ContentNew Actions:Send Elevator Up/Down without youDisconnect Solar Panel MountCheck Weather at PneumaMove Motors Through PortalUpgrade Cargo Truck Motors (can also do a direct swap and back if you have enhanced motors)New CActions:Enter & Lift LockdownRepair Quarantine & ParkDisconnect Light/Rover & LeaveLight/Rover Park & ChargeGather Supplies at SummitClimb to HangarClimb to Hangar & GatherReturn to Rover from HangarReturn to Rover from Anchor with powerClimb to Plateau CompoundScavenge from VTOL Shaft, Smugglers Camp and Treatment PlantNew Logs:Drive Towards Santo from Astrape after Santo explodesAlt Logs:Enter plateau for 1st time via climbApproach monitoring station 3rd time post-artifactSearch for Pneuma at Laurion after finding elevatorRover power runs out with full power packTry Open Santo Vehicle Bay after visiting plateau/quarryDrive Around Plateau when you have climbing gearDrive to Old Treatment Plant before Inspect Machines at ReservoirAlt Desc:Climb down to Ladder after repairing elevatorAlt PDA Notes:Tasks > Tram regarding climbing the plateauTasks > Enhanced Motors after Explore Design Lab before Inspect Design ComputersReworded:Inspect Tram Systems at Plateau before learning about AstrapeEquip tab to state cell charger requires rover chargerInspect Elevator (in Pneuma) before Check Quarantine to suggest returning to adminClimb into Crater description to not state you have the gearUn/Load Propeller action descriptions no longer specify Astrape3 new Death Messages for making persistent progress in Pneuma without completing the artifactEquipment tab includes climbing gear unlocking some actionsFeaturesNew Option: Reset consumption priorities to X (replaces tickbox)UIEvents which force pause on start (storms) respect right click optionsProduce Metal Sheets/Propeller are locked until you've queued Refine MetalProduce Metal Sheet locks Produce PropellerCombined actions with only resource item actions sort into resources groupDrive to Plateau visible but...
Something is being prepared behind the arena gates.Two hidden forces are waiting beneath the veil. Treasure is already piling up. The battlefield is almost ready.The upcoming Global Co-op Event is not live yet, but development has begun.Players will join forces, fight together, protect what they build, and compete for the rewards hidden behind the beast.For now, enjoy the 20 new battle arenas.But keep your eyes open.Something much bigger is coming.
Hello, Focus Grove community! Happy Friday! 🌟We want to thank you all so much for playing Focus Grove and for your continuous support. To kick off the weekend, we have just released patch 1.0.12 with several improvements and fixes. Have a wonderful weekend of farming and relaxing!Most important:Storage Flexibility: You can now sell the starting storage shack, provided you maintain at least one active storage building on your farm.Balance ChangesShovel Refunds: Adjusted the shovel refund rates. It now starts at a 25% refund (instead of 0%) and scales up to a maximum of 90% (instead of 100%) at the highest tier.Fishing Adjustments:Increased fish growth times across the fishing pond pier, river, and sea.Increased the time required to catch fish from rivers and seas (making them a bit more of a challenge to catch!).Bug Fixes & General ImprovementsStatistics Correction: Fixed the "Gathered Crops" statistics screen, which was erroneously counting collected coins toward the crop total.Resource Initialization: Fixed an issue causing incorrect initialization of resources.UI & PerformanceAlbum: Fish in the album are now displayed in full size.Sticker Count Fix: Fixed a visual bug where the album sticker count would overflow beyond the maximum number required to collect.Shop Optimization: Improved the overall performance and responsiveness of the Crops and Buildings shop interface.Building Mode Behavior: Changing the shop's active tab while having a field or building selected will now automatically disable building mode.💡Quick Reminders:Resource Exchange: Don't forget that you can exchange your coins for building materials inside the Tool Shed!Decoration: Keep in mind that the picnic blanket can only be placed on sand.
