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rock[et]

rock[et]

by progress

Price N/A
Avg Players 0
Released 2026
2DActionArcadeCasual

Media

Video
Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

Your spaceship has crash-landed on an alien world where you'll mine asteroids for resources, then reinvest them into ship upgrades and new capabilities. The game layers discovery mechanics—unlocking characters, items, and synergies—over a core loop of grinding and progression. Best suited for players who enjoy incremental games with collection elements and incremental depth.

About this game

Latest updates

v0.6a & 0.6b

6 days ago
fixed trackpad mode reworked dialogue system added extra dialogue to merchant and exchange minor balancing to make thruster speed scale a tad fastermade all boost related stuff a lot more expensivemade corundum appear earlier added tooltip to endless mode button fixed some dialogue system bugs fixed being able to click settings once demo is completed to cancel the transition animation fixed not opening to exclusive fullscreenfixed (?) new portion button revealing when already unlocked all four colours fixed feedback button and calendar appearing ontop of demo end screen

v0.6 - stall upgrades and balancing

12 days ago
hello again! just wanted to say a massive thank you to all the players who have been playing the demo and giving feedback! another reminder to leave a review here if you haven't already! v0.6 - major balancing and merchant upgradescontent3 new items fortified: asteroids are stronger but drop more mineralsmad scientist: potions are more potentrefined tech: multihit does more damage but hitbar replenishes slower (will likely be adjusted)stopwatch reworked: more minerals in the last 5s the merchant's stall can now be upgraded! rather than telling you here, find out in game... balancingmade the map longer by 50% harvesting item removed increase fuel capacity and thruster speed scaling decrease olivine per click for all colours increased initial item price scaling & a whole lot more bugfixing/qolfixed bleeg distance giving you money instead of costing money increased boost price fixed potion effects not going away after round end fixed items not increasing in price after being bought added vfx for boxing glove added vfx for stopwatch remove corundum hit particle when armour is 0 make ayi show up day after you use exchange added potion drink sfx descrease blue bar sfx fixed portion upgrade showing when already on max added hover effect to boost slider made hit strength/size 1 by default and adjusted accordingly added particle effect for buying item added trackpad mode fixed exchange audio stopping after some time added visual indicator when ayi is gonna show up next made autocollect always on added whistle sfx in opening fixed lishan showing spacebar dialogue made sfx quieter on launch

v0.5.5a

14 days ago
added scientist power level description to show damage, hit size, and mineral value for each levelrebalanced how power level impacts different statsadded chill mode and zen mode with autocollect automatically enabled and less/no clickingreworked scientist for zen mode

Posts come from Steam's official announcements feed.

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