1. 延寿丹调整为增加寿元上限。 2. 新增装备与傀儡“附加威能”系统,圣品物品至少拥有2条附加威能。 3. 新增赤心果、明心果、破虚果、裂空果及对应种子,分别永久提升会心率、会心伤害、穿透率和穿透伤害。 4. 行囊新增筛选功能,可按物品类型、等级及品质筛选;自动出售同步增加类型筛选。 5. 优化扩充行囊按钮、杂学进度条显示。
This patched was aimed to fix issues with performance caused with previous patch, the issue was fixed and improved, so performance could be even better now. Patch Note: ・ Greatly improved performance, especially in CO-OP・ Fixed sounds sometimes disappearing・ Fixed player step sounds on mounts If you'll have any issues, please let us know in our Discord server or in Steam Discussions.
1. 新增装备词条系统,词条可增加基础属性及八项次要战斗属性。 2. 炼器、无尽海渊获得的装备至少拥有1条词条。 3. 修复“双脉共尊”跨轮回完成条件无法正确累计的问题。 4. 修复进入绝境时可能跳转到上一次所选绝境的问题。
Greetings Vampires, Update v0.2.27 is now live! This release brings server-authoritative daily and weekly quest rotation, background quest auto-chaining, and multiplayer party combat protections. Quest System & Progression • Background Auto-Chaining: With "Auto-begin next quest" enabled, completed tasks now automatically chain into your next eligible daily or weekly quest even while the game is minimized or running in the background. All completed quests remain safely unclaimed with their CLAIM buttons ready for you to collect your rewards, XP, caches, and jackpot rolls. • Server-Authoritative Reset: Quests are now generated and verified authoritatively by the server at 00:00 UTC, preventing date-rollback desyncs when clicking or reconnecting. • Precise Task Caps: Skilling actions now automatically stop when a quest goal is reached, preventing surplus harvesting or wasted materials. • Smart Requirement Checks: Auto-chain automatically verifies level requirements and inventory materials before beginning a task. Multiplayer & Group Combat • Party Combat Immunity: Solo skilling tasks, solo flee commands, and task synchronization will never disrupt or disband active multiplayer combat parties. • Dedicated Leave Party Control: Added a direct "Leave Party" button and clear confirmation flow inside the party hunt interface. • Consumables Fix: Resolved an issue where queuing food during party combat could consume two items instead of one. • Authoritative Coven Quests: Group boss and enemy kills now authoritatively progress coven quests in real-time across all participating clans without client-side miscounts. Combat Polish • Damage Reduction Display: Enemy inspect cards now accurately display effective damage mitigation factoring in your equipped armor and damage reduction percentage. Thank you for your continued feedback and happy hunting!
1. 永久属性丹药和灵果改为分别计算加成上限,不再共享上限。 2. 三种灵果的加成上限提升至原来的3倍。 3. 存档文件改为加密保存,并兼容旧版本明文存档。 4. 新增4个洞府相关成就及对应Steam统计。 5. 完成首个主线任务时,额外获得100点修为经验。 6. 灵田最多可扩建至9块,每次扩建消耗的灵石逐渐增加。 7. 轮回后保留灵田数量、等级、经验及傀儡栏解锁状态,但会清空田中作物和已装配傀儡。 8. 修复险地、绝境战斗中查看地图会意外切换战斗目标的问题。
Hello, This week has been very busy so it's going to be another very small update. Main highlight is a new advanced research and a surface albedo rework. Nothing much to talk about. I want to work on a new challenge world next. I expect it will take me two weeks.
