Game Updates

Patch notes and dev posts · 14,255 Steam updates
放置斩魔录
放置斩魔录
4 days ago · QWQ

0.1.0.4体验优化更新

1. 试练塔增加经验产出 2. 试练塔铭文兑换价格下调,加入强化石兑换 3. 部分材料掉落异常修复 4. 铜钱袋掉落概率提高 5. 铭文掉落概率上调 6. 修复了拖拽物品时关闭背包导致材料包不可用问题 7. 修复了战斗场景Buff悬停越界问题 8. 优化了保存失败后的重试和退出机制 9. 差事-副本调整为击败任意副本首领 10. 现在检测到单场战斗时间过长时会强制结束,避免一直卡在战斗界面11. 修复了音频加载意外导致游戏崩溃的问题 12. 修复了在自动保存途中穿戴装备概率导致装备丢失的问题
Lexicon Odyssey ~~A Japanese-Learning RPG~~

The game is officially out now!

Learning a language is a long journey, and there still aren't that many games that truly try to bring gaming and language learning together.Learning isn't about getting a question right once and assuming you've already memorized the word.Real progress comes from encountering, using, and reviewing what you've learned again and again, day after day.Game development is much the same.For me, this game is a bold experiment— an attempt to make learning more than just memorization and exercises, and turn it into a journey that you can explore, experience, and hopefully enjoy.Of course, the game is still far from perfect.To help make it better over time, I've added an in-game Feedback Center.I'd really appreciate it if you could share your thoughts and feedback while playing!Whether something feels inconvenient, confusing, unbalanced, or you simply think, “This could be more fun if it worked like this,” I'd love to hear from you.Let's work together to turn the pain of studying into something genuinely enjoyable!
Cultivation Idle
Cultivation Idle
4 days ago · oldfish

v1.6.2

1. Added 20+ new training activities 2. Optimized pill and cooking recipes 3. Removed the consumption limit for Fire Qilin Saliva 4. Optimized weather duration 5. Increased the chance of comprehending combat skills
Space industrial empire
Space industrial empire
4 days ago · 天野小茫

Future Game Plans Preview!

Hello everyone! Xiao Mang here! Mid-Autumn is here, wishing all my brothers and sisters a happy Mid-Autumn Festival first! Another Mid-Autumn, a mix of emotions. Every year at this time, I realize another year has passed. From a rookie who started making games in 2021, to now having made some progress in skills — I'm always grateful for your support! 2022 Where the dream began. Midway, my mind ran dry, I hit setbacks, and once thought about giving up... It was your encouragement (and pushing) that kept me going! https://store.steampowered.com/app/1649730/_/ 2023 I wanted to make games I enjoy playing. Back then, I couldn't stop playing Factorio... I've always been a player too, even a hardcore one. Making games from a player's perspective is my original intention. https://store.steampowered.com/app/2423620/_/ 2024-25 A new milestone for Xiao Mang. It was your feedback and suggestions that gave me the framework for this game... The rich content and system gameplay were gradually completed through all of us talking back and forth. (This is kind of our style.) https://store.steampowered.com/app/2776450/_/ Every game Xiao Mang makes: At the project's inception, the foundation is always a fun/unique/playable game. We never do reskins or copy exact gameplay models from the market. Some players may only see screenshots and think it looks like a mobile game reskin. But I believe those who've played know — every one of my games is unique, and you absolutely cannot find the same or even similar games on the market. (At the very least, I'll stitch in a terrifying amount of content.) Along the way, I gradually learned to listen to your opinions. Honestly, when I first saw negative reviews, I felt more irritation and unease. Now I've learned to accept feedback. Even... blindly accept it. Because every single piece of feedback from every player represents the needs of a type of individual behind it. Though sometimes, different player types have conflicting needs. But over the yea...
The Interdependent View-Dimension: Zena
The Interdependent View-Dimension: Zena
4 days ago · jiezankeji

