Game Updates

Patch notes and dev posts · 690 Steam updates
Realm Revolutions
Realm Revolutions
1104 days ago · e^cha

Announcement: Epic Auto Towers, auto battler & deckbuilding mix.

Hey everyone! I'm excited to announce that I'm making a new game, "Epic Auto Towers"! Epic Auto Towers is a turn-based strategy game combining elements of autobattler, deckbuilder and roguelike. Purchase uncommon and rare Towers and build the strongest combo to withstand the monster assault! Discover unusual new Tower combinations as you come back for more. Add game to wishlist now! https://store.steampowered.com/app/2116060/Epic_Auto_Towers/
Crypto Clicker
Crypto Clicker
1325 days ago · Asc3ndance

Update 1

-Bug fixes / Updates- -Performance improvements -Bear: bear no longer goes away with your coins. It now stays forever constantly taking coins until clicked, onece clicked, it gives you your coins back * 1.1 -Typo Fix -Click Count: Click count is no longer reset on prestige -CPS: CPS/Pacing tweeks -Exit Button -DLC Updates- Holiday hats
Crypto Clicker
Crypto Clicker
1334 days ago · Asc3ndance

Future Updates

Planned updates -Bug fixes / Updates- -Bear: bear no longer goes away with your coins. It now stays forever constantly taking coins until clicked, once clicked, it gives you your coins back * 1.5 -Typo Fix -Click Count: Click count is no longer reset on prestige -Idle CPS: Increased non manual click coin generation Also working on the lag issue will likely be in a future update
Crypto Clicker
Crypto Clicker
1334 days ago · Asc3ndance

Thank You

For everyone who played whether you like it or not thank you. If you hated it, sorry, I tried and will learn from my mistakes on this one. For those who like it, I'm so happy. I did this as more of a project for me cause I want to get into making games and wanted to see something through to release, but I know I can and will do better. Thank you again. PS. (not an excuse but just a FYI) solo dev with a full time job and a new born. Also working on more games and making this one better.
ClickRaid
ClickRaid
2422 days ago · emb3r

Runtime Branch Release 556.3

Re-release of 556.3 on Steam "Runtime" branch. To access: Back up your save file Right Click "ClickRaid" and select "Properties" Select the "Beta" tab Enter beta code "ibackedupmysave" Select the "runtime" branch from the drop down This branch will host the new game updates until all further runtime issues have been identified and resolved. More stable then "daily" branch, but still some risk so please do actually back up your save before switching branches. Let us know what issues if any you find so we can integrated fixes asap and resume our normal updates asap.
ClickRaid
ClickRaid
2524 days ago · emb3r

Runtime Compatibility

In the last update, we were force to upgrade the Runtime Engine on which ClickRaid is written. Behind the scenes, this is has been a long time coming, and we have been delaying as long as possible, as we have already identified that much of the initial code is written in a way which is incompatible with current runtimes. Unfortunately, a bug in the runtime being used prevents us from making any further changes to the game. We cannot even recompile on the old runtime with the old code! Thus we spent extra time attempting to ensure full compatibility with the new runtime, so that we can continue updating the game. However, when we released the latest update, we found for a small percentage of cases, game breaking compatibility issues remained. We have rolled back to previous build, and have worked with players individually to restore them. With this effort complete, we will now create and maintain a new App branch where we will publish future updates. Thus, any fixes or new features will be applied only to this branch, however, we also understand that this branch still contains some runtime incompatibilities, and we hope to leverage this to work through the remaining incompatible code so that we can get to the point where we can once again push a stable version to default App branch. Alternatively, there has also been some work begun on a Unity-based rewrite. There are a significant number of benefits of pursuing a Unity-based rewrite, namely community driven recreation or even complete changes to mechanics and balance. The maintenance team has worked closely with Slikey on this project, and gained support and blessing for taking it in a community-driven direction, mobile-first support, Steam/Discord/Kong integrations, etc. As with any such project, the trade off of pursuing it would be the continued slow down of work on the current version. We are quite interested in hearing your opinions on the matter, please comment so we can make informed decisions!
Idle Space Raider
Idle Space Raider
2569 days ago · IDNoise

Updates 1.4.4

Fix legendary ammo mod combine x9 Add more levels for automation upgrades. Interval and levels per interval for weapons, researches, auto mission completion, mining contracts and squads Fix curator captain bonus from +0.9 to x0.9 Add time limit for fire rate debuff of tazer to be limited to 10 seconds (i wasn't able to repro that bonus not completely cleared, so added this limit as possible fix) Fix extra turret chance ammo mod Fix possible crash on ability swap Properly update levels to buy for shipyard upgrades on shipyard lvl up Fix void lab bonus active even when not purchased Some minor fixes in ui and logic i don't remember :)
Idle Space Raider
Idle Space Raider
2689 days ago · IDNoise

Updates 1.4.0-1.4.1

Stargate has max level now (20): 1 Mythic ship per race 1 Crew member per race 1 Mythic module per race 5 Mythic ammo mods per race. 2 Minor and 3 Major (some are higher tier versions of existing and some are new) More upgrades Max module augment level increase Void lab access and void upgrades (any race lvl 20 needed + some upgrades require specific race lvl 20) Other changes: New module augments Max level of crew memebers increased Max level of modules increased New automation: weapon tiers New automation: ammo mod refill New automation: shipyard Automation UI layout changed list -> grid Reduced ammo drop rates and duration bonuses (+ reduced duration increase per rarity) Added scaling of max level based on TARL for SP upgrade that boosts ammo mod duration and sp on reset Valorians Particle Accelerator now addes bonus to crit damage instead of projectile speed (becase of great increase of base proj speed) Automation timers Starting section levels are based on max player level this stargate reset Min section level after reset is 1 Starting SP upgrade levels are based on max player level this stargate reset Starting weapon/modules/abilities SP upgrade levels are also based on TARL (selected max between player level and tarl) Increased limits for most automations (and amount per level for some) Some small fixes
Defense Clicker
Defense Clicker
2692 days ago · Arenster.

