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rock[et]

rock[et]

by progress

Price N/A
Avg Players 0
Released 2026
2DActionArcadeCasual

Media

Video
Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

Your spaceship has crash-landed on an alien world where you'll mine asteroids for resources, then reinvest them into ship upgrades and new capabilities. The game layers discovery mechanics—unlocking characters, items, and synergies—over a core loop of grinding and progression. Best suited for players who enjoy incremental games with collection elements and incremental depth.

About this game

Players, last 45 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

kruos update + bugfixes

8 days ago
hey all, realised I forgot to update you guys on the Kruos changes. gonna do another patch later in the week for some balancing and bugfixing but i think it's pretty much done and ready for releasedyrtfixed bleeg overlapping with item descriptionfixed item selection tutorial softlockadded mission progress indicatorkruoscontent removed autoclick powerup removed pause powerupremoved double minerals powerup changed more rocks powerup to spawn more rocks immediately added 4 new powerups qol increase talking sfx fixed erratic movement overriding blackhole added drinks tab to launch decrease blackhole effect on freeze added particle fx to powerup made bar dialogue appear before wheel level dialogue balancing increased default uncommon coin portion hit size powerup increased to triplemade super powerup move 2x faster made uncommon portions less common made alfheim appear a little earlier increased asteroid health increased default diamond win amount tweaked a lot of powerup values to make them stronger bugfixes fixed explosion not dealing correct amount of damage fixed wheel appearing on alfheim before dialogue has been read fix freeze chance jumping to 100% fixed a lot of saving bugs

kruos update - new powerups + currency

26 days ago
Thanks to all who have played and left feedback :)So far, it seems like you all prefer the first planet which makes sense as it's a more balanced and polished experience. I'm hoping this update evens things out a little bit.patch notesadded click boost tutorial for egg added 2 new powerupsadded a setting to lock clicky in place added a new currency for the tavernadded new drink modifier for the new currency added new default portion to wheelremoved insta break powerup removed double click powerup removed timer between clicks - felt the unlimited time was no longer exploitable as mineral boost is no longer applicable to only the next broken interval fixed -spins deducting minerals instead fixed last upgrade not showing up for wheel fixed wheel rarities going over the edge fixed pause powerup always being 3s long fixed blackhole being slightly transparent fixed explosion corners using a white outline fixed powerup capacity not maxing out made new powerup and shard ability more expensivemade blackhole be able to pull frozen asteroids made shard chance, ultra powerup chance, and freeze chance, max out changed mineral powerup to stack like instabreak increased the map length to spread out higher level asteroids

v0.6.3 - cool stuff + new planet on beta!

33 days ago
Hi all!We've had lots of new demo players recently from this video. Certainly an interesting watch...v0.6.3added some effects to the shipfixed input keys not being legibleyou can now no longer bind certain keysadded autoclicker setting - people were using autoclickers so might as well put it in the game. as i mentioned in the tooltip, using an autoclicker early game is fine, but late game it will slow your progress quite a bitnew planet!It's been a long time coming, but I think the next planet is finally ready for the beta. I think you guys are gonna like what's in store...If you give it a go, please leave feedback! Anything you didn't understand, bugs encountered, progression issues, content ideas, etc. It's all super invaluable and community feedback has shaped the game so far!How to access:Select the settings cog in your library and choose "Properties"In the "Game Versions & Betas" tab, type in the password freyjaofalfheim and click Check CodeClick the blue "Opt-in" button that appears and ensure it's selected

Posts come from Steam's official announcements feed.

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