Game Updates

Patch notes and dev posts · 11,823 Steam updates
Beast Market
Beast Market
8 days ago · RelyNoir

Major Update — World Calamity Rankings Are Live!

World Calamity Rankings Are Live! World Calamity has evolved into a global competition where every hunter can challenge the top. Push into higher Calamity levels, defeat them faster, and fight for a place among the best players in the world. New Daily and Weekly World Rankings Today's Ranking: resets every day This Week's Ranking: resets every week All-Time Ranking: preserves the greatest records ever achieved Ranking priority is determined by the highest Calamity level cleared. When players have cleared the same level, the faster clear time ranks higher. Challenge the edge of your current power, or master a stable level and cut down your time. Choose the approach that fits your build and climb the world ranking. Daily and Weekly Ranking Rewards Top players in both Today's and This Week's rankings receive the mythic item Calamity Origin Core through in-game mail. 1st: Calamity Origin Core ×4 2nd: Calamity Origin Core ×3 3rd: Calamity Origin Core ×2 4th–10th: Calamity Origin Core ×1 Daily and weekly rankings are calculated separately. Place in both to receive both rewards. Track Your Rank and Study Top Builds The ranking dashboard shows today's, this week's, and all-time records; total challengers; your current position; cleared Calamity level; clear time; top-record builds; reward tiers; time until the next tally; and your reward history. Even outside the Top 10, you can see your current rank and understand which level or clear time you need to reach next. A New Goal for Everything You Built in Season 1 Weapons, armor, Awakening, Resonance, Limit Break, Beast Training, Ecological Research, and Frontier Outposts all contribute to your World Calamity performance. Rebuild your loadout to break through a higher level. Study leading builds and craft new equipment. Search the Steam Community Market for the materials and gear your next strategy needs. World Calamity Rankings are a new endgame goal where hunter growth and the player-driven market meet. Every day brings a sh...
Limitless Survivor
Limitless Survivor
8 days ago · atx

Autoplay Bug Fix Update Ver. 1.1.07

Update Ver. 1.1.07 has been released.Autoplay FixesFixed an issue where retrying a dungeon automatically after collecting Crystals with "Prioritize Crystals" selected would send the player to Normal Floor1 instead of retrying the dungeon they were playing.Thank you for your continued support of Limitless Survivor.
Soggy Beans
Soggy Beans
8 days ago · RATMODE

Soggy Beans Out Now!

Today's the day!!!!! Over the weeks ahead, we'll be putting out some small updates to fix any bugs found post launch and get in a couple of small things that didn't quite make it on time. We also have plans to update the game post-launch, we'll share more on that later 🐟It's been a long road to get here. Thank you to everyone who helped us along the way and to everyone who's been anticipating the game for all of your lovely comments, screenshots and videos. The fish are looking forward to seeing you! ✩₊˚.⋆☾⋆⁺₊✧
Partyforge Idle
Partyforge Idle
8 days ago · SDY

Hotfix: Renown confirm, wave repeat, arena history, and Link wording

Please download the client update in Steam and restart the game.• Spending Renown now asks you to confirm first.• You can repeat the current wave range on a region. Garrison parties and the expedition window use the same setting.• The damage meter colors skills by type, so basic attacks, actives, and ultimates are easier to tell apart.• Arena history now lists your recent fights.• Leaderboards show the top 30.• In English, the status-consume attack is called Link everywhere. The combat popup already said Link.
Ascend Idle: Chronicles
Ascend Idle: Chronicles
8 days ago · GOAlves

Join our Official Discord Community!

Hello everyone! First of all, a massive thank you to everyone playing and sharing feedback so far. Your support has been incredible in shaping the game!If you want to take a more active role in the development of Ascend Idle: Chronicles, share your ideas, report bugs, or just hang out with fellow players, come join us on our official Discord server! 👉 https://discord.com/invite/Bat4DzSxbxThe game is built for and by the community, and every suggestion counts. See you there! ✨
Idling to Rule the Gods
Idling to Rule the Gods
8 days ago · Ryu82

Changes for Version 4.65.1706 (2026-09-21)

- Added a new challenge: Class Experience Challenge. Get class experience for your pets to boost the experience they gain permanently. There will be a few more challenges added next week, they just take longer to add and I just didn't want to delay that update much longer as it has some important fixes. - Added a new tab to the settings where you can customize the alerts. - The rebirth page has now a button to claim campaigns if you have the optimal campaigns and easy rebirth upgrades. I also addeda one click option for people who have that easier rebirth and optimal campaigns upgrade. - Made the damage text in adventure better readable with some borders. - Added some more loadout slots. - Added an option to auto set a different pill once your current one runs out. - Some bugfixes.
Next Reign: Kingdom
Next Reign: Kingdom
8 days ago · Matt