Hello, anglers! 🎣 New collections, more activities, and a few improvements to make your adventure even more enjoyable!✨ What’s NewMore to do in Kissamos: Added new production materials, regional storage, and Research, Problem, and Solution content.New cards and a new ability: Discover the Musk and Amber collections and unlock the Lightning Effect for a chance to earn bonus fish.Bank of Crete & Collection Vault: Earn interest on gold through term deposits and expand your collection with 7 purchasable relics offering permanent bonuses.New achievements: Added in-game achievements for card forging progress and Collection Vault relics.A new Rethymno table: Try your luck with Kissamos materials! Purple clover celebrations now accompany your wins.🔧 ImprovementsTripled point rewards from Kissamos Problem and Solution activities.Reduced the base waiting time between regional card selections to 3 hours.Improved the top bar layout, image loading, and the card forging interface.Thank you for your support. Happy fishing, and may luck be on your side! 💙
A small fix patch after 1.2 — four things you reported, and the new sounds. Fixed Import save / restore backup: in the Steam version the game reloaded and kept showing the old save — the save file counted as “newer” and won. The imported save now takes over. “To the blacksmith” in the gear window led to the ingot workshop instead of the blacksmith with the Ember Smelter. Mouse clicks in the left bar were sometimes lost (especially in combat): the bar was rebuilt on every hit, and a click at that exact moment hit nothing. It now stays put while nothing changes. (Thanks, johnhawk!) Night watch: foe trophies never dropped overnight — now at the same chance as by day, with the usual night reduction. (Thanks, MysteryMania!) Clearer Greyed buttons in the Ember Smelter explain on hover what is missing: gold, dust — and where the dust comes from. The advice in the Ash Tower’s death window names provisions, auto-heal and gifts instead of the Ember Belt, which does not count in the tower. New sounds 19 new sound files replace the old beeps: contract, level-up, achievement, death, rare and legendary find, unmaking, Ashfall, hoard kobold, crate, trade, smithing, hardening failure, sockets, hit, crit, damage taken, spark. Volume as before via the settings.
Greetings Vampires, Update v0.2.25 is now live! This update completely eliminates background combat throttling when the game is minimized, upgrades our background simulation engine, and introduces major balance improvements to Coven Event trial progression and Grave Harvesting. Unthrottled Minimized Combat Progression • Eliminated Background Throttling: Resolved an issue where Chromium and OS energy-saving coalesced background timers and clamped simulation bursts to 5 seconds, discarding up to 50% or more of combat time while minimized. • Delta-Time Accumulator: Replaced lossy timer clamping with an accurate simulation accumulator capable of processing up to 10 minutes of elapsed combat without dropping a single millisecond or fractional tick remainder. • Dedicated Web Worker Ticker: Implemented an isolated background Web Worker ticker immune to main-thread power throttling, maintaining true 100ms combat pacing while minimized or in inactive workspaces. • Instant Focus Catchup: Restoring, alt-tabbing, or maximizing the window now triggers an instant simulation reconciliation before the screen paints, ensuring your combat state, HP, and meters are immediately up to date. • Burst Audio & Splat Suppression: High-speed catch-up sub-ticks now suppress audio stacking and damage splat clustering, ensuring a smooth, crisp return to the fight. Coven Events & Progression Polish • Grave Harvesting XP Rebalance: Corrected the solo and group XP rewards for Grave Harvesting trial objectives during automated Coven events to properly match high-tier skill benchmarks. • Extended Trial Baseline: Increased the base duration for Coven event trial stages from 120s to 300s, providing sufficient time for solo and group participants to complete objective quotas. • Seamless Session Tracking: Your Hunt Summary elapsed counter, kills/hour, and pending session spoils now accurately reflect your exact real-world combat duration when multitasking. Thank you for your ongoing feedback and support....
Greetings Vampires, Update v0.2.24 introduces background persistence polish, seamless quest tracking while minimized, and a major experience rebalance for Coven trials and Grave Harvesting. Silent Background Progression * Uninterrupted Multitasking: Minimizing or alt-tabbing the game to the taskbar no longer triggers the full-screen "Welcome Back" offline summary modal upon returning. Progression ticks and database heartbeats continue completely silently in the background while you are logged in. * Dedicated Login Modals: The offline progress modal is now reserved exclusively for authentic logins from the character selection screen after being away from the game for 30 seconds or longer. Background Quest Synchronization * Continuous Advancement: Active daily and weekly quests now authoritatively advance on the server while the game is minimized or in the background. * Toast Notifications: Completing a quest in the background displays a clean on-screen toast alert rather than a full modal interruption. Coven Trial Scale & Grave Harvesting Rebalance * Trial Experience Scaling: Increased the baseline duration calculation for Rally and Cache trials from 120 seconds to 300 seconds, aligning gathering and crafting trials with combat payouts. * Grave Harvesting Parity: Rebalanced experience values for high-tier Grave Harvesting nodes (Level 45 to 120) so rewards scale proportionally with long extraction durations (20s to 60s). This eliminates the previous experience deficit and brings mining into parity with Night Foraging and Relic Scavenging across both regular skilling and Coven trials. * Lucrative High-Tier Trial Yields: Mid-to-high tier participants now reap substantial experience rewards (13,000 to 20,000+ XP) reflecting their time and rune participation. Lineage Offline Tracking & Engine Stability * Accurate Lobby Timers: Fixed an issue where background coven roster queries could inadvertently reset inactive character offline timers. Character cards in the Lineages ...
