Game Updates

Patch notes and dev posts · 1,343 Steam updates
The Ash Remembers
The Ash Remembers
9 days ago · Klatschekopf

Update 1.3.5 — The Abyssal Depth

The Abyssal Depth You asked for a goal for the late game — here it is. The Shaft of Names and The Deep Ground gain a fourth tier after normal, heroic and mystic. How you get in: you need five Ashfalls and all five mystic bosses of that dungeon defeated. The tab only appears in these two dungeons — the five earlier ones stay at three tiers. How hard: ten times the health and 260 % of the base boss's damage, required level +40. Measured with a maxed Ashfall-5 loadout: the first boss takes about three minutes, and you have to eat roughly every 50 seconds. This is no longer a run-through, it is a fight. Its own daily window: the fourth tier has its own — you can claim loot on normal, heroic, mystic and abyssal on the same day. Set pieces from here carry +3 affixes. Abyss Seals: lift your set one tier Every abyssal boss gives an Abyss Seal on the first win of the day, the final boss two — six per day per dungeon. The Abyss Shrine sits at the bottom of the dungeon page once the tier is open. For 6 seals it lifts a set piece into its abyssal form: +40 % attack and defence. It stays your piece. Sockets, gems, engraving, refinement levels and every affix carry over — you lose nothing you put into it. All five pieces lifted and worn: an extra +1 % damage per Ashfall. Plus more Ember Ash (1.6× the mystic amount), more Ember Marks and more shards (the final boss gives 4 guaranteed). The Abyss Mark — the long hunt despair asked for something worth hunting for a really long time. The abyssal final boss can drop the Abyss Mark: 0.5 %, with pity protection after 200 daily windows. You forge it onto the weapon you are currently wearing: +12 % attack and +1 % damage per Ashfall (up to +25 %). I deliberately did not build a fixed new weapon: the best weapon per type currently ranges from 168 (dagger) to 334 (axe) attack — a single new weapon would have left two or three weapon types out in the cold. This way the hunt fits every playstyle and your favourite weapon. The pity counter sur...
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
9 days ago · JBlivionDev

Patch 1.0.16

New route in chapter 2: the Salt Road The salt folk went from The Meadow down to the port along a plank road over the marsh, without setting foot in Lighthouse Square. That road is still there, and now you can take it It leaves The Meadow, after you talk to the shepherd, and rejoins the usual route at the Lighthouse of Mistmoor It has three class passes: The Boatyard is the soldier’s, The Lazaretto the ranger’s and The Black Point the mage’s. Through goes the class it belongs to, or their escort, and the other classes always have another way past in the same room Any character can finish the route, even if you only play one It brings two new quests. One ends in a unique boss, and killing it counts forever The other one is only fully completed if your three characters work together, each with what their class knows how to do. With a single one you still finish it, but you go without its reward Chapter 2 texts Some chapter 2 texts have been rewritten so they fit the quests of the new route better The new route and its texts are translated into the eleven languages Minimalist interface It is meant for seeing more actions and more data at a glance. The room rows are shorter and they are no longer boxes: a thin line separates them and whatever is running stands out by its coloured slab The header becomes a row of small controls. Language, error report, fullscreen and settings are icons The news changes: a long one no longer scrolls past, it is cut off. Opened, you read the whole list, with A- and A+ buttons that remember the text size The notice bell moves up to the header and no longer covers the log buttons The inventory breaks the Life regeneration per second into two figures, the one from food and the one from potions, each with its icon and its name in the tooltip The automation plan has a button with its name to send it to the queue, on top of the usual one at the foot The keys that speed up an action can now also be read on the automation plan card, with their kin...
Under Tower Idle
Under Tower Idle
9 days ago · Panda Dev

