This update adds a buttonClick to set desktop wallpaper
Furnish Master just got a small update (0.25.1), which fixes various of bugs and minor issues with the game. If you like the game, it would be great if you could leave a review. Reviews really help the game to stand out and bring new players, which is very important for a small indie game. ❤️ If you find anything that doesn't work as expected, or want to share your thoughts and ideas, please let us know about it in our Discord server or Steam Discussions. {STEAM_CLAN_IMAGE}/42739091/cdcda1ac3389ebe77674d98d2b1545448a1282fe.png Discord server: https://discord.gg/5H9kMjASKu {STEAM_CLAN_IMAGE}/42739091/82e1971856b1dd194f8625113dcf77932c897148.png Steam discussions: https://steamcommunity.com/app/2004080/discussions/ 0.25.1 Change list Room now recovers if players exits room editor while moving a wall point and room being incorrect Last interior wall now does not leave sharp corner when canceling adding walls Fixed points angle check when checking room for valid shape Removed attached objects now recovers with Undo, after removing the main object Electric sockets now have snapping point in train mission even if Free Placing is enabled Ctrl-Z / Shift-Z now calls Undo/Redo Object destroy button now does not stay visible in some cases Fixed object destroy button animation when removing an object using hotkey Restricted object edit screen in puzzle and dominos missions Room reset can now be undone using Undo feature Objects save attachment to walls when using undo to revert moving the wall in room editor You can no longer delete a wall point in the room editor if it would break the room layout Follow and discuss Furnish Master! {STEAM_CLAN_IMAGE}/42739091/cdcda1ac3389ebe77674d98d2b1545448a1282fe.png Discord server https://discord.gg/5H9kMjASKu {STEAM_CLAN_IMAGE}/42739091/e579630a42bec9a28455600f09c961206a3d851c.png X (Twitter) https://twitter.com/AlFlakky {STEAM_CLAN_IMAGE}/42739091/82e1971856b1dd194f8625113dcf77932c897148.png Steam discussions https://steamcommunity.com/ap...
{STEAM_CLAN_IMAGE}/24136664/cc844a466bacd613a26c7da1ae8f0d675705d066.png Hey Panda Peeps, Are Cinco de Mayo sales a thing? How about Cinco de Mayo FLASH Sales? Anyone better than us at Spanish know what that’d be called? Well, anyway… For the next 24 hours only, visit the Crush Crush Store and take 15% off all Diamond Bundles, or grab the sweet Mallory DLC for 50% off! How do you think Mallory would celebrate Cinco de Mayo? Everything homemade is our guess! We love you so hard, The Pandas
{STEAM_CLAN_IMAGE}/34491490/9edf2494796d84bd17f4b92de8ec155cecd4359a.png Hey Panda Peeps, Are you missing the Romantasy Event already? Didn’t your party of hunky heroes all look gorgeous in their RPG-themed outfits? What if we told you Elemental Sorcerer Logan can hang out with you in your main game whenever you like? For the next 24 hours, we’re having a fantastic fantasy Flash Sale! Not only are Diamond Bundles 20% off, but you’ll get Logan’s RPG Outfit as a bonus gift with every Diamond Bundle purchase! We love you so hard, The Pandas
