Game Updates

Patch notes and dev posts · 8,052 Steam updates
Wunderdoktor
Wunderdoktor
3198 days ago · Ghostbutter

Wunderdoktor 1.0.2b Hotfix (Achievements should work again)

Hey everyone, in the last patch we did, we accidentally broke the Steam Achievements. Thanks to a bug report, we could track down the problem and have deployed a patch that should solve the problem. Sorry for any issues this caused. EDIT: We just realized that by fixing the Steam Integration, progress you made from January 6th until now has been reset. Saving & loading should be fixed now. We're really sorry if you lost any progress because of this.
Wunderdoktor
Wunderdoktor
3198 days ago · Ghostbutter

Wunderdoktor 1.0.2b Hotfix (Achievements should work again)

Hey everyone, in the last patch we did, we accidentally broke the Steam Achievements. Thanks to a bug report, we could track down the problem and have deployed a patch that should solve the problem. Sorry for any issues this caused. EDIT: We just realized that by fixing the Steam Integration, progress you made from January 6th until now has been reset. Saving & loading should be fixed now. We're really sorry if you lost any progress because of this.
Transport Defender
Transport Defender
3200 days ago · IDNoise

Drone rework

REV 1076 New system: Crew members, buy from cargo ops. Every crew member generates 0.1% of transferable cargo as cargo every hour. Max crew: 500 New feature: 'Ninetoes' - autoclicks New feature: 'Fly Swatter Scope' - fly swatter can do crits New feature: 'Fly Swatter Handle' - fly swatter can do multi crits New high level feature for WP bonus New protocol 'Portal protocol' - add max sentinel starting sector to max transfer starting sector New protocol 'Niffler protocol' - 2nd level of postman protocol New protocol 'Soviet shaver protocol' - 2nd level of prime shaver protocol New protocol 'Reset protocol' - combines bonuses from removed protocols(mk/cargo/unlocks) based on SL Add: auto backup loading if current save is broken (happens on blue screen/power loss) Add 3 new buy mult values, up to 1B Add coin shop info on non stacked/visible coins Fix: alt-mod purchase of feature level past max available Fix: sentinel protocol level purchase past max available Fix: battery stays in ui after last use Fix: config stat value is now changed on end edit and not on every change Fix: overdrive bonus as ^2 for starting waterpool levels, now it properly scaled Remove: multiple sentinel protocols, sp refunded Change: buy MK and Color crystals using Ctrl/Alt/Shift modifiers Change: Sentinel starting sector is buffed. 10000 per SL and 250 per SP earned, but it can't exceed 65% from max completed sector Change: WP bonus features buffed a lot Change: weapon price features now give exponential decrease of value. Max level decreased but total bonus greatly increased Change: 'Packager protocol' now has exponential scaling and +5 levels Change: Decreased max distance bonuses from features and reassemblies. Increase max bonus from duration. Drone rework: Drone level(DL) = avg level of all equipped items (including empty slots, excluding batteries). Now item/batteries drop in a range of 85-95% of DL. Rarity is now bound to item level, so there is no random involved in rarity selection. Item...
Zombidle : REMONSTERED
Zombidle : REMONSTERED
3236 days ago · BerzerkStudio

V1.03.050 - Everyone is coming in on Saturday.

Sup my dudes Late update again, fitting as we're unleashing the Corporate Corporative Corporation update today, so let's do the Middle Management thing and blame someone else for it being late. Passing the buck ftw~ Starting World 4 you can start your corporation and hire beaten monsters to do your job, now this is full throttle idling! Other than that, Quick options got a nice revamp, should increase quality of life by at least two gallons. Hope ya'll enjoy your newfound middle management position in hell! ] ]. ] @lachhh, @Kojak, Discord, reddit ]
12 Labours of Hercules
12 Labours of Hercules
3245 days ago · Karyna (JetDogs)

Hey guys!

Did you see that Steam autumn sale has started? And you can nominate games to earn some badge, get Steam XPs and maybe a level up! Maybe you could go and nominate "12 Labours of Hercules V: Kids of Hellas" for The “Labor of Love” Award? We know that specific game doesn’t get new content, but we keep bringing you new games in Hercules series! But kids of Hellas are probably labor of love between Hercules and Megara :GlamBox: How about "Alicia Quatermain: Secrets Of The Lost Treasures" !? You just love that game, right? Then nominate it for The “No Apologies” Award. Unconditionally. How would you nominate other games? Drop us a comment. And don’t forget you can earn extra badge for reviewing game you’ve nominated! This would also be great time to grab any missing titles from the store, since ALL our titles are on sale!
12 Labours of Hercules
12 Labours of Hercules
3245 days ago · Karyna (JetDogs)

Hey guys!