Version 0.3.4.4 Update

New Features:Zena Eye Tracking: Zena can now turn her head on the desktop to follow and observe the mouse cursor position.Coin Exchange: Added a new game coin exchange interface, allowing players to convert surplus coins into new outfits.New Steam Store Outfit: Added a new outfit to the Steam store: Wisteria First Dream (紫藤初梦).Optimizations & Bug Fixes:Outfit Display: Fixed an issue where some outfits displayed abnormally in the dress-up interface.DLC Icon: Temporarily hidden the DLC shortcut icon due to incorrect display.Audio Settings: Fixed an issue where mute and other audio modes were not being saved correctly.Gacha Prompt: Fixed an issue where the 10-pull prompt read abnormally when game coins were insufficient.Check-in Logic: Optimized the check-in logic. Players can now check in simply by logging into the game, without needing to open the check-in interface.Accessory Categories: Fixed incorrect categorization for some accessories.Item UI: Fixed an issue where accessories were displayed repeatedly in the item interface.Stockings Texture: Fixed an abnormal knee texture issue on stocking-type items.Skin Rendering: Improved the character's hand skin effect, giving it a fairer and smoother appearance.DLC Content: Further refined and completed DLC-related scenes.
xiuzhen idle
xiuzhen idle
4 days ago · 天野小茫

Future Game Plans Preview!

Hello everyone! Xiao Mang here! Mid-Autumn is here, wishing all my brothers and sisters a happy Mid-Autumn Festival first! Another Mid-Autumn, a mix of emotions. Every year at this time, I realize another year has passed. From a rookie who started making games in 2021, to now having made some progress in skills — I'm always grateful for your support! 2022 Where the dream began. Midway, my mind ran dry, I hit setbacks, and once thought about giving up... It was your encouragement (and pushing) that kept me going! https://store.steampowered.com/app/1649730/_/ 2023 I wanted to make games I enjoy playing. Back then, I couldn't stop playing Factorio... I've always been a player too, even a hardcore one. Making games from a player's perspective is my original intention. https://store.steampowered.com/app/2423620/_/ 2024-25 A new milestone for Xiao Mang. It was your feedback and suggestions that gave me the framework for this game... The rich content and system gameplay were gradually completed through all of us talking back and forth. (This is kind of our style.) https://store.steampowered.com/app/2776450/_/ Every game Xiao Mang makes: At the project's inception, the foundation is always a fun/unique/playable game. We never do reskins or copy exact gameplay models from the market. Some players may only see screenshots and think it looks like a mobile game reskin. But I believe those who've played know — every one of my games is unique, and you absolutely cannot find the same or even similar games on the market. (At the very least, I'll stitch in a terrifying amount of content.) Along the way, I gradually learned to listen to your opinions. Honestly, when I first saw negative reviews, I felt more irritation and unease. Now I've learned to accept feedback. Even... blindly accept it. Because every single piece of feedback from every player represents the needs of a type of individual behind it. Though sometimes, different player types have conflicting needs. But over the yea...
Multiverse Loot Hunter
Multiverse Loot Hunter
4 days ago · 天野小茫

Future Game Plans Preview!

