IGTAP is demoing now at Tokyo game show! find us at 09-E57. The release version of the game is playable there, with an updated player character & improved physics. For everyone else, it wont be long now until launch!
Hello everyone!Here are the main changes in this update: Added support for multiple save files. Added a \ button to the ESC pause menu. Clicking it saves the current progress and returns to the main screen.Added Info Management to Craft Management, allowing you to control the display of notifications for Blueprint Research, Gear Crafting, and Dungeon Exploration.Added a distinct UI style for Blueprints that have been fully mastered.Added Element tooltips to the Elements tab in the Refinement Research interface.Updated the Material Market interface in the Alliance to display both purchase and sales records simultaneously.When Repeated Exploration is enabled, completing a special floor will no longer affect the subsequent Repeated Exploration state.Increased Exploration Progress rewards for Dungeon Floors 21–50.Increased EXP gained from certain Dungeon monsters.Reduced ATK of Bloodwood, the Lord on Floor 30.Bug Fixes:Fixed an issue where the Refinement progress bar remained visible while a story script was playing.Fixed an issue where Repeated Exploration could cause Adventurer class change prompts to be skipped.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
Hey everyone!We’re happy to share that Order Automatica, the newest game published by our team, is OUT NOW!If you enjoyed the strategic decision-making and “one more run” feeling of Flooded, we think this one might be right up your alley.Order Automatica is a tactical roguelite auto-battler where you build your team, arrange units on a 3×3 grid, create powerful synergies and adapt your strategy as every run throws something new at you.And to celebrate the launch, Flooded and Order Automatica are available together in a special Steam bundle at a great price!If you already own Flooded, the bundle makes it an especially affordable way to add Order Automatica to your library.What to expect from Order Automatica:Tactical 3×3 grid battlesRoguelite runs with tons of different combinationsUnits, items and board effects to build aroundPlenty of room for experimenting and breaking the game in creative waysVery cheap “just one more run” addiction :)Order Automatica has already received a great response from players, and we’re excited to keep expanding it with new content and updates.Check out the Flooded + Order Automatica bundle on Steam and join us for another strategic adventure!Thanks for supporting our games! ❤️— better. publishing
https://store.steampowered.com/app/4267800/_/ Hello everyone! Xiao Mang here, saying hi to you all! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we're covering a major rework: How You Recruit Characters. Character Recruitment Rebuilt from the Ground Up Previously, all Legendary (unique) characters were unlocked linearly through a tavern that opened up as you cleared stages. That progression felt too linear — it lacked randomness, surprise, and player freedom. Now, we've diversified the ways to obtain Legendary characters. Currently there are three methods: Tavern – Still recruits Legendary special characters, but only those of lower rarity. City Conquest – After capturing a city, you can take its original governor captive. If you meet the requirements (stronghold level), you can recruit them to your side. {STEAM_CLAN_IMAGE}/45936264/c66de9c44e2114f40b888c8b44d69487ac06464a.png Recruitment Building – Once your stronghold's recruitment building reaches a certain level, there's a chance for Legendary characters to appear directly. This greatly boosts the surprise and randomness factor. Of course, as with all Xiao Mang games, some ultimate characters will be obtainable later through dungeon exchanges or unlocks. (Whether we can get this done by October 12 remains to be seen!) {STEAM_CLAN_IMAGE}/45936264/c87ef61db40f3a473eb1c7fec6e30449fce59bda.png Introducing the Legendary Roster – Collect Them All! We've added a Legendary Roster (essentially a compendium/collection book). Collect all the Legendary characters through various channels! A little secret: the number of Legendary characters has already reached 205 designs. {STEAM_CLAN_IMAGE}/45936264/83d7b6e2f92f6912adc65cbf4d0798c3347ebb85.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Foll...