Major Content Update – Dungeon Equipment & Maritime System

Under Tower Idle – Major Content UpdateHello everyone!We're excited to introduce one of the biggest updates to Under Tower Idle so far!This update brings a completely new Hero Equipment system, expanded Dungeon rewards, and a brand-new Maritime system that opens up a whole new way to explore, fight, and collect resources.There's a lot to discover, so let's dive in!⚔️ Dungeon – New Soldier Equipment DropsDungeon progression has received a major expansion.You can now obtain the equipment and resources required to train your soldiers directly from Dungeon floors.Dungeon floors can now drop:🍖 Food🛡️ Armor Materials⚔️ Weapon MaterialsThe quality and availability of these materials depends on your progression.In lower Cycles and earlier Dungeon floors, you'll have a higher chance of finding lower-tier soldier materials.As you progress deeper into the Dungeon, you'll have better opportunities to obtain higher-tier materials needed for stronger soldiers.This creates a much more natural progression between Dungeon exploration and army development.🩸 New Dungeon Enemy Class – SavageA brand-new enemy class, Savage, has been added to the Dungeon!Savage enemies are a new threat you can encounter while progressing through Dungeon floors, adding more variety and challenge to your Dungeon runs.Be prepared to face these dangerous enemies as you push deeper into the Dungeon! ⚔️🦸 New Hero Equipment SystemHeroes now have their own equipment!While exploring Dungeon floors, you can discover unique:⚔️ Hero Weapons🛡️ Hero Armor💍 Hero AccessoriesEach piece of equipment comes with one of four rarity levels:Normal → Rare → Epic → LegendaryThe deeper you go into the Dungeon, the stronger the equipment you can discover.Equipment power also scales with both Dungeon Floor and Cycle, meaning there will always be something more powerful to hunt for as you progress.Can you find the perfect Legendary equipment for your favorite Heroes?🌊 New Maritime SystemA completely new system has arrived in Under T...
Glint Grade
Glint Grade
10 days ago · tjslurch

v1.3 Patch Notes

New Features New Glintegration Menu: combine items! Added Multi-Selection (hold to draw a selection box and CTRL+click to add more). Updated the layouts page to display the cost of purchasing the missing items. New achievement for performing your first glintegration. New Items Added six glintegration items accessible via the glintegration menu. Added a new conveyor bridge item which allows conveyors to pass underneath. General Changes Items can now have non-uniform sizes (20 existing items have been updated). Improved the prestiging sequence with particle effects and sound effects. Magmolt ore is now immune to fire destruction. Added particle effects to some existing prestige items. Updated conveyor speeds across a range of upgraders.
Autodelve
Autodelve
10 days ago · tamazusa1939

Update 1.4.0 — Hall of Heroes

Update 1.4.0 — Hall of Heroes Your fallen explorers finally leave something behind. Hall of Heroes A new Ascension node, Hall of Heroes (5,000 Sigils, no prerequisites), opens the Hall tab. From then on, every explorer or Great Abyss party member who falls in battle is enshrined with an epitaph — name, class, depth, kills — and turns into Memento, a new currency that survives every reset, Ascension included. Memento scales with kills, not deaths: a long, hard-fought life is worth more than dying fast. Depth adds a gentle bonus on top. The Hall keeps a Named Board (top 30 epitaphs) and a Recent list, plus a tally of the fallen by location. The Hall tree — 12 nodes, all with a cap Mourning: Lantern of Memento (more Memento), Night of Requiem (Memento keeps accruing offline, at a share of your recent online rate), Bond of the Retold Tale (stronger Chronicler party bonus in the Great Abyss). Bequest: Blessing of the Fallen — raises the Vessel weight of your economy upgrades (XP, conversion, generator and their Legacy counterparts) by +0.1 per level, on top of Permanent/Legacy Vessel. Also Inherited Wisdom (research speed), Return to the Soil (farm nutrients & materials), Keepsake Vial (alchemy reagents). Legacy: Legacy of Research (re-research cap, up to 9), Legacy of Alchemy (recipe ceiling, up to 16 tiers), Legacy of the Farm (farm upgrade caps), Legacy of the Dream Road (offline cap up to 44 hours). Buying the whole tree is tuned to take roughly 30 hours of play after you open the Hall. New class: Chronicler Unlocked in the Hall with Awakening of the Chronicler. Attack ×0.9, and healing can never take them above 70% HP — their body is already half on the other side. Keeper of Memory: +50% Memento. In expeditions it only affects the Chronicler's own epitaph; in the Great Abyss one Chronicler covers the whole party. Mourning Vow: when a companion (or, in the Great Abyss, another party member) falls, attack +15% for the rest of that floor. Third slot, Epitaph's Note: a ...
Wuwei Cultivation
Wuwei Cultivation
10 days ago · 玻璃猫

各位道友,《无为修仙传》v1.4.2版本更新了!

