A small update, mostly focused on fixing critical layout issues: Fixed detail panels opening over page content without a way to close them on narrower screens. Fixed the Statistics → Multipliers search options covering the first result and remaining open after search focus was lost. Course General Stats now include all active course modifiers and highlight affected courses on hover.
親愛的玩家您好:為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於7月31日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解!合服范围:1、江湖120服 江湖121服
Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): July 31, 10:30 AM – 11:30 AMMerge ScopeAsia-Pacific Region:1、Cultivation Server 210 Cultivation Server 2112、Cultivation Server 214 Cultivation Server 215 3、Cultivation Server 255 Cultivation Server 2574、Cultivation Server 258 Cultivation Server 2595、Cultivation Server 260 Cultivation Server 261Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Criticality is part of UKIE's For One Night Only!Check out the rest of these great UK made games here:https://store.steampowered.com/curator/46115354/sale/ForOneNightOnly2026(forgot to schedule a discount, it'll go on sale tonight, oops!)
Howdy, another small-ish patch coming through Firstly, I have finally added a real in game pause that actually freezes the game and doesn't just open the menu. This has been quite requested, and I apologize it took so long to implement. I've also done another round of optimization. This should make the game run a bit smoother, especially on Steamdeck. Last main addition is a widget in the main menu to show you some games me and my friends have been working on. You can toggle this off in the settings if it is ruining your vibe. Other notable changes:Fixed some visual bugs on the SteamdeckFixed some visual bugs for non standard resolutionsTried to fix an error that caused controllers and Steamdecks to not select buttons in the main menuFixed an error where the mouse control cursor would show up in play while using a controllerThanks for playing!
**⚔️ Combat Flow & Auto-Cast** 🔸 Area Combat now lets you choose between advancing through the full area or repeatedly fighting the selected enemy 🔸 Advance and Repeat controls are available directly during Area, Dungeon, and Tower combat 🔸 Auto-Cast conditions can now use ALL or ANY for each ability 🔸 Temporary Haste buffs now correctly reduce both actual and displayed ability cooldowns 🔸 Wildfire Crown now supports a secondary Cinderbrand Burn and a Rank 2 double-ignition chance 🔸 Piercing Strikes now consistently ignores 50% of the target’s Defense **✨ Class Ability Balance** 🔸 Barbarian’s Cragquake Stomp, Stormhide Crack, Thornplate Reprisal, and Gemstone Crash have been strengthened 🔸 Arcanist’s Frostglass Shard, Prism Rend, Glyphfall Stream, Empty Chalice, and Crystal Whiteout have been strengthened 🔸 Warden’s Antler Pierce, Gale Reed, and Briarfall Drizzle now deal more damage; Gale Reed also costs less Mana and recovers faster 🔸 Nightblade’s Nocturne Lunge now deals substantially more damage, costs less Mana, and has a much shorter cooldown 🔸 Ability details now correctly explain the +3% per level for the first 20 levels, then +1% per level, up to 2.5× scaling rule **🗼 Tower & Dungeon Clarity** 🔸 Tower bosses above Floor 200 now grow gradually tougher, while 100-floor Guardians remain the strongest milestones 🔸 Tower enemy cards now show Kill XP and a complete breakdown of enemy XP, floor-clear XP, total floor XP, and replay reductions 🔸 Tower Vanguard bands now remain unlocked when their completed Guardian milestones exist in saved progression 🔸 The Dungeon Journal now shows effective Combat XP and Hitpoints XP, including current bonuses and level-band effects **🛠️ Crafting & Gathering** 🔸 Aetherglass Ingots can now be refined at Crafting Level 90 🔸 Riftwillow Planks can now be refined at Crafting Level 90 🔸 Aetherial equipment recipes remain at Crafting Level 95 🔸 Nightmare Reforging now preserves the consumed Heroic item’s rarity as its minimum result: Le...