Hello, Happy Sheepies Community! 👋We just pushed a Major Update! ✨ Sheepies are now fully AUTOMATED! 🥳 Now you can enjoy fully automated sheep care, more relaxing gameplay, new items, new structures, more quests, and what?? ːhappysheepyː With this update, you can automate all the needs of your sheepies to focus on producing your own products and growing your sheep farming business. The Shearing Shed, Medical Tent, Milk Silo, Seed Silo, Outhouse, Water Trough, Wheat Trough, Carrot Trough, Milk Trough, and Drip Irrigation will do the work for your sheepies. So you can sit back and relax while watching your sheepies grow fast. Uh, time really flies; it feels like yesterday that they couldn't drink their milk or poop without your help. 🤩 You can encounter some Sad Sheepies. When you see one of them, make sure to meet their needs immediately! ːdeadsheepyː We’ve also added some environmental elements like fireflies, mushrooms, falling leaves, butterflies, new trees, rocks, and cloud shadows to make your farm feel even more cozier. And with the New Fency Fence options, you can start customizing your farm's look. Also, you can make the days much longer from the settings menu for more relaxed gameplay if you can't keep up with the pace. We hope you find these new features and improvements helpful and enjoy them! 🎉 👉 If you haven’t yet, please consider leaving us a review; it helps us a lot. 🙏 Here are some other improvements included in this update: ✨ What's the News?There will be an Adoption proposal for a baby sheepie when you have only 1 sheepy left by paying a small amount of gold.The Longer Days toggle option was added to the Settings menu.The Vsync toggle option was added to the Settings menu.The Antialiasing Options were added to the Settings menu.Shearing Shed added as a new structure to automatically shear the sheep when available. Medical Tent added as a new structure to automatically give medicine to the sick sheepies when available.Seed Silo added as a structure ...
Fixed an error that caused the bundle images for cosmetics to not be visible. Increased the chance of the Golden Egg appearing. Fixed an issue with the tutorial that automatically skipped parts of the messages. Fixed an issue with the summer background having the wrong dimensions. Removed upgrades related to frog speed that were not intended for the final game. The Autoclicker’s Auto-Capture Fly upgrade now only captures Golden Flies.
🌦️ Daily Weather Each day brings one of six weather conditions: mild, rain, wind, sunshine, fog or cold. Weather changes how much each car stat matters in a race, so the best setup can vary from day to day. Each condition has its own visual effects, and an icon on the race panel explains what it affects. Daily weather changes won't affect races already underway. 🏆 League New League racers now start at zero points and work their way up, instead of jumping straight into competition with veteran players. 📡 Opponent Performance During a race, hover over a driver in the Radar list to see their car's performance rating. This value is recorded when the race is formed and stays fixed throughout the race, helping you compare your car with the competition. 🌍 Flags Drivers' country flags now appear in Radar tooltips, championship standings and the global League leaderboard. 🎒 Inventory • Select multiple parts to sell or dismantle them all at once. • Use Ctrl + click, or Cmd + click on Mac, for quick selection. • Lock parts you want to keep: locked parts cannot be sold, dismantled, used in the Collection or sent to Steam. You can still equip and upgrade them. • Part and mascot tooltips now appear beside their cards, keeping the cards visible. 😀 Player Names Player names containing emojis and symbols now display correctly. 🌐 Connection The game now automatically tries an alternate route when the main route is unreachable, including during regional blocks like those reported in Spain. Reconnecting after a dropped connection is also more reliable. 🔧 Fixes Translation, performance and interface improvements, plus fixes for weather effects on Windows. Happy racing! 🏎️💨
We are very excited to finally see our Little game on full release, we hope you like the game as much as we liked developing it.Thanks a lot to everyone who supported us during the development. 🥹🥹We wait you in the pond! 🐸🐸🐸
Hello everyone! Happy Universe Studios games are now on sale! The discount will run until the end of the Autumn Sale~If you haven't tried our games yet, now is the best time to jump in!Also, our new game Meow Squad: Incremental Fishing is coming soon. It combines incremental fishing with boss battles for double the fun! Add it to your wishlist!
