Mining and Refining now go to 120, with new belts, new recipes and a reward waiting at the top. Trading routes from 89 up need less cargo. Drop chances now include your Magpie, Sensor Array and guild bonuses, and hovering one shows the base chance. Fleet Ops goals are now sized from recent fleet activity, so they no longer clear in a few hours. Player profiles show every level 120 title a player holds. Level announcements in chat can be hidden in Settings.
Hey! This time the garden gets seasons and weather, and we worked through a long list of the bugs you sent us.New:Seasons. Every month is a season now: spring, summer, autumn and winter.Weather. Sunny days, clouds, rain, storms with lightning, snow, blizzards, fog, windy days, blossom in spring and falling leaves in autumn. If you play together, you all see the same sky. All of the season has their own effects on the world such as snow settling in the winter or rain makes rings on the lake or the thunder makes everything a bit darker.The almanac tells you each day's weather ahead of time. The day that gives extra fruit is now named after its weather: Rainy Day, Snowy Day, Storm or Blizzard. A Storm or a Blizzard gives +4 fruit per drop instead of +2, so the worst weather pays the most.Golden fruit finally looks golden. It shines on the grass and bursts into a pile of gold coins when you pick it up. Before, you could hardly tell you had found one.Casino: a slot machine can now spin up to five rows at once (F, or Y on a controller), and all the wins add up into one payout. Hold E (A on a controller) to keep spinning on its own. It stops on a jackpot, when your money runs out, or when you press E or walk away.Changes:The shop economy has been reworked. Most cards have more, smaller steps now, they go up in whole numbers, and every card shows what you have now and what the next purchase adds.The Backpack is now the only storage upgrade. The Harvest Crate and the Silo have left the shop, but any space you already bought with them stays.New in the shop: the Haul Rope. It adds shake power as a plain number, and it gets stronger every time it changes material.The start of the game is quicker: the combo ring is now one of the first skills you can buy, and the first Yield upgrades are much cheaper. Every new fruit you unlock now makes all your fruit worth 25% more. The later fruit and upgrades cost more than before, so the orchard lasts longer instead of running out halfway t...
Hotfix #3 - v1.0.10016- Reduced timeline II and timeline III sleep hours costs, these should now be more accessible, especially on less optimized builds- Added a localization fix for some buffs display on Latin languages- Fixed an issue where Game Engine buttons would get blocked after completing the objective- Fixed an issue where Sleep Hours cost scaling would greatly increase by x10-x100 when unequipping a sleep hours cost reduction Artifact- Fixed an issue where sometimes dialogs of unlocked stations would not properly trigger- Fixed an issue showing a wrong cost of Purranium for box upgrade when inspecting via "View Timelines"- Added some missing credits
Main Changes: - Improved Bounty Target Levels - Fixed Gene Stabilization False Failure Messages - Fixed Dropdown Menu Readability Thank you for continuing to report issues and help us improve the game.
Interface New "Current action" section in Settings, Advanced options, with two options: "Keep the current action in place", so it does not jump to the top of the list, and "Don't highlight the skill being trained" The Speedrun panel remembers the chapters you unfold by hand: they stay open after dying and after reincarnating, until you fold them On the map, rooms with a market carry a gold coins icon. Rooms that a class route, a detour or an alternative route branches off from carry a violet fork, which with anti-spoiler on only shows once you have set foot on that branch Market potions and drinks show, after the price, how many the purchase gives and how much each one heals In the automation plan, the card of anything bought at a market says how much it costs and, for potions, how many the purchase gives and how much each one heals "Gather tinted fruits" now says on the action itself how much each fruit tints the vial, not only in the inventory The Tinted Wood "Plant the lightfruit tree on the stone" stops showing in the automation plan once it is planted At The Spring, your class step at the stone shows up locked while you are missing clues, and says how many of the nine you have in this life "Offer your help against The Amalgam" also shows up locked, with a warning, until you do your class step at the stone Automated list New "Clear automated list" button in the presets menu. It empties the automation plan in every room, after a warning to confirm Saved presets are not deleted, and you can still go into the rooms on the map to pick their actions When you reincarnate there is another button, "Remove automated actions", to start the next life with an empty list. It only applies to that reincarnation When you import a preset from another character and the fight on the new route has to be added, the enemy's loot is now added too. They go in this order: fight, loot and Continue Unique bosses The "Revive unique bosses" button unfolds the list of unique bosses that char...
