steam, mobile or even browser (complete and incomplete ones) and boy is it hard to not write an essay about this one. I've done 3 full "loops", just to make sure I wasn't missing anything. TL;DR : I saw everything the game had to offer from the screenshot and in the first 10 minutes of gameplay. I understand that not all idle games needs to be "hardcore" or have 100 of hours worth of content, but this isn't a free game. Absolute hard pass. The game's biggest issue is that... There is no game. What you see in the screenshots is exactly what you'll get. There is no unlock, there is no extra mechanics. The entire premise of the "game" is to unlock new planets by using ships/fleets, which gives you new resources. The new resources serve no purposes but to buy upgrades and buildings (look at the screenshots to see the differences, and how "powerful" they get). The final unlock (time warp) is basically the loop "mechanic", which is nothing but "Start over and double the gain of every resources", with the penalty of the next "loop" getting more expensive each time. When you get to that point, the game gives you a yes/no option to start over, which makes absolutely no sense, because there is nothing to gain by staying in a run longer. Speaking of "looping", the game also offer an extremely limited pool of upgrades. By the end of loop 3, I completely ran out of actual upgrades (they appear as you unlock new planets, giving the right resources for said upgrade, and aren't tied to the number of buildings or anything), meaning I literally ran out of things to do by then. On top of that, the game doesn't even reach absurdly high numbers, so you can't even reach that level of dopamine by seeing scientific notations numbers, unless you somehow decided to put an absurd amount of time into buying building. Speaking of buying building, that's where the clicker part of the game comes in : For some reasons, there is no "Buy 1 / 5 / 10 / 100 / MAX" options. You have to individually click every single building, on every single planets. This also goes for the upgrades, which, for some reason, have lag/stutter between "tier" upgrades, so if you have enough resources to buy, say "Fleet Admiral I, Fleet Admiral II, Fleet Admiral III", well, you'll just have to wait a second or two between the tiers, because it's not instant. The only redeeming factor to me is that the achievements are easy to get, if you're into that kind of things. The devs have said no new content is coming to this game outside of QoL changes (and by that I'm guessing the extremely obvious things missing that every other idle games out there have), and that instead they would make other clicker games. I wish them the best of luck with this, but this project never should've been a paid-for product, when there are so, soooo many free games all over the internet that does so much more than this. It should've been free, as a way to test the water and build up into something, as the dev clearly has no insight as to what makes a clicker / idler game fun (glaring lack of mechanics) or tolerable (extremely common QoL features missing).
Androsystem Idle
by Unknown
What players are saying
It has AI generated art. TL;DR: Very boring, doesn't do anything original, there's better idle games for free out there. Also, going through the features on the store list: - 8 different Planets with their own resources - ready to Click them out! They don't really add anything meaningful, it's just another icon on the upgrade buttons. The upgrades the resources unlock don't add any variety, it's very simple stat bonuses - ability to buy buildings with passive income - they may require different minerals! That is what I usually expect from an idle game, yes. - over 300 upgrades in total, divided in tiers, ready to boost your economy Again, the upgrades aren't meaningful in any way besides "Make 100% more of X resource" - after you build over your economy, you can use Time Warp to reset the progress and start again with x2 Multiplier bonus to all resourcess! This is a very boring prestige mechanic. Genuine feedback for the devs: - Try to give each resource a different purpose and make them feel different, because as of now they all kinda feel the same - Try to add upgrades that are more interesting than "Produce 100% more of X resource" or "Get 20 generators for free" - Maybe make the prestige mechanic more interesting than a simple 2x multiplier? Make prestige unlock something new for example -Maybe add new buildings that don't do exactly the same as other buildings. When there's 3 buildings that all do the same (Produce X resource), it doesn't feel very interesting, there's more potential here.
It could be much better with basic improvements. There's no way to buy units at a quantity above one at a time. There's not much of any prestige system, just a bonus that gets greatly mitigated by increasing costs that go with it. Muting music / sound gets reset on reload or prestige. Overall the game feels flat. It's price cheaply and I'd take that into account if I had the ability to leave a more nuanced score than thumbs up or down, but the truth is that this game really isn't worth even $2 because it doesn't offer anything new that every other idle offers and in fact offers less.
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