副本怪物战争机器 机械维修CD从3改成4爆裂弹降低目标速度、防御力从2回合改到1回合修复了远古遗愿伤害计算错误问题
Patch 0.4.3.1Performance Improvements:Improved overall performance for many tools by reducing unnecessary background checks.Reduced lag spikes from storage outputs, recipes, links, blueprint handling, and frequent clicking.Made dense orb collisions cheaper and improved performance in crowded orb piles.Made orb growth smoother by reducing hidden physics work while orbs are visually growing.Improved convergence performance and added support for multiple convergences at once.Bulk selling now runs in small batches over time instead of selling everything at once, reducing large freezes.Fixes:Fixed Nebula Links pausing incorrectly.Fixed Compressors outputting units while paused and overloaded.Fixed tools being dragged behind the UI.Fixed some tools interacting while being dragged.Fixed blueprint pasting issues, including shifted tool positions, incorrect output visuals, and incorrect warning messages.Fixed Selection Box alignment and visual consistency on some displays.Fixed Terrium convergence consistency.Fixed orbs with auras, such as Fire and Electro, blocking nearby clicks.Adjusted storage and reactor delta values after tick timing changes.Changes:Delivery portals now show hover info and delivery progress.Hover UI now adapts better to different text lengths.Hover info now colors text for different color teleporters, links, and gatherers.Added a shop tool counter for tools with a maximum owned amount, such as teleporters and Lumin Reactors.Improved several shop icons.Unstable Prisms can now directly give units to storages, compressors, and gatherers.Added different colors for all Selection Box buttons.Adjusted the non-interaction cooldown for orbs spawned through storage outputs.Additions:New tool: Nebula GathererGathers matching orbs into any connected storage on the same Nebula Link color.New tool: Orb AlignerAligns up to 3 same-size orbs into a fixed pattern.New Lumin tools:Lumin Reactor: Automatically generates and stores Lumin Matter.Terra Synthesizer: Uses Lumin ...
Hello CivIdlers! I am happy to present to you Patch 1.3. This content patch is rather unique: it was not planned, as I am busy working on my upcoming game Restitutor (more on that later). However, while working on Restitutor, there were certain ideas that didn’t quite work out. Instead of discarding them, I spent some time going through those ideas, picked the ones that would work for CivIdle, and ported them over. So while this patch doesn’t add a lot of content, the content it adds brings very unique gameplay features. New Civilization: Dutch Unique Buildings Mauritshuis (Capitalism) {STEAM_CLAN_IMAGE}/43106564/6b598e9aef4b85248b43668915ba10e59018ad7f.png For each level of Mauritshuis, a painting by a Dutch painter is discovered (30 paintings in total). These paintings can be arranged in the gallery to gain various bonuses {STEAM_CLAN_IMAGE}/43106564/f46a3efa53ba56644c4b047eda7a70ace1e7246b.png {STEAM_CLAN_IMAGE}/43106564/e5af0ab845a5b48d652ed0635c36e7663463898f.png Wind Turbine (Urbanization) {STEAM_CLAN_IMAGE}/43106564/48e67b19602f4f28ec94a30ce9a275178f95455e.png => Power x1 Every 5 Wind Turbine level gives +1 Production Multiplier to adjacent power plants Natural Wonders Keukenhof {STEAM_CLAN_IMAGE}/43106564/af39f0745ed5574278e0c66ae7d9b0914e9077fd.png +X Happiness. X = number of different resources produced or consumed within 3 tile range Great People Rembrandt van Rijn (Renaissance Age) {STEAM_CLAN_IMAGE}/43106564/0e0785a2b2cd125e6a202ced773b870ff50e611c.png +2 Production Multiplier, Storage Multiplier for Painter's Guild Antonie van Leeuwenhoek (Renaissance Age) {STEAM_CLAN_IMAGE}/43106564/7250d1d6d326088a602b13c3f543bba04ddae08b.png +2 Production Multiplier, Storage Multiplier for Lens Workshop Vincent van Gogh (Industrial Age) {STEAM_CLAN_IMAGE}/43106564/ce6629de037e552584e847f012278d2e6925f82f.png +2 Production Multiplier, Storage Multiplier for Wind Turbine Festival: Koningsdag {STEAM_CLAN_IMAGE}/43106564/ff3f4204e02a06ace38a211f09da8acb1c941120.png Keuk...