如果还有问题请加群反馈:1104775395非常抱歉给大家带来了不好的体验,晚上还会有一波更新,到时候会附上补偿兑换码。
It is finally time to announce release date for the next GRAND CHAPTER with the "KEELBORG" update coming 8th October. This DLC is a free expansion to Mushi that brings new features and content. {STEAM_CLAN_IMAGE}/45867412/86a65cc62a89cd7f52e0fbba8b09495957901640.png "the great black castle of Keelborg in the north" Ruled by an ancient tyrant vampire king. This is a mysterious place in Frozen Northlands. The dungeon entrance will be close to the new town "Winterhaven". Attunement to enter the town will be granted to all characters that have completed Sunken Sanctum in Ocean Depths atleast once. {STEAM_CLAN_IMAGE}/45867412/f52438eedbe189a92a1e3db4234c630f8580c724.jpgThis is the new town "Winterhaven" and a few faction NPCs from the ancient "Scepter order" New content: - New class talents and abilities (BISHOP, ARCHMAGE, SOULTAKER, LICH, PHANTOM, RAVAGER, STALKER, BEASTMASTER, TYRANT, PALADIN, BLADEMASTER, WARLORD) - Hundreds of new items (S-grade, Exotic, Special) - New lore to discover (Prince Mushi Taedmorden story continues) New features: - Attunements and quests for +120 lategame dungeons - Multi-grind in task manager (Grind multiple characters at the same time) - Faction reputation - Reworked merhant and shop system - Offline progression Are you ready to face the vampire lord...
> connecting to steam.release.server...> access granted> launch_date = MONDAY, SEPTEMBER 28> price = FREE
非常抱歉大家,正在紧急修复中!
1. 试练塔增加经验产出 2. 试练塔铭文兑换价格下调,加入强化石兑换 3. 部分材料掉落异常修复 4. 铜钱袋掉落概率提高 5. 铭文掉落概率上调 6. 修复了拖拽物品时关闭背包导致材料包不可用问题 7. 修复了战斗场景Buff悬停越界问题 8. 优化了保存失败后的重试和退出机制 9. 差事-副本调整为击败任意副本首领 10. 现在检测到单场战斗时间过长时会强制结束,避免一直卡在战斗界面11. 修复了音频加载意外导致游戏崩溃的问题 12. 修复了在自动保存途中穿戴装备概率导致装备丢失的问题
Updated the coin sound effectIncreased the maximum pantry size by 16 slotsAdded Wisp rarity indicatorsAdjusted Wisp balance
Learning a language is a long journey, and there still aren't that many games that truly try to bring gaming and language learning together.Learning isn't about getting a question right once and assuming you've already memorized the word.Real progress comes from encountering, using, and reviewing what you've learned again and again, day after day.Game development is much the same.For me, this game is a bold experiment— an attempt to make learning more than just memorization and exercises, and turn it into a journey that you can explore, experience, and hopefully enjoy.Of course, the game is still far from perfect.To help make it better over time, I've added an in-game Feedback Center.I'd really appreciate it if you could share your thoughts and feedback while playing!Whether something feels inconvenient, confusing, unbalanced, or you simply think, “This could be more fun if it worked like this,” I'd love to hear from you.Let's work together to turn the pain of studying into something genuinely enjoyable!
