Hi everyone! ^^We're excited to share that Lakeside Bar is participating in the Cozy Job Simulator Sale 2026🗓️ Festival Period: June 14 - June 28🤗😍 As one of the many games featured in the festival, we're truly grateful for the opportunity to be part of this amazing event.We hope Lakeside Bar can bring you plenty of cozy, relaxing moments by the lakeside throughout the event and beyond. 🍹✨👏 And that's not all... Our new cozy game launched the store page, take some minutes to check and wishlist: ▶️ Follow our developer page so you don't miss any upcoming announcements: https://store.steampowered.com/developer/BITCOVERThank you so much for your support, and we hope you enjoy the festival! ❤️Warm wishes,Lakeside Bar Team
Bug Fixes New labels added in the editor not showing up in the label list when editing/adding new artists US Sales fixed Playlists not updating after loading a saved game Marketing not working for videos Small Changes Adjusts on Streamify (better stream balancing across the top 200 and greater variation in album-track streams) Added button to delete tweet StreamOnTrack displays the total #1 countries for songs/albums in the sales tab New Features New stage maps for Arenas Option to postpone or cancel releases "Share Promo Card" added on Streamify Option to advance 28 days
If you haven't already please leave me a Steam review, it really helps me a lot! I’m very happy to announce that MR FARMBOY is coming to Nintendo Switch later this year.This is a huge milestone for me, and I want to say thank you to everyone who has supported the game on Steam. Whether you bought the game, left a review, shared feedback, reported bugs, joined the Discord, or simply gave the game a chance, it has all helped MR FARMBOY grow into what it is today.The Steam version will continue to be supported, and I’m excited to bring MR FARMBOY to even more players on Nintendo Switch.Thank you for being part of this journey. ːsteamhappyːV1.1.0, more updates will follow!Removed the 500 Worker Limit on Normal Mode.(Developer Node: You can now hire as many as you want, keep in mind performance will degrade the more you hire, based on computer specs, Multithreading Beta may help with this!)Refactored the way resources get loaded into the game, the game itself should start much faster on slower hardware, a big chunk then will be loaded on its way to the main menu, then another big chunk on its way to your game world, using multithreading and asynchronized loading.(Developer Note: Powerful setups shouldn't notice any big difference)Added Tutorial Font Size setting in Options > Accessibility.Added FPS setting in Options > Video.Added Launch OptionsMultithreading - BetaDistributed CPU core usage improves performance.(Developer Note: Consider helping me test these builds, they will become the default in the future. Please let me know about your experience with them in the forums or discord, would love to know about crashes, how good it runs, etc!)WindowsPlay with Vulkan(Recommended).Overall recommended for all GPUs, but may not work well with some GPUs.Play with DirectX 12.Recommended if Vulkan doesn't work right.Play with OpenGL.For older GPUs that don't support Vulkan/DirectX 12.LinuxPlay with Vulkan(Recommended)Overall recommended for all GPUs, but may not work well with s...
Greetings!We have completed our Steam Deck integration so you can take Pupple Pop anywhere you want. Here are the details we prepared for you to have the best experience while playing on the bus, during breaks, or lying in bed:Dedicated Controls & Performance: We have provided full integration for the Steam Deck's.Optimized UI: We have rescaled all menus and text sizes to fit perfectly on the Steam Deck screen. No need to struggle reading on a small screen!Have fun! Pupple Pop Team
- improved optimization for some extreme builds - small balance tweaks - bugfixes
https://store.steampowered.com/app/4325840/_Demo/?beta=0 Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or te...
Follow the signals of freedom. Build a unique Artifact as you progress, granting permanent buffs afterward. How many permanent buffs can you collect? Join the community, claim nodes, craft shards and develop your very own legendary artifact!
Hey!I'm really happy to announce that GeckoShop 1 is currently being fully rewritten from scratch.This time it's being rebuilt in C#, making the game much more performant, less prone to bugs, and easier to create mods for.We've been able to restore most of the files and are already deep into development.Side note: I'm not talking about the sequel, this will be an actual remake of the first GeckoShop. Both are separate projects, and both are now in development. The remake will not be a separate game, but will instead be released as a major update.This will allow us to continue supporting the game and release new updates and content.All known bugs from previous versions will be finally fixed, no more floors getting grabbed!Existing savefiles should be compatible with the new version, this is our goal.Owners of GeckoShop will still receive their Discount on the sequel through a "Complete-the-set Bundle".We've seen the frustration expressed by many players in the reviews and Steam community discussions, and I understand how things may have looked from the outside.We always had the best intentions for the community, and reading comments like those really hurts both us and GeckoShop's reputation going forward.I was always very active on Discord, but from now on I will also be posting regular updates on Steam to keep y'all informed about how development is progressing.A first playtest of the new version should be ready soon.Thanks for sticking around!-Rep
More enhancements and bugfixes done. Thank you all for your feedback and reports! Changelog - Add Battle Max Tiles action that launches up to the configured tile limit - Cancel active battles during Genetic Recreation without recording a result - Fix Apex mutations not rolling
Fixed an issue where the currency counter bag could show 999 at the start of the game while the actual currency amount was 0.
