▼ Not recommended
4 hrs
For the price, the game's length is technically fair, but in practice this feels more like a demo than the demo itself felt like.
Basing an incremental game on Edmond Dantes' escape from Chateau d'If (renamed Chateau d'Idle in this game) is the most clever framing for an idle game I've ever encountered. The gameplay consists of bite-sized bullet heaven stages, interspersed with roguelite leveling, along with two pure idle sections that, to be honest, are the weakest aspect of the game. The bullet-heaven sections are decent, if a bit uninspired, but it is the storyline that pulls you forward: How, after each achievement in his education, a little more of the story between Edmond and Abbe Faria(and later, Jacopo, who is... definitely not a smuggler in this version) gets unlocked. They help him while trying to convince him to not spend his life on revenge.
I haven't read the original book, but I am familiar with the story through cultural osmosis. So when I started playing, I expected the game to include more content, such as mini-games where I manipulate the French economy and earn the trust of the children of my enemies.
But that's not how it goes: Instead, the game ends abrptly, cutting short what felt like a promising journey. This jarring conclusion doesn’t just disappoint; it casts a shadow over the fun I had until then, making the experience feel incomplete and ultimately unsatisfying. What a shame; I'm hyped up to begin the real meat of the game, it feels like I've finished the first third of the game AT BEST, and nope, that's the ending screen.
Despite its clever premise and engaging story, the absence of a satisfying finale forces me to give The Count of Monte Clicker a negative review.
Basing an incremental game on Edmond Dantes' escape from Chateau d'If (renamed Chateau d'Idle in this game) is the most clever framing for an idle game I've ever encountered. The gameplay consists of bite-sized bullet heaven stages, interspersed with roguelite leveling, along with two pure idle sections that, to be honest, are the weakest aspect of the game. The bullet-heaven sections are decent, if a bit uninspired, but it is the storyline that pulls you forward: How, after each achievement in his education, a little more of the story between Edmond and Abbe Faria(and later, Jacopo, who is... definitely not a smuggler in this version) gets unlocked. They help him while trying to convince him to not spend his life on revenge.
I haven't read the original book, but I am familiar with the story through cultural osmosis. So when I started playing, I expected the game to include more content, such as mini-games where I manipulate the French economy and earn the trust of the children of my enemies.
But that's not how it goes: Instead, the game ends abrptly, cutting short what felt like a promising journey. This jarring conclusion doesn’t just disappoint; it casts a shadow over the fun I had until then, making the experience feel incomplete and ultimately unsatisfying. What a shame; I'm hyped up to begin the real meat of the game, it feels like I've finished the first third of the game AT BEST, and nope, that's the ending screen.
Despite its clever premise and engaging story, the absence of a satisfying finale forces me to give The Count of Monte Clicker a negative review.
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