Changelog vNetwork IssuesWe have significantly reduced the game's network traffic consumption, and we will also further optimize traffic in the future and store core game sprites locally on the clientBugsFixed a sorting bug in the task scheduler that caused the order to resetFixed bugs related to the neutral island where processes would not visually completeContentAdded the creation of spawn eggs to the Creature Incubator: lava, frost, lightning, voidAdded a new resource type, Abyssarite, as well as the Void Core crafted from itImprovementsAdded a logistics panel for purchased and dispatched shipments so you can track your packagesAdded a low PC resource consumption mode, which lowers the game's visual qualityIt can be used when the game is left running in the background or if visuals are not important to youUnpacking has been added to tier 1 of the carpentry workshopBalanceRequirements for constructing the Creature Incubator have been corrected to the intended ones, as the old balance got into the game by mistakeThe city now has the option to expand the warehouse capacity up to 1,500,000Starting warehouse capacity in the city increased from 100,000 to 300,000Fish consumption calculations have been adjusted, and you will now consume more foodThe breakdown frequency of the mechanical cart has been significantly reduced
Thank you for playing Memory of Memorie : A Chill Story.Update 1.0.2 was released on July 30.This update includes new features, improvements, and bug fixes based on the feedback and reports we received through the Steam Community and other channels. Thank you so much for sharing your feedback with us!Please see below for the full update details.New Features and ImprovementsSubtitles are now displayed for Memorie’s monologues. Added the “Activity Switching” option. Selecting “Keep One” allows Memorie to continue with the same activity during focus sessions.Pomodoro Timer settings can now be entered directly using the keyboard. Added support for importing FLAC and AIFF audio files into playlists.Sounds previously grouped under Ambience have been divided into the following two categories, each with its own volume setting:AmbienceBackground sounds from the surrounding environmentCharacter SFXSounds from Memorie’s actions, magic, and moreYou can now adjust the volume of the sounds played when the Pomodoro Timer starts and ends.The “Focus Time Mute” setting can now be used to turn Ambience and Character SFX on or off together during focus sessions. Ambience and Character SFX will play during breaks, even while the timer is running, so please take a moment to relax.Adjusted the magic sound effect that plays when Memorie picks up her staff.Added “3840x2160” to the resolution presets.Bug FixesFixed an issue where setting “Full Screen” under “Graphics” in the Options menu could cause increased PC load in some environments.Fixed an issue where focus time would not be saved if the game was closed while the Pomodoro Timer was running.Achievement unlock animations will no longer play while the Pomodoro Timer is running. Unlock animations for achievements earned during a timer session will be displayed after the timer ends.Fixed an issue where the names of imported tracks containing Simplified Chinese, Traditional Chinese, or Korean characters might not display correctly.Fixed var...
🌱 May Has Arrived at the Farm!The protagonist, May, has finally arrived on the farm.May now wanders around the farm, spending time with the slimes, checking on the crops, and bringing little moments of life to your daily farming.The farm has become a warmer and more lively place. 🛠 Other Bug FixesFixed an issue where silhouette buildings could sometimes not be clicked.Fixed an issue where the crop planting window would unexpectedly close during the tutorial, preventing progression.Fixed an issue with incorrect cursor icons.Fixed an issue where purchasing slimes would continue in the background if the "Purchase Until Target Rarity" window was left open.Fixed an issue where returning slimes did not correctly restore their original rarity. We hope you enjoy your farm with May!Thank you, as always, for your valuable feedback and support.