Hotfix v1.0.11

Greetings fellow rulers! Today's patch includes several fixes and small adjustments. We still have quite a bit more on the list, but we didn't want to hold off as there are quite a few already included and it just makes the current experience nicer. Changed all "Completed Quests" passive Prestige Upgrades to show a plus instead of a star to match with other similar Upgrades Increased Market restock to 500% of the original speed to make it usable more frequently Increased all Market stock by 100% except Animals to be able to trade larger amounts at once Increased Animal space by +5 for each Animal type that is currently accessible. This also gets rid of not obtaining a new Animal type after fulfilling its prerequisites for the first time because space is full Potion recipe buttons in the Alchemy menu now display potion costs when hovering Adjusted Lich (big, blue fire skeleton) attack animation Changed resource points like the Wheat field to pick up input while menus are open to collect outside of menus while they are open Fixed all Tavern distributions that consume 3 or more resources to display the correct icons Fixed several typos in English localization Fixed resources that were not restocking properly on the Market Fixed Trading Policies to not change alignment as the threshold grows Fixed trading Animals on Market not to be capped by remaining Animal space We still got two for example reports open which affect Workers that believe to be on a Festival while they are working in their area and therefore not allowing to upgrade them. Theo ther one is a rather specific Prosperity situation where the maximum displayed is not the one that is achievable. For the latter one - should you encounter it - you can pause your distribution completely through the checkbox in the menu, wait for Prosperity to drop to 0 and then wait for a while longer (preferably 1 or 2 minutes) for it to fully reset. Afterwards it should accumulate as expected. These seem to be rather rare but w...
AFK - Army For Keyboard
AFK - Army For Keyboard
8 days ago · Metolina

Launch Livestream

AFK - Army For Keyboard launch livestream AFK - Army For Keyboard is out on Steam! To celebrate the launch, our streamers play the game live on the evening of September 25: heroes, loot, pets and battles right on your desktop. Date: Friday, September 25, 2026 Time: 20:00–02:00 Turkey time (UTC+3) Stream language: Turkish What's on the stream? Building your first army: heroes, skills and team composition. Loot, gear and pet systems. Boss fights and wave defense. An army that keeps marching in the background: what happens when you shrink the game? Your questions and team ideas in chat. How to watch Watch the stream from this event page or from the AFK store page on Steam. Join the live chat and share your questions and favourite team ideas. View AFK - Army For Keyboard on Steam
Schedule Store Simulator
Schedule Store Simulator
8 days ago · Eiseno

Update 2.23

Thank you to everyone who shared feedback—please keep it coming! New Feature: Smelting tasks have been added. You can now complete smelting missions using barrels. Smarter Workers: Workers now have a dedicated task UI, allowing you to guide them directly. Bug Fixes: Organizer worker bugs resolved Collision issues fixed Chemical table bugs fixed Furnace bugs fixed Achievement bugs resolved Rotation problems corrected Map gaps patched Quality of Life Improvements: Police balance adjustments Updated tutorial videos General UI and gameplay refinements We’re also working on brand-new mechanics and missions that will be introduced very soon. Stay tuned!
Desk Top Racer
Desk Top Racer
8 days ago · Thiago Ortega

Update 1.0.5 — Offline Rewards and New Mastery Upgrades

💤 OFFLINE REWARDS You can now earn Credit and Mastery while you're away from the game! Unlock each benefit separately in the Mastery tree. The initial limit is 4 hours per absence, upgradable to 6 hours. Rewards are proportional to your time offline: you don't need to complete a full hour to earn them. Rewards are credited automatically when you log in. Open the Garage to see what you earned. 🌳 NEW MASTERY TREE UPGRADES CREDIT OFFLINE CREDIT: Unlock for 200 Mastery to earn 100 Credit per hour. OFFLINE INCOME: Five levels, each adding 10 Credit per hour, reaching 150 per hour. OFFLINE CREDIT TIME LIMIT: Four levels, each adding 30 minutes, reaching 6 hours. MASTERY OFFLINE MASTERY: Unlock for 320 Mastery to earn 25 Mastery per hour. OFFLINE LEARNING: Five levels, each adding 5 Mastery per hour, reaching 50 per hour. OFFLINE MASTERY TIME LIMIT: Four levels, each adding 30 minutes, reaching 6 hours. With all upgrades, you can earn up to 900 Credit and 300 Mastery per absence! Check your earning rates and limits under PROFILE → BENEFITS. 🎴 ACTIVITIES Added the TrackCards coming-soon announcement. Something big is on the way! 🔧 FIXES AND ADJUSTMENTS Reviewed all 31 languages, improving translations and text clarity.
Crown Siege
Crown Siege
8 days ago · 2 Left Thumbs