Hello everyone! Xiao Mang here! Mid-Autumn is here, wishing all my brothers and sisters a happy Mid-Autumn Festival first! Another Mid-Autumn, a mix of emotions. Every year at this time, I realize another year has passed. From a rookie who started making games in 2021, to now having made some progress in skills — I'm always grateful for your support! 2022 Where the dream began. Midway, my mind ran dry, I hit setbacks, and once thought about giving up... It was your encouragement (and pushing) that kept me going! https://store.steampowered.com/app/1649730/_/ 2023 I wanted to make games I enjoy playing. Back then, I couldn't stop playing Factorio... I've always been a player too, even a hardcore one. Making games from a player's perspective is my original intention. https://store.steampowered.com/app/2423620/_/ 2024-25 A new milestone for Xiao Mang. It was your feedback and suggestions that gave me the framework for this game... The rich content and system gameplay were gradually completed through all of us talking back and forth. (This is kind of our style.) https://store.steampowered.com/app/2776450/_/ Every game Xiao Mang makes: At the project's inception, the foundation is always a fun/unique/playable game. We never do reskins or copy exact gameplay models from the market. Some players may only see screenshots and think it looks like a mobile game reskin. But I believe those who've played know — every one of my games is unique, and you absolutely cannot find the same or even similar games on the market. (At the very least, I'll stitch in a terrifying amount of content.) Along the way, I gradually learned to listen to your opinions. Honestly, when I first saw negative reviews, I felt more irritation and unease. Now I've learned to accept feedback. Even... blindly accept it. Because every single piece of feedback from every player represents the needs of a type of individual behind it. Though sometimes, different player types have conflicting needs. But over the yea...
Idle Hero TD - Tower Defense
Idle Hero TD - Tower Defense
4 days ago · TBiz5270

Update v16.2 - Master League II, End-game Upgrades, and Balance Improvements

New Content: Master League II: players in the Master League for the PvP Immortal Boss can get promoted to Master League II by dealing enough damage during the event. This league has the same requirements and rewards, but is designed to separate the try-hards from the lazy leechers, since this is a coop event. Master Rune Pack: spend gems OR real money (you cannot buy both) once per week to purchase these new powerful Runes. Several new end-game upgrades in various menus, including super powerful Progressive Damage and Gold upgrades in the Gem menu! Changes: Changed the Progressive Rank Exp Master Rune to a flat +5k exp rune. It provides the same total value when maxed, but is much more worthwhile at the beginning now because it doesn’t have to progressively build up its bonus (which is important since they are so slow to obtain). Increased energy costs and upgrade times of a few of the Energy and Exp automation upgrades. These received a huge buff a few updates ago, but their costs didn’t increase to match their new OPness. Reduced the requirements for the automation Ultimus Spawn Type setting upgrade. Slightly increased Runemaster's HP. A lot of rebalancing around various rewards and premium packs. Some were buffed, some were nerfed. They scale better according to your current progress now. These changes were necessary to restore balance to the game's economy, which has changed significantly over the past several months. Certain gem packs and real money packs had lost a lot of their value over time, especially for end-game players. Nerfed a few Battlepass resources, while buffing others. Buffed the Resource Packs, Rune Packs, and Ultimus Token Packs. Buffed the Daily Gift Rewards. Buffed the Weekly Promo Packs. Buffed the Holiday Promo Packs. Bug Fixes: Fixed bug in the PvP Boss leaderboard where when someone killed the boss (2.15b dmg) it showed them as dealing 0 damage at the top of the leaderboard. Fixed a bug in Master League PvP Boss letting you go over the 3m...
Pixel Puppy Adventure
Pixel Puppy Adventure
4 days ago · Hwanggu

20,000 Sunny Free Gift + Country Ranking Update

Country Ranking Update: compete for #1 and earn victory buffs! Compete in the rankings with players from around the world. Help your country reach the top and earn country buffs! Owner Mode & four equipment forges Start a new progression journey in Owner Mode alongside Pet Mode. Obtain and enhance four equipment types: weapons, armor, rings and boots. Free Steam gift: 20,000 Sunny New to Pixel Puppy Adventure on Steam? Returning players who have not claimed the launch gift can also get 20,000 Sunny, our premium currency, for free. Once per account.
Horizon Idle
Horizon Idle
4 days ago · haides

