Chronicles of Lumethis pairs idle progression with team-building mechanics, letting you summon from a large champion roster and equip shared gear as you advance through mines, dungeons, and rifts in an unending campaign against a demon god. Offline gains ensure your adventurers keep working toward victory whether you're playing actively or away, with no resets undoing your hard-won progress.
About this game
Chronicles of Lumethis is a single-player idle RPG. Summon a roster of 70+ champions, forge shared gear, and push mines, dungeons, and rifts toward an endless war with the Demon God — progress that never resets, even while the game is closed.
Players, last 30 days
Peak 3 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended0 hrs
Great idle RPG with surprisingly deep progression. I really like that every bit of progress feels permanent, and the champion collection keeps things engaging. Looking forward to seeing how it grows! 👍
Enter the Demon Realm Patch notes — August 6, 2026 The largest update since launch. Beyond the Demon Gate lies a second world with its own zones, its own economy and its own way of breaking you — plus a rebuilt opening hour for anyone starting today. Your save carries over. Existing champions, gear, quests and progress are untouched, and no returning player is put back through the tutorial. New Features The Demon Realm The realm opens once a Demon God generation falls for good at Invasion stage 50. The kill announces itself — a whole new region is not a line in the notices feed — and hands you straight to the threshold warning. Crossing it is a deliberate choice, and the game tells you what it costs before you take it. Five zones, each with regular foes, a master and an elite. A zone opens when the previous zone's master falls, so the realm is a chain rather than a menu. A realm travel map with a marker per zone, quick-travel chips, and the road between zones drawn in — a leg lights when the zone before it loses its master, so progress reads at a glance. Four demon delves and two demon rifts, gated by the zones that guard them, plus five new materials and new art throughout. Corruption — a bargain, not a penalty track Gathered only inside the realm, but what it grants and what it costs follow your champion everywhere. Six boons across four kinds of power, so paying for a reroll is a real decision: Attack +60%, All Damage +45%, Crit Damage +60%, Crit Chance +25 points, Life Steal 20% of damage dealt, Attack Speed +35% (all at full corruption). Life steal heals on every landed blow and floats back over your champion in green. Corrupted champions show it — violet filaments strike across the portrait, the hero card's backdrop gives way to a climbing miasma, and the left column's embers cool from amber to violet. At 100 corruption a champion falls, leaves your roster and turns against you as a mirror. Your last standing champion can never fall, and corruption gained whil...
The gates to the Devil Realm are opening. Prepare to explore a dangerous new endgame region featuring 5 new maps, 4 new dungeons, and 2 powerful rifts, filled with new enemies, challenges, and rewards.Infiltrate the Demon Castle, overcome its defenses, and advance toward your ultimate objective: assassinating the Final Boss.This update also introduces the Avatar Corruption System. Your actions within the Devil Realm will gradually increase corruption, forcing you to decide how far you are willing to push your avatars in pursuit of greater power.Visit the Healer to cleanse accumulated corruption before it becomes uncontrollable. Should an avatar become fully corrupted, it will turn against you and become a powerful gate enemy. To recover it, you must enter battle with another avatar and defeat your former ally. And this is not all ....Enter the realm. Resist the corruption. Conquer the Demon Castle.
Hello all, A little first update: New at the Jeweler: the Recycle tabOld gems piling up from bad forge rolls or outgrown tiers? The Jeweler now has a third tab — Recycle — where you can melt unwanted loose gems back into Glimmerdust for rerolls. Higher-tier gems pay more dust, there's a Recycle All button for a big cleanup, and socketed gems are always safe — unsocket them first if you really mean it. aaand.. A small tutorial bug fix
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