Game Updates

Patch notes and dev posts · 11,839 Steam updates
War of Genesis: Idle Loot
War of Genesis: Idle Loot
6 days ago · Newnormalsoft

[Update] Hotfix Patch Notice

Hello, Commanders! This is War of Genesis: Idle Loot. A hotfix patch will be deployed to resolve in-game issues. - Fixed a probability display issue : Fixed an issue where the Synthesis Success Rate increase is applied as a percentage of the base Synthesis Success Rate, but was displayed as if it were added directly to the base rate. This change will take effect immediately after reconnecting. Thank you.
Mochi
Mochi
6 days ago · Kira

Stability Hotfix — Room Level, Focus & Sticker Fusion Fixes

Mochi — Stability Hotfix We've released a new stability update focused on fixing several issues reported across Mochi. What's fixed: Fixed an issue where Room Level and Room Score could fail to reflect decorations and stickers actually owned by the player. Improved ownership syncing for Steam decorations. Fixed inconsistent NEW item badges for newly acquired decorations. Fixed an issue where Sticker Fusion could fail when combining stickers from T1 → T2 and higher tiers. Improved Sticker Fusion synchronization with Steam Inventory. Fixed Open Space occasionally failing to open due to Room Progress data still loading. Fixed several Focus Mode state issues, including Start Focus UI flickering and sessions returning after being cancelled. Improved Focus Mode synchronization between the Companion and Focus window. Additional stability and ownership-state fixes. Something bigger is coming... 🌱 We're also working on the next major evolution of Mochi. Mochi Life is currently in development — expanding Mochi beyond the room with new places to explore, more rooms and spaces, and new ways to play and spend time with Mochi. This is still being built behind the scenes and isn't available in this update yet. We'll have much more to share in an upcoming major update announcement. Thank you for continuing to support Mochi and for helping us improve the game through your feedback. 💛 Stay tuned — Mochi's world is about to get a lot bigger.
tiny desktop pals
tiny desktop pals
6 days ago · penyo

update v1 is live!

thank you everyone for checking out tiny desktop pals and sharing feedback. it's been really helpful. i've tried to tackle pretty much all the requests and fixes that yall pointed out so far since we've launched about a week ago. there's quite a bit of stuff in this update:featured changes:15 new pals — total of 45 companions to choose from now :)chat history — catch messages you missed while the app was runningsystem tray support — keep your pals around without cluttering your taskbarhover-only nametags and adjustable bubble text — make things quieter or easier to readmuch lower CPU usage, plus fixes for unexpected movement, alt-tab physics, and flickering windowsnew friends15 new friends have joined the chat!a much lighter app, faster CPU performancebeing a desktop chatting app, u probably wanted this app to be as lean and performant as possible. so we did a huge rewrite of our rendering and physics engine and stress tested with 200 characters at once.compared with the previous version, CPU efficiency improved by:19× with physics off10× with physics on4.7× with physics on and everyone sending messages155× with characters hiddenperformance should be improved a metric crapton!full patch noteschatadded compact, session-only history with simple name: message rowsadded a popup emoji picker; choosing an emoji sends it immediatelyemojis now appear as images in history instead of text shortcutsadded a visible 160-character counter and ctrl+a supportlonger messages wrap instead of being cut off with ellipseschat is now resizable and remembers its position, with recovery if your monitor setup changesrenamed “Message Room” to “Chat” and cleaned up spacing, labels, and stuck button outlinespals and settingsadded 15 companions, including robots, a frog, a cat wizard, and a dragonadded optional nametags that only appear on hoveradded adjustable bubble text size, with bubbles that resize to fitmoved bubbles closer to characters when nametags are hiddensystem trayminimizing now s...
Orebits
Orebits
6 days ago · Upgraded Studio