Hey Grove Keepers!We're so excited to give you our first content update (apart from the small things we've been sending your way in the last 10 days:) So let us introduce:Mood Palette Update!Since the release of the demo in December we have been listening to your amazing feedback and well thought out suggestions. And after the release you became even more engaged and vocal with what how you'd like your groves to be. That's why we have assembled a few things for you😊😥🥰😡🤩 Mood TrackerWe have added a Mood Tracker to your Habits window, so now you can track your moods and emotions everyday.🦇 Dark ModeDark Mode Tools Skin - specially for all of you night owls out there!🎨New Activity and Decoration BuildingsWe have added a few surprise new objects that you can build on your farm:Dance Floor - a special dancing spot for 2 Woodlings to dance together.Mood Bush - a soft little bush of gentle colors, perfect for days that feel mixed, bright, and a little dreamy.Letter Bush - a pink blooming bush holding a tiny letter, for sending kind thoughts to yesterday, today, or tomorrow.Star Bush - a fluffy white bush with a golden star, glowing softly like a good mood after a quiet day.Rain Tree - blue-green tree with rosy hanging blooms, made for moods that are calm, tender, or softly rainy.Deer Bush - a peaceful deer-shaped bush resting among leaves and mushrooms, reminding the grove to pause and breathe.Balance & FixesUpdate 1.0.20 also includes a lot of Balance adjustments for Life and Work objects. Because of this, your farm's Balance may be a little lower than before - don't worry, planting a few extra bushes should help bring your grove back into harmony.We also fixed an issue where the in-game day could change too late for players outside European time zones. Habits, dates, and statistics should now correctly recognize “today” no matter where you are.Other small fixes:- Fixed the mini-pomodoro timer showing the old time at the start.- Added a refresh button to the Pomodoro sett...
This update releases next week!New Feature & ContentShop Titans 7th Anniversary! HAPPY BIRTHDAY SHOPKEEPERS! A most auspicious birthday too, as it is Shop Titans’ 7th Anniversary!Enter The TombThe Tower of Titans has long been the ultimate test for Heroes. First Delta. Then Epsilon. Then Terror. But no more. The Tomb calls, starting on June 18th.Once the Tower of Titans has been beaten (at Beta Difficulty or higher), the Tomb will unlock its malevolent depths to daring adventurers. Infinite depths, to be precise.The Tomb is an infinitely scaling challenge. As you dive deeper, the Tomb’s Curse will grow in strength, empowering the monsters therein. Rewards will also scale, in turn. A strong, diverse roster is the key to… keys! More on that below.We look forward to seeing how deep your battle-hardened Heroes can go!Tomb-Bound Chest and KeysThis new chest and key set is exclusive to the depths of the Tomb of Titans, but only on the Terror difficulty! You'll definitely want to get your hands on the key as it's the only way to open the chest — no Gems! Among its many rewards, it also features a new set of exclusive blueprints, such as the Unearthed Blade and Forgotten Graveplate. They have affinity with the powerful Tomb-Bound Spirit, a powerful Spirit that cannot be crafted, only found as a quest reward. Much like the Lost City of Platigoldcoral, look forward to more blueprints in future updates!Tomb of Titans Grand Opening Community EventThe Tomb of Titans opens on June 18th, and coinciding with its grand opening is a new Community Event running for the entire duration of the 26.6 update. Attempt or complete any quests in the Tower or Tomb of Titans to contribute points towards the event and earn yourself some Tomb-Bound Keys, the Tomb Watcher decoration and the Tomb-Bound Hood avatar customization!New Collection CardsThere are 21 new collection cards themed around Hero classes to collect! You can find them in all of the existing Collection Card Packs.Ashley StoryAshle...