Did you see that Steam autumn sale has started? And you can nominate games to earn some badge, get Steam XPs and maybe a level up! Maybe you could go and nominate "12 Labours of Hercules V: Kids of Hellas" for The “Labor of Love” Award? We know that specific game doesn’t get new content, but we keep bringing you new games in Hercules series! But kids of Hellas are probably labor of love between Hercules and Megara ːGlamBoxː How about "Alicia Quatermain: Secrets Of The Lost Treasures" !? You just love that game, right? Then nominate it for The “No Apologies” Award. Unconditionally. How would you nominate other games? Drop us a comment. And don’t forget you can earn extra badge for reviewing game you’ve nominated! This would also be great time to grab any missing titles from the store, since ALL our titles are on sale!
Idle Bouncer
Idle Bouncer
3269 days ago · pavel

Halloween Event LIVE

We've just released a patch which adds Halloween Event to Idle Bouncer! You can earn special candies by growing your Jack-O'-Lanterns bigger and bigger. These candies will apply permanent positive effects to your main game (and event). Just click the jumping Jack-O'-Lantern at the top-right side and switch to event. Your main game will progress along with event, so you can switch back and forth if you wish. Good luck and have fun!
Idle Bouncer
Idle Bouncer
3269 days ago · pavel

Halloween Event LIVE

We've just released a patch which adds Halloween Event to Idle Bouncer! You can earn special candies by growing your Jack-O'-Lanterns bigger and bigger. These candies will apply permanent positive effects to your main game (and event). Just click the jumping Jack-O'-Lantern at the top-right side and switch to event. Your main game will progress along with event, so you can switch back and forth if you wish. Good luck and have fun!
Beans: The Coffee Shop Simulator
Beans: The Coffee Shop Simulator
3281 days ago · Ricethin

The Fall of Beansylvania... out Today!

Hey all! We just launched Beans: The Fall of Beansylvania! It's a free expansion and extra level for Halloween. It includes one new Steam achievement! We're excited for you to try to stop the evil Duke Covfefe of Bottum from destroying Beansylvania! Ruby will have to serve coffee (surprise surprise) to a village of undead caffeine zombies! https://img.itch.zone/aW1hZ2UvNzAyMTgvODYxNTIwLnBuZw==/original/eIZMU%2F.png We've also included a new trailer and screenshots - we hope you'll check them out. Happy Halloween!
Beans: The Coffee Shop Simulator
Beans: The Coffee Shop Simulator
3281 days ago · Ricethin

The Fall of Beansylvania... out Today!

Hey all! We just launched Beans: The Fall of Beansylvania! It's a free expansion and extra level for Halloween. It includes one new Steam achievement! We're excited for you to try to stop the evil Duke Covfefe of Bottum from destroying Beansylvania! Ruby will have to serve coffee (surprise surprise) to a village of undead caffeine zombies! https://img.itch.zone/aW1hZ2UvNzAyMTgvODYxNTIwLnBuZw==/original/eIZMU%2F.png We've also included a new trailer and screenshots - we hope you'll check them out. Happy Halloween!
12 Labours of Hercules
12 Labours of Hercules
3301 days ago · Karyna (JetDogs)

Tense your muscles and join the Hercules squad!

Do you want to play the newest JetDogs strategy games before they are released? Are you ready to generate ideas that will be heard? Do you want to get great respect from us and community? Are you well-skilled Hercules player? Then you’re the one we’re looking for! Requirements: Good command of English/Russian Be the huge fun of Hercules-style games Have at least 3 Hercules games in your account with ALL achievements unlocked. Duties: Play JetDogs strategy games before release, help to improve them, report bugs and suggest ideas. Write to contact@jetdogs.com if you want to join. Do not forget to put your steam account link inside a mail.
12 Labours of Hercules
12 Labours of Hercules
3301 days ago · Karyna (JetDogs)

Tense your muscles and join the Hercules squad!

Do you want to play the newest JetDogs strategy games before they are released? Are you ready to generate ideas that will be heard? Do you want to get great respect from us and community? Are you well-skilled Hercules player? Then you’re the one we’re looking for! Requirements: Good command of English/Russian Be the huge fun of Hercules-style games Have at least 3 Hercules games in your account with ALL achievements unlocked. Duties: Play JetDogs strategy games before release, help to improve them, report bugs and suggest ideas. Write to contact@jetdogs.com if you want to join. Do not forget to put your steam account link inside a mail.
Guild Quest
Guild Quest
3330 days ago · HippoGriff