Switch to free to play 29th march

Hello dear Community, I can now announce that the game Defense Clicker will be available for free to all players from March 29th. As well as the DLC's Auto Clicker Pet (Ice Elemental) and Resource Collector. The DLC's Supporter Pack 1 & 2 as well as Early Access Content will be removed from the shop. Thanks to everyone who supported us so far! we will continue to work in the future on games that you will hopefully like. Have a look at our discord here and we will give you some information about it in a few months
Defense Clicker
Defense Clicker
2701 days ago · Arenster

Finishing the work on Defense Clicker

In the next days we will finish the work on Defense Clicker. What this means: - because of a few complications with the server we decided to remove the online functions for Defense Clicker. because of too high maintenance costs and expenses. The game will still be fully playable in offline mode. - due to some changes in our team we are not able to continue the development in the same way. - the current beta functions will be implemented like the new mobs pets etc. - The Game will be free to play with all its DLC's. - there won't be any more patches until further notice.
Idle Space Raider
Idle Space Raider
2702 days ago · IDNoise

Update 1.3.1

Starting game speed up. Higher damage, less required completions, buffed starting auto-cannon and increased speed of all projectiles. Attention! 1.3.1 have a freeze problem, so if you updated to it already tehn please check for updates again, version is same but with freeze is fixed.
Idle Space Raider
Idle Space Raider
2703 days ago · IDNoise

Update 1.3.0

Max race level upped to 12: new ships, weapons, researches, ship upgrades and bonuses New Automation: Auto finish mission (limited by % of max level all time or max level in current stargate) Some performance optimizations Small decrease in price for sp damage/xp/scrap/mr KP amount bound to max level per stargate reset and not current Enemies spawn closer to each other (for 6+ enemies and spawns from enemy abilities) Post Raid buffs shown in HUD Add Queue All button to Bounty Hunter Guild Previous changes that were not posted here (1.2.2 - 1.2.5): New SP upgrade: Gold in mining contract unit Move weapon mount points on player and merc ships in balanced way (l-l-r-r -> l-r-l-r) MJR marker on icon for major mods Ability to accept and queue bounty from guild page + rework it to table view 'Buy Max drinks' first buys automated drinks Shipyard upgrades are grouped Increased max level for asteroid ore amount ship upgrade from 200 to 400 Fix max research level sp upgrades requirement check (with stargate open) Fix common ammo mod extraction config save Max level for wave skip chance is bound to TARL (10% per level) Fix saving of hidden state for ship upgrades A bit lighter rare color and darker epic color Add new rank quests (drinks/mercs/alien races) Increase max level for mining squad levels per interval Added ordering by rarity for armory weapons/modules and changed for ammo mods - higher rarity on top Add ship inventory sorting by type and rarity
Idle Evolution
Idle Evolution
2728 days ago · NewProject

Build 31: 繁體中文 / 简体中文 / 한국어 (Traditional / Simplified Chinese and Korean)

Thanks to all who have supported this game! I am very excited that 2 fans have translated the game into their language. thanks to the contribution of Minwei888 (Chinese) and Shato (Korea) now the game can reach a lot more people. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28141115/d1e8bff95ae0c977d8d31f5c23d04f4ca48b86c8.png If you also want to try to translate the game into your language you have in "Guides" how to do it. http://steamcommunity.com/sharedfiles/filedetails/?id=900127212 Keep evolving! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28141115/e345c9253a2f09c2dac2c1e1754c99fccd2776fb.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28141115/426eed48d081f383e74c46556726d5e68c4635f6.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28141115/7b0dcb05bbb6904c71d76c6669eaea3c8d9d65d5.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28141115/ab076682181b1f4200e1cc250ab5c86794e34835.png
Artist Idle
Artist Idle
2751 days ago · YodL

Game update (achievements, better description, thematic galleries)

Achievements added! Improved the description of moving to another city. Added thematic galleries. Added new pictures. Added multiple vacation purchase. Added the ability not to go to the students tab when lecturing, as well as you can now give 10 lectures at once. Added (1M) button for notes. Enabled maximize button, also game window can now be resized. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34174511/8b81eb5412c51940bdcc8cbc6db2c1a0075da3fa.png
Defense Clicker
Defense Clicker
2752 days ago · SLMEPHI[GER]

BETA UPDATE Nr. 5 | CHANGES ON PETS AND EVO SYSTEM

Changes - added all pets to the new damage calculation (makes them stronger depending on the actual wave automatically) - Evo System now does no longer use the actual wave for its calculation and ulock, now it uses max wave on this evo. Bugfixes - Fixed a bug which caused sometimes an crash because of an wrong data typoe in the community towers. - Fixed a bug caused an not integer value calculation of the damage of the community towers. - rearranged some graphics slightly to give a smoother edge between tileset bg and object Deleted - Deleted some achievements which had the same unlock conditions - Deleted some achievements which were not achieveable yet .
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