Eldara — Languages & Quality Update (29 Jul 2026) ✦ New Languages — German & French German is roughly 98% complete and French is roughly 97% complete across player-facing game text. THESE WILL CONTINUE TO BE WORKED ON I PROMISE, THESE ARE ROUGH DRAFTS! Combat names, tags, damage feedback, spell tooltips, Hunting contracts, titles, Codex entries, settings, and more now adapt to your chosen language. A clearer new Language setting has been added under Display Settings, with a themed dark dropdown. More languages are planned. This is the beginning of Eldara becoming more accessible to players around the world. Translations are still being polished. If you spot missing, incorrect, or mixed-language text, please report it so it can be fixed quickly. ✦ Improvements Language switching now refreshes more live UI immediately, including equipped titles, navigation labels, combat headers, inventory/backpack surfaces, and the Codex. Codex item cards have been tightened so their names and metadata no longer clip inside the grid. Their Max Hit — combat now shows the biggest hit the current enemy can land on you in your current gear. Hover it for the full damage breakdown. Repeat Track — a new music-player toggle loops the current song. Rebirth confirmation is now a fully themed screen, clearly showing what resets, what carries over, and your new XP, Luck, and gear bonuses. ✦ Fixes World Boss loot-pool percentages no longer overflow their cards at high Luck. Localized combat names now remain translated when a fight begins or when changing language mid-session. Fixed several UI labels that could remain in the previous language after switching. A COUPLE OF OPTIMIZATIONS REGARDING FPS! MORE TO COME STILL! Thank you for helping test this update. Please report any translation issues or UI bugs you find — especially mixed English/German/French text — so we can keep improving it.
Attention Pilots, you are cleared to engage all threats on the high seas!!Hydra Heli 2 lauches today with a variety of bundles and discounts to celebrate the launch of the game! Get an additional 15% off if you already own Hydra Heli
-Fixed Roster buttons not working properly -Fixed some big numbers not getting a suffix -Updated ambient sounds
“Epic Rage” Bug Fix Event – Phase 30As a small indie team, we sincerely appreciate your support and positive reviews! If you encounter any bugs or issues, feel free to join our group and contact us directly: 149577079. Thank you!Thanks to our community member “Long Ear” for the timely feedback! We've fixed the following issues:Rebirth System Fix Fixed an issue where resetting the Rebirth system would incorrectly grant additional Rebirth Points each time. (Why does the system keep secretly giving players free benefits?!) Resetting now works correctly and only refunds the points that were actually spent.One-Click Red Card Fusion ImprovementsStar Upgrade Cards have been excluded from the One-Click Red Card Fusion feature to prevent unnecessary consumption.Additionally, we adjusted the one-click quality fusion system so that EXP cards are no longer included in fusion recipes. Let EXP cards be used for leveling as intended!Destiny Mage Pack Fix Fixed a text alignment issue that occurred while drawing cards from the Destiny Mage Pack.Coming Next UpdateTargeted Shop Refresh feature Free your hands and make shop refreshing much easier! 🎉
Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): July 30, 10:30 AM – 11:30 AMMerge ScopeAsia-Pacific Region:1、Cultivation Server 202 Cultivation Server 2032、Cultivation Server 206 Cultivation Server 2083、Cultivation Server 252 Cultivation Server 2534、Cultivation Server 254 Cultivation Server 256Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Hey everyone,Here's the patch notes on the issues we've resolved so far! CHANGESIncreased the base exp rates of Boss Dungeons and Post Game Dungeons. Removed the text "For a short while." from Guardian and Paladin status effect descriptions as they have no duration and I completely forgot about that little detail what the heck. You can now hover your mouse over the material icon in the Gods Shrine menu to see where to get them. Updated the description of Crystalized Mana items to also include God Shrines.Game is now Steam Deck Verified!FIXESFixed Plague Dress giving yourself poison instead of enemies. Fixed Revitalization Potions, Throwing Knives, Firebombs, and Icebombs not being in Drop lists when they should be.