Game Updates

Patch notes and dev posts · 11,823 Steam updates
Succulent Break
Succulent Break
17 days ago · northshorestudio

2026年9月13日更新

### 🏆 New Achievement- New achievement "Full Bloom": unlock every succulent species to achieve it. ### 🪟 Window moving improved- a new "Move Window" button in Settings — click it to drag the whole window up and down, then click again to exit.
Another Try 2
Another Try 2
17 days ago · Hoki Wolf

Patch - 0.0.4.2

Added a clockAdded Creative Mode ("i" button in the menu, "Creative Mode" button)Added a body-mounted flashlight (persists after death, "N" key)Added tips for new players in the starting areaAdded new weapon attachmentsAdded crafting recipes for weapon attachmentsFixed an issue where the bear would not take damageStarting clothing is retained after death; other starting gear is located in the locker at the starting areaExpanded starting gear: campfire, medkit, sleeping bag, backpack, axe, cigarettesFixed weapon modelsFixed vehicle collision issuesFixed the six-wheeled truckExpanded the visible inventory areaAdded new types of firearms
Gamblers Table
Gamblers Table
17 days ago · Pick

Minor Patch

- Since the background blur of modals is screen size dependent its also darkened now to separate background and foreground better even on high-res screens - Added discord and mail links the options menu - Added "More from us" banner to the options menu - Minor bugfixes
Push Push
Push Push
17 days ago · TwilightBaby

PushPush - Version Update - 1.0.1.3

· Fixed abnormal stats for some items after reaching full stars · Fixed abnormal counting for the 1000 gacha pulls achievement; recount is required · Fixed an issue where the island skin collection could not be unlocked properly · Fixed an issue with the island skin achievement
Mochi
Mochi
17 days ago · Kira

Community & Room Discovery Update

Hi everyone! 🐰We've released a new Mochi update focused on making Community, room discovery, and the overall desktop companion experience feel better.Thank you for continuing to play Mochi and share your rooms with the community. Your feedback continues to help us improve the game!🌎 Community & Room Discovery• Published rooms now display This Month and All Time visit counts.• Added new Neighborhood sorting options: Newest, Popular This Month, and Most Visited.• Improved Neighborhood room cards with clearer information and visit statistics.• Improved the layout of Visit Room, Favorite, and friend-related actions.• Redesigned the interface when visiting another player's room to be smaller and less intrusive.• Improved room preview loading and caching for smoother Community browsing.• Published rooms now preserve and display the correct room background.🌙 Room & Lighting• Rooms are now noticeably darker when the lights are turned off.• Window and outdoor scenery remain naturally illuminated, giving nighttime rooms a cozier atmosphere.🌐 Localization• Continued improving localization across supported languages.• Improved translated Community UI and decoration categories.• Item and collectible names remain consistent globally while surrounding UI and descriptions are localized.⚙️ Startup & Stability• Improved Launch at Startup behavior on Windows.• Mochi now launches correctly through Steam when starting with Windows.• Improved single-instance handling to help prevent duplicate Mochi windows.• Improved Steam connectivity during startup.🎁 Rewards & Quality of Life• Improved synchronization and reliability of daily Bond and Focus Capsule limits.• Reduced unnecessary background reward-status requests.• Various UI, presentation, and stability improvements.Thank you for being part of Mochi! 💛We're continuing to build and improve Mochi, with more content and gameplay updates on the way.
Orc Incremental
Orc Incremental
17 days ago · Velasco

