Beastkeepers is an idle creature-tamer where you breed and train beasts that generate coins and battle enemies even while offline. Spend your earnings to unlock new creatures and upgrades, creating a gentle progression loop that rewards stepping away and returning later. Best suited for players who want growth without constant active management.
About this game
Beastkeepers is your creature taming adventure at the bottom of the screen. Breed and train powerful creatures, battle enemies, and earn coins. Use them to unlock new creatures, upgrades, and decorations. Grow stronger and progress endlessly!
Players, last 38 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended50 hrs
Neutral review. I think that it's not really worth it at full price for the limited content it has.
There's not much to do in this game. You basically just buy monsters, feed and wash them, then let them passively earn income per minute or by defeating the occassional skeleton that spawns providing 100 gold on kill.
You can leave it idle for abit but when you come back, it's likely all your monsters are dead and you need to spend a lot of time clicking each individual coin to pick them up. Would be great if there is an option to change the pick up behavior to hover over instead of click. Otherwise, I genuinely recommend using an autoclicker rather than wasting your mouse clicks... It's faster with to pick up all the gold with an autoclicker.
There's also no way to fully automate the game (e.g even with the max upgrade for the food and water trough, you still have to manually top it up rather quickly since there's only max of 7 units you can put in).
Progression is locked behind incremental values of gold gain. Pretty easy to hit those milestones except the last one for steam achievement. Not difficult, just takes time and patience. :)
Hello everyone, a new version (1.0.5) is now available. Adjustments based on player feedback: - Reduced creature food decrease rate by 50%. - Reduced creature hygiene decrease rate by 50%. These changes mean your creatures will stay fed and clean for twice as long, allowing for longer, more relaxed idle sessions – whether you're away for a pomodoro timer or just stepping away from the screen. Thanks to everyone who shared their feedback about the idle experience, especially regarding food and hygiene decay rates. If you encounter any other issues or have further suggestions, please keep reporting them – your input directly shapes the game. Enjoy the update! Family Devs.
Hello everyone, a new version (1.0.4) is now available. Additions: - Added an option to minimize the game (available in the Settings menu). Bug Fixes: - Fixed a bug related to training creatures. - Fixed a bug related to saving data when owning multiple creatures of the same type. - Fixed a bug when adding meat to a full feed trough. - Fixed a bug when adding water to a full bathtub. Adjustments based on player feedback: - Economy changes. - Changes to enemy spawn frequency. - Changes to enemy attack power. - Changes to the maximum number of enemies that can be on screen at the same time. Thanks to everyone who reported these issues. If you encounter any new bugs or have further feedback, please don't hesitate to report them – your help is greatly appreciated. Enjoy the game, and see you in the next update! Family Devs.
Hello, a new version is available (1.0.3) The following bugs have been fixed: - If there are multiple coins on the cound and I pick one up the other ones dissapear and I dont get the money from them, only the one I picked up - Meat and water being eaten in the troufs use up money, not just when I put meat/water in. it makes water and meat cost 2x when I use trouf
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