September 25 Update: One Research Tree, the Market and the Story

DISPATCH is on the line Mission Control has a voice now. DISPATCH, the Company's remote handler, speaks up on the missions that matter: your first day stranded in orbit, your first kill, every new sector, every boss and the moment the Singularity opens. Every boss and every enemy of the opening sectors also has its own Atlas entry. A slow starfield sits behind every page, with a nebula tinted by the sector you are deployed to. New setting: Settings, Interface, Motion Effects (Full, Reduced or Off). Pages you are not looking at no longer rebuild every frame, which is lighter on laptops. The main menu shows the build number, so a bug report can name it. Research is one tree The research tabs are gone. Research is a single tree that reads left to right: every sector has its own cluster, and a gate between two clusters opens the next sector. Past the next gate, the tree stays under an UNREVEALED cover until you reach that sector. A Warp locks research again, but the sectors you have reached stay on your map. Each sector's research is paid for with that sector's own materials: Sector 1 with iron, silicon, copper and the like, Mars Debris with Wreckforged Alloy, the Glacier Belt with Rime Alloy, and so on. The three starter nodes still cost Liras only. Every node hangs off what comes before it, and a card tells you when it also needs something from another branch. Sector Delta gear can now be crafted in Sector Delta. Research opens on your current mission's node, and the mouse wheel scrolls the tree sideways. Mine and Engineering grow with you Operations, recipes and buildings appear once you can actually use them, instead of a wall of locks. Operations above your skill level still show, as your next goals. New arrivals wear a NEW tag, and the Mine and Engineering buttons count them until you look. A card now names the plant that can run it for you, with a link to its research, as soon as that plant's sector is on your map. Orders is now the Market New BUY tab: anything y...
CRETA: Taskbar Fishing
CRETA: Taskbar Fishing
4 days ago · PrensCin

v07.17.2509 — Small Patch: Card Bonuses & Automation

Hello, anglers!In this small patch, we've added new benefits to regional cards, made banking and profession management easier, and refreshed the workshop panels.Mirabello Bay: The card purchased for 25 Randomness Points now increases the interest rate on Gold and Pearl deposits from 1.5% to 7.5%.Ierapetra Offshore — Infinity at a Glance: For card holders, the first Labyrinth reward tier threshold has been reduced from 50 to 35.Southern Crete — Golden Age: For card holders, the first Creta Racing reward tier threshold has been reduced from 53 to 40.Mystic Card — Bank Automation: Automatically collects interest from matured Gold and Pearl deposits, keeps the principal in the bank, and starts a new term.Mystic Card — Profession Automation: If no training is currently in progress, automatically starts an unfinished profession training when its requirements are met and the necessary resources are available.Creta Racing: The top panel has been redesigned. You can now more easily track the current series closest to 101, your best series, and how many times you've completed 101.Labyrinth Workshop: The new panel, designed to match Racing, now shows the labyrinth closest to the exit, your best progress, and your total number of completions.Related descriptions and new interface text have been updated across all eight supported languages.Bank and Profession Automation can be enabled or disabled using two separate switches in their respective sections. Both are disabled by default and operate while the game is active.Thank you for your feedback. Random!
妹控计划
妹控计划
4 days ago · 仙交大附属幼儿园第一Carry

中秋节快乐! 9.25#1

中秋节快乐!各位是否已经收到诗萌在今日的特别语音了呢? 本次更新内容: 1.海上生明月,天涯共此时。《妹控计划》已支持steam云存档功能,诗萌可以在任意时空任意终端陪伴哥哥了! 2.音乐列表中追加了新的默认曲目,还有特殊语音哦~ 3.音乐列表的自定义歌曲可以通过右上角按钮快速删除。 4.其他一些已知问题优化。
Crimson Engines
Crimson Engines
4 days ago · Gurgling The Goat

Crucible Fixes, Tier 7 Equipment Refinement & Stability Improvements

- Fixed an issue where Tier 7 Sovereign jewelry was using Tier 1 kill requirements for refinement. Tier 7 items now properly scale from 4,500 to 10,000 kills. - Enabled kill progression for Tier 7 equipment within the Obsidian Citadel (Zone 6). - Ammo items (such as arrows and bolts) can no longer be placed into Crucible refinement slots. - Added an automatic recovery check that returns any incompatible items from Crucible slots back to your inventory and safely refunds any invested materials. - Improved sound effect and ambient track reliability with graceful fallback handling to prevent audio hitches during extended play sessions. - General backend and client performance improvements for combat and offline progression synchronization.
山上那个猴儿
山上那个猴儿
4 days ago · 19378370