This update has some balance and UI changes along with bugfixes. Hope you're having fun with the game! Changes Add persisted global UI scale setting and settings slider Add manual save control to the save/load settings panel Rename Scout to Scourer Reduce mythic species unlock defeat requirements from 10 to 5 Add resync for achievements on activation Bugfixes Fix Divine Acceptance to boost sacrificed creature power Fix next zone being wrong on Mycorrhizal Network Correct servitor rate tooltip math and scavenger base-rate display Prevent active chronicler research cards from retriggering hover/scale animation
Hi everyone!I've been hard at work on the next major update for Retro Manager, and I wanted to share some of the biggest improvements currently in development.🏟️ A Brand New CampusOne of the biggest additions is an entirely new Campus screen.Rather than managing training facilities, youth development, and commercial infrastructure from different areas, everything is now brought together into a dedicated hub.From the Campus you'll be able to:Upgrade your training facilitiesDevelop your youth academySet your youth academy intake focusThe goal is to make growing your club feel much more connected and give you clearer long-term development decisions.🏟️ Stadium Visual OverhaulI've completely reworked how stadiums are displayed.Instead of a single static image, stadiums are now built from multiple graphical layers including:Stadium bowlTerraces and seatingRoofsFloodlightsConstruction overlaysThis new system allows stadium upgrades to be reflected visually as your club grows.Another nice touch is that stadium seating is now tinted using your club colours, making every ground feel a little more unique.This has been one of the largest graphical projects since Retro Manager launched, with dozens of new HD pixel-art assets created specifically for the system.🛡️ Improved Team CrestsI've also refreshed a large number of club crests.Changes include:Higher-quality HD artworkCleaner white backgroundsSmaller file sizes for improved performanceNew crests for clubs that were previously missingThis includes many clubs from the recently added countries, helping the game look more polished throughout.🐞 Bug FixesI've continued working through community feedback as well.One frustrating issue where the game could become stuck when advancing past transfer window negotiations has now been fixed, so progressing through the season should be much smoother.Thank you to everyone who reported the problem.Still More to Come...There's still plenty of work underway before this update is ready.I'm cont...
Hi everyone! Vending Machine Co. has received a new update focused on stability, Steam Deck support, UI polish, and several behind-the-scenes improvements to make the game smoother to play. Thank you for playing, reporting issues, and helping us improve the game! What's New & Improved Steam Deck Improvements Improved Steam Deck control support. Added missing Steam Deck UI texts. Fixed Steam Deck related resolution issues. Improved platform checks so the game can better detect and adjust for different devices. Save & Load Improvements Refactored the save/load system for better reliability. Added extra failsafe checks to prevent save issues. Improved internal debugging tools for save files. Fixed delays related to menu save & quit behavior. Quest & Partnership Improvements Refactored quest controller selection. Improved partnership and quest controller handling. Updated partnership selection for hard-to-get partnerships achievement, now one of your selections will always be one you haven't picked yet. Event & Day Flow Updates Added event overlays for Street Festival and Religious Holiday events. Improved day shift behavior related to events. Polished event presentation and flow. Upgrade & Visual Fixes Updated truck upgrade visuals. Adjusted neon and skin related upgrade behavior. Removed the first-time install cost issue for skins. Localization & Text Updates Synced localization data. Updated customer descriptions. Updated item names. Updated news-related texts. Improved missing and inconsistent UI text entries. Thanks for Playing! This update is mostly focused on polish, stability, and making Vending Machine Co. feel better across different devices. As always, thank you for playing and sharing your feedback. If you enjoy the game, leaving a review helps us a lot! We are currently waiting for Steam Deck Verification approval in a couple of days/weeks. https://store.steampowered.com/app/3622640/Vending_Machine_Co/
- Added a new pet village building. Divine Hut. In this building you can sacrifice divinity for stat and rebirth bonuses for your god. - The next at settings for div gen and sdg have now their own value and are not shared anymore. - Added a chp purchase to get bonus points for overflow challenges if you spend there overtime. - It is now possible to restart the eggs or ultimate quests with one click. Also changed the logic a bit as using the ultimate quests in tavern lv 10 or lower is not intended. - Changed in the damage calculation for adventure that you stop hitting an enemy which got killed the hit before in multi hit skills. This reduces overkill in most cases. - Also fixed a crash issue, typos and some other issues.