New World Map, New Balance, New New

(If you don't want to wait for your game to update naturally, right-click on the game in your library, go to Properties, go to Local Files, and then click Verify Integrity of Game Files to force the update.) This is a big one--some might even say it's a 'table flip'. Development of Guild Quest has been very game-jam-style, in retrospect. We move really fast getting features in with very quick timelines, which is great, but it also means we never get a chance to think over what we already have and address larger issues. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26698808/54c8a1dd6dc128ddb25a73fdd1468c4e3664cd13.jpg We've known we've had general pacing issues for a while, but kept putting it off because we 'didn't have the time'. We haven't properly dug into our progress analytics for a bit, and when we did it a few weeks ago it called out a very big flaw: people were moving to Ashfield instead of Westacre, and then hitting a wall, and then bouncing off the game forever. And it was a pretty drastic amount of people. We want to try and get MORE people deeper into the islands so that spending the dev time to make more zones makes sense. Which means we had to set out on restructuring how the game progresses. What started as a "We'll just remove some of the progress options" turned into "Actually the old map is a huge issue and gives no sense of progression and branching paths make no sense." Which created a whole HOST of knock-on effects. We've heard for months that people felt really weird when they reached Bayport and defeated the first boss and path and...nothing happened. So we wanted to fix that too. Having dangling paths that lead nowhere is weird (THAT SAID, we still have some dangling paths until we make the bonus zones.) We've heard people ask for more info in a zone for how much money and XP they're earning so we wanted to address that. And then we started just diving into OTHER long-standing issues, like players talking about how an...
Guild Quest
Guild Quest
3330 days ago · HippoGriff

New World Map, New Balance, New New

(If you don't want to wait for your game to update naturally, right-click on the game in your library, go to Properties, go to Local Files, and then click Verify Integrity of Game Files to force the update.) This is a big one--some might even say it's a 'table flip'. Development of Guild Quest has been very game-jam-style, in retrospect. We move really fast getting features in with very quick timelines, which is great, but it also means we never get a chance to think over what we already have and address larger issues. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26698808/54c8a1dd6dc128ddb25a73fdd1468c4e3664cd13.jpg We've known we've had general pacing issues for a while, but kept putting it off because we 'didn't have the time'. We haven't properly dug into our progress analytics for a bit, and when we did it a few weeks ago it called out a very big flaw: people were moving to Ashfield instead of Westacre, and then hitting a wall, and then bouncing off the game forever. And it was a pretty drastic amount of people. We want to try and get MORE people deeper into the islands so that spending the dev time to make more zones makes sense. Which means we had to set out on restructuring how the game progresses. What started as a "We'll just remove some of the progress options" turned into "Actually the old map is a huge issue and gives no sense of progression and branching paths make no sense." Which created a whole HOST of knock-on effects. We've heard for months that people felt really weird when they reached Bayport and defeated the first boss and path and...nothing happened. So we wanted to fix that too. Having dangling paths that lead nowhere is weird (THAT SAID, we still have some dangling paths until we make the bonus zones.) We've heard people ask for more info in a zone for how much money and XP they're earning so we wanted to address that. And then we started just diving into OTHER long-standing issues, like players talking about how an...
Guild Quest
Guild Quest
3350 days ago · HippoGriff

Update Delayed! (And see what it is.)

UPDATEAugust 24th! Still working on the update, I'm afraid. Apologies, y'all, but this is turning out to be a lot larger than we had originally anticipated! There's turning out to be a lot of knock-on effects that we need to fix before we can release. Basically it started as a "Hey our data is showing that the majority of people are going to the wrong/hard islands first, getting stuck, and leaving the game forever" so we wanted to address the way the map works and your route through the world. And that's basically turned into a reballance of every area, and changing how prestige works. It's dug up a lot of our long-term deeper issues with the game, and we want to actually try and fix them instead of paving over them. Here's a look at the new world map, though! (All the same areas, in a different order, and on different layouts, for the most part.) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26698808/5fb09be3ac8884b057a96697b6b5df90cc62ab59.jpg The bonus islands are...probably not going to happen at launch of this update (since we're already so late), but we'll see! Again, really sorry that we don't have anything to play yet, but it's a really big update! UPDATE August 17th! I was hoping to unveil the new game balance this week. It’s not ready yet, so we’re going TWO weeks without an update, which is a first for us on Steam. But less nodes meant more rebalance, and we discovered some serious issues that we should probably fix which has led to a new world map, new island flow, and new balance to every single island. This won't solve end-game issues and people who are just out of content, but I'm hoping this will help make NEW content faster. But first I need to get through all the existing content. This also doesn't involve us using the new 3D-looking maps I showed last week. ANYWAY, apologies for another boring week. The three of us are heads down, and hopeful we’re making good steps forward with taking this extra time. Fingers crossed we'l...
Guild Quest
Guild Quest
3350 days ago · HippoGriff

Update Delayed! (And see what it is.)