v1.0.55版本更新内容-2026/09/25

1.开始游戏时增加更新公告,方便查阅更新信息2.新增服务器版本检测,以免错过更新3.中秋活动第二弹开启4.新增中秋限定buff月华汲灵,灵气获取增加100%,持续3天5.新增中秋集字活动,所有副本胜利均会掉落随机字体6.节日活动窗口可依照收集字体领取相应奖励7.新增特殊法宝-射日弓,集字活动可获得8.大幅提升鸿蒙源晶的掉率几率9.万灵境100层时,灵宠探索解锁鸿蒙源晶的掉率值此中秋佳节之际祝所有玩家清辉所至,万事顺遂。
Idle Inferno
Idle Inferno
5 days ago · 御魔

【9.25】更新,调整,新增

优化了部分ui显示 调整: 以战为盾:反击必定暴击,且反击最终伤害增加30% 新装备: 克己:暴击率锁定20%。溢出的暴击率不会转化为暴击伤害,而是转化为最高增幅属性(火属性增幅/毒属性增幅/雷属性增幅/伤害增幅中最高的那个)。暴击命中时获得最终伤害提高Buff。未暴击的主动技能最终伤害增加60%。 蓄力装甲:攻击速度锁定0%,累积攻速按3:2转化为法力消耗技能最终伤害提高;连续释放同一技能时,第4次伤害翻倍 明暗:2秒判定一次明或暗,持续1秒。明:自身受到的伤害降低20%。暗:全场敌人受到的伤害提高20%。 云端剑:主动技能未暴击命中敌人时,对目标身上斩出两道交叉刀光,对范围内所有敌人造成400%无属性伤害。 停滞:所有CD技能冷却时间+30%。释放CD技能时,随机清空另一个正在冷却的CD技能的冷却时间。该效果每6秒只能触发一次,仅携带1个CD技能时无效。
Wuwei Cultivation
Wuwei Cultivation
5 days ago · 玻璃猫

各位道友,《无为修仙传》v1.4.4 版本更新了!

1. 修复宗门功勋灵锁的继承问题,轮回后可正确保留对应宗门的未消费贡献、累计功勋及神兽挑战进度。 2. 新增角色改名功能,点击界面左上角的角色姓名即可修改。 3. 修复自动出售选择“全部境界”后,再次打开错误显示为“炼气期及以下”的问题。 4. 优化傀儡栏位命名,统一为“1号战斗傀儡”“2号战斗傀儡”“1号辅助傀儡”“2号辅助傀儡”。 5. 游戏首部DLC“红颜仙途”已准备就绪,今晚正式发布,敬请期待!
Wretch: Divine Ascent
Wretch: Divine Ascent
5 days ago · JaYan

Happy Mid-Autumn Festival, Warriors!

Warriors, today is the Mid-Autumn Festival, a traditional Chinese holiday, and also the first day of the holiday break.Tonight, let’s put the Divine Ascent aside for a while and look up at the moon.You can grind tomorrow. You can fight monsters tomorrow. A full moon like this doesn’t come around often, so remember to save a little time for yourself—and for the people by your side.Happy Mid-Autumn Festival, warriors! May the full moon bring you and your loved ones together.
Espresso Presso
Espresso Presso
5 days ago · Vsentra

Update Notes for Sep. 24

Added UI Scaling — You can now adjust the interface scale to better fit different monitor sizes and resolutions. Fixed Missing Localization — Corrected missing localized text in several areas of the game. Improved Order Rush Input — Ingredients are now numbered, making it faster and easier to select them during Order Rush. Rendering & Asset Optimizations — Improved rendering behavior and optimized various game assets for better overall performance. This update also includes a handful of smaller quality-of-life improvements, fixes, and polish throughout the game. As always, thank you for playing and for all the feedback. I hope you enjoy the update! - Vsentra
DottyBead闪闪拼豆
DottyBead闪闪拼豆
5 days ago · 710066603