UPDATE 1.1 // XENO TECH

Mining Operators!Since launch, we've been reading your reviews and feedback, and one thing came through loud and clear: the later parts of Orebits needed more meaningful progression, more variation and more things to work towards.We agree and since we want Orebits to be a great game, we've spent the time since launch working on exactly that.Update 1.1 // Xeno Tech adds a whole new layer of alien technology to the later game, with new Upgrades, Xeno Mining Tools, a new Deployable, better idle progression and improvements throughout the game.If you enjoyed Orebits but dropped off later, we'd love for you to give it another shot. With everything we've changed and added, we recommend starting a fresh game to experience Orebits 1.1 from the beginning.Prefer to continue your existing save? No worries. All new progression and Xeno content will automatically unlock based on your current progress, even if you're already deep into the later Sectors or Interstellar.And if you've already left a review, please consider revisiting it afterwards. Whether your opinion changes or not, we'd like your review to reflect the game as it is today. So, let's dig in!Xeno TechnologyThings get weirder from Sector 07 onwards.8 new Xeno Upgrade slots Fill 8 extra slots in the roguelite Upgrade Tree for extra mighty builds. The first upgrade is unlocked using a Xeno Chip. Further upgrades use common or rare ore.7 new Xeno Upgrades Discover a new Xeno Upgrade in every Sector from Sector 07 onwards. We're not spoiling them in this post. 4 Xeno Mining Tools Every 25 Extraction Points, permanently transform another Mining Tool into its Xeno variant. Xeno Tools deal 2x base damage and charge your Xeno Meteor.New Xeno Meteor Deployable Yes, you can now throw an asteroid into an asteroid! When you transform your first Xeno Tool, a completely new Deployable + meter unlocks that is charged by your Xeno Mining Tools. Idle mining got betterFor those of you who prefer watching the machines do the hard work:...
CRETA: Taskbar Fishing
CRETA: Taskbar Fishing
7 days ago · PrensCin

CRETA Major Update — Cubes, Labyrinths, Racing and the Giants of the Mediterrane

Hello, anglers!In this major update for CRETA: Taskbar Fishing, we’re expanding our workshops, opening the door to new stories, and preparing for the toughest catches the Mediterranean has to offer.The journey begins with the Creta Cubes, Labyrinth, and Creta Racing systems, then continues into special bait production, new collection cards, and the offshore challenges of Impossible Takes Time.Here’s what’s waiting for you!🧩 Creta Cubes: Your New Production JourneyWatch cubes perform real movements and solve themselves inside the Mirabello Workshop as you produce solved CRETA Cubes.Expand your workshop up to 30 cubes.Unlock permanent 2×, 4×, and 10× speed upgrades.Automate fuel management.Track your total cubes produced and your currently available stored cubes separately.The cubes you produce are also used as fuel for the Labyrinth and Creta Racing workshops. This means progress in one workshop helps you advance through the others.🌀 Ierapetra Labyrinth WorkshopMeet automated explorers searching for the exit through trap-filled labyrinths!Track labyrinth progress, your best results, and exit probabilities while expanding your workshop up to 30 labyrinths and increasing its operating speed all the way to 100×.This system runs on Creta Cubes and also includes automatic fuel management. Speed upgrades make attempts faster while preserving the rules of each run.🏁 Creta Racing: This Time, Pick the Fish That Won’t Win!Six fish enter the race. Your goal is to choose one fish and have it not win for 101 consecutive races!If your selected fish wins, the streak ends and a new one begins. You can track the progress of every racing station separately and upgrade up to 30 stations with 100× speed.Every new race brings another chance to extend your streak.🎣 Tiered Rewards and Special Bait ProductionThe Labyrinth and Creta Racing systems now feature a three-tier reward structure.At the end of a run or streak, you receive a reward based on the highest tier you reached. Lower-tier re...
My Party Is Grinding
My Party Is Grinding
7 days ago · Nacheon

Ver. 1.0.24 Update Notice

Maintenance Schedule UTC: September 23, 06:30–08:00 Server & System Optimized server performance and stability. Increased the Attack Speed cap to 2.4. Fixed the elemental resistance icons for Orbs. The Gem enhancement UI now displays the required material quantity as ×1. League & Prize Draw Monster parties now have a 10% chance of being matched in League Battles. When a player wins a Prize Draw reward, a notification is displayed to all players. Improved the instant reward chests granted for participating in the Prize Draw. Each entry awards one Low, Normal, or High chest. Coin Chest Increased the Coin Chest drop rate. Changed the Coin Chest grade from Normal to Mythic. This changes only the grade. The chest continues to grant 1,000,000 Coins. Thank you for playing MPIG!
悠久之树
悠久之树
7 days ago · 迦美奈