Redesigned office screensMOTM pop up celebrationCompare option in player profileRequest scout report moved to header in player profileJob Vacancies show weeks openPlaying a team now unlocks the teams player statsTightened spacing on some screensOffice - Manager profile and legacy and records screens now use tabsAdded option to hide tactical presets for those that don’t use themAdded tactics summary under pitch in tactics screenAdded YTH button to market screen - shows all players promoted to first team that year (will show no results in season 1).Fixed contract bug
We’ve released a small hotfix with a few improvements:Fixed several localization issues.Added confirmation prompts when hiring or firing employees.Added a confirmation prompt when purchasing store expansions.Thanks for all your feedback and support! 🐾
Thanks to all Kingpins who helped us make this game better! Achievements added Scooter now teleports to your location at the start of the day Rescue Scooter & Fix Scooter rotation options added Police cuffing & chase bugs fixed Oven-related bugs fixed
Thanks to everyone who reported bugs and share feedbacks. ːsteamthumbsupː Rescue motorcycle options added New NPC sounds New light setup Packing station QoL updates Police cuffing is now more forgiving Hammer physics fixed Main menu bugs fixed Drugs can now be used even when carrying a package Pee sound added
There was an issue with sometimes when closing the game the saves files getting corrupted. This should know longer happen if anyone finds any more issues than please tell me. Thank you.
《挂机猫猫传》正式版出品喵吸取了以往的开发经验后,猫猫传的定位是一款 小品、欢快、最重要的是 — 完成的小游戏,在EA版21次更新后,狮子(指作者)这款甜点级放置小品完满转为 正式版。以下为历次更新总汇链接在正式版中,所有玩法系统都已完成,请尽情摸鱼欢迎进群(Q群 831328982)调教、瞎逼、以及给出开发建议。狮子会 坚持本心,搓出越来越好玩的游戏。 祝各位宝贝,摸鱼愉快~
A huge thank you to everyone who supported us, wishlisted the game, played the demo, and followed us along the way. ❤️To celebrate the launch, PawMart is 25% OFF until September 29!
Hello everyone! First of all, thanks for the discussion on the previous post about turning the shop into an incremental system. I saw that most of you prefer to keep the game simple and cozy, unlike my first impulse. Maybe you just saved the game's concept! Hahaha. My idea was actually the opposite: even while being incremental, keep it very simple. Where each item could be upgraded several times and arranged in a tree layout where you don't know what it will unlock next. But since most of you are happy with the current system for now, I'll shelve my fantasies for the moment. At least until this incremental games trend passes and I can think more rationally instead of following a trend that's affecting my personal taste. {STEAM_CLAN_IMAGE}/45293601/6f95d61906683250537545d217fcca200e29dfb4.png The problem with Frenzy Mode! Today I'm bringing up another topic where I'd really like to hear your opinion, because after several years developing the game I no longer have as clear a sense of the game's pulse as the players who play it every day. Frenzy Mode is starting to become a problem (and this includes Livestream Mode, which is based on the same rules). When I designed Frenzy Mode, the idea was for time to be the generator of chaos, delivering burgers fast, clearly setting it apart from the Relaxed and Pomodoro modes, which are much calmer and let you make dishes with more care and love. The problem is that, as I've added more ingredients and orders have become more complex, I've had to keep adjusting the time limits over and over. Right now it's not fair to compare the time it takes to put together a simple burger versus a full one, and that's making me consider dropping the timer altogether. My question is: will Frenzy Mode still feel different and interesting without the time pressure? Or will it just turn into Relaxed Mode with more frequent orders? Because if I stop to think about it, when you play Frenzy Mode you always want to deliver orders quickly, since that ...