The Ash Tower is here: the first big endgame event after the Ashfall. Along with it: films for every companion and the Epoch Bosses, two new music pieces, seven foes found nowhere else — and, once more, a few things you found. Thank you. The Ash Tower — a new “Events” tab After your first Ashfall a tower stands north-east of Emberwake that nobody built. It appears on the world map (with a spoken story) and on the left in the new EVENTS section. Endless floors: three waves of three to five foes per floor, every fifth a guardian, every tenth a memory room. From floor 20 every floor carries an element (frost, poison, blood, arcane), from floor 40 affixes such as Armoured, Hasty, Draining, Mirroring or Glowing — all announced beforehand. Health and Ember do not refill between floors. Provisions are limited to 20 per kind until the next rest (every memory room refills), and the Ember Belt does not count in the tower. Auto-healing can be adjusted right inside the tower; stance, abilities and consumables sit on the left below the tower picture during tower fights. If you fall you return to your last rest: every memory room is a checkpoint — full health, fresh provisions, your gifts stay, and a fall does not use up a rated climb. No gold lost, no death in the world. Your record stays. You set the pace: after the start the tower waits for “Enter floor 1”. If you like, switch on “Stop before every floor”; otherwise a short breather follows each floor. You can abort in any state. Your hero visibly climbs the tower — from floor 1 at the gate to floor 50 at the crown. From floor 51 the picture changes: the tower above the ash clouds, lightning in the storm, the Colossus far behind. Memory rooms, seals, tower gifts Every ten floors a memory room: a spoken memory of the city, its own picture for every memory (the bell, the map chamber and the spine also have a short film), full healing, fresh provisions and one of three gifts for this climb (more damage, less damage taken, life le...
MEGACITY: Build 26 Version 2.11.3 Existing saves remain fully compatible. - Districts now have Underworld Heat ratings, with sorting, filters, and a new Lay Low command for reducing local crime and gang influence. - Military command has deeper squad roles, deployment doctrines, captain succession, casualty tracking, and upgradeable rail corridors. - Medical care, factions, institutions, contracts, commercial licenses, and production reports provide clearer information and more persistent consequences. - Construction quotes, recovery cards, navigation, and world-map interactions are easier to read and use. - Improved support for enlarged text, high-DPI windows, mobile screens, and Steam Deck-sized displays. - Fixed Steam Cloud restores losing reports, upgrades, relationships, and in-progress operations. - Fixed renamed settlements reverting to outdated names after map interactions, saves, or backup restores. - Fixed several cases of clipped controls, unreliable map selections, stale district commands, and incorrect readiness information. - Improved startup performance and stability for large or complex saved cities. Cheers, Luke.
Greetings Vampires, Update v0.2.24 introduces quality-of-life improvements to background persistence, enables seamless daily and weekly quest progression while minimized, and resolves offline duration tracking in the Vampiric Lineages screen. Silent Background Multitasking Uninterrupted Play: Alt-tabbing, minimizing the window to the taskbar, or moving between desktop workspaces no longer interrupts your session with the full-screen offline summary modal. Progression ticks and database persistence continue completely silently in the background while you are logged in. Dedicated Login Reporting: The offline summary modal is now cleanly reserved for authentic character logins from the lobby when you have been away from the game for 30 seconds or longer. Background Quest Advancement Daily and Weekly Quests: Active quests now authoritatively advance on the server while the game is minimized. Toast Notifications: Completing a quest in the background triggers a lightweight on-screen toast alert rather than taking over the screen. Lineage Offline Tracking & Engine Polish Preserved Lineage Timers: Idle progression resolution has been decoupled from background coven roster queries. Inactive characters in the Vampiric Lineages screen will no longer have their offline timers reset to zero. Precision Lobby Counters: Character cards in the selection screen now maintain accurate offline duration counters and cap ratios that reflect true elapsed time. Task State Stability: Resolved an issue causing active tasks to briefly cycle states when entering the world from the lobby.
Code Blue Idle launches Tuesday, September 22 Code Blue Idle releases on Steam on September 22 for Windows, priced at $7.99. If you haven't played yet, the free demo is available now. It covers the early game: treating your first patients, hiring staff, and getting your clinic to run itself. What's in the full game 70 patient cases across 8 care settings, from the Outpatient Clinic to the ICU 7 clinical skills, each with 99 levels and individual case mastery 47 upgrades, 15 staff types and a 31-node research tree 30 event types, including patient surges, VIP patients and health inspections A 7-level prestige system that ends with the Chief of Staff win condition Up to 24 hours of offline progress 30 Steam achievements and Steam Cloud saves Wishlist Code Blue Idle and Steam will notify you when it's out. Feedback and bug reports are welcome in the Community Hub.