“Epic Rage” Bug Fix Event – Phase 17:As a small indie team, we sincerely ask for your support and positive reviews! Your enjoyment and encouragement are the greatest motivation that keeps us moving forward!At last, we’re rolling out the long-awaited “satisfying multi-draw” experience along with its supporting updates! Enjoy the holiday by pulling to your heart’s content and fusing without limits!Key Updates in This Release:The “80x Draw” feature is finally here! Unlock it by upgrading “80x Draw” in the Rebirth system, then pull to your heart’s content! No more worries about wearing out your mouse!To match the smoother multi-draw experience, we’ve updated inventory expansion options: You can now directly purchase +5, +20, or +50 slots, all at very affordable prices!Also optimized for multi-draw gameplay, the formation system has been significantly improved—no more lag even with thousands of cards. Hoard as much as you like!Bug Fixes:Fixed a bug where battles could freeze due to AI not being properly initialized.What’s Next:We’re actively scheduling and working through your feedback. Going forward, we’ll continue optimizing gameplay experience and flow—thank you for your support, and keep enjoying the game!Next priorities include improving:Early-game star upgrade and card fusion experienceCustom fusion featuresLet’s keep making “Lucky King vs. Unlucky Player” even more fun together! 🎉
🔓 NEW: SECRET TECHNOLOGIES DLC SUPPORT - Added the Secret Technologies control panel (DLC required) - Open/close the panel with the \ key - Full localization support for all panel content - Added UI sound effects across the panel - Added panel VFX - Fixed being able to skip a chapter using the date-add function in the DLC panel - Fixed being unable to obtain achievements from the DLC - Fixed being able to start a war while your country is already at war via the DLC panel🐛 BUG FIXES - Fixed a loading screen appearing after a building upgrade purchased without using step buttons - Fixed the "Mission Complete" notification firing when colonizing your own colony - Fixed an error when clicking the map after loading a saved game - Fixed total power not updating when a colony is lost - Fixed the Revolt button becoming inactive after closing the Start Revolt pop-up - Fixed capital action buttons rendering transparent - Fixed keybinds not working after closing the nuke window when text was entered in the country search field - Fixed incorrect maximum unit capacity shown in the military window for countries with the max-capacity skill - Fixed being unable to spend all available money on units in a colonized country - Fixed a game freeze after a building upgrade purchased with the "Max" step button active - Fixed an error when using the Help button during a non-time event - Fixed an internal data-key error - Fixed Asian font rendering problems - Fixed a 5-7 second freeze when the game calculates submarine routes - Fixed the attacking country name not displaying above the flag on the war warning pop-up⚙️ IMPROVEMENTS - Reworked the Influence screen country-map algorithm - Resource handling and performance optimizations 💬 From the Dev Team Our small team is working hard every day 💪 to make the game better with each update. Your feedback and reports truly help us move forward ❤️ 🗨 We’d love to hear from you! Please share your issues 🐛 ideas 💡 and suggestions on how we can improve...
