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Hungrities

Hungrities

by Unknown

★ 73%
Price $4.99
Avg Players 0
Reviews 15
Released May 26, 2025
CasualIdlerSimulation
View on Steam ↗

What players are saying

▲ Recommended 13 hrs

Game play here: https://youtu.be/ApCi3yucuWQ Short review here: https://youtube.com/shorts/eQCtMnKrOek Overall it's a very cute game with achievements I struggled with being able to keep these vicious devil creatures to themselves, but that doesn't mean you will. I honestly wish there was a bit more to build towards in the long run, but if you want a cute creature collector this will probably scratch your itch.

4 found helpful Steam ↗
▼ Not recommended 1 hrs

Cute concept, though nothing's properly explained. I didn't realise 'left click to scold' was a thing until I found the single guide, but this introduced me to the biggest problem in this game: How unresponsive and slow the mouse controls are when interacting with your Hungrities. You can't often rapidly scold the Hungrities (I mean moving from creature to creature), because the time it takes for the mouse to identify a Hungrity (especially if you have more than say, four in your pen) is extremely slow. Not an issue I have in any other clicker game. For a game that sometimes demands pretty fast clicking to keep things under control, everything is just clunky and unresponsive. There seems to be only very specific zones on a Hungrity to correctly identify the right Hungrity (while they're meanwhile attacking/eating/whatevering), so just hovering over it isn't enough to identify it, or 'clicking it' basically does nothing if the mouse hasn't locked on yet. The controls don't feel reflexive or responsive. I experienced several crashes too. The first crash was when I clicked on the collection, and the game froze and I had to restart. The second crash / issue was around trying to change the resolution from Windowless to Windowed, in a way that would let me see the bunny bar (which I could not see on the original resolution the game gave me, so folks, you might be missing an important part of the game!) This game doesn't feel like it's ready to go into beta. I think it has a lot of potential. It's a cute concept, but it needs a lot of foundational work around UI, controls, and smoothness of play, as well as some decent testing with folks who have different computers/set-ups. The music is pleasant and relaxing, and I think with some really big fixes on playstyle/responsiveness it could be a cute clicker/collector. But for now, this game goes in the 'I literally cannot play this properly, so it's hard to give it a good review' box.

3 found helpful Steam ↗

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