1. 扩充主线引导,新增宗门、灵田、傀儡、工房及筑基期历练任务。 2. 坊市购买助手的商品选择窗口新增搜索功能。 3. 自动出售新增境界筛选;挂机时行囊已满,新获得的物品将自动出售并显示警告。 4. 优化行囊整理:未手动整理时,新物品排在末尾。 5. 战斗开始时,同一敌人最多使用一张符篆;暂停后继续战斗不会重复使用。 6. 调整筑基期及以上敌人的强度,并优化绝境头目的属性与展示。 7. 灵果及种子纳入帮助图鉴,补充具体效果;物品和敌人图鉴新增搜索。 8. 修正小还丹购买后立即使用的问题,并完善自动服用、永久加成的显示。
Daily Botanica
Daily Botanica
10 days ago · Cyvana

Seeds, a Nursery, and New Achievements

You can now collect seeds, save them for later, and choose what to grow next. This update also adds a Seed Nursery, collection filters, and eight new achievements. Seed Inventory Harvesting now has a chance to give you a seed. The chance starts at 15% and increases at Garden Levels 4, 12, 35, 67, and 81, reaching 40%. A dropped seed usually belongs to the harvested plant, but can also belong to another species from the same habitat. Stored seeds grow into their specific species. Once you've harvested that species before, its seed displays the plant's name. Undiscovered seeds show their rarity and habitat instead. Inspect a seed, plant it in your current empty Growing Pot, or sell it for XP. Seed Nursery The Nursery produces one seed at a time. A cycle takes 24 hours at Garden Level 1. Each additional level reduces that time by 10 minutes. A ready seed waits until you collect it; the next cycle starts after collection. Finding and Planting Seeds “Plant Something” now opens a full window with mystery seeds, available DLC seed collections, and your stored seeds. Added name search, rarity, habitat, and collection filters to the planting window, Seed Inventory, and Herbarium. Added sorting by newest, name, and highest rarity. New Achievements and the Daykeeper Bucket Added seven seed-related achievements. Added “A Day Together” for keeping Daily Botanica open for one continuous 24-hour session. Completing it unlocks the Daykeeper Bucket: 35% care per watering, with watering ready one hour sooner. Fixes and Improvements Improved Russian text readability and corrected layout issues. Fixed text appearing too small on first opening or changing size after switching tabs. Fixed clipping in the garden time-protection message. Thanks for playing!
The Ash Remembers
The Ash Remembers
10 days ago · Klatschekopf

Update 1.3.4 — Endgame balance

Why this update: Some of you are now past Ashfall 20, further than I had tested the game. The endgame was far too easy there: damage reduction stacked above 90 %, and the damage type bonus had no cap. Thanks to despair for the exact numbers and screenshots. Damage type bonus capped: +% Arcane, Blood, Frost or Poison on your equipped weapon now works up to +250 %, the same as the regular damage bonus. Damage reduction cap: At most 95 % applies in total. From Ashfall 6 this cap drops by 0.2 points per Ashfall (Ashfall 22: 91.6 %). The character sheet shows your current value. Enemies keep scaling longer: enemy health and damage now grow until Ashfall 30 instead of 20. Tougher endgame from Ashfall 6: dungeon bosses, the Ash Tower, the Ash Wound, world bosses and titans gain an extra +4 % health per Ashfall from Ashfall 6. If you are not at Ashfall 6 yet, nothing changes for you. Ash Tower: since 1.3.2, floor 65 had a far too strong guardian from the Deep Ground. Fixed, the new dungeons' strength boost no longer applies in the tower. Silent Chamber: the Deep Ground bosses now have a family, so the family bonus works against them too. Balancing for the late Ashfalls continues. Let me know how it feels.
Last Haven: Idle Survival
Last Haven: Idle Survival
10 days ago · CrowKaras

Hotfix

This update fixes the following issues: -Fixed incorrect enemy HP display in the Prism Border. -Fixed the T4 unlock condition not recognizing clears of Underwater Ruins in Abyssal Wasteland (T3). -Improved compatibility with existing saves. Player progress will not be cleared or reset.
The Ash Remembers
The Ash Remembers
10 days ago · Klatschekopf

Update 1.3.3 — Your reports

"Six Voices" can now be completed. If your hero already knows their fifth attack, you can give another Seal of the Last Voice to a different hero. They learn it for good. Ohm'Kessa keeps dropping seals while a hero is still missing, and an Ashen Path death no longer takes the fifth attacks with it. Thanks, Petty IV. Notepad: new button at the top next to the bell. Your notes are saved with your game and survive the Ashfall. Thanks, Phloryn. Hornbell Brew (Alchemy level 57): 5 Void Bloom, 3 Blackash Horn, 4 Silver Ore, calling damage +28% for 3 minutes. The horn finally has a use. Thanks, Rody. Loadouts higher up in combat: the quick switch now sits right above your stance instead of at the very bottom. Thanks, tappi. Potions and food stored in the bank vanished from the combat bar. Fixed. Thanks, Faith. Ember Core and other Ember Hunt finds now show their real source (Ember Hunt from level 62 and up). Thanks, Petty IV. Achievements: "Beastmaster" no longer counts the founders' Ash Moth, which would have made it impossible for later players. Loot lore tiers count on the deciding win right away. "Archenemy" and the homestead achievements now also count for older saves.
Cultivation Idle
Cultivation Idle
10 days ago · oldfish