【15:00】9月23日停服更新维护延长公告

因需要更多时间对线上内容进行调整,本次维护时间将延长,预计开服时间为9月23日15:00。同时我们不排除提前或继续延后开服的可能,请您留意后续公告。维护完成后,我们将在原定补偿内容基础上再次追加【绚晶石*200】的常规维护补偿。给各位探求者大人带来的不便,敬请谅解。
MEGACITY
MEGACITY
7 days ago · greenkamino522

MEGACITY V2.11.5

MEGACITY V2.11.5Since the 2.11.4 Steam upload, work has focused on making military outcomes easier to understand and giving commanders more direct control over the city.Battle Reports and Salvage.Victories now produce after-action reports showing formation condition, ammunition and fuel spent, captured supplies, changes in zone control, and a recommended next action.Battle-log details let you inspect a battlefield, haul recoverable weapons, recover remains, and scrap damaged or destroyed vehicles.Battlefield salvage and its results persist across saves.The internal city map now connects its numbered cells to real districts. Inspect operational details by hovering or focusing a cell, and open district actions from the desktop context menu.Military installations have clearer staffing controls, while defense reports explain more of what contributes to readiness.Recruitment gains automation options, and construction and building upgrades have received further work.Rival megacities now have more persistent simulation behind their reported conditions. Active trade agreements can be opened and cancelled from World Map details, and map controls have received further layout and accessibility fixes.Existing saves remain compatible. Older battle reports still open, using derived inspection values where historical salvage details were not recorded.MEGACITY remains in active development. Thank you for playing and for reporting the problems that help shape each update.— Green Kamino
Orc Incremental
Orc Incremental
7 days ago · Velasco

Update v1.0.8 + Content Roadmap

First, here's the changelog for this update. Keep reading to the end for details on the upcoming content updates.UPDATE v1.0.8FIXES- Obsidian Beacon now applies its bonus to every fifth attack, as intended.- Obsidian Beacon's splash radius bonus increased from x1.4 to x2 to match its description.- Bonuses from multiple Obsidian Beacons now stack correctly.- Amethyst Idol now counts separate Totems toward its activation requirement. Repeated activations of the same Totem no longer count as additional Totems.- Amethyst Idol now applies Rupture to enemies around allied units even when those allies are at full health.- Ghost deaths no longer trigger Twilight Catcher or Amber Drake.- Ancient Idol no longer revives ghosts.- Obsidian Fox now correctly checks whether an Assassin is visible when trying to return it to stealth.- Fixed First Blood's critical chance bonus sometimes failing to apply to the first attack after an Assassin was hidden by Obsidian Fox.- Jade Snake's taunt radius is now centered on the taunting Fighter, rather than the Spellcaster whose health dropped.- Amber Eagle now counts attacks correctly. Attacks that damage multiple enemies, such as bouncing Witch Doctor lightning, no longer advance its counter multiple times.- Silver Idol now explodes a randomly selected allied Fighter corpse instead of always selecting the same one.- Healing attempts on units already at full health no longer make subsequent heals weaker.- Tentative fix for a crash when saving or creating backups. This is a very speculative fix for crashes reported by Corpus Maximus (thanks) starting on 1.0.6, we couldn't find a clear source of a crash and we have reached to the player to try to find out more about the issue.- Improved detection of invalid data when loading saves.BALANCE- Juggernauts now belong to the Machine of War family instead of the Fighter family, and they spawn from the Factory instead of the Barracks. Thanks to Chromasoma_J for the feedback.UI AND TEXT- Added a descrip...
dark cultivation
dark cultivation
7 days ago · 亦如花朵