Forage Wizard has Just released. There is a temporary 10% off special to celebrate the release so get it now! 🔮🌳🧙♂️⚔️🐸Enter the forbidden woods in search of a legendary artifact. Learn to become the Forage Wizard by crafting, building and slaying slimes! Help the inhabitants of the woods and unlock a giant magical skill tree to turn the forest into a giant machine of your own production.If you need any help while playing, please send a message on the steam discussions or message us on Discord here: https://discord.com/invite/MadVuPTvec. I'll try to be as active as I can over the next week to help you with anything.Thanks for making Forage Wizard PossibleThank you all so much for following the development of Forage Wizard, playtesting Forage Wizard and making Forage Wizard possible. I hope you really enjoy it!Best of luck,VSDebtor
Hello Everyone,The day has finally arrived! We are absolutely thrilled to announce that Nano Flat Owner is officially available on Steam today! On this special day, the most important thing we want to say is: A huge thank you to all the players who have supported us along the way!From the initial concept and every playtest during development, to the valuable feedback and encouragement from our community, your companionship has brought Nano Flat Owner to where it is today. Without your patience, passion, and feedback, this release wouldn't have been possible. This milestone belongs just as much to you as it does to our development team!To show our gratitude for your long-standing support, we are offering a 15% launch discount for the first two weeks! If you've had the game on your wishlist, now is the perfect time to grab it and start building your rental empire!The official release is not the end, but a new beginning of our journey together. We can't wait to see what you achieve in the game:Leave a Review: If you are enjoying the game, please consider leaving a review on Steam! Every positive review means the world to our indie team and is our biggest motivation to keep updating and improving the game.Join the Community: Feel free to join our Discord or chat with us in the Steam Discussions. Whether you want to share screenshots, report a bug, or share your wishlist for future updates, we are all ears!Once again, a deep and sincere thank you to every single one of you. Now, grab your keys and go welcome your first tenant!Happy renting, and may your wallets be full!
New Features Equipment Loadouts — Save your gear setups (Combat / Skilling / Mining) and swap with one click. 1 slot free, unlock up to 5 with gold. Track Drakes — New Hunting task at Lv 50 in Stormbreak. Primary source of Dragon Hide for the lvl 50 Crafting recipe. Dense Coal Has Uses — Crush into regular coal, or Hot-Forge Obsidian Bars (faster smelt, less coal). Balance Cave Wyrm and Elder Dragon now drop Dragon Hide Magic Dust supply buffed — Grind output 3 → 5 per gem, plus new mob drops (Treant, Wild Shaman, Revenant, Shadow Stalker, Lich Queen, Arcane Construct) Pickpocket Archmage and Shadow Broker now drop Magic Dust at higher rates Bug Fixes Dungeon clear toast no longer reports the wrong room number Dungeon kill tracking now credits the correct monster (was being credited to the next room) Inventory-full no longer silently consumes materials — tasks now pause with a clear warning Quality of Life Crafting widget shows "X owned" for output items Inventory sort and view mode persist across tab switches and sessions Inventory header turns red with a "FULL" badge when at capacity Out-of-arrows warning during ranged combat (no more silent fallback) Steam Rich Presence — friends can see what you're training and where (requires localization upload on Steamworks side)