I've added Lowmoor's third adventure in 1.7.0: The Last Anchorage. You follow a missing Guild expedition through an occupied archipelago and bring its convoy home. The campaign has a prologue and six chapters, with two endings and coastal patrols afterward. A voyage for veteransUnlock Module III by completing the Maw and recording 200 hours of adventuring, or by reaching any Vale ending. Recorded hours combine your active adventurer and retired records. The Maw remains the starting adventure. The Mourning Vale opens after it; the Sea is a longer campaign built for an established legacy. In matched tests with a reference 250-hour veteran, Sea took about twice as long as Vale, earned roughly three times the gross gold per hour and paid six times the prestige at retirement. That works out to about 2.9 times the retirement prestige per campaign hour. XP per hour was lower, around 36% of Vale's. These are campaign comparisons: your build and route affect the results, and patrol prestige has a finite allowance. Choose what your expedition preparesOpen Sea Chart to see the islands, your ship and the current expedition. Progress comes from completing connected preparations: surveys, port clearances, rescues and convoy work. Fighting and travelling advance that work; completing the chapter route opens its boss. You can follow the automatic voyage or choose an alternative. In Chapter I, for example, the harbour route opens a port for this voyage, while the reef survey records a route for future voyages. Each choice explains its consequences. Choose a destination and your adventurer handles its prerequisites, then resumes the chapter route. Everything continues offline. Surveyed routes survive retirement. Ports, crews and convoy preparations must be secured again. Ship upgrades add up to 15% expedition progress per activity and last one voyage. Their Auto orders carry over; purchases wait until the planned route can use them and you hold three times the price. Chapter skill po...
Hello guys, Thank you so much to everyone for the interest you've shown in my game!Based on the feedback I've received, I've made a few improvements to make certain mechanics clearer and ensure that all achievements remain obtainable.First, some players were confused about what Armour actually does. Armour reduces the amount of stamina you lose whenever you deal damage to an enemy, regardless of which weapon deals the damage. I've updated the description of the first Armour node upgrade to explain this mechanic more clearly.Additionally, some players reported that they were unable to collect enough Boss Coins to complete all achievements if they finished the game without unlocking the Enable Trade button.I've made an update to address this issue. From now on, if a player finishes the game without unlocking the Enable Trade button, it will become available to unlock for 50,000 EXP instead of 1 Boss Coin. This allows players to continue progressing and complete all achievements even if they didn't unlock it earlier.I'll continue making improvements based on your feedback, so please feel free to share any issues or suggestions you have.Thank you again, and have fun!
1. 修行界面新增“洞府”,筑基期后可进入,包含灵田、战斗傀儡和辅助傀儡系统。 2. 新增灵田种植玩法,可种植多种稀有材料和灵果;播种时通过格子弹窗选择作物。 3. 新增朱元果、金锋果、玄甲果,可直接服用并永久增加气血、攻击或防御。 4. 新增战斗傀儡系统,可同时启用两具傀儡,为角色提供可叠加的战斗属性加成。 5. 新增辅助傀儡系统,可分别安排傀儡自动照料灵田或独立执行指定杂学项目;傀儡不能与角色执行同一杂学项目。
Memories when praying at temples When you finish praying at the temples of chapters 1 to 5, a memory from your previous life opens They unlock in order: if you are already in chapter 2, 3, 4 or 5, none will appear until you Rebirth and pray at the chapter 1 temple. From then on, each temple opens its own Each memory only shows the first time. After that you can watch them again whenever you like from Advanced options, in the Memories section, one by one or all in a row The Skip the memory button takes you back to the game at any moment If you pray at a temple that opens a memory during Time travel, the travel stops right there and the memory opens when you close the summary Potion threshold in 1% steps The Potion threshold slider, in Settings, Advanced options, now moves in 1% steps and goes down to a minimum of 1% It used to move in 5% steps and did not go below 5% Offline time from the keyboard The 1, 2 and 3 keys do the same as the ×1, ×2 and ×3 buttons of Offline time Just like clicking: pressing 2 or 3 once turns that speed on, pressing the same key again pins it, and a third press goes back to normal speed. The 1 key goes back to normal speed They work while you have Offline time, and do nothing while you are typing in a box Action card in the automation panel Hovering over an action in the automation panel shows a card with the skill it uses, what it gives when completed, and whether it is a One-time action or a Repeatable action What it gives includes food and how much Life each unit heals, coins, protection, inventory space and the keys you get
New Achievements now have a progress bar so you can see how close you are. Fixed If you were missing Steam achievements, they will show up as you play. Ones you already earned are included. A few achievements were not actually possible to get, and those have been fixed. The market no longer switches you from selling to buying when you click a price, and big purchases ask you to confirm first. Raids now tell you the real chance of getting the Leviathan's Heart. If you were owed a raid reward and never got it, it will be paid next time you log in. Time away now counts whatever you left running, not just combat. Your starting gear counts toward your collection. Combat shows what flux costs you per kill, and engine dodge numbers are correct. You can filter your transaction history, and your market orders stay until you clear them. Long exploration trips finish properly. Lists no longer jump around while you are using them. Balance Offline combat uses more repair kits than it used to. Keep some in stock.