1.0.1.11Update Notes

🪛 Further hardened the save system to keep saves safe. 🪛 Reduced the damage of the Boss "Thunderstorm" affix. 🪛 Hovering over character stats now shows the calculation formula and extra details. 🪛 Flame Dominion 4-Piece Set: duration +3 sec to +6 sec. 🪛 Firewall Shoulders: duration +1.17~1.5 sec to +2~3 sec. 🪛 Skyburn Crown: first Firewall gained +1.0~1.5 sec to +2~3 sec. 🪛 Increased the damage detection area of the Inferno Firewall. 🪛 Attack speed now uses additive stacking, and left-click and channeled skills are no longer clamped by the global cooldown. 🪛 Improved the layout and raised the maximum font size to +10. 🪛 Downgraded the Steam SDK version so the game stays compatible with older Steam clients and no longer fails to connect. 🪛 Fixed the achievement badge lingering after it should have cleared. 🪛 Filled in the remaining missing English translations. 🪧 The combat log now supports backdrop transparency adjustment and hiding. 🪧 Added an Extract All button to the Spirit Relic panel, which automatically extracts the highest-value copy of each effect. 🪧 New Relic: Ring of Concord — set bonuses trigger with 1 fewer piece (minimum 2 pieces). 🪧 Added new sound effects, which can be turned off in Settings. 🔧 Fixed players still dying while the Invincible Tower was active. 🔧 Fixed status towers spawning in positions where they could not be clicked. 🔧 Fixed Auto-Dismantle not showing the materials you received. 🔧 Fixed Chest Armor being unable to open its third socket. 🔧 Fixed the Battle Intent Bracers' attack speed buff at max stacks not showing on the stat panel. 🔧 Fixed the Fire Affinity bonus of Five-Element Mastery not taking effect. 🔧 Fixed the damage buff of Unstoppable not taking effect. 🔧 Fixed the Vulnerable effect of Dragon's Terror not taking effect. 🔧 Fixed Wilds Bone Crown not applying to Whirlwind Slash. 🔧 Fixed Dodge and attack speed occasionally stacking abnormally. 🔧 Fixed Bloodrage's "lower HP, higher damage" not taking effect. 🔧 Fixed the relic af...
Knightfall Idle
Knightfall Idle
7 days ago · Gibber

Untitled

Knightfall Idle Patch Notes vB0.1.12Major New SystemsThe Realm (Server Wide Progression)Kingdom Community Effort: Introduce 5 server wide buildings under the Kingdom tab. Every player donates items to a shared pool to earn permanent global bonuses for all players:Bell Tower: Increases offline cap.Mason's Lodge: Increases event score.Merchant Guild: Adds +10% global drop rate per level.University: Adds +10% skill XP per level.Scriptorium: Grants passive points.Item Sharing: Press Ctrl + Click on any item row to share it directly in chat.Warband Sieges (Account Level 15+)Defend the Town: Bandit warbands now periodically march on the town!Mechanics: Strike once per round to hold the line, set up your coffers to fight on your behalf while AFK, and earn rewards based on your overall performance score. Access sieges directly from the Activity page.Duration: Warband sieges now run between 16 to 22 rounds.Guild Contract BoardThe Forge and Merchants Guilds now post dynamic contracts to allow all players access to contracts.Personalization, Ranks, and InterfaceChat Ranks: Chat titles displayed before your name and on your player card. Select unlocked titles via Options > Profile.Free or Milestone Ranks: Founder (Free during Beta at Account Level 35), Yeoman, Esquire, and Champion.Shop Ranks: Sir, Lord, Baron, and Duke (Available via Premium Coins).Fief Customization: Fief Kings can now customize their Fief Name and Tag Color in the Fief Options tab. Additional colors unlock as your Fief levels up.Pass the Crown: Fief Kings can now transfer leadership by holding the Pass Crown button on a member's row (the previous King steps down to Men At Arm).Expanded Font Options: Customize game text across 7 medieval serif styles (including new additions Josefin Sans and Averia Serif Libre) via Options > Display.Display Settings:Select which monitor the game launches on.Added an Option Size slider for dropdown menus.Rearrange panel layouts, including moving the skills panel and event butt...
NoSlack Pets: Lo-Fi Paws
NoSlack Pets: Lo-Fi Paws
7 days ago · lynkpingame