Update v1.0.5

GAMEPLAYAdded Oversurge to the Blight Tree. (It's two nodes to the left of Warpath, on the bottom floor of the tree.) Once unlocked, right-click its button to switch between Hold and Toggle fireball firing. In Toggle mode, click the battlefield to start firing Fireballs at that spot on the screen, then click again to stop. (The fire in toggle mode persists when changing screens).Grub, Skeleton King, and Golem now spawn farther to the right in Warpath to reduce overlap with your units.RNG AND RNG FIXESAdded BLP (bad luck protection) to card draws and rerolls. Higher rarity chances now improve after consecutive unlucky draws and go back to normal when a legendary draw happens.Whenever possible, rerolls now avoid offering units from the original draw unless they are of a higher rarity.Whenever possible, rerolls now avoid offering Totems from the original draw.Fixed an issue causing a marginal chance of drawing a lower-rarity card than intended.Fixed an issue with Chieftain bloodline randomization that made it predictable.Shout out to miraclepossible, comatosz ( Comatose ), Midas, Kontetsukages, cookiebinger, Ryan, Croak, Wisak, kawaiibeef, SoK |, 留洋海归, 回忆之前, 1621595570, Oma@Stricken, Ascate, madSimon, We Are Finally Cowboys, DrCD, BrenoAlvesOZ, DrgnRanger, Cukes_, Atmey, Boop, Sombra, mizzlemax, Sean, Shodingus, Heck Yep, Vodkaphile, HoodbroSkillson, ThePeoplesChamp, Mr. Poshy, ShrubNinja, Malus, Layla Spellwind, Cat Sniper Sheep, fri, 屎男寶貝, Noritama, NZSteel, TinyTalkingNinja, Leeto , llama747, mercenaryai, dragoonknight, Damokles, ovni.demon, firstborndragon, The Law, MTaur, guiromao, DiSunny, Elysium, Davolution, Kechop, Talbot, alberic81, Hunger, TDX, Halabaloo, Mardraced, Matticus, Daestra122, -shhfiftyfive, PatDay, and PLUMP RAT for reporting bad RNG.FIXESFixed Totems sometimes failing to activate during busy battles, including effects triggered by Juggernaut deaths. Thanks to droidy, Darkmoor, Rennox, Muno25, Dxkmi, and everyone else who reported this.Crane Tote...
Gambit Loop
Gambit Loop
17 days ago · Delirium Tremens

Patch 1.0.7 - September 13, 2026

Fixes & Improvements Soul Storm now respects its equipped rune: it was silently ignoring whatever rune you had slotted, including Light Speed's cast-delay removal. Fixed. Cleave now works on Piercing Arrow and Snare Shot: both skills ignored the rune's "hit all enemies" effect. Fixed. Auto-chain no longer turns off when auto-restart-on-death is armed: it used to disable itself the moment you died, even though the run was about to restart on its own. Fixed. You can now auto-sell Legendary items: added a fifth rarity toggle next to Common/Uncommon/Rare/Epic in the Armory. Off by default. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Multiverse Loot Hunter
Multiverse Loot Hunter
17 days ago · 天野小茫

Development Log #7

https://store.steampowered.com/app/4267800/_/ Hello everyone! Xiao Mang here, saying hi to you all! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we're covering a major rework: How You Recruit Characters. Character Recruitment Rebuilt from the Ground Up Previously, all Legendary (unique) characters were unlocked linearly through a tavern that opened up as you cleared stages. That progression felt too linear — it lacked randomness, surprise, and player freedom. Now, we've diversified the ways to obtain Legendary characters. Currently there are three methods: Tavern – Still recruits Legendary special characters, but only those of lower rarity. City Conquest – After capturing a city, you can take its original governor captive. If you meet the requirements (stronghold level), you can recruit them to your side. {STEAM_CLAN_IMAGE}/45936264/c66de9c44e2114f40b888c8b44d69487ac06464a.png Recruitment Building – Once your stronghold's recruitment building reaches a certain level, there's a chance for Legendary characters to appear directly. This greatly boosts the surprise and randomness factor. Of course, as with all Xiao Mang games, some ultimate characters will be obtainable later through dungeon exchanges or unlocks. (Whether we can get this done by October 12 remains to be seen!) {STEAM_CLAN_IMAGE}/45936264/c87ef61db40f3a473eb1c7fec6e30449fce59bda.png Introducing the Legendary Roster – Collect Them All! We've added a Legendary Roster (essentially a compendium/collection book). Collect all the Legendary characters through various channels! A little secret: the number of Legendary characters has already reached 205 designs. {STEAM_CLAN_IMAGE}/45936264/83d7b6e2f92f6912adc65cbf4d0798c3347ebb85.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Foll...
TASMON: Taskbar Monsters
TASMON: Taskbar Monsters
17 days ago · BlackCatMan

