Game Updates

Patch notes and dev posts · 700 Steam updates
Terraforming Titans
Terraforming Titans
22 days ago · Thratur

You exceeded my expectations

Good morning. I did not think I would wake up to selling over 300 copies. Thank you so much! I need to repay this of course. So I am going to be adding more things to this game. First thing I want to do is start getting more art in. There are some epic story moments we can illustrate, and character portraits could be fun. I have some ideas. As for what I am doing next well... I really want to get the Steam workshop going for this game. The potential for modding is there. Adding new buildings and projects is totally doable, and not even that difficult (I will make a template mod). More importantly, it will also allow the playerbase to make fan translations if they want. These two things together definitely makes it worthwhile. Then there are some reworks I want to do that will probably show up as a difficulty setting (so it can be opt-in). The first one I want to talk about here is "space access capacity". The space elevator is too powerful currently. In practice you would need multiple (thousands?) of elevators to do the kind of things we do in this game. And on some worlds (like Venus) a space elevator is practically impossible so you need alternate solutions (such as skyhooks). Thank you again
CoreBreaker: Desktop Swarm
CoreBreaker: Desktop Swarm
22 days ago · Furistic

QOL Update: 'Always on Top' Toggle, Boss Balance, & New Achievements!

Hey everyone,Thanks for playing and sharing your honest feedback with us.We just pushed a fresh Quality of Life update live to address some missing features, smooth out the gameplay loop, and give you a few new goals to chase. Patch Notes:"Always on Top" Toggle: You can now turn this off in the settings! The game will no longer hold your desktop hostage when you are trying to focus on other tasks or work.Boss Wave Rebalance: Losing to a boss no longer traps you in an infinite resource drought. Bosses now spawn with 3 rows of regular enemies right in front of them, giving you a proper chance to farm currency, buy upgrades, and bounce back!Dynamic UI Text & Readability: The text in the upgrade menu now automatically adapts to your screen size and how far zoomed in or out you are. No more squinting at tiny numbers.Click Detection & Menu Navigation: We adjusted the UI hitboxes so your clicks actually register exactly when and where they are supposed to. Plus, you can now easily close menus like Options, Stats, and Leaderboards by simply pressing the ESC key.New Achievements: Added a batch of brand-new achievements tied to different core types to give you a great reason to experiment with new builds!Join Our Discord Community! Want to report a bug, suggest a feature, or just chat directly with us about the game? Come hang out in our Discord! Since it's just a two-man studio, we're super active there and love hearing your thoughts straight from the community.\Discord Server - https://discord.gg/gsCTgbRtN9]Thanks again for all the support and helping us make the game better!
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
22 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.43: Steam Workshop is Live! Welcome to the Open-Source Era

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.43 is now live! Today, we are bringing you one of the most highly anticipated milestones in the history of our boba empire: 🛠️ Steam Workshop is Officially Implemented! After countless hours of engine restructuring, the Steam Workshop API has been fully integrated and activated! (Our cyber-engineers have officially opened the underlying universe to all of you! All you rogue coders, cyber-tailors, and creative wizards can now start brainstorming your ultimate mods.) 🔮 Next Update Sneak Peek: Official MOD Manager & Creation Templates! We know that modifying raw code can easily cause a quantum collapse in your shop. That’s why in our very next update, we will be introducing a built-in "MOD Management Tool" alongside a foolproof "Official MOD Creation Template"! (Whether you want to draw hilarious new outfits for your void cats, replace boba with quantum batteries, or inject your own custom BGM tracks, the upcoming official template will let you package and upload your mods with just a few clicks!) Please restart your Steam client to apply the update. Get ready, managers—the era of endless community creations is about to begin!
DeepSeaIdle: Infinity Abyss
DeepSeaIdle: Infinity Abyss
22 days ago · highkickstudio2026

Only 3 Days Until Launch!

Only 3 Days Until Launch!Deep Sea Idle: Infinity Abyss launches in just 3 days! Destroy deep-sea enemies with six distinct weapon types, collect resources, upgrade your submarine, and descend deeper into the infinite abyss. The game launches on July 21, 2026.Thank you to everyone who has played the demo, shared feedback, and added the game to their wishlist. Your support has helped us reach this point.The abyss awaits.Add Deep Sea Idle: Infinity Abyss to your wishlist and prepare to dive!
Vanya Online - Idle MMORPG
Vanya Online - Idle MMORPG
22 days ago · Leo Mello Dark

Vanya is Now Available on Steam!