1. Added 20+ new training activities 2. Optimized pill and cooking recipes 3. Removed the consumption limit for Fire Qilin Saliva 4. Optimized weather duration 5. Increased the chance of comprehending combat skills
Hello everyone! Xiao Mang here! Mid-Autumn is here, wishing all my brothers and sisters a happy Mid-Autumn Festival first! Another Mid-Autumn, a mix of emotions. Every year at this time, I realize another year has passed. From a rookie who started making games in 2021, to now having made some progress in skills — I'm always grateful for your support! 2022 Where the dream began. Midway, my mind ran dry, I hit setbacks, and once thought about giving up... It was your encouragement (and pushing) that kept me going! https://store.steampowered.com/app/1649730/_/ 2023 I wanted to make games I enjoy playing. Back then, I couldn't stop playing Factorio... I've always been a player too, even a hardcore one. Making games from a player's perspective is my original intention. https://store.steampowered.com/app/2423620/_/ 2024-25 A new milestone for Xiao Mang. It was your feedback and suggestions that gave me the framework for this game... The rich content and system gameplay were gradually completed through all of us talking back and forth. (This is kind of our style.) https://store.steampowered.com/app/2776450/_/ Every game Xiao Mang makes: At the project's inception, the foundation is always a fun/unique/playable game. We never do reskins or copy exact gameplay models from the market. Some players may only see screenshots and think it looks like a mobile game reskin. But I believe those who've played know — every one of my games is unique, and you absolutely cannot find the same or even similar games on the market. (At the very least, I'll stitch in a terrifying amount of content.) Along the way, I gradually learned to listen to your opinions. Honestly, when I first saw negative reviews, I felt more irritation and unease. Now I've learned to accept feedback. Even... blindly accept it. Because every single piece of feedback from every player represents the needs of a type of individual behind it. Though sometimes, different player types have conflicting needs. But over the yea...
New Features:Zena Eye Tracking: Zena can now turn her head on the desktop to follow and observe the mouse cursor position.Coin Exchange: Added a new game coin exchange interface, allowing players to convert surplus coins into new outfits.New Steam Store Outfit: Added a new outfit to the Steam store: Wisteria First Dream (紫藤初梦).Optimizations & Bug Fixes:Outfit Display: Fixed an issue where some outfits displayed abnormally in the dress-up interface.DLC Icon: Temporarily hidden the DLC shortcut icon due to incorrect display.Audio Settings: Fixed an issue where mute and other audio modes were not being saved correctly.Gacha Prompt: Fixed an issue where the 10-pull prompt read abnormally when game coins were insufficient.Check-in Logic: Optimized the check-in logic. Players can now check in simply by logging into the game, without needing to open the check-in interface.Accessory Categories: Fixed incorrect categorization for some accessories.Item UI: Fixed an issue where accessories were displayed repeatedly in the item interface.Stockings Texture: Fixed an abnormal knee texture issue on stocking-type items.Skin Rendering: Improved the character's hand skin effect, giving it a fairer and smoother appearance.DLC Content: Further refined and completed DLC-related scenes.
Hello everyone! Xiao Mang here! Mid-Autumn is here, wishing all my brothers and sisters a happy Mid-Autumn Festival first! Another Mid-Autumn, a mix of emotions. Every year at this time, I realize another year has passed. From a rookie who started making games in 2021, to now having made some progress in skills — I'm always grateful for your support! 2022 Where the dream began. Midway, my mind ran dry, I hit setbacks, and once thought about giving up... It was your encouragement (and pushing) that kept me going! https://store.steampowered.com/app/1649730/_/ 2023 I wanted to make games I enjoy playing. Back then, I couldn't stop playing Factorio... I've always been a player too, even a hardcore one. Making games from a player's perspective is my original intention. https://store.steampowered.com/app/2423620/_/ 2024-25 A new milestone for Xiao Mang. It was your feedback and suggestions that gave me the framework for this game... The rich content and system gameplay were gradually completed through all of us talking back and forth. (This is kind of our style.) https://store.steampowered.com/app/2776450/_/ Every game Xiao Mang makes: At the project's inception, the foundation is always a fun/unique/playable game. We never do reskins or copy exact gameplay models from the market. Some players may only see screenshots and think it looks like a mobile game reskin. But I believe those who've played know — every one of my games is unique, and you absolutely cannot find the same or even similar games on the market. (At the very least, I'll stitch in a terrifying amount of content.) Along the way, I gradually learned to listen to your opinions. Honestly, when I first saw negative reviews, I felt more irritation and unease. Now I've learned to accept feedback. Even... blindly accept it. Because every single piece of feedback from every player represents the needs of a type of individual behind it. Though sometimes, different player types have conflicting needs. But over the yea...