V1.0.52 Fall Update|Steam Workshop, Moon Festival Items & More

Hello, everyone! Happy Mid-Autumn Festival! 🌕🐱This update introduces Steam Workshop support, allowing you to upload your Custom Coloring creations and subscribe to unique designs shared by other players. We can’t wait to see all the creative Miino designs from the community! We’ve also added new seasonal headgear, including the Legendary headwear Moonlit Clouds and the new Cat Code reward Jade Rabbit Hat. Alongside these additions, we’ve continued improving everyday companion features such as Notes, Study Room, Pomodoro Timer, and To-do List.Thank you for all your support, feedback, and creative ideas. We hope Miino can continue to bring you more warm and relaxing moments. 🐱🎨 Steam Workshop Support- Custom Coloring now supports uploading creations to Steam Workshop.- Players can subscribe to Custom Coloring creations shared by other players. - Share your ideas with the community and give more Miino cats their own unique styles!🌕 Mid-Autumn Festival Additions - Added a new Cat Code reward: Jade Rabbit Hat.- Added a new Legendary headwear: Moonlit Clouds.Enter the Cat Code rabbithat to unlock the Jade Rabbit Hat!🆕 New Features- Added font switching options for Notes.- Added font size adjustment options for Notes.- Added cat status text display in Study Room. ⚙️ Improvements- Increased To-do List group limit from 8 to 20.- Increased Pomodoro Timer statistics group limit from 5 to 10. - Improved Study Room host reassignment logic after the host leaves. - Improved cat photo flashing issues on Windows. - Improved the notification text when fish bait reaches the maximum limit. - Improved external music playback support:  - Maximum single music file length increased to 3 hours.  - File size limit increased to 512 MB. - Added a one-click option to clear all decorations in the Fish Pond. - Adjusted the wearing style of two blade-themed headwear items. They will now be displayed on the cat’s back. - Added a setting to adjust the interval between Cat Thoughts. - Random Cat Thou...
Farm Harbeest
Farm Harbeest
7 days ago · 山巳

Steam Deck and Controller Improvements

This update improves Steam Deck and controller play: • Fixed an issue where selecting New Game with a controller could appear to do nothing. • Improved controller focus and navigation in menus, save slots, level selection, and dialogs. • Added a readable font option for small screens. Steam Deck uses it by default, and you can switch between readable and pixel fonts in Settings. • Improved skill details and level names at small resolutions, including pixel font alignment and text sizing. • Centered the Gravity Gun energy bar and refined HUD layout.
Infinite Three Kingdoms
Infinite Three Kingdoms
7 days ago · Bokano Studio

Infinite Three Kingdoms will officially launch on September 28, 2026!

To All Lords:The winds of chaos rise once more, and heroes gather to contend for the Central Plains!We are thrilled to announce that Infinite Three Kingdoms will officially launch on Steam on September 28, 2026!【Game Overview】Infinite Three Kingdoms is a Three Kingdoms-themed idle RPG. At a relaxed, hands-off pace, you will recruit familiar legendary generals, assemble diverse formations, conquer stages, and fight for supremacy across the realm—experiencing the thrill of outwitting your enemies and securing victory from afar.【Key Features】⚔️ Legendary Generals, Infinite StrategiesEach general possesses unique skills and battlefield rolesFrontline vanguards, backline damage dealers, crowd control, and support—each has their placeMix and match freely to unlock endless tactical possibilities🛡️ Customizable Divine Weapons, Personalized BuildsA rich equipment system featuring weapons, mounts, and gearCraft exclusive affixes and target specific stats for enhancementCustomize your own playstyle freely—forge every divine weapon to perfectly complement your formation and strategyThe great trend of the world: after long division, unity follows. The legacy of the Three Kingdoms awaits your pen!— The Infinite Three Kingdoms Development Team
Daymark
Daymark
7 days ago · JK

