Idle Civilization pairs the incremental progression of clicker games with light civilization-building systems like research, warfare, and diplomacy. You guide villagers toward empire-building through passive resource gathering and strategic upgrades, with the option to leave the game running offline. It suits players who want more complexity than pure idle games but prefer single-player progression free from real-time PvP pressure.
About this game
Take command of a pair of villagers and help them build a mighty civilization that will spread across the world and conquer it. Idle Civilization is a civilization builder management game where you will oversee the growth of your people into a mighty kingdom through building, research, warfare, religion, diplomacy, culture, heroic...
What players are saying
▼ Not recommended135 hrs
Has not been updated in almost a year. Abandonware. And they expect money for it. There are better free games with fewer game-breaking bugs.
If you like casual titles such as AdVenture Capitalist or Clicker Heros, but may want a little more complexity, than Idle Civilization is certainly worth checking out. Its one of those games. I generally feel guilty for enjoying some of those mindless clicker-fest titles where there is no end-goal, and nothing changes from day 1, except numbers getting larger. With that being said, I do like them, and the idea of having more complexity and slightly different stages of strategy sounds really good. This is what Idle Civilization is trying to do.
Pros: +Idle clicker game that is trying to raise the bar for this relatively new genre +Its cheap +Has a welcome layer of complexity not found in other games like this +Addictive, like all the others
Cons: -Some menus need work. Why not have all the options (or buttons) on the same screen? No need to scroll, and have giant buttons (plus the scroll is not linked to middle mouse button). Or at least give the user the option to have everything on the same screen. Its Early Access, so this is acceptable at this point, I suppose. -Like other idle clickers, it doesn't matter what new options do when they open up - JUST CLICK THEM. There is little strategy in early to mid game here. -I believe it has to be open to earn you stuff. I don't think back-calculates time after you open it up a day later (like AdVenture Capitalist, etc.). This is fine, I guess, its just slightly different.
Yeah totally worth it for me. But that comes with the caveat that you like idle clicker games. If you are not sure, just download AdVenture Capitalist (its free and on Steam), and if you find time flying away, then look at this title.
If you like games like travian, tribalwars, imperia-online etc. but the idea of other people crushing your town when you were asleep or needed a week for work/study frustrated you. Or finding that you have nothing to do for a hour while resources are gathering.Well idle civilization is the anwser for you my friend!
Build things, let it run in the background for a few hours, then build some more. After making some progress you will be able to attack other NPC towns, go on an adventure with a hero - in other words actually play without just waiting.
Hi folks, Based on a lot of feedback we took a look at the UI and decided it needs a bit of improving for more readability and to easily find and remember where certain things are. Please let us know what your feedback on this new UI version is and have fun in Communia! Patch notes include: - Major UI Layout changes, hopefully things are a little easy to grasp and remember now, let us know what your feedback is - The researches: Use Both Hands, A Helping Hand, Ruler's Presence and Leading Through Example now also increase the rate at which enthusiasm is generated - Various font adjustments, various typo and text formatting adjusments - Circlets should now display properly - Your Strange Sightings now have a clickable chest at the end that will show you exactly what rewards you got from the Sighting - You can now unequip Unique Ornaments if you click on the slot and select Empty Slot - Covinari cost reduction for buildings, troops, culture, food have been capped at 75% - Various achievement trackers that weren't carrying over between colonies should now carry over properly - Fixed some rare rounding issues with population numbers - Some issues with Divine Ability charge icons have been fixed - You can now see the total damage and health of your army in the military tab - Some missing icons have been updated Stay awesome! VSI Team
Hi folks, Based on a lot of feedback we took a look at the UI and decided it needs a bit of improving for more readability and to easily find and remember where certain things are. Please let us know what your feedback on this new UI version is and have fun in Communia! Patch notes include: - Major UI Layout changes, hopefully things are a little easy to grasp and remember now, let us know what your feedback is - The researches: Use Both Hands, A Helping Hand, Ruler's Presence and Leading Through Example now also increase the rate at which enthusiasm is generated - Various font adjustments, various typo and text formatting adjusments - Circlets should now display properly - Your Strange Sightings now have a clickable chest at the end that will show you exactly what rewards you got from the Sighting - You can now unequip Unique Ornaments if you click on the slot and select Empty Slot - Covinari cost reduction for buildings, troops, culture, food have been capped at 75% - Various achievement trackers that weren't carrying over between colonies should now carry over properly - Fixed some rare rounding issues with population numbers - Some issues with Divine Ability charge icons have been fixed - You can now see the total damage and health of your army in the military tab - Some missing icons have been updated Stay awesome! VSI Team
Hi folks, So today brings us a few fixes and the tentative Mac and Linux builds for those of you who use those operating systems. If you have a Mac or are running Linux on your machine, please test the new builds and let me know if you find any issues. If you run the game and the resolution is wonky under these new builds, please switch to windowed mode and then back to fullscreen mode using your Operating System's relevant keyboard shortcut. There's also a few new Steam achievements and more will come. A short summary of the patch is the following: - All towns should be clickable on the map now - Fixed behavior on some local and Steam achievements - New Steam achievements - F1-F12 now work as hotkeys for the tabs in game (population, buildings, research, etc.) - The effect of the Relic of Endless Coins has been changed - Other various minor fixes - Various behavior improvements for better game stability
Posts come from Steam's official announcements feed.