Greetings Vampires, This update brings a major leap forward to Coven cooperative activities with the activation of the Coven Progression Engine V2. Experience rewards across all trial categories now scale dynamically with character level, event completion modals and auto-chaining have been restored, and an interface reconciliation issue in the Coven Vault has been resolved. Coven Progression Engine V2 & Dynamic XP Scaling • Dynamic Level-Scaled Experience: All Coven trial archetypes (Grave Harvesting, Night Foraging, Butchery, Relic Scavenging, Bloodletting, Boss Rally, and Automated Crucible) now dynamically scale reward XP to your character's current skill level. Mid-to-high level vampires (such as level 60+) earn substantial XP yields scaling into hundreds of thousands of XP, matching the efficiency and dedication of active high-tier training. • Time-Normalized Benchmarks: Standardized participation thresholds, attainment tiers, and party multipliers across all event durations. • Authoritative Daily Breach Bonus Ledger: Hardened server-side tracking of daily breach bonus allocations with transparent breakdown records. Event Lifecycle & Auto-Cycle Chaining • Instant Event Conclusion Modal: The trial completion and reward breakdown modal now appears immediately the moment an event timer reaches zero or reaches its target threshold, eliminating the delay where players previously had to interact with the lobby first. • Auto-Cycle Chaining Restored: Restored continuous auto-cycle execution for Scythe of the Harvester (coven_rally_autocycle) and Automated Crucible (coven_cache_autocycle) upgrades. • Concurrency & Finalization Hardening: Resolved race conditions and database argument validation during event finalization to guarantee smooth, atomic reward grants and lobby transitions. Coven Vault Interface Stability • Item Slot Reconciliation Fix: Resolved an interface reconciliation issue where switching between "Vault Items (Withdraw)" and "Your Inventory (Deposit)" cr...
🛠️ Bug FixesFixed an issue where MP3 tracks wouldn't automatically play the next song, volume adjustments failed, and the OST/Soundtrack couldn't be imported in certain scenarios.Reduced main-thread stutter/lag spikes caused by auto-saving.Resolved various Windows compatibility issues, including black borders/frames, window dragging bugs, and click/touch interaction glitches.Fixed several minor bugs and applied general polish.⚡ QoL & Experience ImprovementsAdded first-time tutorials and rules for all mini-games and productivity tools that grant Hao Energy.Currency badges now display countdown timers for idle/AFK rewards (Hao Energy & Bucks).Increased the earn rates for both Hao Energy and Bucks.Supporter DLC owners now receive an exclusive one-time bonus of 1,000 Bucks.The "Let's Battle!" mode and the Pomodoro Timer now also reward Bucks upon completion.Players will now receive random hourly online Buck gift drops while playing.✨ New Content & FeaturesSteam Friends Leaderboards are now live!Added in-game Shop player reviews.Added a transaction history panel and profit/yield chart for Jiahao's Auto-Trading, and the trading animation can now be skipped.Added a new "Loan" feature, allowing you to convert Hao Energy directly into Bucks.Added a new shop gift: Signature Pork Trotter Rice (金牌猪脚饭).Various other minor UI/UX adjustments. (Note: The "Steal Friends' Hao Energy" feature is also scheduled to drop later today!)💬 Community & FeedbackIf you have any feedback, suggestions, or run into bugs, feel free to join our official Steam player group (QQ Group: 1124480277) to help us make Jiahao even better!