Hello,This is the development team.We are aware that many players are currently experiencing difficulties while playing the game, and our entire team is doing everything we can to prepare an update and respond to support inquiries.We sincerely apologize for failing to provide a smooth gameplay experience due to our insufficient preparation.\- Update content: Addition of a relay server that can filter out the abnormal requests placing a load on Steam servers- Scheduled update time: June 8, 2026 (Mon) · 12:00 AM PDT (San Francisco, midnight) · 4:00 PM KST (Seoul) · 8:00 AM BST (London)\- As the number of concurrent users continues to rise, server response delays have occurred, leading to reports of delayed box generation and of items or currency disappearing.- To reduce item loss caused by these server response delays, the "Minimum Box Acquisition Request Interval" may be adjusted several times. (*Due to the urgency of the situation, three adjustments have already been made since our last notice. We had promised to provide advance notice before making such changes, and we sincerely apologize for not keeping that promise.) (*Our goal is to restore the "Minimum Box Acquisition Request Interval" to its launch-day level once the update is complete.)All of us on the development team are doing our utmost to bring the game back to normal, though we are painfully aware that the pace and quality of our response have not been satisfactory.We will work to deploy the update as quickly as possible so that you can enjoy the game normally again.Once again, we are deeply sorry for the inconvenience.Thank you. Development Team
{STEAM_CLAN_IMAGE}/29347222/8641d7d8b867d71648d70020e1aafdc031c5c6c2.png Brother Uriah Macawber is a native of Ravenloft, born in the dread domain of Darkon under the iron rule of Azalin Rex. After a horrifying childhood encounter at the Carnival with the demonic entity known as The Caller, Uriah would embrace the worship of the goddess Ezra, Lady of the Mists, offering protection from the forces of darkness to all those in need. Upon joining with the other future members of The Black Dice Society at the infamous House of Lament, Uriah would go on to find true love with his teammate, the undead Aasimar, Nahara... and would eventually discover the dark truth of both the nature of his deity and his mysterious connection to his former liege, the lich-king Azalin Rex.Brother Uriah is receiving a major update arriving at the start of the second week of Dragondown, on June 10th. Let's take a look at the new-and-improved Brother Uriah! Brother Uriah {STEAM_CLAN_IMAGE}/29347222/f7ac3a7f36dce3a78a22f4303e34ef52ebb8a434.png Brother Uriah NAME 9 SEAT 2.5% CRIT CHANCE 100% CRIT DAMAGE Male (He/Him) GENDER 33 AGE Lawful Good ALIGNMENT 5 OVERWHELM Human SPECIES Cleric CLASS Support / Healing ROLES Black Dice Society AFFILIATION STR: 10 DEX: 10 CON: 12 INT: 12 WIS: 22 CHA: 15 TOT: 81 Patron Eligibility: Mirt, Zariel, Elminster (until June 10th, 2029) Abilities Basic AttackToll the Dead(magic) -Uriah points at a random enemy and deals damage, preferring enemies that are already damaged.Formation AbilitiesDoomed in Darkon - Uriah increases the damage of all Champions in his column and the column behind him by 400%.Ezra's Embrace - Brother Uriah heals all Champions within two slots for 10 health per second. This effect is increased by 25% for each formation slot containing a dead or undead Champion or an escort, stacking additively and applying multiplicatively.Raven's Pact - Brother Uriah's Flock are Black Dice Society affiliation members. Brother Uriah increases the effect of Doome...
NEW AQUASCAPING CHALLENGE - "Upside Down"What is right side up anyways?Here’s a dev tank that we wanted to share!You can find the theme each week in the Fish Game Pause Screen. Post your submissions to #aquascaping-challenge in our Discord with this week's challenge in the text, and they may appear in the pause menu of the game!
End Sequence & Save/Quit Fixes Fixed the portal after the ending - The center portal now returns to its normal size after the ending finishes. Fixed missing ZEK after the ending - ZEK should now spawn normally again when starting another run after the credits. Fixed the fire cursor getting stuck - Fire cursor effects should no longer remain active after the ending. Improved cleanup after the ending - Several gameplay and visual systems now reset more reliably when returning to the upgrade screen. Fixed Save & Quit reliability - Save & Quit should now close the game more consistently while still saving your progress first.