v1.1.12 Update Notes Attempted to fix an issue where the game window could open at the minimized size on launch. Since this issue is difficult to reproduce, if you encounter it again, please send us a bug report with your save file attached. Thank you very much! Fixed an issue where the unlocked dish “Dean’s Goose Leg” was not displayed correctly after obtaining the title “Gourmet”. Added the new position “Confidant”. Once appointed, this student will always be listed as an author on every paper, with higher authorship priority than the Nepotism trait. While in office, other students’ favorability toward them is reduced by 15. Added the ability to dismiss positions. Click an appointed manual position to revoke the appointment. Fixed an issue where subsidy levels could not be adjusted when Impact Factors were insufficient. Added student info hover panels in the Student Management Office and during conference preparation. Added a sound effect when a lonely PhD visits. Added a sound effect for new to-do items while minimized. This feature requires the “mute while minimized” option to remain disabled. Optimized the logic for students being interrupted by other tasks while slacking off. Optimized the mentor’s logic for catching slacking students. Optimized the graduation ceremony logic. After the graduate and mentor arrive and a certain amount of time passes, the ceremony will start automatically without waiting for observing students. Improved the display of info hover panels in some interfaces. Improved the display of hover indicators for projects and facilities in the scene, and fixed an issue where upgrade indicators could shift upward abnormally.
Fixed bugs, Several Qol improvements, Notifications now in middle, Sour Surge effect time reduced and several other improvements for Quality of Life (game play) More to come soon ... Thank you for playing LaVonne's Lemons Idle!
Hello, this is the Hamster Talk Team.Bug FixesFixed an issue where players could not progress through the Plaza tutorial.Fixed a bug where players were unable to directly feed the hamsters at the Popo Farm.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.Team Hamster Talk
v1.1.11 Update Notes To provide a more stable game experience, we have made a temporary adjustment to the speed options: the original 4x speed will be temporarily removed, leaving 1x and 2x available. After time acceleration is unlocked, 4x speed can be accelerated to 8x during work periods, which may consume too much performance on some computers and can more easily trigger serious issues such as animation errors, freezes, or even save loss. We have decided to temporarily disable it while we optimize and fix these problems. This adjustment will help ensure smoother and more stable gameplay during acceleration while still retaining the convenience of faster play. Thank you for your understanding and support! Optimized the base stat differences between Master and PhD students during recruitment. Fixed an issue with incorrect subsidy buff effects. Fixed an issue where students' positions could refresh abnormally after waking up. Added a return button to the student details page. Optimized the leaderboard loading and refresh mechanism. Thank you for your support and feedback. We will continue improving the game experience.
Release v1.6.24: + Minor improvements and fixes
Thanks for playing WorldShaper Idle! This update contains the following:You can now rotate/mirror a selection you're moving/copyingYou can now select tile types to build with QWER and 123456789 by default. This is remappable too!There's also shortcuts for opening the tile journal (J), selection tools (S) and your worlds (L)There's a new late game Elven tileSome Elven tiles have been slightly balanced. This mostly means buffs for some of the late game tiles. There are some very minor nerfs too, but nothing that should meaningfully break existing buildsThere are some bugfixes, including to the move function with certain Elven tiles
v1.1.10 Update Notes Added a feature to upload custom papers to the public paper pool. After completing a project, there is now a chance to publish papers created by other players. If you choose to upload your own paper, other players may also publish it in their games. Added the Research Achievement Exhibition Room, where completed research projects can be stored. Signal Towers and Graduation Gates are excluded. Reduced the waiting time for graduation ceremonies. Work time will now proceed immediately. Fixed an issue where characters could walk sideways. Optimized the achievement condition for “Pull!”. It is now unlocked when a graduate's evaluation of you is below 3. To provide a more stable game experience, we have made a temporary adjustment to the speed options. The original 4x speed will be temporarily removed, leaving 1x and 2x available. After time acceleration is unlocked, 4x speed can effectively become 8x during work periods, which may consume too much performance on some computers and can more easily trigger unexpected issues such as animation errors or freezes. We have decided to temporarily disable it while we optimize and fix these problems. This adjustment should make acceleration smoother and more stable while still keeping the convenience of faster play. Thank you for your understanding and support! Fixed an issue where scene speed could become abnormal after recruitment interviews. Optimized the UI presentation when placing and moving facilities. Thank you for your support and feedback. We will continue improving the game experience.
Patch 1.0.2 SavingGame now automatically savesGame continues automatically from the last saveYou can now start a new game from the menuAchievementsBugged achievement "played for 2 hours" fixedHidden planned feature achievements removed (prestige), as the system is not yet in-game)Hidden achievements of playing the game for a long time removed based on player feedback.
Hello, this is the Hamster Talk Team.A new update reflecting your valuable feedback has been applied.Please check the main changes in this patch below.Improvements & ChangesAdded a \ option when right-clicking a friend's ID in the chat window, allowing you to visit their town directly.The decoration limit has been changed to 450 items for all players, regardless of level.Bug FixesFixed an issue where the game slowed down when multiple Popo Farms overlapped.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.Team Hamster Talk