*Big fixes are coming tomorrow or Friday! The max inventory issue will definitely be addressed soon, sorry to everyone effected by this please hang tight!Please keep the bug reports coming! Please be sure to review the game on Steam as that helps us immensely!Until Next Time
** 🪽 Wings & Appearance** 🔸 Wing Fitting now supports a saved 100–200% size for each owned Wing 🔸 Wing size and position save together, and enlarged Wings can be moved higher without being clipped **🗼 Endgame & Tower Balance** 🔸 Tower enemies, bosses, Guardians, and extra encounters have been rebalanced, with smoother scaling after Floor 200 and controlled late-floor difficulty 🔸 Regular ten-floor bosses now use the correct two-affix pool; the full three-affix package is reserved for true 100-floor Guardians 🔸 Celestial Forge enemy-reduction bonuses now affect every enemy in multi-enemy Tower encounters 🔸 Tower boss and Guardian floors now award stronger completion XP, with XP bonuses applying consistently in live and offline combat 🔸 High-level character damage progression now continues beyond Combat Level 156 instead of silently stopping 🔸 Mercenary damage now scales more fairly across every class in both active and offline combat 🔸 Offline Tower combat now uses the same Defense and armor-penetration rules as live combat **💎 Equipment & Crafting** 🔸 Item tooltips now show the exact stat bonuses granted by every Gem family and tier 🔸 Corrected Aether costs across all affected equipment—not only shields 🔸 Weapons and shields now cost 3 Aether at Level 95, 5 Aether at Level 105, and 60 Aether at Level 140 **⚔️ Combat & Spire** 🔸 Spire encounters now stay isolated from Area Combat when switching modes quickly 🔸 Each defeated enemy now grants combat rewards only once during rapid Spire and Area Combat transitions 🔸 Combat Activity now shows the enemy’s live current and maximum HP 🔸 Ability Minicards now show their effective cooldown after Haste and other modifiers, with the base cooldown shown when different **📖 Codex & Endgame Guidance** 🔸 Added a complete Endgame guide covering Nightmare Dungeons, Tower, Corruption, Celestial Forge, Spire, The Frontier, Soulwake, and Divine Gear 🔸 Expanded Classes, Elements, Combat Mathematics, and DoTs & Poison with current abilitie...
🎮摸鱼循环任务上限从30000提升到100000,让游戏摸到了极限 🚗尽力优化图鉴界面的顿卡问题 个人制作游戏如坐井观天, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
New FeatureInfinity Attack Speed A new permanent item has arrived in the shop! It boosts your auto-attack speed by x1.5 — meaning more frequent hits and more gold per minute. (Price: 550 diamonds) Pet System ReworkedNew Multiplier Bonus: Every 100 levels, your pet's damage is now multiplied by x5, and this bonus stacks. High-level pet investment is far more rewarding!Added a new description on the pet info screen showing this bonus.First pet purchase cost reduced (10,000 → 5,000), but cost scaling for additional pets and level/skill upgrades was increased — for long-term balance.Pet skill unlock levels were readjusted (some skills now unlock at higher levels). Prestige System OverhauledPrestige floor requirements were reworked for a more consistent progression curve.Prestige gold reward greatly increased — prestiging is now much more worthwhile!Fixed a calculation bug that caused the gold multiplier to reset after prestiging. Balance AdjustmentsPickaxe: The threshold to unlock the next pickaxe was slightly raised.Suit: Skill upgrade cost scaling was rebalanced.Ore: Ore HP scaling curves were readjusted.Shop: Diamond/gold package contents were updated. FixesGold-per-minute calculation is now consistent with the new attack speed item.Resolved inconsistencies in prestige progression calculations.