Major Update: New Difficulties, Score League, Hearts, and the Enhanced Pass

Scheduled to go live on September 13 at 6:00 AM PDT. Tier II - from "Normal II" through "Torment II" Four new difficulties open beyond Oblivion I. Equipment level bands extend to match the gear that drops in Torment II, and the item fusion cap opens to the same point. You still need to clear 10-10 before the next difficulty opens. That rule is unchanged in Tier II. Stat ceilings are raised while you are at Tier II or beyond. Critical rate, critical damage, attack speed, cooldown reduction and the various skill power stats can all be pushed further than in Tier I. Caps in the main game (through Torment I) are unchanged. Drops move up a grade as well. Eggs from Tier II onward roll one rarity step higher Chests from Tier II onward no longer contain Common Ordinary chests appear less often (1/3), and rare chests appear more often (1.5x) in their place Score League A new weekly competition scored on points. You reach it from Missions; opening the Score League tab asks you to choose a name first (you can change it later). Rewards come in four tiers: Top, High, Mid and Entry. Free and bonus rewards have separate claim slots, so taking one first does not make the other disappear. Season characters, available only through the Score League, are among the rewards. The roster changes every season (two months). Season 1 is "Drowsy Realm", with ten characters. The Heart system Turn a monster raised to Awakening 6 into a Heart, and pass it on to another monster. Two things carry over: its rarity and one skill. Rarity ... the rarity of the monster you turned into a Heart becomes the rarity of the monster that receives it. Its stats rise to match that rarity, so it stands alongside monsters that were that rarity to begin with One skill ... when you make the Heart, you may attach one skill the monster knows (you can also attach none) Example You raise a Century monster to Awakening 6, pick one of the skills it knows, and turn it into a Heart. Use that Heart on a Legend monster, and t...
Wuwei Cultivation
Wuwei Cultivation
17 days ago · 玻璃猫

各位道友,《无为修仙传》v1.3.3 版本更新了!

1. 洞府新增“工房”,可对装备和傀儡进行精炼与洗练。 2. 精炼最高可达 +9,提升基础属性;高等级精炼存在失败或降级风险。 3. 洗练可重新生成附加威能及数量,消耗随本世洗练次数增加,轮回后重置。 4. 统一天地精粹素材,并更换空冥晶石图片,修复帮助、坊市和行囊中的素材显示。 5. 无尽海渊新增最高层数、古魔击杀次数及天王创魔心实时掉率显示;击杀次数越多,掉率越高。 6. “醉仙云梦”改为提高灵田作物成熟速度,并在播种时按灵酒状态自动使用。 7. 优化傀儡获取与图鉴说明,相同傀儡可重复从坊市或敌人掉落中获得。
山上那个猴儿
山上那个猴儿
17 days ago · 19378370

v1.0.50版本更新内容

1.开放地图-伏鼠窟,新增怪物 穿堂风、断筋齿、幽窟鼠君 2.开放伏鼠窟的悬赏任务,灵宠探索 3.新增装备 伏影无踪套装,提升部分新增装备的随机词条上限 4.新增灵宠-玉书,资质范围800-1100 天生技能:飞羽惊弦、高级冥思、高级会心、高级锋锐 天赋技能:白毫通玄体 天生暴击伤害增加100%,极小概率天生自带铭刻偷天换日 5.新增技能横扫千军·真,可进阶技能横扫千军 6.调整技能进阶方式,改为保留原技能满级被动属性,升级进阶技能额外增加被动属性 7.同步调整 破天一棍·真 的被动属性
Desktop Raid
Desktop Raid
17 days ago · yingkui