Opening a public Beta for new updates

First off, THANK YOU! The last 72 hours have been WILD!!We've been lucky enough to spend the weekend on Steam's Popular New Releases, and recently hit 200 reviews (with the overall score trending upwards). A huge thank you to everyone who bought and played the game, and an even greater thanks to anyone who shared a review and/or feedback!Public BetaAfter an initial rush of hotfixes to address some Currency QOL and progress balancing, we're ready to start addressing some higher level feedback.However, we don't want to make changes this large without some additional testing first. Moving forward, the Public beta will be where we run tests for all major updates and content additions (yes, there is more to come!!)Please consider joining the JOrbits Discord to get the latest news on betas, and to most easily share your suggestions with us and the community.Beta Access?Right click Crown Siege in your Steam library > Properties > Game Versions & BetasBETA PATCH NOTESBeta QOL: Indicate that QWER buttons can be held instead of repeatedly pressedThe Journal now shows which currencies each enemy dropsUnit info now shows Shield and YieldShield: blocks one full attackYield: the currency that unit gets for its kills Beta Balance: Level scaling now has diminishing returns. Previously, units gained 1% Damage and Health per level. This now scales as 1% × 0.95^(level - 1)Positive percentage-based upgrades now have slowly diminishing returns. For example: Level 1 = 20%, Level 2 = 39%Negative-scaling upgrades can no longer reach zero, including Attack Cooldown and Respawn CooldownGolden Knight now deals 3× Knight Damage instead of 5×Electro Mages now attack half as fastFire Damage upgrades now provide a 20% Damage boost instead of 100%Strength Aura Damage upgrades now provide a 25% Damage boost instead of 100%Pikemen can now hit 3 enemies at onceAdded Shield upgrades for the ScoutAdded Shield upgrades for Melee unitsAdded additional upgrade levels for the CrossbowNecromancers now summo...
Last Haven: Idle Survival
Last Haven: Idle Survival
8 days ago · CrowKaras

Game Stability & Combat Fix Update

This update fixes several issues related to vehicle progression in older saves and improves vehicle-related World Tier progression checks. It also fixes damage-over-time effects not working correctly in certain combat modes, as well as an issue where bow and staff proficiency experience could be recorded incorrectly. Thank you for continuing to report issues. We’ll keep improving the game based on real gameplay feedback.
Custom Corner
Custom Corner
8 days ago · Crowd of Two

Custom Corner is OUT NOW!

THE BIG DAY HAS ARRIVED! 🎉 Custom Corner, which we have been working on for a long time, is finally out and playable right now! Thank you so much to everyone who added the game to their wishlist, tried our demo, and supported us with their feedback throughout this process. Your support meant everything to us. Now it's your turn! Jump into the game, design your room/corner as you like, and enjoy. Don't forget to share your feedback and designs with us. Have fun playing! 🎮✨
Lowmoor Idle RPG: An Adventurer's Chronicle
Lowmoor Idle RPG: An Adventurer's Chronicle
8 days ago · buy gold, bye

v1.7.2a - another wave of fixes + polish translation fixes

Version 1.7.2a, 21 September 2026 Yeah i have to use letters in version now! Interface · Fixed panel headings overlapping progress bars after rearranging panels. · Kept Steam window rendering active while paused to prevent mouse movement from becoming choppy. Save window · Disabled manual resizing of the save-code field to keep it within the dialog. Rests · Mending can now prevent early camps, empty camp supplies only send you to town below 50% HP, and rest tooltips explain the thresholds. Combat timing · Fixed enemies showing starting HP above their maximum when the opening round dealt excess damage. Gold totals · Clarified that completion gold is total earnings by completion and gold earned while away is before spending. Polish translation · Fixed missing Polish translations and corrected equipment descriptions, labels and punctuation.
Retro Manager
Retro Manager
8 days ago · retromanager90

Update!!

MOTM pop up celebrationCompare option in player profileRequest scout report moved to header in player profileJob Vacancies show weeks openPlaying a team now unlocks the teams player statsClicking league name in top 5 opens league tableInjury update in assistant manager area is now high priorityExtra manager shoutsTool tips on player stats in profile/historyManager of the month celebration include manager nameTotals line in player historyStarting player database retuneManager reputation tweaksAdditional statsAI transfer improvements
Fruitbearer
Fruitbearer
8 days ago · mangobitsstudios

FINALLY! 🍎💀 Fruitbearer 🍎💀 is OUT!