1. 新增“百艺圆满”成就。 2. 行囊支持 `Shift + 左键` 一次出售整组物品。 3. 优化行囊整理规则:物品按装备部位、消耗品类型和材料类型集中排列,分类内按品级从高到低排序。 4. 修士状态栏精简显示内容;保留数据发生变化时立即刷新。 5. 调整行囊物品数量位置,从物品格左下角开始显示,避免超出边框。 6. 延寿丹效果提高至增加20年寿元;所有炼器项目基础制造时间缩短30%。 7. 轮回灵锁新增“丹药记忆”,消耗1000轮回点解锁,可保留上一世非宗门永久丹药的属性加成。
This update addresses ammunition specialization preservation during Crucible upgrades, restores the Hunt Details breakdown in combat, and delivers key stability hardening across gear presets and multiplayer parties. Ammunition & Crucible Specialization Trait-Aware Auto-Merge: Ammunition auto-merge now strictly groups by specialization trait. Newly forged or looted plain arrows will merge cleanly into your existing traited stacks without wiping or overwriting your active Vile or Sanguine traits. Client Ingestion Alignment: Acquired arrows and bolts automatically inherit the player's active equipped specialization trait, stacking cleanly into your existing quiver. Multi-Trait Separation: Distinct specialization traits (such as Vile and Sanguine) are guaranteed to remain in separate, dedicated inventory stacks. Combat & Hunt Ledger Hunt Details Breakdown: Restored the Hunt Details analysis button to both the combat ledger header and the Details analytics panel. Real-Time Spoils Banking: Depositing hunt spoils immediately empties pending ledger counters and updates inventory in real time while preserving full session statistics. Party Wave Revivals: Fallen party members are now automatically revived when the next enemy wave spawns during multiplayer party hunts. Smoother Swing Bars: Attack interval animations and timing bars have been smoothed for improved combat readability. Gear Presets & System Hardening Preset Equip Reliability: Hardened gear preset equip transitions against inventory churn, dead rows, and desyncs during rapid loadout swapping. Authoritative Dungeon Drops: Hardened Obsidian Citadel boss key validation, kill credit reporting, and loot banking. Extended Session Continuity: Active session tokens extended to 30 days for seamless uninterrupted idle play. Thank you for your ongoing feedback and support in Crimson Engines!
Keepers — a substantial update is now live, shaped in large part by your feedback since launch. Thank you to everyone who took the time to tell me what wasn't landing. Here's what's changed. Your craft now holds the yard. The way captives break free has been reworked from the ground up. Before, a keeper who trained their wards and sealed their captives could still lose them for reasons that were never explained. Now containment is a real, rising currency: the deeper you invest in Mend and Warding, the better you hold your yard — visibly, at every level. Low-tier prey become yours to keep with modest craft; the great apex beings remain a genuine test. And the yard now shows you how well it's held. Every Vein rewards the climb. Levelling now pays. Bulwark steadies your whole yard a little more with every level; Knell makes the Hall of Monuments grow in worth as your mastery of Death deepens. Two Vein capstones that once promised the impossible now deliver real, lasting power true to what they claim. The realm speaks plainly. Milestones now name truly what they grant — no more promises the game couldn't keep. Terminology is consistent throughout, the Lots reveal themselves the moment you claim your first Demesne, and the House of Death capstone shows you exactly what it asks. More is coming — including a deeper look at how specialising into a Vein could shape a keeper's whole path. That one I'm taking slowly, and I'd genuinely like to hear how you play before I build it. As always, tell me what works and what doesn't. Hold the line.
It’s now easier to learn the game, build your garage, and plan your next upgrade! 🏁 We’ve brought the main systems of Desk Top Racer together in a wiki with explanations, in-game screenshots, and answers to the community’s most frequently asked questions. What’s inside? 🚗 Getting started and Garage Learn how to use the interface, equip your cars, and understand their stats. 🏆 Tour and League Get to know progression, championships, standings, and rewards. 🔧 Parts, Mastery, and Collection Explore upgrades, bonuses, repairs, and the paths to unlocking automation. 📦 Crates and drops Check drop chances by stage, rarities, and storage capacity. 🔄 Steam Inventory Find out how to identify parts and transfer items between the game and Steam. 🌍 Available in 30 languages! Choose yours at the top of the page and browse the guides in your preferred language. Have a question? Use the wiki search, browse the guides, or check the FAQ. And if there’s something you’d like us to explain, let us know in the comments! 👉 Visit the Wiki