🚜 Map Navigation Improved sign placement across Farm, Dairy and Village Market. Fixed mirrored signposts. Signposts now support reliable mouse and keyboard navigation. Removed obsolete navigation arrows and help elements. Fixed the white outline around the Farm signpost. ⚙️ Automation & Balance Auto Milker and Auto Seller now share a max level of 15. Improved automation scaling. Reduced upgrade cost growth. Increased seller capacity. Active clicking remains more rewarding than passive automation. 🎁 Daily Bonus & Savegames Daily Bonus now correctly continues while offline. Remaining bonus time is restored after restarting the game. Improved savegame compatibility across updates. Fixed migration for older savegames. 🥛 Dairy Improvements Added an integrated help button to the Dairy Workbench. Removed duplicate Workbench title. Improved Workbench explanations. Removed obsolete help overlay. 🏘️ Village Market & City Fixed Village Market order cooldowns. Prevented duplicate order turn-ins. Fixed several city and resource statistics. Improved Dairy Yield statistics. 🏆 Achievements All 62 achievements are now displayed inside the Bonuses menu. Achievements are grouped by category. Secret achievements reveal their name after unlocking. Fixed incorrect Steam Achievement counter (76/62). Achievement progress now correctly caps at 62/62. 🎵 Audio Added a new relaxing looping background soundtrack. Music can still be enabled or disabled in the settings. 🛠️ Miscellaneous Fixes Removed obsolete UI elements. Improved Permanent Unlock overview. Fixed several UI inconsistencies. Improved keyboard and controller navigation.
Hey everyone! A quick hotfix is now live to address a community-reported bug with achievements: • Achievement Fix (ACH_TAX_EVASION): Fixed an issue where the achievement was not triggering properly when the IRS/Government seized your market due to unpaid taxes. It will now unlock correctly whether your market is seized by the bank or the government! Thank you for reporting this so quickly! Keep building (and paying your taxes... or not)
Patch #1 Hello Everyone! Thanks for the great launch so far! We already had a lot of great feedback and 1 critical bug we had to fix immediately(nearly giving us a heart attack) We made a quick patch and some of the feedback made it in already! Here's the patch notes: - The training dummy now properly moves once a boss spawns on top of it. - We added an option to the settings to disable coin pop-ups - Scroll outside skill tree doesn't affect the skill tree anymore - Fire skill performance improvement - Slightly improved consolation rewards after getting all gear Have an awesome day! Brainfog games.
This is our largest update yet! ARC Aquarium has been expanded with 125 fish species, a permanent collection catalog, new rewards, achievements, redesigned menus, improved performance, and many quality-of-life features.## 125 Fish to Discover- Expanded the aquarium from 85 to 125 unique freshwater and saltwater fish species.- Added individual names, descriptions, prices, growth values, and unlock requirements for every fish.- Reworked the store so the complete fish catalog loads and displays reliably.- Added a permanent Collection catalog that records every species you discover.- Undiscovered fish remain locked in the catalog without revealing their details.- Added the ability to lock favorite fish.- Locked fish cannot be sold through the detail panel or by Shift-clicking.- Improved fish artwork and font support across the complete catalog.## Breeding, Progression, and Rewards- Improved breeding support for adult male and female fish of the same species.- Bred eggs are now correctly tracked through saving, loading, and offline hatching.- Added a 30-day daily login reward cycle.- Added 24 in-game achievements covering collecting, breeding, feeding, cleaning, selling, wealth, and level progression.- Expanded achievement milestones and improved achievement notifications.- New full-game saves receive a different fish every 15 minutes during the first 105 minutes.- A special high-level decoration is awarded at the two-hour mark.- Resetting the game now correctly restarts the introductory reward sequence.## Economy Rebalance- Rebalanced fish prices, selling values, EXP requirements, hatch times, and decoration income.- Fish are now focused on the core buy, raise, breed, and sell gameplay loop.- Passive income now comes exclusively from decorations.- Decoration income is displayed more clearly in the store and aquarium interface.- Existing saves and owned content remain compatible with the new economy.## A More Lively Aquarium- Completely rewrote fish swimming, turning, de...
