Back to rankings
The Count of Monte Clicker

The Count of Monte Clicker

by Adam Travers

★ 86%
Price $2.39
Avg Players 2
Reviews 259
Released Aug 4, 2025
2DAdventureCasualClicker
View on Steam ↗

Media

Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

About this game

What players are saying

▼ Not recommended 4 hrs
For the price, the game's length is technically fair, but in practice this feels more like a demo than the demo itself felt like.

Basing an incremental game on Edmond Dantes' escape from Chateau d'If (renamed Chateau d'Idle in this game) is the most clever framing for an idle game I've ever encountered. The gameplay consists of bite-sized bullet heaven stages, interspersed with roguelite leveling, along with two pure idle sections that, to be honest, are the weakest aspect of the game. The bullet-heaven sections are decent, if a bit uninspired, but it is the storyline that pulls you forward: How, after each achievement in his education, a little more of the story between Edmond and Abbe Faria(and later, Jacopo, who is... definitely not a smuggler in this version) gets unlocked. They help him while trying to convince him to not spend his life on revenge.

I haven't read the original book, but I am familiar with the story through cultural osmosis. So when I started playing, I expected the game to include more content, such as mini-games where I manipulate the French economy and earn the trust of the children of my enemies.

But that's not how it goes: Instead, the game ends abrptly, cutting short what felt like a promising journey. This jarring conclusion doesn’t just disappoint; it casts a shadow over the fun I had until then, making the experience feel incomplete and ultimately unsatisfying. What a shame; I'm hyped up to begin the real meat of the game, it feels like I've finished the first third of the game AT BEST, and nope, that's the ending screen.
Despite its clever premise and engaging story, the absence of a satisfying finale forces me to give The Count of Monte Clicker a negative review.
15 found helpful Steam ↗
▲ Recommended 5 hrs
Great game for a couple of bucks.

Interesting story, nice music, and the gameplay is good.

Chapters 2 and 4 become a bit of a grind. Would like to see the drop amount increase a bit to pick up the pace. But I'm just nitpicking.
13 found helpful Steam ↗
▼ Not recommended 4 hrs
I purchased this after playing and enjoying the demo, expecting the game to include more events and extend into the story of the Count of Monte Cristo, and while it did both, it was a let down. The demo is about half the game and features two distinct sections and the full game has two more sections, both which are essentially rehashed versions of the two sections in the demo. The story ends when you find the treasure and you never explore any of the revenge of Edmond. The final section was especially grindy and dull so discovering the game ends directly after was disappointing. Demo was fun, game is really cheap, but just play the demo if you are interested.
13 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

1.15 More fixes for Upgrades Panel disappearing bug.

308 days ago
Apologies to anyone that was affected by upgrades/UI disappearing when scrolling the upgrade panel in chapter 2/4. This patch has a few more fixes that should prevent the problem from occurring. If not, please let me know! Cheers,Adam

1.14 Fix for disappearing upgrades and small balance changes

308 days ago
WHAT'S NEW??BUG FIXMade a few changes to prevent upgrades from disappearing in chapter 2/4. I wasn't able to reproduce this one but I am confident that it is resolved. Please let me know if it's still happening. BALANCE'Motive', 'Fernand the Userper' and 'Villefort the coward' upgrades: Reduced the maximum level cap and increased the strength of each level. Reduced the base iron costs for 'Learning Mindset', 'Brooding' and 'Axes Akimbo' upgrades. Reduced cost scaling for 'Self-loading Musket'.Thanks for playing!! And a huge thank you to everyone who sent in bug reports!!-Adam

1.13 Bug fix and balance patch

308 days ago
WHAT's NEW??BUG FIXESFixed a bug that could cause upgrades to disappear in chapter 2 and 4.Made changes to stop clicks going through windows 'Depth of character' personality trait no longer resets itself.Made a fix to stop musket balls hanging around. (I had trouble reproducing this one. lmk if it's still happening)Made the options menu available during Chapter 3. Removed the 'heavy shot' skill that shouldn't have been appearing.'Weak Points' skill no longer upgrades twice. Fixed 'return to cell' in chapter 4.Fixed a bug where the achievement for escaping was only granted after finished chapter 3. Fixed a text bug on the mirror and made additional mirror VFX visible.BALANCEShowmanship now affects battle-axe rotation speed as described. Lowered the cost of some skills later in chapter 2, lowered the cost of all skills in chapter 4.Raised 'Mouse Empathy' cap to 16 from 10. Massive thanks to everyone who reported issues! I appreciate it a lot. Thank you for playing!!-Adam

Posts come from Steam's official announcements feed.

Comments

Log in to leave a comment.

Loading comments…

Developer of this game? Add an IdleDB badge to your site