Today is a very special day for us.We're proud to finally say: Vanya is now available on Steam. Bringing Vanya to Steam wasn't as simple as pressing a button. We rebuilt systems, developed a dedicated desktop client, integrated Steam features, and spent months polishing every detail to make sure this version felt worthy of the players who believed in us.Vanya isn't a game built by a giant studio.It's built by a small team that genuinely loves MMORPGs. We grew up exploring fantasy worlds, chasing rare drops, making friends, and creating memories that lasted for years. Those experiences inspired everything we've built.Every quest, every boss, every piece of equipment, every expansion, and every system exists because we truly love making MMORPGs.We hope that passion is something you'll feel every time you log in. Vanya is our way of giving something back to a genre that gave us so much. The Steam version includes:Steam AchievementsFull cross-progression with the browser and mobile versionsSteam Account LinkingThe same persistent world shared by every platformWhether you're joining Vanya for the first time or continuing your existing adventure, your story starts now. Founder PackTo celebrate this milestone, the Founder Pack is now available for a limited time at Vault in-game.By becoming a Founder, you're not just getting exclusive rewards, you are directly supporting the future development of Vanya and helping us continue building the MMORPG we've always dreamed of creating.Thank you to every single player who believed in us before this day, and welcome to everyone discovering Vanya for the first time.See you in Noctra and Drakmor.Yours Demona Vosz Team Lupita She-Devil Ravena Kills Dragon Wielki CzarnaIskra Luana Pivot Vanessa Fx Lilemo Girl
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
22 days ago · KamelKisser

v1.8.3 "Impermanence Hotfix 3" 🛰️

Legacy of the Ark — v1.8.3 "Impermanence Hotfix 3" 🛰️ Save-safe — no reset, and nothing you already own is taken away. 🔧 Fixed • Event goals for Time Shards / Memory Cores are no longer impossible. They were sized to your single best-ever Anomaly or Awakening — so pushing deep once could pin the target far above anything a normal run makes. They now track what your recent runs actually produce, and ease off within a few hours if you slow down. • Endless Echo prices no longer stay locked to your best-ever Anomaly. If one deep run had made them unaffordable, they now scale to what you can currently pull and recover after a Legacy Cycle. • A Recovery Order pointing at a Core Matrix upgrade now opens the Core Matrix, not the Archive. ✨ New • Your permanent Token Store bonuses now show on the Stats screen (under BONUSES: TOKEN STORE) — so you can finally see what they add. • Every Advanced Storage upgrade now has a tooltip explaining exactly what it does. ⚖️ Changed • Claim Amplifier now rewards banking up: instead of a flat bonus identical to Claim Efficiency, it grows with the size of a single claim (up to 12h). Claim Efficiency stays your flat, every-claim multiplier.
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
23 days ago · KamelKisser

v1.8.2 "Impermanence Hotfix 2"

Legacy of the Ark — v1.8.2 "Impermanence Hotfix 2" Your progress is safe — no reset, nothing you own is taken away. Fixed • Buy All Max works again once your endless paths are level (it was doing nothing until you could afford all four steps at once). • Solar Cells/Panels no longer climb on their own each Anomaly loop while automation is off. • A settlement that reads "4/4 ready" but won't advance now tells you it needs a Continuity Charter — and the Charter for a cycle you just finished is granted right away. The SURVEYED step now names which Deep Region to chart. • Memory Core directive & goal rewards are no longer stuck at 1 — they price off your real Awakening output. • Archive research buttons respond reliably (no more freeze on buy) and show the discounted price you actually pay. • The AWAKEN "READY" tag no longer flickers. Changed • Time Shard directives are far easier (~1/5 the ask) and stop ballooning at high tiers. • Strain costs no longer outrun its fixed income as you complete Legacy Cycles. • Fixed a late-game case where automation swallowed all your Energy. • Surge Boost help text corrected. "Lessons Recorded" now explains itself. Story Archive moved to the main Settings page. The top bar now shows your real Time Shard rate. Behind the scenes • A large cut to server costs to keep the game sustainable to run. • Autosave now runs every 15 minutes, plus on exit and manual Save Data. Heads up: a crash or force-close could lose up to 15 min of idle progress — a normal exit always saves first.
Cultivation Idle
Cultivation Idle
23 days ago · oldfish

v1.0.5 Update Notes

Optimized dungeon monster display. Hidden bosses and Ancient Bosses are now shown as hints. Improved Codex source hints, making it easier to find where some hidden drop materials come from. Increased the appearance rate of Ancient Bosses and fixed an issue where they could be almost impossible to encounter in some cases. Fixed an issue where battles could get stuck when neither side dealt damage. Fixed several configuration issues related to Yunmeng Marsh, Infant Transformation Dew, and the Immortal Wood Axe. Improved UI prompts for pets, sect auto-gifting, pause status, and related displays. Fixed issues related to save cache loading and saving on death.
Under Tower Idle
Under Tower Idle
23 days ago · Panda Dev

