Remaya Idle
by Wurrad
Media
Remaya Idle combines active clicking with passive archer automation to defeat enemies and earn loot. You gather potions and rare gear to boost damage, farm epic books to modify items, and progress toward endgame dungeons. A straightforward clicker with a custom upgrade system and no microtransactions, best suited for players seeking light, pressure-free idle gameplay.
About this game
Click to destroy your targets, or stay AFK and let the Archer destroy them for you. Loot potions to increase your damage. Equip rare gear to improve your stats. Farm epic books and use them on your items to modify them. Also, can you reach End Game to invade legendary dungeons?
What players are saying
As of an hour or two in, here are my impressions: A nice aesthetic, simple gameplay, click-heavy for the first half hour, not much promise of significantly improved depth.
Remaya Idle is arguably worth $2.09 in a vacuum, but hard pressed to compete with the free/f2p games in the same genre. The promise of no microtransactions is appealing. Content appears spread a little thin to me at this moment.
I'll give this a very conditional recommendation. Mostly because I don't want to be unfair to a game with so few reviews. My recommendation is pick it up if you're starving to support the idle scene, and wishlist it and wait for more content otherwise. If, after a couple days, I don't find any more content in the midgame, this will change to a do not recommend.
I can safely say that I would recommend this game to people and that it is well worth a few dollars.
Basically, it's your standard clicker, with a couple tweaks. The upgrade system is not your typical system. Normally, you buy 10, 25, 50, 100, ...etc of something, and buy an upgrade at those intervals. In this clicker, when you kill a monster, you have a chance of getting a potion (normal at first, then it could be higher qualities later on). Those potions increase both your click damage and your hero damage (permanently)
You use items (which also have similar qualities) to upgrade hero/drop rate/quality/sell price to the merchant.
Overall, I'd give it a 7.5-8.0/10. It doesn't do anything "groundbreaking", but the drop system is relatively different (I've only seen it implemented in a few other idle games) and the graphics are okay. The sound isn't amazing, but I typically disable sounds in idle games so that wasn't really a factor for me.
If they continue to add to it I could see this being a well-established clicker in the future. I'd be willing to drop a dollar here and there if they decide to add some cheap DLC (such as auto-clickers, like clicker heroes has done).
Reviews are by Steam users, hosted on Steam.
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