As mentioned in last 0.2 post, next major updates (0.3, 0.4, 0.5) are going to be major foundational work that will considerably improve the game. With 0.3, I focused on changing what seemed to be biggest thing holding back this game so far: user interface. 0.3 is a full revamp of whole game. A lot of things have changed, mostly visually and on the backend, but it just does not feel like the same game anymore to me! Most importantly, 0.3 will serve as a very stable foundation for now upcoming feature additions and balancing.Also, just before making this blogpost, 0.3.1 was released, fixing few tiny bugs that slipped past at first. I am now already working on both 0.3.2 and 0.4 (more bugfixes in 0.3.2, and more new content in 0.4) For more details and hints visit Discord! (after all, a fancy new button for joining Discord was added at in-game menu :D)As always, I am accepting all feedback and suggestions from all players. ^^Changelog:Revamped all the UI. Whole Incremental Idler portion of the game was completely changed to be visually better, better animated, better presented to player, less confusing. And responding better to all keyboard/mouse input. (hint: you can now simply press esc once to return to main Safehouse screen, wow!)Added Missions (Next Move section) to act as tutorial, but also double function as nudging even experienced players on what they can do next. (completely optional)Fixed a lot of performance issues and bugs!This list is purposely not covering a lot of detailed changes that happened, because a lot of things changed were visuals and feels-based rather than technical, so please take a look at updated Steam page (coming shortly in few hours after this post) to see visually what was changed in 0.3 compared to 0.2 best :D
Display / FullscreenAdjusted Windows graphics API so the game prefers Direct3D 11 over Direct3D 12. This addresses reports where fullscreen looked much darker than windowed mode on some PCs. Thanks to pmcelreavy for spotting this issue on their PC, that was a huge help in pinning this down. - Logan
Gameplay changes - Empty space on the map is now... empty. So you can see the asteroid tiles better. - Server stability improvements in preparation for new server launch - Reworked dominance scaling for raids and attacks - Refined combat mechanics a bit more to ensure fair losses based on fleet sizes - Reworked raids to resolve over more combat rounds with a higher percentage of losses - Cleaned up advance time screen a bit Bug fixes - Fixed a bug causing soft locks on some screens when paused - Fixed a bug where the building queue would get stuck with incoming raid loot or transfers - Fixed a bug where advance time wouldn't advance the build queue
Multiplayer Polish: Flying items from hidden players will no longer be synced, reducing visual clutter in co-op sessions.Localization Fixes: Fixed text display issues in rooms, canned chat, and other UI surfaces.System Tray Toggle: Added an option in Settings to show or hide the game icon in the system tray, giving you more control.
Update: Major fixes + gameplay polishThis update focuses on improving the core experience:Smoother overall performanceThanks for the feedback it helped shape this update.
Bug Fixes - Fixed Steam achievements not unlocking properly
