Stone Story RPG is an ASCII-art auto-battler that combines idle progression with strategic crafting and programming mechanics. Early on it delivers steady rewards through new resources and gameplay systems, but the experience plateaus into repetitive grinding once the initial content runs dry. It appeals to players seeking a visually novel take on idle games, though longevity depends on tolerance for extended crafting animations and monetization practices that favor the free mobile version.
About this game
An auto-RPG with strategic combat, deep crafting and programming elements, animated entirely in ASCII-art. In a realm of perpetual darkness, a single stone could change everything...
What players are saying
▼ Not recommended5 hrs
This game starts off incredibly strong. Almost every area you visit introduces a new resource and a new gameplay mechanic, keeping things fresh and interesting. It's a charming blend of an RPG and an idle game for the first hour or two.
Then all of a sudden you hit a brick wall where there are no new features or resources introduced and the entire game devolves into grinding for gear to target elemental weaknesses in one of 5 nearly-identical zones. Grind aether gear so you can grind fire gear easier so you can grind ice gear easier so you can......... I would attribute this huge drop in quality to this being an Early Access game, but based off the patches that have been released so far, I have no confidence that this will change. The developer seems to be betting heavily on community mods to add meaningful new content - the Bethesda approach, if you will.
At the end of the day, the weakest parts of the game are the "semi-idle" parts. You can't leave it AFK for long periods of time to get better gear because it needs to be CONSTANTLY baby-sat for no good reason. If you play manually, each time you start a zone you get healed to full. If you don't play manually, you do not heal to full, meaning you have to have vastly better gear just so you can leave the game alone for more than 90 seconds in a zone you can trivially complete. And even if you COULD idle earlier, all you'd be doing is exhausting the small amount of content in the game even quicker.
The UI is also pointlessly time-wasting and frustrating. The number of clicks you need to do to re-forge your equipment to attack a different elemental weakness is enough to make you grind your teeth. Why can't I just swap a runestone in a sword with a different runestone instead of needing to go through multiple phases of deconstruct, deconstruct, merge, merge???
Yes, I understand that the game includes an entire scripting language that you are meant to use to automate some of this tedium, but the problem is that you don't even get access to this language until you have seen 95% of the unique content the game has to offer. From what I can tell, once you unlock the automation ability, there is ONE additional boss and ZERO additional areas or game mechanics. You're just grinding for grinding's sake.
I don't think "you can go back and grind the same zones to higher tiers so you can fight the same bosses again except with more HP" is nearly enough motivation to continue to engage with the game after you unlock the scripting language.
I'll probably revisit this after a few years of early access to see if it has improved. For now, only buy this game on sale or if you DESPERATELY want to grind a small amount of repetitive content for hours.
It's good but it has a whole bunch of horrible design decisions (unskippable LENGTHY animations each time you break apart an item (you may have to break hundreds of items at a time)) and the mobile version is free and there's almost no benefit to the Steam version.
In fact, the mobile version gets *more* options through the ads, which are non invasive. Examples: watch an ad to upgrade a chest; skip the chest openings (which on PC costs currency (and should be free wtf)); microtransactions to buy ki crystals, which are a special currency, while also having every single method of obtaining them that the PC version has. So it's just a +1. The only reason you'd really wanna buy the game is for the functional in game code editor, which in mobile is very bad.
I don't recommend buying it, just download the free version on mobile.
Has long since devolved into mobile game slop, unsurprisingly around the same time the dev started getting invested in crypto and "AI" ventures. No new meaningful content in 5 years. Constantly badgers you to send "referral codes" to people. Straight up has season passes. And now the dev is trying to milk another $30 by selling the other half of the game separately lol. Don't reward this kind of behaviour with your money.
Hamartia Event Now LiveAn odd wind blows once again-- the Hamartia Event returnsFrom now until May 31, participate in the limited in-game event! For the Hamartia Challenge, the game’s bosses will gain new resistances (while some will gain new weaknesses). Use the Sight Stone to aid you, but don’t get too comfortable: every day at noon (local time) these attributes change. While boss immunities are random each day, they are the same for all players. Collaborate with others on the community Discord server to efficiently tackle these goals! For the duration of the event, rerolling enchantments will cost 90% less Ki. Use this opportunity to experiment with each new day of rotating boss resistances. -SSRPG Team
Spring Equinox Event Now Live Note: To start this event, you must complete the quest “Burnout”. From now until April 20, the Spring Equinox Event will be live in Stone Story RPG. Complete runs in the Mushroom Forest to earn 2x loot. This event also brings back the Balloon Shop! Collect balloons by killing enemies with ranged weapons and spend them on limited-time rewards at this secret shop! Be sure to join the Spring Equinox channel on the community Discord to work with other players towards clearing this event~ 🎈 Ascension - Chapter 2: GemstonesToday we are excited to introduce the Gem system into Stone Story Ascension. Much like Talents, we added Gems as an additional dimension for player customization. Empower your arsenal and ascend to even greater heights! Gemstones can be purchased from a new shopkeeper, Gemson, who runs his gem shop out of the Bloated Stoat, an old sewer chamber converted into a bar. Once you free the patrons from Mossy Meldra, they’ll be more than happy to help you on your journey. Put those new Gems to the test, because Chapter 2 also introduces 4-5 Star difficulty for Storm Street. Gear up, Stonehead! === Want access to the Alpha? Late pledges are still available on our Kickstarter: https://www.kickstarter.com/projects/rexgames/stone-story-ascension-a-deceptively-simple-idle-rpg/
Spring Equinox Event Note: To start this event, you must complete the quest “Burnout”. Spring is springing! The Dark World is alive and buzzing with activity. Earn special rewards during the Spring Equinox Event, which takes place from April 9 to April 19. Stone Story Ascension Alpha UpdateThis Thursday, we will also be introducing the first of several Alpha updates for Stone Story Ascension. The upcoming chapter focuses on Gems, a new item category for Ascension. Gems are powerful additions to your arsenal, allowing you to customize your items in a variety of ways.Want to get access to the Stone Story Ascension Alpha? You can still back us on Kickstarter with a digital Late Pledge!Link to Ascension Kickstarter: https://www.kickstarter.com/projects/rexgames/stone-story-ascension-a-deceptively-simple-idle-rpg -SSRPG Team
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