v1.6.0

1. Added the Cooking Puppet. 2. Added lubricating oil recipes and materials. 3. Added favorites for Alchemy and Cooking. 4. Added automatic equipment of a new fish basket when the current one is depleted. 5. Added an item-use popup in the inventory.
Last Haven: Idle Survival
Last Haven: Idle Survival
10 days ago · CrowKaras

[Update Notice — Stability & Localization Improvements]

This update includes the following fixes and improvements: - Improved local terminal connection and startup recovery to reduce cases where the game cannot be entered due to a “Terminal Connection Failed” error. - Added safer handling for abnormal save data. The game now enters a recovery flow first and preserves a backup of the affected save instead of automatically overwriting it. - Fixed dynamic-port startup handling to improve reliability on some PC configurations. - Fixed several Chinese/English display issues involving buildings, equipment, enemies, Pioneers, tooltips, and error messages, including incorrect Chinese text or “???” appearing in the English UI. Thank you for your reports and feedback. If you still cannot enter the game or encounter a save issue, please do not delete your save file before contacting us so we can help investigate.
Desk Top Racer
Desk Top Racer
10 days ago · Thiago Ortega

Update 1.0.4 — Collection Levels, Fairer League and Plincar with DTR Coin

Update the game on Steam to keep racing! This version requires the new client. 🧩 Collection levels Completing a set now raises its level and frees the slots so you can complete it again. Each level adds +10% of the set's base bonus — no level cap. Sets you had already completed start at LV. 1, with their slots free. New level badge on the set and a faster completion animation. 🏆 League We're listening to the community and tuning the League to be as fair as possible for everyone. In the early tiers, matchmaking is now closer to your car's power: smaller gaps in each room and less time stuck at the bottom of the table. Fixed the country flag, which was missing for some drivers. 🎰 Plincar Each play now costs 1 DTR Coin. The free spins you already earned still count and are used first. 🛒 Steam Inventory New Steam Market button in the Steam Inventory, straight to the game's items. ⚡ Performance and interface No more hitches at the race start and on the results screen. Steadier window when opening and closing the Garage and showing tooltips, with no flicker or clipping. Fixed achievements that failed to unlock in some cases. Translation tweaks and small fixes. Thanks for racing with us! 🚗💨
Crimson Engines
Crimson Engines
11 days ago · Gurgling The Goat

Extended Insights Goal Planner, Boss Weapon Protection, and Combat Idle Safety

Extended Insights Goal Planner (Premium Token) * Added an interactive target level goal planner to the Active Insights menu for all gathering and crafting skills. * Select custom target levels with quick presets or step buttons to view your remaining experience, actions needed, and estimated time to completion. * Added a live resource ledger that calculates the exact raw materials required to reach your target level, automatically comparing requirements against your current inventory. * Crafting calculations account for active elixir preservation, coven perks, and frugal bonuses, while gathering activities display projected harvest yields. Crucible Boss Weapon Protection and Free Migration * Crucible weapon transmutation and tier shifts can no longer generate Citadel boss weapons, preserving their prestige as unique Citadel drops. * Players currently wielding a Citadel boss weapon can perform a free lateral migration to a standard craftable weapon of that style with zero Blood Shard cost. * Migrating out of a boss weapon fully preserves your weapon refinements, socketed gems, inscribed glyphs, and Crucible specialization progress. Combat Idle Safety and Threat Projections * Overhauled combat danger evaluations to project peak enemy damage as Scent of Blood accumulates during extended idle sessions. * Danger evaluations now account for your food healing throughput, proactively warning you if incoming damage spikes will overwhelm your single-item recovery rate. * Replaced misleading safe ratings with clear danger warnings before stepping away from dangerous elite encounters. * Hovering over the combat danger rating reveals a detailed breakdown of enemy attack scaling and survival hazards. Character Switching and Lineage Stability * Resolved an issue where switching lineages or logging out during active battle could leave background combat processes running. * Switching characters now cleanly halts and resets active combat loops, preventing death notifications from app...
Background Hero
Background Hero
11 days ago · Freebird