Quality of Life Update – Smarter Soldier Training

Under Tower Idle – Quality of Life UpdateHello everyone!This small update introduces a new quality-of-life feature that gives you more control over your army composition.🏰 Tavern Training ImprovementsTraining soldiers is now more flexible than ever.Clicking on a Soldier Training Node on the Tavern Island now opens a small selection panel.From this panel, you can choose which unlocked soldier type that node will produce.Each training node can now be customized independently.This change allows you to:Build the army composition you want before entering the Dungeon.Take advantage of Hero and Soldier Synergy Bonuses more easily.Use your highest-level training nodes to produce the exact units you need.We hope this feature gives players more strategic control over their armies while making Dungeon preparation faster and more enjoyable.Thank you for continuing to support Under Tower Idle!As always, if you have suggestions or encounter any issues, please let us know through the Bug Report feature in the ESC Menu or by posting in the Steam Discussions.See you on the islands!— Panda Dev
Garden Eternal
Garden Eternal
23 days ago · bruno

Hotfix

Hey everyone! Some of you were finishing runs way faster than intended — so we've slowed progression by about half, across the board. Growth, clicks, workers, and Seeds all pace together now, and a full run should land where we designed it to. Also fixed: rocks and gold nuggets could survive a reset and hang around in a fresh garden, mineable before mining was even unlocked. Fresh starts are truly fresh now. Thanks for the reports that make the garden better. — Family Milk
Under Tower Idle
Under Tower Idle
23 days ago · Panda Dev

Heroes & Titans Update – New Heroes, Fire Titan & Hero Skills

Under Tower Idle – Heroes & Titans UpdateHello everyone!This update brings some of the biggest content additions to Under Tower Idle so far! New Heroes have joined your adventure, a brand-new Titan now threatens your islands, and we've added several improvements to make Hero gameplay more engaging.🦸 Three New HeroesYour roster has grown with three brand-new Heroes, each bringing their own strengths to the battlefield.🗡️ Husman – AssassinA fast and deadly melee Hero who specializes in eliminating enemies with precision.🛡️ Holdrin – GuardianA powerful frontline defender capable of protecting your islands from incoming threats.❤️ Xav – HealerA dedicated support Hero who keeps your forces alive during difficult battles.Choose the Heroes that best fit your strategy and build your ultimate defense team!✨ Hero ImprovementsHeroes are now easier to understand and manage.Hero Skill PanelThe Hero panel now displays each Hero's unique abilities, allowing you to better plan your strategy.Skill CooldownsHeroes deployed on the map now display the abilities they are using, along with their cooldown timers.This makes it much easier to follow combat and understand when powerful skills are ready again.🔥 New Titan – Fire TitanA fearsome new enemy has entered the world!The Fire Titan introduces brand-new mechanics that require both quick reactions and careful planning.Fireball AttackThe Fire Titan launches massive burning boulders toward your islands.If timed correctly, you can reflect these projectiles back at the Titan to turn its own attack against it.Burning BeamThe Fire Titan can also target your buildings with devastating fire beams.Before firing, the targeted buildings are highlighted for a short time.If you quickly click and protect the targeted buildings, you'll be able to reflect the beam back at the Titan.Mastering these mechanics is the key to defeating this powerful new boss!🚀 Looking AheadThis update is only the beginning of our plans for Heroes and Titans.Hero Progression...
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
23 days ago · KamelKisser

v1.8.1 "Impermanence Hotfix 1"

