I actually enjoyed this game. It is simple, straightforward, but somehow it keeps me wanting to play more. You know that feeling when "oh, I'll just break these diamond blocks and leave", and then you spend one more hour... I liked the themes, but there could be more variety I think. Music and effects are also good. Progression system has at least two options - it can be played actively clicking (invest your skill points in clicking power) or absolutely idle (invest your skill points in ball damage and speed). It can be also a hybrid approach, but I personally didn't like it - when upgrading both clicking power and balls, both seemed underpowered in the end. But maybe it's just me. Overall, it is a solid game for a few evenings, especially given the price. Thank you!
Idle Breakanoid
by Unknown
What players are saying
If this game had something worth doing associated with the gameplay the brick breaker genre is known for, then I think there'd be a decent game here. Unfortunately, this game doesn't require the player to do anything other than allocate points (which there is no option for switching the increment for, i.e, +5, +10, +25, etc). Given the fundamental elements of an idle game, it may seem a poor complaint that the game plays itself, but my negative review is less about that and more about the illusion. If you imagine for a second that the brick/block breaker visuals are a skin on top of a very basic and generic idle game "machine" running in the background, then you realize the irrelevancy of the brick breaking entirely. Because the player can't really interact in ball motion or do anything to improve the mechanics for breaking the bricks, such as having a paddle to bridge the common "active idle" aspects prevalent in most idle games, then all your left with is selecting the same linear power up buttons and watching as you await run-of-the-mill prestige mechanics that come along far too quickly. In fact, the progress in this game is better if you don't prestige when the option arises because of how the permanent diamond currency and skills work. The balance is off. If there were one or two more layers of engagement, progressively non-linear mechanics, and milestones that felt rewarding, there could be something with a little bit of staying power.
Good idle game! Dev is active at taking feedback / fixing bugs!
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