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Sweepin' XS

Sweepin' XS

by Unknown

Price $4.99
Avg Players 0
Released Jun 2, 2025
CasualClickerColorfulIndie
View on Steam ↗

What players are saying

▲ Recommended 0 hrs
Minesweeper, but with a little extra flavor. Very charming in the visual style and sound design aspects. It's a small game, but it's well rounded and accesible in price. Worth a try
5 found helpful Steam ↗
▲ Recommended 0 hrs
's alright.

It's really hard to say more about it. Mild risk-reward system added to the game to challenge the scoring, but game is kinda sauceless. Scaling is an issue with the resolution at times unless you're a) full screen and b) zooming in. Definitely satisfied with what I got though.
3 found helpful Steam ↗
▲ Recommended 11 hrs
this game is really fun althogh. it is pretty hard if you are playing it traditionally. and the blue flag is awfully overpowered. combined with either jimmy or the bomb guy its really easy. haven't tried the other stuff yet.
3 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

~New features, reworked flags, and more!~

355 days ago
~Changes~ (1.3.0 – 1.3.9) Green Flag behavior has changed: it now starts at x3 multiplier and decreases with each placed flagBlack Flag can no longer copy the same tile multiple times or copies of the same tileMine count now only shows non-debuffed mines instead of the totalDebuffed mines are automatically uncovered when shuffling the board with Jimmy, if they end up under a covered tileAdded loading screen tips!Boss and Final Boss boards now have different background patterns to distinguish them from regular boardsShop prices now scale after each boss, instead of after every boardNew option settings:Motion: Reduce/disable the movement of buttons and iconsVisual Aid: When enabled, selected tiles will glowTimer: Active throughout the run (except loading screens); useful for Speedrunner/Fast Clicker achievements or speedruns in general~Fixes~Fixed grammatical errorsBlack Flag no longer crashes the game when the board is full of tile effectsAdjusted some item pricesDiamonds now display the score they provideMany other small tweaks and fixes not listed here - There were many and i forgor

~Rebalancing + Demo Update~

363 days ago
I figured a lot of changes were made, so the demo should be updated as well since it doesn't play the same anymoreFULL GAME CHANGES: Green and interest tiles are now temporary. The price of Interest and Green tiles don't scale with each board anymore. Scoring has been adjusted. Chording doesn't trigger mines when having a shield anymore. Prices now scale with rank.DEMOThe demo has been updated and now has all the fixes and changes from the current version, differences:No achievementsOnly first 2 Faces can be played (Jimmy/Joe)Only first 2 flags can be used (Red/Blue)

~Reworkin'~

364 days ago
Made various reworks to how the game is played Basically: tile permanence, reworked shops and prices, fixed some stuff, changed the way progression works ☻Changes☻ ~Progression~ New progress bar in the shop to keep track of your run Boards are now choices In the shop, instead of seeing a set of 3 boards you have to beat, you can now choose between these boards. Pick whichever one you like the most! The only instance where you cannot choose your next board is the final boss. Some effects are easier to deal with than others, so those effects which are harder to deal with have lower completion percentage, and those which are easier needs you to make more progress on the board! Boards now display unique backgrounds when hovering the mouse over them. When completing a board, it no longer just says "Completed!" But displays the percentage of completion you have along with the multiplier it'll give you. For example: "100%! (x2)" ~Shop~ Tiles are now permanent, but more expensive. If you didn't get to use your tile this board, you still have future chances to use it, it doesn't go to waste. Shop Layout has been reworked You can now hover on the tile icons to see their effect. Items or boards that add tiles will light up the tile they'll add, so you know what you're getting into Diamonds now give more score (equal to the price of 2 base rerolls) Since rerolling boards is no longer necessary, Alexandrite now gives you a shield The shield will spare you a mistake, avoiding death if a mine is triggered. They are stackable and last until you mess up. ~Tiles~ Crumbling Tiles take double the ammount of clicks to the board to trigger Now it takes 8 clicks to the board for it to break. More frames were added to breaking animation to reflect this Erratic Tiles no longer trigger on clear, only when actively clicked. Jackie/Black Flag are now more expensive (15 Greens Each) ☻Fixes☻ Textboxes have been adjusted so they don't go offscreen in certain areas like they used to. Fixed a bug w...

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