#ERROR at some fields in certain languages — fixed. Occulusion Settings Fixed
Added \ to the Epic Store’s Ambition 4 tab. Save and switch between progression settings and target clear counts. The first purchase unlocks 2 slots for both AAP and ADP; each additional purchase adds 1 slot, up to 5. Shift-click a loadout button to rename it. Loadouts carry over between WA3 Runs.Added a “Go to Favorite Area when finished” option to Auto Area/Dungeon Progression. When enabled, participating heroes return to their Favorite Areas after progression ends. When transitioning from AAP to ADP, heroes not joining ADP return to their Favorite Areas. These settings are saved in loadouts and carried over between WA3 runs.Background Mode now displays the Tier 3 World Ascension count. During WA3 runs, it also shows expected Heart Stone and Spirit Essence rewards alongside your current balances.Buffed Treasure Instinct’s Lv35 passive: Rare Artifacts are now always included in its equipment reward pool, without requiring a separate Artifact drop chance roll.The Cloud Save success popup now displays a 10-second countdown and closes automatically. The countdown scales with Nitro Speed.To address severe performance drops caused by Counter-triggered projectile bursts, Base Attacks triggered by Counters no longer activate the additional attacks from Bananoon Doll or Florzporb Doll. Regular Base Attacks still trigger these effects.Fixed a bug where auto-disassembling artifacts through enchantment filters did not apply Piece of Ruby gain bonuses.Fixed a bug where Auto Mysterious Water Adder remained unavailable until the World Ascension 1 screen was opened, even when its unlock requirements were met.Fixed custom Multibuy values resetting to defaults after a WA3 Retry.
A new update is currently in development and will arrive on October 5th! 🎉This update introduces a brand-new activity to Glimvale: PVP ❤️❤️❤️❤️❤️⚔️ NEW ACTIVITY : PVPYour adventurers will finally be able to fight each other!A brand-new combat system will allow adventurers to enter the arena, form teams, and battle against other adventurers.Each adventurer will now have their own PVP ranking, allowing you to track their performance and progression in this new activity ❤️❤️⚔️ NEW BUILDING : PVP ARENAA brand-new building is coming to Glimvale: the PVP Arena.Adventurers can enter the arena, join a team, and fight against other adventurers.As you upgrade the Arena, it will be able to host larger battles, from 1v1 up to 4v4!🌟 NEW TALENT POINTSThe PVP update also brings new progression options:New PVP-related talent pointsMore maximum talent points available overallNew ways to develop your adventurers and specialize their abilities.❤️ NEW: REROLL YOUR RECIPESYou will now be able to spend Gold at the Village Square to reroll your available recipes and receive a new random recipe selection.A new way to hunt for the recipes you're looking for! This update also includes:Various small bug fixesBalance adjustmentsGeneral improvements and quality-of-life changes📅 COMING OCTOBER 5TH!PVP is coming to Glimvale on October 5thPrepare your adventurers, upgrade their equipment, gather your strongest fighters...The Arena awaits ⚔️❤️❤️❤️❤️❤️❤️
Hey everyone!Our first Orebits update is here!We've spent the first few days after launch going through your bug reports, reviews and feedback. This update fixes some of the most noticeable issues, adds a few quality of life improvements and we've polished some extra things along the way. Thank you all for your valuable feedback. We've also heard you on long term progression. Some of you feel the game gets too grindy later on, without enough new things to unlock or change up the gameplay. We agree there's room to make that part of Orebits more rewarding, and we're already working on some pretty cool stuff. More on that below! First, the things we've changed in this update: Quality of LifeHold Space to mine: You can now hold Space to use the Clickaxe in Active Mode, just like holding the mouse button. This makes it easier and gives some relief from holding the mouse down constantly. 3 starting Rerolls: New games now start with 3 Rerolls. Returning to Earth gives you 3 new Rerolls, plus any extras unlocked through your Research.Better Upgrade Rerolls: Using a Reroll now also rerolls the tier of the new Upgrades. The previous three Upgrades are still excluded, so you're guaranteed a fresh selection.Window settings are remembered: Orebits now remembers whether you were playing in Windowed or Fullscreen mode.Cleaner resource UI: We've improved the way Cargo, Gold, Research Points and Xeno Seeds are displayed (with enough space to make the numbers really high).Better number formatting: Numbers now smoothly progress through K, M, B and T before switching to the late game A, B, C... AA, AB notation. Progression & BalanceStarting Capital reworked: Starting Capital now gives you 1% of the total Gold mined since your previous visit to Earth per Research level. Spending Gold along the way no longer reduces this bonus.Invested Interest fixed: This Hired Help now multiplies the Gold earned from your current asteroid up to the Target Depth, instead of multiplying your entire gold ...