Release notes Many of you have been asking for Steam Achievements, and they're finally here!Starting today, you can earn achievements as you dive deeper in More Fish and reach important milestones throughout your gameplay.If you've already made significant progress, most of previously completed milestones will unlock automatically the next time you play the game with latest version.Thank you for all your feedback and for continuing to support More Fish Idle Clicker. Your suggestions help shape the game, and Steam Achievements are a direct result of your requests.Happy fishing, and good luck earning 100% completion!Best regards,Ugur
Agony and progression Replaced the reset-based Ascension system with permanent Agony Ranks I–X, giving every rank its own zone progression, enemy scaling, and improved rewards. Added a dedicated illustrated Difficulty window for Normal, Nightmare, Hell, and Agony, with unique backdrops, gothic icons, smooth transitions, and a toolbar indicator for the active difficulty. Higher Agony ranks now reduce the effectiveness of Armor, making defensive progression more important as the endgame becomes harder. Rebalanced the opening hours, difficulty curve, loot, affixes, item PowerScore, and the 100-node skill tree around a roughly 50-hour journey toward Agony X. Items, equipment, and hero stats Replaced the complete item art set: all 32 equippable items now have new individual sprites across weapons, helmets, armor, rings, and trinkets. Weapons now have their own base Attack Speed, creating a clearer difference between slow heavy weapons and faster alternatives. Weapon cards now lead with calculated DPS and separately show base Damage, Attack Speed, and secondary affixes, making upgrades easier to evaluate. Added a dedicated Hero tab to the inventory with a full stat overview, grouped offensive, defensive, and utility values, and calculated total DPS. Expanded the inventory's Gear tab with equipment previews on hover, pinned comparisons, and clear labels showing which item is currently equipped. Reworked the equipment layout into a more readable 2+2+1 arrangement, kept labels inside their frames, prevented comparison-card overlap, and added clearer slot highlighting. Updated item names across the loot pool to give equipment a stronger identity while keeping existing saves compatible. Farming HUD and camera Rebuilt the farming HUD with new textured health-orb visuals, enemy health, zone progress, refreshed toolbar icons, and a clearer overall composition. Improved camera framing around the hero and the current enemy. The camera now tracks their midpoint with an authored offs...
{STEAM_CLAN_IMAGE}/29347222/a011393380ba7f922547458971f268c140a77e7a.png Strahd zombies from Barovia have invaded the Sword Coast! Today's Variants Update introduces 7 Ravenloft-themed Adventure Variants to the Grand Tour of the Sword Coast, and the Light of Xaryxis campaigns. The capstone Variant for the Light of Xaryxis campaign is also included in today's batch! Today's update also heralds a new emergence! Until Aug 5th at 12 PM PT, Strahd zombies will appear in Free Play Adventures, continuing their chaotic march across the Sword Coast! Learn more below... A Grand Tour of the Sword Coast {STEAM_CLAN_IMAGE}/29347222/162059cbe01628a7a6a76224f8bcdd3d0736038a.png The Prison of Velkynvelve Variant: Prisoners of StrahdYou awake in the underdark and try to figure out how to escape from Strahd.You may only use Champions with an Intelligence of 16 or higher.1-2 Strahd Zombies spawn with each wave. When they are killed, their limbs keep on fighting.In each boss area Strahd on Horseback appears. You must defeat this additional boss to advance. When defeated, he runs off the screen.Areas with no weather are instead dark and foggy.Complete Area 425Lost in the UnderdarkVariant: In Your ElementFind your way to Sloobludop while drow and their elemental bodyguards hunt you!You may only use Champions that are NOT a Standard Species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.1-2 Lesser Earth Elementals spawn with each wave. They don't drop gold nor count towards quest progress.Elemental enemies protect other enemies. Non-elemental enemies can't be attacked while an elemental is present in the area.Complete Area 425Leemooggoogoon RisesVariant: Hoard and HordeHelp the Kuo-toa while you try to barter for a boat with Champions that know something about gold.You may only use Champions with the Gold Find role.Undead enemies have their speed and damage increased by 300%.1-2 Strahd Zombies spawn with each w...