What's New New Feature: Divinities Summon powerful Divinities by sacrificing a set of pets and their cards. The first Divinity, Zarethion, The God-Scaled, has been added. Level up Divinities using Trial Marks specific to each Trial. Example: Zarethion uses the Mark of Veyloris, which drops from enemies in the Trial of Veyloris. Divinities have a total of 9 ranks. Currently, the first 5 ranks (starting from Angel) can be upgraded. New Feature: Mausoleum Sacrificed pets are converted into Vestiges with their own levels and ranks. Vestiges multiply Relic stats based on their level and rank. Vestiges have 6 ranks and a maximum level of 1000. New Feature: Celestium Summoned Divinities enter their own Trial Towers in Celestium. Climb floors, defeat enemies, collect loot, and gain Favour towards the tower Archons. The first Trial, Trial of the Archon Veyloris, Starweaver, has been added. This Trial has a maximum of 2400 floors. Floors are unlocked based on your Transcendence level. 59 new enemies and 19 new bosses added to Celestium. Celestium enemies do not drop pet cards. Your Main Hero and party continue fighting on Campaign/Incursion maps while your Divinity climbs the Trials. Celestium enemies can roll affixes (including affix rarity) that modify their stats and behavior. Affixes are displayed on the enemy spawn card. Added Max Paragon Level to the Profile window. Every 200 Celestium Trial floors cleared increases the maximum Paragon Level by 1. New Feature: Relics A new item system. Equip Relics in the Mausoleum Relic Chamber. Relics can roll with: Random rarity (slightly increases with floor). Random affixes (slightly increases with floor). Random suffixes (slightly increases with floor). Relic tier, dropped floor, and modifiers can be upgraded or changed using Relic Fragments obtained by destroying Relics. Relic tiers are also based on the floor where they drop. Relics only drop in Celestium and from Relic Loot Boxes. 21 new Relics, 27 Affixes, and 27 Suffixes adde...
Localization Fixed Chinese text sometimes rendering as boxes on first launch. Improved CJK font fallback initialization for Chinese, Japanese, and Korean. Upgrade Tree Fixed the upgrade tree camera resetting to default zoom/position after returning from a run. Tutorials Fixed the Synthetic Digestion tutorial popup appearing repeatedly in some cases. Gameplay Improved Mooch click detection so parasites should no longer feel immune to clicks when visibly hittable. Just One More Link now unlocks when claiming a valid chain within the final 0.5 seconds of a run. Unfortunate Greed now unlocks when a run ends with 0 ZEK earned after breaking a chain. Previously, both achievements had incorrect hidden trigger conditions that did not match their Steam descriptions. Thanks for the bug reports and for helping track these down.
Development UpdateHi!Another round of improvements has arrived!Over the past few days I've been working on adding new content, improving progression, and polishing the overall experience.✅ Fixed several bugs and gameplay issues ✅ Added a new Click Attack minigame to Time Events ✅ Added a new permanent % Damage reward obtainable through Time Events ✅ Added two new late-game CosmicDNA upgrades ✅ Added more graphics and visual improvements to various UI elementsTime Events now offer even more reasons to play, with additional rewards and progression bonuses available through their minigames.The game continues to grow with every update, and there is still plenty more content planned for the future.More updates are coming soon! 🚀
Thanks everyone for the feedback and support during the first week! it's shaped this update, which focuses on improving the Shadow Skills from Chapter Memories.1. New Shadow Skill : Shadow DecoyFor those finding the game too demanding, you can now spend Chapter Memories to deploy a Shadow Decoy that stalls enemies, giving you a little more breathing room. That said, the core design still rewards finding and executing the right path without relying on it. Honestly, that's the more satisfying way to play. 2. Shadow Scout is now easier to seeExploration is central to the game, and Shadow Scout marks actions that have follow up actions chained behind them. The icon was easy to miss, so it now also displays a Scout Line extending from the source action, making it much clearer that there's more to follow. 3. Shadow Slave now supports multi-action queuingShift + Middle Click any action and Shadow Slave will automatically queue all actions along the way. No more adding them one by one.Other fixes & improvementsGeneral performance improvements, especially in chapters with many actions and generatorsCertain nodes are now excluded from town destruction in Chapter 4Visit The Great Kingdom's resource requirements in Chapter 2 now update correctly after a specific event happenedFixed a bug where actions appeared red even when the player had sufficient resources across all chapters with resource generatorsThanks again for all the feedback!