Legacy of the Ark: The Long Awakening — v1.8.1 "Impermanence Hotfix 1" Your progress is safe. No reset, nothing you own is taken away. If your level, directives or leaderboard score had stopped moving, this is the update that starts them again. FIXED • Directives asking you to earn Energy no longer sit at zero forever. Past a certain lifetime total, the counter behind them could not register another second of production — and a Legacy Cycle made it permanent. The further you had progressed, the more certainly it hit you. It also silently stopped your Bridge goal, daily/weekly objectives, Live Event goals and your Global Ark Goals contribution. • Your level, XP bar, leaderboard score and season score move again. All four read that same stalled counter. Your standing was never wrong, only frozen — it resumes from where you actually are. • Achievements measured by total Energy earned can be reached again. • The Boost screen no longer traps you after a Legacy Cycle — you are returned to the surge meters automatically. • Boost no longer stutters when you buy, and the long freeze while a batch of achievements unlocks is gone. • Endless Memory: capped Echo cost-reduction tiers are now granted free and stepped over, instead of raising that path's price for nothing. Buy All Max works there again. • Buy All Max now spreads evenly across the four endless paths instead of pouring everything into the first. • A goal rolled right after a prestige no longer locks in a 1 Memory Core reward forever. • Expeditions name their materials correctly again. CHANGED • "Lessons Preserved" is now "Lessons Recorded" — it counts the Lesson upgrades you buy in a cycle. It never kept Lessons through one, and the old name implied otherwise.
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
23 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.42: The Victorian Retro-Science BGM Trilogy is Live!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.42 is now live! With the recent popularity of the physics-inspired high-fashion outfits for the Midnight Bombay Cat, we noticed your desktops are starting to look a lot like retro science laboratories. To perfectly synchronize your visual and audio idle experience, we are introducing 3 hardcore new BGM vinyl records today: 📻 New BGMs Added to the Drop Pool Three brand-new tracks focusing on Ambient, Experimental Electronic, and Minimalist Math Rock have been officially injected into the Daily Idle Drop Pool! (Rest assured, these new records are fully registered in the backend ledger and wired directly into our UI quality-border engine. Keep the game running, and the drop roulette will not disappoint you!) The 3 brand-new BGMs added are: 🎵 BGM "Fresnel's Sevenfold Spectrum": Crystal glass chimes interwoven with trippy ambient synthesizers. Evokes the warm, ethereal beauty of optics. Perfect for late-night relaxing idle sessions. 🎵 BGM "Leyden Jar Electrostatic Leap": A light electro-beat built on the low hum of a thermal engine, accompanied by rhythmic static sizzles. Makes the boba-shaking action incredibly catchy. 🎵 BGM "Analytical Engine's Rose Curve": A minimalist piano piece layered over the ASMR-like sounds of a brass pendulum carving sand and the crisp clicking of punched paper tape. Designed to help you enter a state of absolute focus and geometric calm. The drop engine and localization databases have been updated in real-time. Please restart your Steam client to download the patch, put on your headphones, and enjoy the ultimate midnight scientific romance. Happy brewing!
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
23 days ago · KamelKisser

Update 1.8.0 "Impermanence"

🏕️ Legacy of the Ark: The Long Awakening — Update 1.8.0 "Impermanence" Progress is safe — no reset, nothing you own is taken away. New • 🏕️ Impermanent Settlements (Legacy ▸ Scars) — found a camp with Time-Scar Data, sustain it through three phases, then let it fall. A camp cannot be made to last; what it leaves behind is permanent, and the next camp inherits it. Each re-founding costs more. This is what Scars were always meant to be spent on. Fixed • 🔍 Four of the six Anomaly Lenses did nothing at all. Momentum, Storage, Signal and Continuity now have real effects. The Storage fix also switches on two Wake Protocols and the milestone cash-out rewards, which had never paid either. • 🌙 Awakening Lens: +5% → +20% Memory Cores. Memory scales with the square root of Shards, so the Shard Lens already gave nearly the same Memory for free — it was never worth equipping. • 📡 Signal stage 2 now really gives the +15% Names it advertises (it gave about half). • 👁️ The Anomaly screen now shows what your Lens actually does — its effect was never included in the one percentage on that screen. • 🌍 Your Global Goal contribution no longer resets to zero on every launch. Your work always reached the community total correctly — only your own readout forgot it. • 🎁 Global Goal rewards now use your best recent output, so claiming right after an Anomaly no longer locks in a near-zero reward. Changed • ⏳ Legacy Cycle costs now rise as you complete more cycles. Your Legacy income already multiplies every cycle, so with fixed prices each cycle collapsed toward nothing — a 20th finished ~38× faster than a 2nd. Every cycle is still faster than the last — it just isn't free. Same goals as always. Huge thanks Xeen Dread and Xekz — nearly all of this came from you. 💛
Cultivation Idle
Cultivation Idle
24 days ago · oldfish

v1.0.3 Update Notes

Added Field Puppet support for spirit field management.Added search functionality to the codex.Optimized backpack performance, with support for bulk selling and item locking.Improved backpack refresh performance during crafting settlement.Fixed abnormal harvest behavior after planting trees in spirit fields.Fixed fishing rod success rate bonuses not taking effect, and added life skill stat display.Adjusted equipment enhancement balance and elite monster affix strength for a smoother progression experience.Fixed an issue where death revival could trigger incorrectly when combat resources were insufficient.Optimized combat damage calculation logic.Improved icons and UI display for the evil cultivator-related content.
CoreBreaker: Desktop Swarm
CoreBreaker: Desktop Swarm
24 days ago · Furistic

