Farewells Clicker combines manual clicking with city-building progression, asking you to expand an island settlement while managing resource production through building upgrades and a deep skill tree. The game rewards both active play and strategic development choices as you scale your operations toward increasingly ambitious goals. It's suited for players who enjoy layered progression systems and the satisfaction of watching a settlement grow.
About this game
Farewells Clicker is an addictive blend of clicker and city builder! Expand your island, develop your city, and produce resources endlessly. Upgrade your buildings and skills through a vast skill tree to progress further and further!
Players, last 35 days
Peak 24 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended1 hrs
Lovely Clicker/Idler game. City building combo. It's epic! Good graphics, good music, good gameplay.
Church might be a bit OP in the start from the chest but all good besides that! ;D
I think this game is absolutely great—lots of satisfying clicking, but also having to think about where to place buildings to maximize your returns. It's super fun; looking forward to updates, or... ??? Hahaha.
Major :Fixed an issue causing the storm to cause crashes for some playersImproved late game optimizationMinor :Locked island VFX could still appear when loading into a save
Fixes :"unlocking all nodes" achievement is now properly unlocking.Some bugged nodes in the skill tree are now properly showing.Fixed a bug causing the music to stop after opening a chestFixed a bug causing the camera to get frozen after placing the first buildingFixed an issue causing the tutorial to not show
Patch Note - 1.0It's finally here, Farewells Clicker is out! Thank you to everyone who followed the project, tested builds, and sent feedback along the way. This release owes a lot to you.Over the coming weeks, we'll be pushing bug fixes based on what you report, so please don't hesitate to let us know if something's off. Depending on how the game does, we're also considering future updates down the line. For now, here's what's new in 1.0: BuildingsSome locked for the demo, some brand new, here they are:Rock: produce stones.Obsidian: SUPER rock.Quarry: produce a lot of stones depending on the rocks around.Tower: give a lot of stars. Don't produce anything. (Banquet/Totem built with stones.)Lumbermill: produce a lot of wood depending on the trees around.Manor: produce a lot of coins depending on the other manors around.Castle: give a lot of stars. SUPER click propagation. Don't produce anything. (Banquet/Totem built with coins.)Portal: the ultimate building of your island…NodesA lot of nodes come along with the new buildings — unlocks, improvements, influences… And we also have a few other nodes that are not related to the new buildings.Multi Claim: claim multiple tiles at once.Chest Discovery: chance to discover a new chest when claiming a tile.Jungle: chest choice. SUPER boost to trees.Windmill range: chest choice. Increase windmill range.Creative ModeFor those who just want to build and relax, or maybe try-hard and min-max setups! In this mode, you can place buildings, claim, and remove freely.BalancingWe were satisfied with the overall balancing of the early game. We made some adjustments and some corrections but we mainly focused our attention on the late game.Quality of LifeBug fixes: corrections of various issues.Optimization: we bet you love big islands and big numbers as much as we do. We made sure you can build as much as you want without compromising on performance.Localization: corrections and improvements of translations.Achievements: added.Dark transiti...
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