Season 5 has started!Participate in the Season 5 event of Tap Ninja and start a new Ninja run in the radical summer holiday beach!Complete various seasonal tasks to unlock The Sun Kissed - Elyanna skin and The Sunny Beach background!(The cosmetics are temporarily exclusive!)In this season every Speed Step upgrade that increases the maximum step is doubled in its effect!Alongside, the Medal gains have been increased to x6, and the Hero attack rating is doubled in Conquest battles.Season 5 is active from June 5th to July 5th!
Release Date AnnouncedTower Climbers,Thousands Floors is scheduled to launch on June 18, 2026 on Steam.It all begins on the first floor at the tower's base—and the moment you first tap a floor and a Tower Climber bursts through the rain. Here you are not only the guide who summons climbers, but the architect who keeps the entire sky-piercing pagoda running.What is this game?Thousands Floors is a Chinese-inspired pixel idle tower-climbing game. Summon Tower Climbers and fellow allies who patrol automatically, battle creatures from the Classic of Mountains and Seas, and keep climbing upward along winding staircases. Earn gold from kills, upgrade stats and mystic arts anytime, push to higher floors, and earn relics.Core FeaturesTap the tower, fight together—click or hold the tower to spawn climbers from your chosen floor; unlocked allies join automatically on a timerCollision combat that feels great—every hit is crisp and satisfying, without micromanaging every fightMystic arts & strategy—summon expansion, Floor Lockdown, Cloud-Step, Renewal, and moreA roster of allies—sword cultivators, spear guards, shield bearers, archers, talismanists, dancers, monks, apothecaries, assassins, artificers…Relic Codex—permanent stacking bonuses from milestone floors and BOSS chestsRebirth—reset your run from floor one, keep every relic, and start a fresh strategic loopOffline gold—return anytime to claim idle earnings; floors stretch on foreverBefore LaunchWishlist now—get notified on launch day and don't miss day oneFollow this page—more screenshots, gameplay details, and launch info coming soonLaunch DateJune 18, 2026 · Steam releaseThe countdown has begun. Wishlist Thousands Floors now—we'll see you on floor one.
Hello everyone, Thanks for your enthusiastic feedback. I have just uploaded Hotfix 1.2.1: Fixed a bug where the multilingual translation save file made it impossible to enter the game when you reached a higher progression level. Don't forget to let me know if you found any issues. Have fun playing! (Build ID: 23585450)
Version 1.0.3 — Challenges & Lore Updates Soul Buffs now display in order of strength. Updated Challenge Scaling for all challenges to be much smoother. Challenge Notification Sounds now work with the Completion / Notification Sounds Setting. Added the Ability to press enter Confirm deletion of a item. Added the Ability to press enter to Confirm abandoning a Challenge. Added a Toggle to Skip the abandon confirmation on the Challenge UI. Challenges you do not have the requirements for when you Prestige with be automatically abandoned. Challenge Store Increased the challenge point cost for gold. All Imbuing Altars will now show there bonus from level for output items. Added A Tooltip for Quick Invocations and Button Highlight for all statistics information panels. Challenge Experience Challenges are now ordered, to be in the exact order of the Skills UI. Challenge UI scroll position is now remembered when closing the UI. BeastMastery Globe now shows the enemy combat level on the tooltip. Soulbinding Soul Tooltip adjusted to read better, the main buff always displays at the top with the secondary below. Adjusted Soft Clay Multiple recipe crafting times. Combat Added protection against extreme miss streaks. Combat accuracy should now feel more consistent while maintaining the same overall hit rates. Bug Fixes Fixed a Devotion XP Bonus visual issue. Fixed a Beastmatery XP Bonus visual issue. Fixed a Magic XP Bonus visual issue, Specifically with teleports. Fixed a SoulBinding XP Bonus visual issue. Fixed a Tracking XP Bonus visual issue. Fixed a Thieving XP Bonus visual issue. Fixed a Herbology XP Bonus visual issue. Made a additional fix for experience challenges sometimes not tracking correctly. Fixed an issue where the player used move to cauldron, clicked the ground to stop the action and Bloob continued to move to cauldron. Fixed Die Once Achievement not triggering correctly. Fixed the Lore Book UI not refreshing its Completion Texts correctly. Fixed an issue with B...
