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Planetary Inc.

Planetary Inc.

by Unknown

★ 80%
Price $4.99
Avg Players 0
Reviews 5
Released Mar 17, 2026
CasualClickerIdlerIndieSimulation
View on Steam ↗

What players are saying

▲ Recommended 1 hrs

Just got this, and enjoyed it for the few minutes up until the first prestige. Once I prestiged, I noticed my investments stopped working, they are no longer running. I tried relogging, but it did not resolve the issue. The money I get per planet breaks display and what I was making was also off. It was showing breaking the planet giving 400$, but I would only get like 80. At the moment, I cant recommend it, as it appears to be fundamentally broken. If the dev patches this, I can see myself really liking this for a work a game. **Updated** Dev fixed the issue the next day. Fun short little idler. Hope more is to come

1 found helpful Steam ↗
▼ Not recommended 3 hrs

This was a big disappointment. Too little going on and then the game ends. I don't recommend even on sale.

0 found helpful Steam ↗
▲ Recommended 2 hrs

Interesting concept, but the execution feels a bit lackluster. Not a bad game by any means with respect to its genre (incremental clickers/unfolding games). However, The game could benefit from simple planetary destruction animations—even a basic red “X” coupled with a comical buzzer (akin to when a contestant answers incorrectly when participating in a gameshow) and/or other SFX would be better than anticlimactic nothing that we get. I would have loved to have seen some more variety in the planetary design; different compositions, sizes, and hit points could add much needed depth to the experience - such is the challenge of executing an engaging incremental clicker. The “supernovae” introduced relatively early within the game feel repetitive and were difficult to visually differentiate from the planets despite providing different materials when destroyed—neutron stars might have been a more interesting alternative and would've have better aligned (astronomically) with them being visually the same size as the planets. Conversely, if the digital representations and perspectives are not meant to matter, and in-universe explanation as to why would've been appreciated. The lack of Steam achievements also hurts the experience. In incremental clickers, those small rewards add motivation, whether that’s a good thing or not. I feel that clickers like this need frequent early upgrades and milestones to hook the player. Even if they don’t matter later, they create a sense of progress and investment. Without that early momentum, it’s easy to lose interest before the game becomes engaging. This one sits right on that line. I enjoy sci-fi incremental games, so I’ll still get some fun out of the experience and appreciate the time and love put into the game by the developer. That said, it’s hard to justify paying more than $1.99. At its current price, I’d expect a more developed narrative—something that could likely be improved with just a bit more lore. I am only 600 planets in (roughly 3/4 of an hour into the game) so perhaps things will begin to get interesting when i hit 1000. I have decided to leave a positive review because the dev is actively utilizing community feedback to improve this experience...and despite my harsh review, i have enjoyed the experience thus far.

0 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.