UPDATEAugust 24th! Still working on the update, I'm afraid. Apologies, y'all, but this is turning out to be a lot larger than we had originally anticipated! There's turning out to be a lot of knock-on effects that we need to fix before we can release. Basically it started as a "Hey our data is showing that the majority of people are going to the wrong/hard islands first, getting stuck, and leaving the game forever" so we wanted to address the way the map works and your route through the world. And that's basically turned into a reballance of every area, and changing how prestige works. It's dug up a lot of our long-term deeper issues with the game, and we want to actually try and fix them instead of paving over them. Here's a look at the new world map, though! (All the same areas, in a different order, and on different layouts, for the most part.) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26698808/5fb09be3ac8884b057a96697b6b5df90cc62ab59.jpg The bonus islands are...probably not going to happen at launch of this update (since we're already so late), but we'll see! Again, really sorry that we don't have anything to play yet, but it's a really big update! UPDATE August 17th! I was hoping to unveil the new game balance this week. It’s not ready yet, so we’re going TWO weeks without an update, which is a first for us on Steam. But less nodes meant more rebalance, and we discovered some serious issues that we should probably fix which has led to a new world map, new island flow, and new balance to every single island. This won't solve end-game issues and people who are just out of content, but I'm hoping this will help make NEW content faster. But first I need to get through all the existing content. This also doesn't involve us using the new 3D-looking maps I showed last week. ANYWAY, apologies for another boring week. The three of us are heads down, and hopeful we’re making good steps forward with taking this extra time. Fingers crossed we'l...
Guild Quest
Guild Quest
3357 days ago · HippoGriff

More Card Upgrade Fixes (and a Boost Theatre)

Not a huge update this week, but mostly because we've spent a lot of our time fixing issues from last week. Card Fixes (Some of these happened during the week) Fixes for various cards that wouldn't change stats after you ugpraded. Fix for quest 12/13 XP cards that would tell you you didn't own it (even if you did), or didn't even exist in the first place. When switching categories, a sub-category auto-selects so you're not left with the wrong card inventory. So when you click the "Quest Card" tab, you'll be actually in the Quest Card inventory instead of also needing to click an island first. Sort all cards ready for upgrading with a handy new toggle in the sorting menu! Added a delay when upgrading cards to avoid an exploit with swapping to new cards. Added common cards to Open x10 Uncommon chests. Tweaked Epic Chest drop tables to reduce guildian drops and nudge up epic drops (guildians were way too high previously). Boost Theatre Something we've had on the backburner for a while and finally finished off. It's essentially an adwatch theatre, but without the ads. Use gems to temporarily boost random stats for a limited time. The boosts and the gem costs reset every 6 hours. Random Tweaks Added colour to some of the island trees. Changed the look of Epic cards to line them up with the rest of the cards better. (And to make it so we don't have to create a new mesh for higher tiered cards.) Added "prev" and "next" text to the arrow buttons on the quest detail screen. Added a brand new (and real purdy) banner for the initial loading screen. Working On We're having some deep talks about how to handle future content in the game. Right now it takes about 2 weeks to create a brand new island, and a few days to finish it. Which...is a pretty bad return on investment. But we also recognize that getting more islands seems to be what most people want. And the Challenge Islands don't really scratch the itch of conquering NEW islands, based on feedback. Better onboarding! We do ...
Contract With The Devil
Contract With The Devil
3364 days ago · KKate

Are you ready?

Business Tour is available in the official release on Steam. Invite your friends and enjoy unpredictable strategic. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/8864681/9ea8718a0472758bbb8ede387599e7c9ca25d6c4.png Business_Tour__Online_Multiplayer_Board_Game
Contract With The Devil
Contract With The Devil
3364 days ago · kozhinovakate44

Are you ready?

Business Tour is available in the official release on Steam. Invite your friends and enjoy unpredictable strategic. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/8864681/9ea8718a0472758bbb8ede387599e7c9ca25d6c4.png Business_Tour__Online_Multiplayer_Board_Game
Contract With The Devil
Contract With The Devil
3380 days ago · KKate

A new strategy!

It's our pleasure to inform you that our game will be available soon.ːsteamhappyː http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11205442/463df51f6e34572ec4e7e41f8efe034ea79e217b.jpg "Business Tour" is a free to play multiplayer tabletop game. We've prepared for you daily tasks and gifts. You'll have to use all your wits to achieve victory. Don't miss an engrossing competition for the title of Monopolist. Business_Tour__Online_Multiplayer_Board_Game
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