Hello everyone! Xiao Mang here! Mid-Autumn is here, wishing all my brothers and sisters a happy Mid-Autumn Festival first! Another Mid-Autumn, a mix of emotions. Every year at this time, I realize another year has passed. From a rookie who started making games in 2021, to now having made some progress in skills — I'm always grateful for your support! 2022 Where the dream began. Midway, my mind ran dry, I hit setbacks, and once thought about giving up... It was your encouragement (and pushing) that kept me going! https://store.steampowered.com/app/1649730/_/ 2023 I wanted to make games I enjoy playing. Back then, I couldn't stop playing Factorio... I've always been a player too, even a hardcore one. Making games from a player's perspective is my original intention. https://store.steampowered.com/app/2423620/_/ 2024-25 A new milestone for Xiao Mang. It was your feedback and suggestions that gave me the framework for this game... The rich content and system gameplay were gradually completed through all of us talking back and forth. (This is kind of our style.) https://store.steampowered.com/app/2776450/_/ Every game Xiao Mang makes: At the project's inception, the foundation is always a fun/unique/playable game. We never do reskins or copy exact gameplay models from the market. Some players may only see screenshots and think it looks like a mobile game reskin. But I believe those who've played know — every one of my games is unique, and you absolutely cannot find the same or even similar games on the market. (At the very least, I'll stitch in a terrifying amount of content.) Along the way, I gradually learned to listen to your opinions. Honestly, when I first saw negative reviews, I felt more irritation and unease. Now I've learned to accept feedback. Even... blindly accept it. Because every single piece of feedback from every player represents the needs of a type of individual behind it. Though sometimes, different player types have conflicting needs. But over the yea...
New Content: Master League II: players in the Master League for the PvP Immortal Boss can get promoted to Master League II by dealing enough damage during the event. This league has the same requirements and rewards, but is designed to separate the try-hards from the lazy leechers, since this is a coop event. Master Rune Pack: spend gems OR real money (you cannot buy both) once per week to purchase these new powerful Runes. Several new end-game upgrades in various menus, including super powerful Progressive Damage and Gold upgrades in the Gem menu! Changes: Changed the Progressive Rank Exp Master Rune to a flat +5k exp rune. It provides the same total value when maxed, but is much more worthwhile at the beginning now because it doesn’t have to progressively build up its bonus (which is important since they are so slow to obtain). Increased energy costs and upgrade times of a few of the Energy and Exp automation upgrades. These received a huge buff a few updates ago, but their costs didn’t increase to match their new OPness. Reduced the requirements for the automation Ultimus Spawn Type setting upgrade. Slightly increased Runemaster's HP. A lot of rebalancing around various rewards and premium packs. Some were buffed, some were nerfed. They scale better according to your current progress now. These changes were necessary to restore balance to the game's economy, which has changed significantly over the past several months. Certain gem packs and real money packs had lost a lot of their value over time, especially for end-game players. Nerfed a few Battlepass resources, while buffing others. Buffed the Resource Packs, Rune Packs, and Ultimus Token Packs. Buffed the Daily Gift Rewards. Buffed the Weekly Promo Packs. Buffed the Holiday Promo Packs. Bug Fixes: Fixed bug in the PvP Boss leaderboard where when someone killed the boss (2.15b dmg) it showed them as dealing 0 damage at the top of the leaderboard. Fixed a bug in Master League PvP Boss letting you go over the 3m...
Country Ranking Update: compete for #1 and earn victory buffs! Compete in the rankings with players from around the world. Help your country reach the top and earn country buffs! Owner Mode & four equipment forges Start a new progression journey in Owner Mode alongside Pet Mode. Obtain and enhance four equipment types: weapons, armor, rings and boots. Free Steam gift: 20,000 Sunny New to Pixel Puppy Adventure on Steam? Returning players who have not claimed the launch gift can also get 20,000 Sunny, our premium currency, for free. Once per account.
