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Loafing Town

Loafing Town

by GoblinZz · Published by IndieArk

★ 86%
Price $6.99
Avg Players 250
Reviews 538
Released Nov 6, 2025
CasualClickerCreature CollectorCute
View on Steam ↗

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About this game

What players are saying

▲ Recommended 3 hrs
funny game, lovely graphic, just chilling when studying or working.
8 found helpful Steam ↗
▲ Recommended 26 hrs
Clicked with me in a way that Rusty's Retirement did not.

Succeeding requires an actual long-term strategy, something which many of these types of games do not. While it's not The Gnorp Apologue by any stretch of the imagination, you do need to think about what you're building, where to place it, which upgrades to prioritize, when to sacrifice heroes, what you're sacrificing them to get, and how you're going to group and position those heroes so that they're not perpetually eating dirt.

The hero classes are divided into three tiers, with the first tier being single-class, the second being dual-class, and the third requiring three different classes. Each in turn has both a normal and a "rare" variant, most of which are beastmen or monsters, and which tend to function entirely different from their normal counterparts. The base classes are all effectively just damage dealers, but the second and third tier classes are increasingly specialized and feature a number of distinct traits that force you to start considering party composition, and which heroes you want grouped where on the map.

On the topic of the rare variants, I'd also like to say that while there's an element of luck present, most of the RNG has ways to mitigate it, such as rare variants of classes appearing more frequently as a hero's age increases (they don't die of old age, it's just an indication of how long they've been around). You can also combine heroes of the same class to effectively keep their class while increasing their rarity, and while decor and materials require you to grind enemies, about ten hours in, you unlock the ability to auto-summon up to 4 specific enemies with increased drop rates, making the grind far more manageable.

The various "decor" items, that is, structures in your town that aren't houses, are both numerous and varied, and don't all equate to passive stat increases. Some grant new abilities to specific classes of heroes, some act as automatic turrets that require manual reloading on occasion, some can cast offensive or defensive spells within a fixed range when they're off cooldown, some act as targeted buffs that can be tethered to specific heroes, some produce or consume resources, etc. Basically, it doesn't fall into the trap that a lot of these games do where the only upgrades available are some flavor of "number go up," and some of them allow you to take a more active role in the game, if you'd care to.

Minor note, but the ability to one-click shrink the game into an icon is also fantastic, as it makes it easier to set it aside when you need to wait for a while to progress without feeling tempted to constantly poke at it. While most games like this have a feature like that, the ones I've played haven't had it as an always-available button, it's usually buried in a menu somewhere which kind of defeats the purpose.

Solid recommendation, just don't expect a highly engaging and active incremental title like The Gnorp Apologue. This is still ultimately an idler, just one that rewards active participation and strategy, unlike something like Rusty's Retirement where you fall asleep with it up only to wake up the next day with infinite money and nothing left to do.
7 found helpful Steam ↗
▼ Not recommended 213 hrs
Great game!

* Currently there is a bug where the game's background goes BLACK.
Desktop TRANSPARENCY is not working

Tried with a new save, changing settings, and even following tips on the official Discord Server;
same issue persists..

Bug experiencing on both Windows 11 and Arch Linux.
> The FIX for the black background only sometimes works for WINDOWS, but so far have not managed to get it to work on LINUX distros at all.

please do share if you have an idea on how to fix this (especially on Linux!)
7 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

V1.1.1b Update Patch

29 days ago
Hiya everyone,Over the past few days, following the major Exploration gameplay update in version 1.1.0, we fixed a number of issues found after release and added several experience improvements.Fixes:Fixed an issue where, after switching Heroes for Exploration, the Hero Management list still showed the Hero from the previous Exploration.Fixed an issue where some Hero states were not synced correctly when switching between Exploration, Raid, and the Airship.Fixed an issue where residual movement speed and physics velocity could cause Heroes to drift, shift to the right, or get stuck on the ground after returning from Exploration, leaving the Airship, or returning to town.Fixed an issue where Heroes who died during Exploration recovered HP but did not properly stand up and revive.Fixed a crash caused by the revival blessing Attribute.Fixed an issue where Ranged Classes would keep retreating at the edge of Exploration scenes and fail to attack. They will now switch to attacking more quickly when near the boundary.Fixed Exploration target acquisition logic to prevent Heroes or summons from incorrectly attacking the Airship, invalid monsters, or targets outside the current island.Fixed an issue where summons would not attack enemies when support class Heroes had gear with summon skill Attributes. Summons from support class Heroes will now automatically search for nearby attackable monsters.Fixed an issue where Slow effects could cause movement speed to become negative, and adjusted monster Slow values.Adjusted abnormal values for the counter damage Attribute.Fixed an issue where some additional damage, such as counter damage and Lightning Damage, was not included in Hero DPS stats.Fixed an issue where certain Attributes appeared blank in some languages.Reminder:Airship Decor Blueprints are dropped by the monster “Haru.” After building an Airship Decor, drag a Hero into the Airship to start Exploration.↑ HaruIf you encounter crashes, abnormal Hero states, or incorrect Exp...

v1.1.0 Major Update Announcement

36 days ago
↑ General Exploration Overview↑ Equipment Overview (English Version)New Features:Added a new Exploration mode. After building the Airship, you can dispatch Heroes to explore the outside world, challenge islands, monsters, Bosses, ore deposits, and Treasure Chests, and earn new Exploration rewards.Added the Equipment system, including Equipment drops, selling, Favorites, Quick Sell, Equipment Attribute effects, bonus skills, and Reforge, giving you even more ways to develop your Heroes.Other Updates:Added Auto Cast Totem Magic. You can enable it in Settings.Added Auto Start Event. You can enable it in Settings.Added Auto Hatch. You can enable it in Settings.Added new Steam achievements related to Exploration and Equipment.Increased the maximum monster Auto-Summon difficulty to 9.Raised the level cap of the Goblin Tax Station to 15.Improved the selling experience in the Materials storage and added a one-tap Sell All for Materials.Improved the interaction speed for blessing Heroes. You can now press and hold to bless multiple Heroes more quickly.Optimized the display and interactions across multiple interfaces.

《Loafing Town》 is officially participating in the 2026 Lunar New Year Sale!

117 days ago
Gear up, gamers!《Loafing Town》 is officially participating in the 2026 Lunar New Year Sale!Sale runs: Feb 12–24, 10:00 AM (PST).If you've been thinking about jumping in, this is exactly when. No better moment than the New Year to experience something fresh! ;)Huge thanks for keeping us going. Here's to a prosperous and game-filled Lunar New Year.

Posts come from Steam's official announcements feed.

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