[New Update] Patch Notes

"Always on Top" Toggle: You can now turn this off in the settings! The game will no longer hold your desktop hostage when you are trying to work on other things. Dynamic UI Text: The text in the upgrade menu now automatically adapts to your screen size and how far zoomed in/out you are. Click Detection Fixed: Adjusted the UI hitboxes so your clicks actually register exactly when and where they are supposed to. Boss Wave Rebalance: Losing to a boss no longer traps you in a resource drought. Bosses now spawn with 3 rows of regular enemies in front of them, giving you a chance to actually farm currency and bounce back! Translation Tweaks: We fixed some of the rougher translations, We used some automated translation to help get the game localized, so we really appreciate you bearing with us as we polish these up! Join the Community! Want to help us shape the next updates, suggest features, or just tell us what we broke? Come hang out with us in our Discord! We are super active there, and since it’s just the two of us making this game, we love chatting directly with you guys: https://discord.gg/gsCTgbRtN9
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
24 days ago · KamelKisser

Update 1.7.20 "Foundations Hotfix 20"

⚡ Legacy of the Ark: The Long Awakening — Update 1.7.20 "Foundations Hotfix 20" Almost all of this came from your reports. Progress is safe — no reset, nothing you own is taken away. 📱 Android: Play was stuck on 1.7.4 in review. This brings you everything from 1.7.5 onward at once. Thanks for waiting. 🙏 New • 🔋 Awakened Power Continuity (Memory) — your Energy is no longer lost when you Awaken. The companion to the Echo that carries Energy through an Anomaly. Unlocks after Shard Continuity Archive. Fixed • 🔢 Equipment counts no longer flip negative at very high counts — which flipped production negative and could pin Energy at 0. Already wrapped? It's restored, not reset. • 🧾 Bulk equipment was charging nothing — Buy x100 / Buy All Max / automation were free. Now priced correctly. What you've built is yours to keep — this one was on us. • 🧑‍🚀 Crew Training levels stay bought — levels above your Echo floor were wiped back to 300 every launch. • 🛑 Emergency Stop respects your choices — RESUME restores exactly what was running, not everything. • ⚙️ Turning off all automation is no longer an Emergency Stop — Auto-Anomaly/Awaken keep cycling, so you can stop spending Energy without stopping Awakenings. • 💾 Pausing an automation saves immediately. • 📋 Recovery Orders no longer strands your CAMPAIGN list after your first Legacy Cycle. Opening a Legacy page now counts as visiting it. • 👀 Better contrast on Crew Deck overview titles. Performance • 🚀 Boost upgrades no longer stutter when bought; saving is faster game-wide.
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
24 days ago · Shotgun Anaconda

Patch v1.1.1

Thank you for the great response to Endless Mode! I'm so glad you guys are enjoying it, I'll keep building on it if you guys keep playing, so it's cool to see everyone's opinion.Some quick fixes for Endless Mode and other various things for clairty:Removed dead space in the Fleet Command which created a ghost scrollbarCleaned up various tutorial and UI text for clarityMissing translations for Corruption flavor text and refineriesHide Wormhole and ShipAGI hint in Endless Mode since they are disabledPirate Salvage console message fixedPirate Salvage correctly gives pirate ships more consistently, small bug prevented it at specific scenariosMaster Rank EXP numbers now shortened with lettersScavenger Drones now correctly go after different dropped cargoBounties Correctly filters out Alien Relic bounties if you don't have SR5Aborts now recharge individually instead of bothFleet FusionFleet Fusion added missing translations for hints, upgrades and console messagesFleet Fusion UI shows how many super ships you have now in fleet command and Fleet ManifestSuper ships show their effective ship value in their NeurolinkSuper Nano Drones correctly calculate cost and metal creationShip sacrifice correctly shows the effective amount of ships including super shipsGame now correctly uses effective count in various calculationsFleet Fusion excludes ships on expedition
Desktop Driller
Desktop Driller
24 days ago · Fantastico Studio

Comfort Update: Screen Shake Toggle

Some of you told us the screen moved a bit too much while drilling - now it's your call. New "Screen Shake" toggle in Settings. Turn it off to remove all screen shake - while digging, during earthquakes, and on the final breakthrough. On by default, so nothing changes unless you want it to. Available in all 12 supported languages. Thanks for the feedback - keep it coming! ⛏️
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