Version 1.33 Issue Compilation & Fix Update

1. Fixed multiple bugs and oversights; 2. Some new weapons are no longer class-locked so every player can use them, e.g. Graphics Card Hammer, Horsetail Whisk, Ruyi Jingu Bang, etc.; 3. Eden is now a no-combat zone, including the training dummy and Legendary Bosses. It is the only peace dungeon; 4. Fixed the bug where the Mirror World ground could not be hidden; 5. Fixed the bug where the Alchemist Set did not work in some dungeons; 6. EXP Books now have a maximum usage count of 10,000; 7. Fixed the issue where the War God reward duration was too short; 8. Changed the Sun Wukong skin effect to Shadow Clone +3 and Multiple Shadow Clones +5, and both effects can now be active at the same time (not recommended though, as you may lack damage-dealing skills); Thank you all for your support! We will keep adding more content and gameplay to improve your experience and fun. Feel free to share your ideas!
dark cultivation
dark cultivation
17 days ago · 亦如花朵

1.0.1.6 Important Update

🪧 Added filter to exclude extractable items in decomposition settings. 🪧 New Legendary Gem: Agony Link. 🪧 Gain 1 Essence each run in Spirit Void Secret Realm. 🪧 Added Difficulty 11–20 for Spirit Void Secret Realm. High difficulty, recommended for late-game. 🪛 Fixed stuttering caused by some skills. 🪛 Doubled drop rate of Primordial Chaos materials. 🪛 Improved reconnection mechanism to prevent failing to connect to event servers. 🪛 Optimized combat cache to reduce stuttering. 🪛 Gemmed equipment can now be viewed in the gem panel. When unlocked and decomposed directly, gems will automatically return to the gem backpack. 🪛 Fixed backpack stuttering issue. 🔧 Bug where custom boss key settings were not persisted. 🔧 Revised damage calculation for Spirit Artifact Tracking Flying Sword, damage adjusted from original 0.95–1.2 to 4.0–5.0. 🔧 Bug causing low stats for flying swords from 6-piece Heavenly Sword Array set due to incorrect stat calculation. 🔧 Bug causing abnormal cooldown of Sword Wheel skill from 6-piece Sword Wheel set. 🔧 Bug where player remains dead after returning to town upon failing an Azure Void Secret Realm challenge. 🔧 Bug where monster cache was not cleared after monster death.
Pixel Cultivation Chronicles
Pixel Cultivation Chronicles
17 days ago · 徒手君

Update Notes — September 13

The following issues have been fixed in this update: Fixed resolution scaling issues with the inventory and XP bar. They now display correctly across different resolutions. Fixed an issue where "Boots: Nirvana" could not be completed properly. The quest can now be progressed and completed as intended. Fixed the inconsistent terminology between SP and MP — it has now been unified to MP. Added a Reset Save option in the Settings page. This allows you to wipe your current save data and start fresh if needed. Please use it with caution, as this action cannot be undone. Thanks for all your feedback and support!
Cultivation Idle
Cultivation Idle
17 days ago · oldfish

v1.5.4

1. Changed talisman study to randomly unlock recipes. 2. Added realm bonuses and notification messages to cultivation. 3. Fixed inaccurate cooking image display. 4. Improved sect NPC icons.
Daily Botanica
Daily Botanica
17 days ago · Cyvana

The Living Collection Update

The Living Collection DLC is now available, adding 40 real-world plants, four new pots, and the Long-Reach Galvanized Can. Living Collection plants also come with two new care mechanics: • Work With Me - From 07:00 to 19:00, visible Living Collection plants slowly gain care while you’re active at your PC. • Sing Me to Sleep - From 19:00 to 07:00, you can sing or hum to a plant through your microphone. It reacts to your voice and gradually gains care while it hears you. The base game also received a few additions and fixes: • Added three new plants to the base collection, bringing the total to 140 • Added Quick Pot Switch • Added Hide/Show All Plants • Improved translations across all supported languages • Fixed several text overflow and panel layout issues • The First Week event has ended; players who earned its clay pot will keep it I check the Steam Discussions every day, so if you run into a bug or have an idea for improving the game, feel free to post it there. You can also reach me directly at contact@cyvana.net.
Incremental Epic Hero 2
Incremental Epic Hero 2
17 days ago · Hapiwaku