Hotfix 0.6.1

New Features Farming has a new plot system that grows your plants overtime Forage for seeds, or continue to generate fertilizer in order to use the plots Harvested plots reward XP based on the time spent growing UI Changes Redesigned Task page to unify the interface The top navigation bar has been condensed and includes both menu options and active skill information More icons added as well as replaced others Gear Changes Action time reduction has been removed from *most* of the crafted gear. This powerful stat has been limited to epic gear and above, as well as part of set piece bonuses Thank you everyone who's taking part of the early access so far! Please remember it's still in very early development, and I'm hoping for the great feedback from players (that's you) to polish and squash any bugs. Good luck hero! - Steev
The Ash Remembers
The Ash Remembers
11 days ago · Klatschekopf

Update 1.3.2 — The Deep Ground

New dungeon "The Deep Ground" from Ashfall 3 (combat level 95): five new bosses, heroic and mystic depths, its own music. New set "Deepground Raiment": its bonus grows by +1% damage with every Ashfall (up to Ashfall 20). Groundsteel: Abyss Ingots and Ground Cores make four mythic weapons whose damage type you choose at the blacksmith (100,000 gold per change). Balance: Shaft of Names +25%, The Deep Ground +45% (boss health and damage). Rewards stay the same. Fixed: Ehl'Vurun's film on hover, flickering loot on purse-grab (thanks Isorn), Ash Wound hunt contracts now show the real condition (thanks Fabbes).
Armored Career
Armored Career
11 days ago · sophistcatedshoot

V1.1.2 update

Balance Adjustments: LT: HP 500 → 600, Damage per shot 120 → 150, Penetration 35 → 40, Accuracy 65 → 70, Mobility 50 → 55. MT: Concealment 30 → 35, Armor 30 → 35. HT: Armor 50 → 45.
Last Haven: Idle Survival
Last Haven: Idle Survival
11 days ago · CrowKaras

2026.9.18HotFix

1、Fixed items that could spawn with the wrong equipment slot (e.g. ring name/icon but wrong slot); existing saves auto-correct on load 2、Fixed talent AoE skills (e.g. Whirlwind) only hitting one enemy on the server; they now hit the whole pack 3、Improved contrast on the camp gambling dropdown so options are easier to read 4、Aligned “not enough materials” error text with the in-game material names
Idle Fleet
Idle Fleet
11 days ago · Andy - MGG Studio

Update 0.1.97: Trading to 120

New Trading is the first skill to go past 99. The cap is now 120. New haul routes from Trading 89. Reach Trading 120 for a title, a chest, and cheaper market tax for your whole guild. Hitting 99, 110 or 120 in a skill is announced in global chat. Trading has achievements at 110 and 120. Fixed Reclaimed gear now says it costs Flux per kill. Balance The Leviathan's Heart drops more often. More skills go to 120 over the coming updates, each with new content.
The Ash Remembers
The Ash Remembers
11 days ago · Klatschekopf

Update 1.3.1 — Follow-ups to the Ash Wound

A small follow-up, four days after the big update. Most of it came straight from your reports. Two things that affect everyone The effects strip shows everything again. If you play wider than 1600 pixels, you have never seen part of your running effects — the strip never got enough room there, and its scrollbar is hidden on purpose. Measured: at 1601 / 1700 / 1800 / 1920 / 2100 / 2300 pixels it had 232 / 198 / 248 / 308 / 398 / 498 pixels for 540 pixels of content. The strip now measures itself and takes its own row whenever it gets tight. Where there is room, nothing changes. Thanks, Faith — your window width was the whole find. The hunting tabs are flat. Six tiles in two rows took 252 pixels, and on a 1080p screen that left not a single enemy card visible. Now one row at 80 pixels that scrolls sideways when needed, with subtitle and status side by side instead of stacked. The first enemy card moves from 1105 to 931 pixels. The Silent Chamber It sounds like itself now. The quietest room in the game was running Emberwake's market music until today. Two pieces of its own: "Steady Hand" at the drawing table and the cage yard, "What Remains" from the preparation room onwards — the same split as the Ash Tower. Both can be picked in the music bar. "Deliver what is here" now sits in three places instead of only at the stall. If you saw your material study stuck at 0 / 15 with a full bag, you did nothing wrong: the material has to be delivered, and the button for it existed in exactly one place. It is now on the research card too — there with "owned: N" beside every line, so the difference is visible — and as a bulk button, "Deliver everything", above all stalls. In the item window the hint now sits before the list instead of below it. From the research card straight to the foe. The card tells you what to collect — now it takes you there as well. Ehl'Vurun speaks The new world boss was the only one of the eleven without narration — there was not even a read-aloud button. E...
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