Daymark 1.2.0 | New Looks, Same Companions

Daymark 1.2.0 updates the companions with new looks, improved keyboard and mouse reactions, music effects, and better click-through behavior.New Companion LooksKiki, Devon Rex, Shiba Inu, and Teddy Bear now have new default looks and updated Live2D behavior.Added matching themes, music note effects, and character assets.Character thumbnails in navigation, appearance selection, Career, and other areas now match the currently selected look.New players will now start with a random companion from the current five instead of only Kiki or Bongo Cat.About the Old LooksThe retired looks are now legacy collectibles. Existing owners can continue using them. New players will no longer receive them by default.On the first launch after updating, Kiki, Devon Rex, Shiba Inu, and Teddy Bear will switch to their new default looks.This happens once.After that, Daymark will keep your own selection. Your current companion, progression, and previously owned looks will not be removed. You can switch back to any old look you already own.Better Keyboard and Mouse ReactionsImproved multi-key input for the new default looks of Kiki, Devon Rex, Shiba Inu, and Teddy Bear.Held keys now remain active while the companion reacts to additional key presses.Improved directional mouse reactions when a game captures the cursor.Adjusted several keyboard and mouse reactions and related visual details.Automatic Click-Through While GamingAdded Automatic Companion Click-Through While Gaming (Experimental).It is enabled by default and can be disabled in Settings.When the foreground application is fullscreen or captures the mouse, the companion temporarily enters click-through mode to stay out of the way.When neither condition is active, the previous interaction state is restored. If click-through was already enabled manually, it remains enabled.If a game stays fullscreen, the companion remains click-through even when a pause menu releases the mouse cursor.A configurable Companion Click-Through Hotkey has als...
Idle Knight
Idle Knight
7 days ago · Probably

Idle Knight - Update v1.3.1

Bug Fixes - Fixed a bug affecting the event/ranked/dungeon button - Fixed various bugs to improve overall game stability Changes - Changed the message displayed when you are flagged - Updated some in game pictures and logos - Updated the main menu tooltip - Backend adjustments to the anti cheat system New Features - Added chest keys to the chest menu - Added rotating skins and titles to the shop - Added a new Double XP event, appearing periodically - Added Win Streak system for ranked battles: each consecutive ranked win grants a plus 10% XP bonus, stacking up to a maximum of plus 100%. A loss resets your streak to 0. Double XP events stack with this bonus. Coming Soon - Preparations underway for the next event
Idle AI Factory
Idle AI Factory
7 days ago · kabreetgames

Patch to fix some bugs

thank you all for the amazing feedback and support I really appreciate it, an I am doing my best to make this game meet your expectations this is a small fast Patch fixing some errors in the game Fix a bug with loading save file Minor improvments and bug fixes
DriveWave
DriveWave
7 days ago · Dumbbell Games

DriveWave v2.1.0 - The One Where I Send You Back to Driving School

Hey everyone, First of all thank you for all the love for v2.0. Also please don't forget to leave a review for the game to let others know what you think about DriveWave. Every single review counts! In the v2.0 post I said I was turning my attention back to Metal Thunder. Then I kept finding things in DriveWave that bothered me. A car that could rev happily without actually going anywhere. Trees hovering above the ground. Grass growing through somebody's house. An instructor car that apparently did not need a shadow. And a driving HUD that was very good at showing you everything except the road. So here we are. A driving academy with 80 main tests, five optional skill challenges and a bonus circuit. Another substantial pass over the handling. More control settings, a proper statistics screen, a much larger achievement list, ways to find your friends on the road, and menus that have finally been reminded fullscreen exists. This covers the work since the v2.0 announcement. It got long again. Multiplayer reminder: everyone in a session needs the updated build. The network protocol has changed since v2.0. 🏫 DriveWave Academy I wanted somewhere you could take a car, learn what it does when you brake too late, and immediately try again. That became an entire mode as an homage to old GTs 80 main tests across five levels: Foundations, Corner Flow, Precision, Advanced Control and Final Challenges. Sixteen tests in each. Acceleration and precise stopping, slalom, hairpins, linked corners, double apexes, chicanes, blind crests, climbs, descents, gravel, snow and complete circuit laps. Instructor laps where you follow the guide car. Stay close, keep it clean and resist the urge to overtake the teacher. Instructor cars now use the same vehicle physics, suspension, wheel movement, lights and sounds as normal driving cars. The teacher has to use the pedals too. Instructors plan a racing line for each circuit, setting up for corners, approaching the apex and opening up on exit. Lin...
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