Minor bug fix.
大家好!经过这段时间的努力,我们对现有的AI系统进行了重构,并修复了大量已知Bug,也同步做了一点小的玩法更新,具体如下:一、 AI系统重构:1、 过去的旧AI系统存在一些演化上的问题,容易导致卡死、AI死亡任务无法继续等问题,现在我们从构架上重写了整个AI系统,确保其能按照预期正常运作,同时也给以后的AI内容更新做准备。2、 现在的AI进化了,除会装备武器和防具外,同样会装备心法、腰坠、戒指和包裹,并且这些装备的属性和效果已经全部实装,如果AI穿了某些特效装备,将会同样发挥作用。相应地,玩家在击杀AI后也可以获得该AI身上和包裹内的全部物品。3、 现在AI会在游历中获得奇遇、花费铜钱购买装备了,如果AI加入了门派,也将在合适的时候花费门派贡献换取该门派的专属装备。4、 现在如果AI加入了门派,且该门派有可用的门派经脉系统时,AI将会随游历积攒门派经脉阅历和等级,并能在战斗中发挥出相应效果。(由于AI暂时没有天赋系统,与天赋相关的门派经脉暂无法生效)5、 增加了AI演化监测功能:可在设置界面开启,开启后会实时监控AI演化过程,记录问题并输出日志。由于该功能会占用系统资源,默认为关闭状态,除非玩家碰到AI演化问题,否则不建议开启。6、 增加了AI演化自动修复功能:可在设置界面开启,开启后可以自动修复部分可能发生的AI演化问题,使其不至于影响玩家正常游戏。该功能默认为开启状态,建议保持开启。二、 功能更新和Bug修复:1、 与AI一样,对所有敌人系统实装了全部装备,包括属性和特效,战斗内容更多样化。2、 对各UI界面的开启和关闭逻辑进行了优化,现在对绝大部分界面可以使用ESC进行关闭了,简化玩家操作量,同时修复了部分可能导致UI显示错误的Bug。3、 修复了世界地图上,当刷新敌人或事件时,可能与城镇图标重叠的Bug。4、 在门派大殿与门派库房中新增了一个“上缴材料”按钮,现在玩家可以主动向门派仓库中添加材料了,避免出现因关键材料卡住导致无法建设的情况。5、 现在门派的坊市、匠坊、库房中刷新出的订单不会再错误地需求玩家提供“天机遗物”、“天机徽记”或“磨石”了。6、 书籍类物品现在修改为可叠加类型了,玩家存档中包裹、柜坊和轮回池内的书籍已经同步修改为可叠加状态。7、 修复了战斗中伤害问题可能会飘出屏幕显示范围的Bug。三、 玩法内容更新:1、 新增玩法“江洋大盗”,现在世界地图上和营寨中可能会随机刷新一些江洋大盗,他们身怀巨宝,行踪诡异,见势不对便会拔腿就跑。但如果玩家有足够实力干掉他们,便会获得大量宝藏。2、 新增特殊“江洋大盗”【摸金客】,这是一个流窜在各个城镇中的特殊敌人,比一般的江洋大盗更难对付,而且行踪诡异,神龙见首不见尾。据说,他有一门特殊功法,能够起死回生。江湖中似乎只有夜鸮会有些许他的消息,但所有人都知道,夜鸮会从不做白给的买卖。
Hello everyone! We took a bit longer to fix this, since there were more issues on the console's/builder's parts we found, which are also fixed now. Fixes: Fixed issue that made consoles reset/limit the total amount to 100 Fixed issue where Linux runtime wouldn't properly start the game Fixes issue on upgrades beeing too powerful, instead of dupplicating the base value it would multiply the already-multiplied rate. Fixes issue on upgrades appearing with the value of the first upgrade value rather than the correct one, example: 3rd upgrade would be 1 000 000 but was showing 100. If you have any feedback join us on Discord! Link Below. (Discord Icon) - The Banana team
Hello, dear 34 people!As someone wise once said: "It ain't much, but it's honest work."Jokes aside — thank you. Every single one of you. I made Joker Madness solo, in GameMaker, and to me each of your purchases isn't a "sale" — it's a specific person who looked at my game about jokers and said "okay, let me try this." That means a lot.Extra respect to those who played more than 30 minutes, and infinite gratitude to those who left a review or posted in the discussions. You're genuinely keeping this game alive.Alright then — onward to copy number 35? 🃏— BadGafi
Hi!We are making this post to announce that Fortunegg: Species Revival will be on May 8th.We did our best to create the best game possible, and we hope you enjoy it!Thank you very much for sticking with us.We hope you enjoy it!
Korean wasn't saving between levels but I fixed it.
致各位探求者大人:我们计划于2026年5月6日12:00对全服进行停服更新维护,预计将在5月6日14:00开服。实际开服时间可能提前或延后,如若延迟开服我们会第一时间公布消息,还请探求者大人留意后续公告。 【维护时间】2026年5月6日12:00~14:00(预计) 【维护补偿】绚晶石*400 【更新内容】▼【限定许愿】「幽夜蛰影·卡洛斯」限时概率提升5月6日 维护后 - 5月27日 12:00,「幽夜蛰影·卡洛斯」限时UP许愿池即将上线。全新暗属性LSSR稀有度角色「幽夜蛰影·卡洛斯」可在本许愿池邂逅获得,且邂逅概率限时提升!「幽夜蛰影·卡洛斯」拥有Sub技能,可在后备位为探求者大人提供助力!※5月6日维护后,已解锁暗属性后备位的探求者大人将自动解锁第二个后备位装备栏。※风属性&暗属性部分LSSR角色可在该许愿池中邂逅。 ▼限定同调任务-卡洛斯即将开启5月6日 维护后 - 5月27日 12:00,提升新角色「幽夜蛰影·卡洛斯」的同调等级,即可获取耀金星徽等道具奖励!将同调等级提升至4级,总共可获得耀金星徽×90。将同调等级提升至5级,可获得银色誓言×1! ▼森罗竞技场6期开启森罗竞技场6期即将登场!5月6日 维护后 - 5月13日 12:00,通关关卡,获取巅峰纪念币、森罗纪念币与赛季外观兑换券!活动期间,前往【出击-限时-森罗竞技场】活动入口即可参与挑战。