IEH2 [ver. 4.1.2.3] Hotfix

Convene can now summon passive Heroes from normal Dungeons, interrupting their current attempts.Auto Rebirth settings now carry over between WA3 Runs for all Heroes. Locked options are reset, and unavailable Favorite Areas default to Slime Village Area 1. Auto Rebirth itself always starts OFF.Auto Rebirth Tier Switching settings now carry over between WA3 Runs after unlocking WA3 Accomp #35 and reaching Area Mission Milestone 3000.Grade Milestones now carry over between WA3 Runs after unlocking WA3 Accomp #95 and reaching SD Modifier Milestone #10,000.Area Prestige progress and Clear Counts now carry over between WA3 Runs when both WA3 Accomplishment #35 and Area Mission Milestone #3600 have been achieved.Fixed Super Dungeon Modifier, Powerup Filter, and Global Equipment Loadout names not carrying over between WA3 Runs.Fixed WA2 Accomplishment Reward effects not carrying over between WA3 Runs after unlocking WA3 Accomp #115.Fixed Auto Area Progression stopping prematurely at locked regions while Purple Magicslime’s active effect is enabled. Cartographer now immediately levels up as far as available materials and its level cap allow, then progression continues if the region is unlocked.Fixed inherited Quest rewards granting Dungeon Coins again when the Coin balance was already carried over from the previous WA3 Run.Fixed Ordeal 26 completion record being lost, preventing progression to Ordeal 27 and beyond. Players who previously completed Ordeal 26 will need to complete it again after this patch.Fixed the Raid Boss Quit button not working correctly when a different Hero was selected in Challenge Easy Access.Fixed an issue where the Super Dungeon Quit button failed to exit when a different Hero was selected in Challenge Easy Access.Fixed the Super Dungeon auto-purchase floor limit resetting to 100 between WA3 Runs despite having unlocked WA3 Accomp #95.
Loot Dungeon
Loot Dungeon
17 days ago · Glinnor11

Patch Notes — v1.067

This update focuses on localization, inventory usability, and overall UI polish.Main ChangesUI and equipment improvementsImproved perk upgrade descriptions to make their functionality clearerIncreased horizontal space for tooltipsIncreased side margins for improved UI readabilityFixed an issue preventing rings from being moved from the shop into the inventoryAdded sounds for dragging, dropping, and placing loot in the inventoryLocalizationReworked Ukrainian localizationCharacter titles are now correctly localized in German instead of remaining in EnglishBalance and gameplayImproved perk rarity and upgrade clarity
Guilds of Mountgate
Guilds of Mountgate
17 days ago · Dr. Asi

Update v0.3.4.0 – Trade, Freight & A World Ready to Expand

Guilds of Mountgate – Update v0.3.4.0Greetings Adventurers,v0.3.4.0 is now live!Following the successful launch of Guilds of Mountgate and the enormous amount of progress made since then, this update marks another important step for the game.Over the past updates, we've spent a lot of time not only adding new systems, but also filling, connecting and polishing the world that already exists. Settlements have received their own identities, professions have become increasingly interconnected, and many of the systems that started as relatively isolated mechanics are now becoming part of a much larger whole.With v0.3.4.0, several of those systems come together – and we're reaching a point where we're finally ready to start looking beyond the borders of the currently accessible world. Player Freight & the Mountgate Trade OfficePlayers can now take a much more active role in the movement of goods across Vellgar with the new Player Freight System.At the newly opened Mountgate Trade Office, you'll find Supply Contracts and Public Tenders, offering new opportunities to participate in the regional economy.Rather than simply selling whatever happens to be in your Inventory to the nearest merchant, these systems are another step towards making production, transportation, regional demand and the different settlements of Vellgar matter together.And this is only the foundation.Freight, contracts and regional trade give us plenty of room for further expansion as more settlements, resources and industries become part of the world. Community Projects Become Part of the WorldThe original Community Project in Greenford was always intended as a pilot.That pilot has now been replaced by a proper dynamic Community Project system.Projects can appear across the World Map and give players shared objectives to work towards, rather than permanently tying the system to one location.The first new addition is the Flea Market Community Event, with more projects and variations planned as the system ...
Moon Garden
Moon Garden
17 days ago · kairosgamesstudio

