For an idle game, it's quite enticing to stick around to watch. Typically you can leave these games running in the background, but it leaves you wanting to stay in, this time around. The games visuals are very well done and the gameplay pacing and progression works wonderfully hand-in-hand. Gear is easy to sift through and identify what you want, as you will be getting a lot of gear. Establishing parties includes picking what mercenary you want to hire from their starting skills to their races, as races have racial benefits/skills. The gameplay loop itself is very simple, enter a dungeon, pick your amount of runs, and let it play. Dungeons level up which let you invest points into various bonuses to adjust your runs and chances. Eventually you unlock 'boss' dungeons which essentially dumb dungeons down to much tougher 3-party runs with super bosses. These are VERY rewarding and feel awesome to complete their first time around You return to town, hand in your quests, level your guild, and upgrade your town. There's many additional little features you can do inbetween dungeons (core gameplay loop) and the rest, which ties it all in together The games soundtrack works well with its visuals and style, and I was quite surprised. It's not egregious or intoxicating, and the dungeons vibes are so well done.
Legends of Dragaea: Idle Dungeons Prelude
by Blast Programming · Published by GIGATANK 3000
Media
About this game
Legends of Dragaea: Idle Dungeons Prelude is a First Person Idle Dungeon Crawler with 6 unique races, robust combat, a grand saga spanning a continent full of unique dungeons, a classless skill system, and an extensive guild management system to master as you uncover the world of Dragaea!
What players are saying
I want more. Can't wait for the game to be out in full after playing this demo and the one before. I don't think there's anything else on the market that's quite like Dragaea. It's an idler that's fun to watch, has some great animations and music, hits that sweet spot in the era of old school RPG nostalgia, and has character progression that feels open and deep. My current gripes with the demo are: - there's no rarity sort option in the equipment/inventory window; it's also a little annoying for the game to snap back to the first page of equipment after equipping something on a character - I wished the x1 speed was a bit faster, I felt like I was moving in slow motion waiting for x2 to unlock - couldn't access passive perks because it's locked behind the 3rd dungeon :( Nevertheless, the game is very fun and I can easily see myself sinking a fair bit of time into it.
Having played over 1500 hrs over the course of the game lifespan from old demos to the beta, the game has came a very long way. The developer of the game is always open to feedback and suggestions to help improve the game more in the future as well as willing to answer any question a person may have. As a person who loves min-maxing I had a blast making different builds in different ways and watching them blow through content while maximizing my gears affixes and perks efficiencies towards the build I was going for. Pretty much my only negative feedback would be the lack of difficulty in the current build but that's already being worked on with some implementations coming in the next patch so i'm looking foward to the full release and the plans being made for the future!
Reviews are by Steam users, hosted on Steam.