Hello captains,With this update hull upgrades and hull rarities are introduced. Note that NPC's can spawn with these too, so difficulty could spike for a bit while you need some time to catch up with upgrades of your own. Although generally the player level is very strong, especially towards the end game. We'll also keep our eye on the HP scaling of asteroids and salvagewrecks. Likewise the operations (Installations and Boarding) we will keep a close eye on to keep on improving it in the short term.And let us know how you experience this, we love hearing your feedback. And we hope you enjoy the possibility to become ever more powerful. :)Added/Changed- Added a new sidemission: Lost Gatepass- Stats will be shown more accurately in the item tooltip (using 2 decimals)- Reworked Booster items (removed most of the old boosters from shops/forge)- Boarding/Installations: Manually issues orders are shown per compartment and a clear button added to revert them- Changed the fleeing of higher level ships to simply not allowing them to become boardable above level 80- Reworked movement code a bit to make ships fly better when on autopilot- Added extra activity options for ECHO: Configure if she can enter Installations or Boardable ships. And a danger level setting to let her decide how much risk to take- ECHO can always stock up on crew to prevent her getting stuck. Will be revisited in the future.- Missions Capture Enemy Vessel and Clear Pirate Base can now be done by ECHO if the required options are enabled- Captured ships have limited modules that survived the boarding, more modules can survive if ship integrity is high enough after boarding completes- Installations can have locked rooms that contain better loot. But you need the specialists there to unlock them- Added end stage to dungeons where the player has to click extract if ECHO is not on, so there's time to look around a bit- Reaching ship integrity of 0% will be bad news for the boardable ship, it triggers a stagger...
Ver 2.2.1 - Fixed an issue where the tip mesh was distorted; it now displays clearly - Fixed an error that caused the “Move Tool” button to be disabled
Priority hotfixes for Ascension and crafting. Here are the patch notes (1.47.131): Fixed major issue with Ascension that could cause a reset for certain stats Added compensation for efforts to already ascended characters that triggers on first load, 1x Eye of the Gods per star (Max 20), +10 Stats per star (Max 300) Ascension now gives correct base stats Ascension now correctly cost 1x "Eye of the Gods" each ascension Ascension "Deathless" base stat gain now gives +5 instead of +2 Ascension "Collector" base stat gain now gives +3 instead of +2 Ascension "Crafter" base stat gain now gives +1 for each crafter ascension (starting at +2) Shimmering Depth boss "Tidelord Sagoras" attack animation now works correctly Fixed issue with incorrect values for certain items Normal scrolls now show correctly 70% chance Crafting "Eye of the Gods" material cost reduced Crafting "Soul shard" material cost reduced
Thank you for always playing "Chill with You:Lo-Fi Story".We have released the Ver 1.8.0 update today. Added the tulip field to the Environment.Other minor bug fixes.The cover art this time is a concept sketch created before building the in-game backgrounds. Please check out the game itself to see how it actually turned out!Another small update is coming next week, so please look forward to it!
Hello, sorry for the long silence. Here is a bit of an update. But i keep it short.First things first, because i know a lot of people are waiting: THERE WILL BE A LIMITED SUMMER EVENT SOON! Because of sickness this will take a bit longer. Patch notes:I now use another library that helps us/me to write WAAAAY less code for all the stuff. This took quite some time, so sorry for the long wait. But it should make everything a bit easier to implement in the futureImproved experience for the inventory, settings, multiplayer uiAdded lobby names and a lobby browserLinux update will be out soon (for X11). Wayland will take more time.We also have a indie collab that is running right now, grab some cool free skins! Much love