https://store.steampowered.com/app/4267800/_/ Hello everyone! Xiao Mang here, saying hi to you all! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we're covering a major rework: How You Recruit Characters. Character Recruitment Rebuilt from the Ground Up Previously, all Legendary (unique) characters were unlocked linearly through a tavern that opened up as you cleared stages. That progression felt too linear — it lacked randomness, surprise, and player freedom. Now, we've diversified the ways to obtain Legendary characters. Currently there are three methods: Tavern – Still recruits Legendary special characters, but only those of lower rarity. City Conquest – After capturing a city, you can take its original governor captive. If you meet the requirements (stronghold level), you can recruit them to your side. {STEAM_CLAN_IMAGE}/45936264/c66de9c44e2114f40b888c8b44d69487ac06464a.png Recruitment Building – Once your stronghold's recruitment building reaches a certain level, there's a chance for Legendary characters to appear directly. This greatly boosts the surprise and randomness factor. Of course, as with all Xiao Mang games, some ultimate characters will be obtainable later through dungeon exchanges or unlocks. (Whether we can get this done by October 12 remains to be seen!) {STEAM_CLAN_IMAGE}/45936264/c87ef61db40f3a473eb1c7fec6e30449fce59bda.png Introducing the Legendary Roster – Collect Them All! We've added a Legendary Roster (essentially a compendium/collection book). Collect all the Legendary characters through various channels! A little secret: the number of Legendary characters has already reached 205 designs. {STEAM_CLAN_IMAGE}/45936264/83d7b6e2f92f6912adc65cbf4d0798c3347ebb85.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Foll...
A small update to Orebits that fixes some issues: Achievements fixVisual bug in tools
Hi everyone,🛠️ Patch #4 is now live! 👷 Welcome to Carl's Amazing Resource Exchange! Patch #4 (v1.00.04)Added new Resource Exchange;Unlocked in Region 6 (City Levels).Click on the Region Exchange on the map or in the top HUD to access Carl's Amazing Resource Exchange.Buy or sell resources to get what you need for upgrades.Complete 2 new Quests to improve your buy and sell rates (located in regions 6 and 7).Updating Your GameHow to force the game update: Try restarting the steam client, then validate the game files by either right clicking the game in your Library, or click the gear icon from the game's Library page on the far right > From the drop down menu, select Properties > Select the Installed Files tab and click the Verify integrity of game files button.What's NextOur focus now is on Update #1: Adding new challenges / modifiers to each level to improve end game replayability (post final level), for new and higher rewards. We're still in the design, planning and discussion phase for this update, and it will be a fairly substantial chunk of work, so it will take us some time. In addition, we've been working nonstop over the last 6+ months, so will be taking a couple of weeks off to 'recharge our batteries' 🪫➡️🔋. Appreciate your patience! We will keep you posted on progress, and thank you again for playing, reviewing, providing feedback! 💖--Cheers,Andy & Aaronp.s. Thank you again for playing Sludgineers
Hello everyone,First of all: thank you. Thank you for playing the WinMon Prologue and Demo, for the feedback, the bug reports, the screenshots, and for sticking with us while we built the full game. It genuinely shaped what WinMon became.As we get close to release, we're retiring both preview versions:WinMon: Prologue (App ID 4481370)WinMon Demo (App ID 4030250)They'll be removed from the Steam store in the coming days so that everyone lands on the full game instead of an older preview build. If you already have the Prologue in your library, it stays there — we just won't be updating it anymore, and it won't be available to new players.WinMon launches on September 24, 2026. Everything from the preview is in the full game, expanded and polished, plus everything that comes after it.If you haven't yet, wishlist the full game here: See you at launch.— The WinMon Team