Version 1.0.1

Content: -Added 5 new skins for the Gardener (Customizable in the pause menu) -Added 5 new skins for the bots (Customizable in the pause menu) -Added Feedback button to pause menu (links to google form) to report bugs and offer feedback -Added Discord button -Added desktop bar icon -Added endless mode after you beat the game Bug Fixes: -BUG FIX: Fixed potential soft lock when you first visit the schematic shop by being able to purchase a rare flower before the spore lily, using all your research points without a way to generate sap. Now, you must purchase the spore lily before any other flowers -BUG FIX: removed get 3 satellites research task from the late game to prevent potential soft lock -BUG FIX: Bot Assembly Pad tasks do not save/load properly -BUG FIX: Duplicate resolutions in the settings dropdown -BUG FIX: Game doesn't save Fullscreen/volume options between play sessions -BUG FIX: It's possible to not be able to unlock the final skill tree node due to a save/load system bug. BUG FIX: Overdrive bonus text not anchored properly in UI. Out of place in non 16:9 setups BUG FIX: Bot Assembly pad bot task rows can get shifted left in non 16:9 setups. BUG FIX: Stats panel anchoring was not correct for non 16:9 setups BUG FIX: Typo in the ending credits
Snt Plan
Snt Plan
17 days ago · Sn兔子

V0.070 Update Announcement

Fixed some solo automatic battles won within two attacks failing to use quick display when they lasted longer than six seconds. Fixed automatic battles stopping unexpectedly when overlapping status effects in multiplayer battles made battle events exceed the data limit. Fixed truncated battle status identifiers causing display and expiry mismatches, and corrected progress displays for permanent status effects. Fixed an issue where depositing stackable items in Breeding or Industry could leave the operation awaiting confirmation. Improved data recovery after committed operations so resynchronization does not resend confirmed deposit commands. Fixed missing new stacks after withdrawing items in Breeding or Industry, and added visible binding status to item cards. Corrected egg production in Breeding: eggs settled after the update are unbound regardless of feed binding. Fixed temporary status-file contention interrupting automatic production such as Breeding. Breeding now shows the round start time, consumed materials and base output, and waits for server settlement when the round is due. Improved round and progress synchronization after withdrawing products; regressed progress within the same round is rejected. Fixed productivity Matrix charge remaining after withdrawing an animal cancelled its active production round. Level 1 Chicken Coops now have two matrix slots supporting Quality and Productivity Matrices. Matrix effects settle once per production cycle, and eggs remain unbound. Unified device matrix settlement preserves research quality limits, productivity progress and completed outputs across waiting, offline time and recovery. Agricultural orders now request 2–3 different materials, generated from a budget equivalent to about 1,500 gold. Quantities round to the nearest whole number with at least one of each material, so the actual total value may vary. Completing an agricultural order now rewards one LV1 Agricultural Gift Box only. The order panel now support...
Glint Grade
Glint Grade
17 days ago · tjslurch

v1.2 Patch Notes

New Items Added 5 new prestige items, including the new Celestial ore type. Added the Legendary Skyshifter item which allows you to change the time of day. Added a conveyor which changes direction depending on the time of day. Added ore fans which can carry ores across gaps. Added raised versions of 15 existing conveyor types. Added 9 new star light items. Added the rare glass pillar item. New Features You can now see the fire particle effect when in build mode. Added a new Steam achievement for applying fire, radioactive, low gravity, spinning, bouncy and imprisoned to a single ore at once. Added an option in the settings menu to stop robots from spawning. Other Changes Loopy upgrader buff: increased the spinning duration to 5 seconds. Glint Blade buff: the ‘despawn ore’ functionality will always apply. Sell return buff: greatly reduced the price of the Sell Return Percentage UpGrade. Bouncy Mansion nerf: x2 multiplier has been removed. Shiny odds nerf: approximately halved shiny chances. Prices in the shop now have trailing zeroes trimmed.
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