DISPATCH is on the line Mission Control has a voice now. DISPATCH, the Company's remote handler, speaks up on the missions that matter: your first day stranded in orbit, your first kill, every new sector, every boss and the moment the Singularity opens. Every boss and every enemy of the opening sectors also has its own Atlas entry. A slow starfield sits behind every page, with a nebula tinted by the sector you are deployed to. New setting: Settings, Interface, Motion Effects (Full, Reduced or Off). Pages you are not looking at no longer rebuild every frame, which is lighter on laptops. The main menu shows the build number, so a bug report can name it. Research is one tree The research tabs are gone. Research is a single tree that reads left to right: every sector has its own cluster, and a gate between two clusters opens the next sector. Past the next gate, the tree stays under an UNREVEALED cover until you reach that sector. A Warp locks research again, but the sectors you have reached stay on your map. Each sector's research is paid for with that sector's own materials: Sector 1 with iron, silicon, copper and the like, Mars Debris with Wreckforged Alloy, the Glacier Belt with Rime Alloy, and so on. The three starter nodes still cost Liras only. Every node hangs off what comes before it, and a card tells you when it also needs something from another branch. Sector Delta gear can now be crafted in Sector Delta. Research opens on your current mission's node, and the mouse wheel scrolls the tree sideways. Mine and Engineering grow with you Operations, recipes and buildings appear once you can actually use them, instead of a wall of locks. Operations above your skill level still show, as your next goals. New arrivals wear a NEW tag, and the Mine and Engineering buttons count them until you look. A card now names the plant that can run it for you, with a link to its research, as soon as that plant's sector is on your map. Orders is now the Market New BUY tab: anything y...
Perfect Stop achievement no longer has to be manualImproved Spanish translationFixed a bug where the native resolution wasn't an option in resolutions
Hello, anglers!In this small patch, we've added new benefits to regional cards, made banking and profession management easier, and refreshed the workshop panels.Mirabello Bay: The card purchased for 25 Randomness Points now increases the interest rate on Gold and Pearl deposits from 1.5% to 7.5%.Ierapetra Offshore — Infinity at a Glance: For card holders, the first Labyrinth reward tier threshold has been reduced from 50 to 35.Southern Crete — Golden Age: For card holders, the first Creta Racing reward tier threshold has been reduced from 53 to 40.Mystic Card — Bank Automation: Automatically collects interest from matured Gold and Pearl deposits, keeps the principal in the bank, and starts a new term.Mystic Card — Profession Automation: If no training is currently in progress, automatically starts an unfinished profession training when its requirements are met and the necessary resources are available.Creta Racing: The top panel has been redesigned. You can now more easily track the current series closest to 101, your best series, and how many times you've completed 101.Labyrinth Workshop: The new panel, designed to match Racing, now shows the labyrinth closest to the exit, your best progress, and your total number of completions.Related descriptions and new interface text have been updated across all eight supported languages.Bank and Profession Automation can be enabled or disabled using two separate switches in their respective sections. Both are disabled by default and operate while the game is active.Thank you for your feedback. Random!
中秋节快乐!各位是否已经收到诗萌在今日的特别语音了呢? 本次更新内容: 1.海上生明月,天涯共此时。《妹控计划》已支持steam云存档功能,诗萌可以在任意时空任意终端陪伴哥哥了! 2.音乐列表中追加了新的默认曲目,还有特殊语音哦~ 3.音乐列表的自定义歌曲可以通过右上角按钮快速删除。 4.其他一些已知问题优化。
- Fixed an issue where Tier 7 Sovereign jewelry was using Tier 1 kill requirements for refinement. Tier 7 items now properly scale from 4,500 to 10,000 kills. - Enabled kill progression for Tier 7 equipment within the Obsidian Citadel (Zone 6). - Ammo items (such as arrows and bolts) can no longer be placed into Crucible refinement slots. - Added an automatic recovery check that returns any incompatible items from Crucible slots back to your inventory and safely refunds any invested materials. - Improved sound effect and ambient track reliability with graceful fallback handling to prevent audio hitches during extended play sessions. - General backend and client performance improvements for combat and offline progression synchronization.
1.开始游戏时增加更新公告,方便查阅更新信息2.新增服务器版本检测,以免错过更新3.中秋活动第二弹开启4.新增中秋限定buff月华汲灵,灵气获取增加100%,持续3天5.新增中秋集字活动,所有副本胜利均会掉落随机字体6.节日活动窗口可依照收集字体领取相应奖励7.新增特殊法宝-射日弓,集字活动可获得8.大幅提升鸿蒙源晶的掉率几率9.万灵境100层时,灵宠探索解锁鸿蒙源晶的掉率值此中秋佳节之际祝所有玩家清辉所至,万事顺遂。