New DLC: Dotty Bead: Wonders of the Deep Sea

🌊 Welcome to the DeepSunlight pierces the surface, and a group of new friends is waiting for you. Dotty Bead: Wonders of the Deep Sea brings an entire healing blue world— 27 brand-new bead-art pictures, from shallow-sea cuties to abyssal wonders. Take your time, no rush.🐠 Three Difficulty Tiers, 9 Each· Easy (9): clownfish, starfish, pearl shell, baby jellyfish, seahorse, pufferfish, conch, coral branch, mermaid princess— 3–6 color pieces, easy to start.· Medium (9): sunken treasure, octopus bartender, glowing jellies, hermit crab moving, floating otter, seahorse florist, octopus chef, mermaid & shipwreck, deep-sea tea party— 8–12 color seaside daily life.· Hard (9): mermaid market, underwater train, octopus library, penguin & seal ice cream, eel café, shark & turtle, whale concert, anglerfish wedding, manta ray carousel— 14–18 color full scenes to finish.🎨 Main Line + Wonders All IncludedThe 27 pictures include both single cute creatures and a whole batch of high-tier complete scenes: underwater train, octopus library, whale concert, deep-sea wedding, manta ray carousel, penguin & seal ice cream shop… each one is a pixel painting you can bead.✨ Relaxing Casual Play, AnytimeNo tutorial pressure—fill and bead at your own pace. Perfect for fans of pixel art, ocean themes, and cozy casual games.
Crimson Engines
Crimson Engines
5 days ago · Gurgling The Goat

Lineage Titles, Off-Hand and Jewelry improvements, and Group Combat Improvements

NEW FEATURES & CONTENT Lineage Titles and Accolades - Profile Titles Showcase: Added a dedicated Titles tab in the Player Profile view where you can inspect, unlock, and equip earned titles. - Milestone Progression: Unlock prestigious titles by achieving milestones across multiple paths: * Monster Carnage: Slay your way through kill milestones ranging from 1,000 to 1,000,000 monsters. * Apex Boss Conquests: Prove your strength by felling 250, 1,000, and 5,000 world and dungeon bosses. * Coven Brotherhood: Participate in and complete 10 to 500 Coven Events alongside your clan. * Discipline Mastery: Earn distinctive golden titles for achieving Level 120 in each skill, plus the mythic Crimson Paragon title for mastering all disciplines. - Visual Distinction: Unlocked titles feature custom color-grading and subtle glow accents across Global Chat, Party Chat, Leaderboards, and Player Inspection. Off-Hand Combat Gear: Quivers and Tomes - One-Handed Archetype Expansion: One-handed combat styles now feature dedicated off-hand items: * Shadow Archery: Crossbows now equip Quivers (Scout, Leather, Shadow Weave, Bloodseeker, Veilstalker, and Void Sovereignty). * Blood Sorcery: Wands now equip Tomes and Grimoires (Acolyte, Apprentice, Sanguine Shroud, Nether Codex, Blood Prince, and Void Sovereign). - Crafting & Crucible: Quivers and Tomes can be crafted through Forging and advanced through the Sanctum Crucible up to Tier 6 with custom Sanguine (Attack Speed) and Vile (Damage Reduction) specializations. Jewelry Progression & 2-Piece Synergy Set Bonus - Complete Tier 1 to Tier 6 Ladder: Rings and Amulets now have full craftable recipes and Crucible refinement ladders from Tier 1 through Tier 6. - 2-Piece Matching Synergy Bonus: Equipping an exact matching tier Ring and Amulet activates a powerful synergy set bonus granting bonus Accuracy Rating (Tier 2 grants +2%, scaling up to +12% at Tier 7). Mismatched tiers grant 0% bonus. - Synergy Tooltips: Equipment and inventory tooltips ...
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