The day has finally arrived to announce that 🍎💀Fruitbearer 🍎💀 is officially OUT now! Dive into the story, meet powerful deities and quirky minions, merge your fruits, and experience the full cozy-meets-hardcore chaos!🎮 Grab it now with a 40% Launch Discount!To celebrate launch day, we are offering a 40% discount for the next 14 days!❤️ A Personal Note From UsIt has been an incredible 9 month journey and bringing this game to life means the world to us. We really hope you guys enjoy playing Fruitbearer!It's our first attempt to make this into a full time career and continue creating more fun games. We want to give a massive THANK YOU to everyone who played the demo, joined our playtests, and reported bugs. Without your incredible feedback and support, Fruitbearer wouldn't be where it is today. 💬 How You Can Help Small Indie DevsIf you enjoy the game, here are the absolute best ways to support us:Leave a Steam Review: Reviews are huge for small indie studios! Even a quick two-sentence review helps the Steam algorithm show our game to more players.Tell Your Friends: Share your favorite runs, strategies, or chaotic fruit merges. We love seeing your crazy combo clips! 🐛 Feedback & Bug ReportingIf you run into any bugs or have feedback, feel free to either hop into our Discord server or let us know on the Steam forums. 🫶 Happy Merging!Thank you all so much for being part of this journey. We hope you love playing Fruitbearer as much as we loved making it! 🍉 🍎Good luck with your merges, lest your fruit rot 💀See you all in the next post
Alice's Gaze
Alice's Gaze
8 days ago · StarMoon Cat星月猫

Patch 3

- Adjusted the Cat Coin building's stained-glass window to a symmetrical style. - Ability upgrades now support holding Ctrl to instantly upgrade to the highest currently purchasable level. - Added unlock hints for the Mana Talent Tree and Mana Map. - Gaze Points now support auto-allocation: click the crystal ball to lock in a target area, and new points will be automatically assigned. - After Equipment Awakening, the display area for the first flag will use the corresponding Awakening aura texture. Thank you all for your support!
War of Genesis: Idle Loot
War of Genesis: Idle Loot
8 days ago · Newnormalsoft

[Notice] 2026–2027 Upcoming Update Roadmap Announcement

Hello, Commanders! This is War of Genesis: Idle Loot. We would like to express our heartfelt gratitude to all the Commanders who always support and enjoy our game. To share the future development direction and key content plans that many Commanders have been looking forward to, we are pleased to present our development roadmap from Q4 2026 through Q2 2027. More details will be provided in future update notices! ━━━━━━━━━━━━━━━━━━━━━ \ ■ Q4 2026: Content Expansion - Tower of Infinity Added - Character Skins Added ■ Q1 2027: New Raid - 100-Player Raid Added ■ Q2 2027: New Class - New Class Added - New Character (Hero) Added - Max Level Cap Expansion ━━━━━━━━━━━━━━━━━━━━━ ※ Additional content not included in this roadmap will be revealed sequentially, and details and schedules are subject to change based on feedback and development progress. We will continue to listen closely to your valuable feedback and do our utmost to provide an even richer and more enjoyable experience. We look forward to your continued interest and anticipation for the journey ahead. Thank you.
Lootborne
Lootborne
8 days ago · turboloot

LOOTBORNE IS OUT NOW

And so it begins. The hardcore desktop idle game Lootborne is now available on Steam. https://store.steampowered.com/app/4335620/Lootborne/ All this time we've been preparing for this moment. We trained and dreamed of it. Now we go to war. Be brave.
BitCraft Online
BitCraft Online
8 days ago · CL-Lutra

Patch Notes Sep 21st - SpacetimeDB Update 2.10 and Bug Fixes

ChangedSTDB 1.12 -> 2.10 UpgradeThis is mostly changing things under the hood, with no player facing changes, which will allow up to take advantage of optimisations and new features in the futureWe did need to re-write a lot of the game client due to a change in how data is sent to clients from STDB 2.0. If you notice anything behaving differently, especially relating to how your client reacts to things (e.g. damage numbers, animations, UI not updating) please let us know at BitCraft SupportDoing bulk item conversion now combines into a single action which should solve many issues that were stemming from client server synchronisationUpdated the duration of several pies that were missed in the previous deluxe food duration passAdded a panel behind the title screen announcements to make them easier to readFixed an issue that was causing T1-3 Trees to double respawn when interacting with withered saplingsT1 Trees no longer have withered saplings and will always respawn locally after a set timeT2-3 Trees will no longer respawn locally automatically, you must interact with the withered sapling if you want to ensure they respawn locally, otherwise the global respawner will respawn them globallyWe are looking into ways to let players replant trees if they are depleted locally to regrow forestsWe are also looking at a way to target some other areas that were worst affected by this issue causing the tree density to get very high and cause performance issues. We are investigating an approach that will target just these areas and not have a negative impact on unaffected areas.FixedFixed a warning spamming due to other player’s hidden deployablesFixed an issue where players would sometimes attack twice in a rowFixed the facial cosmetics not working in the Hexite Exchange try-on previewFixed a case in the traveler task ui where the wrong colour text was being used in dark modeFixed a performance issue in the item discovery code that could cause lag spikes on massive crafts being...
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