本期森罗竞技场优势属性为风属性! ▼精选风属性角色许愿池5月6日 维护后 - 5月20日 12:00,精选风属性角色限时回归,且邂逅概率大幅提升!在本许愿池内许愿累计达到120次时,可领取【能够自选邂逅该许愿池概率UP角色之一】的角色自选箱1个! ▼器灵讨伐书即将更新5月6日 维护后 - 6月3日 12:00,完成器灵讨伐日常周常任务可以获得讨伐积分。讨伐积分到达一定量时,可在「器灵讨伐书」界面领取大量全属性灵器入魂素材奖励!解锁特别讨伐书后,可获得额外的奖励。※更多活动详情请参见游戏内活动面板。 ▼第56期累计充值活动开启累计充值活动限时开启,5月6日 维护后 - 6月3日 12:00,探求者大人充值达指定额度,即可获得星晨币/星夜币、心愿币、星绚之愿、星导之愿等奖励,奖励详情请参见游戏内活动面板。探求者大人可直接使用星晨币/星夜币在商店【充值&外观-星夜币商店】中兑换星花币、极致的证明、境界的真理、虚数体自选箱等更多道具奖励。※本期活动可获取的货币为星晨币。 ▼商会更新 - 分步特惠回响礼包共分5步,共计可获得追忆之证·套组×15、绚晶石×15000;※在2024年11月20日更新后购买过该礼包的探求者大人无法再次购买。 - 回响追忆觉醒礼包购买后可获得追忆之证·套组×1、机巧齿轮·觉、绚晶石; - 天之聚灵礼包共分5步,购买后可获得大量全属性灵器入魂素材; - 紫微星垣誓约礼包购买后可获得银色誓言×1及大量紫微星垣基能觉醒素材; 感谢探求者大人对《悠久之树》的关注和支持,相信在大家的共同努力下,我们会带给大家更好的《悠久之树》! 《悠久之树》研运团队
Hello everyone, Patch 2.2.1 is now available. This is a small update, but it is also an important step toward the upcoming Mysterious Mode, which is currently still under development. This patch mainly contains updates of below: Added Highest Earnings Record Added localization support for the new highest earnings record text. Fixed other minor bugs. From now on, your best earning result from a Single Mode run will be saved, and you can see it on the main menu when you enter the game or switch modes. The reason I added this now is because Mysterious Mode will have two different ways to start: one where you begin with coins borrowed from the bank, and another where you bring in your own coins based on your previous highest earnings record in single mode. Hope you have a good time :)
Changelog: Added FPS Limiter Added Bleach achievement to prevent confusion for new players (code is added, I will set up the actual achievement soon) Added more story beats on compression events Added 2 new animations for prestige and game won Fixed achievement triggering early Ensured that windowed mode always shows the window border Added custom fish names (and fixed hatchery name replication). Notes: This patch contains the first real additions to the game since launch, along with a few bug-fixes. This mostly appeared in the tutorial/story text and related animations. The ending is a little better, but I'm still playing with a few final elements. I have a small story beat planned at the ending isn't really foreshadowed, so I'm adding a few more small bits of text throughout the game to support it. I am close to done with the OST integration as well. Once these smaller changes are in, I'm going to start focusing more on the first major update. This will take some time (probably a month or two), so if you are interested in being involved, consider hopping on the Discord server for more frequent updates. I'm always looking for players who want to try out new builds before they go live. https://discord.gg/4S3mfzNenY TL:DR - If you enjoyed the game and are waiting for a big update before playing again, this isn't it. I'm working on something a bit more substantial that will be worth coming back to. If you're looking for an excuse to play the game again, there are a few new bits of text and animations to discover, but no major mechanical changes.
BUG FIXES Long Plasma Forge / Nanofabricator crafts no longer fail. Cargo no longer disappears on the active asteroid mine. Wide machines (Worm, Annihilator, Excavator, Blast Drill, Seismic) render centered. Clicking your own drilled marker on the orbit map closes the map. Rapid mine switching no longer wipes machines. Orbit tooltip now reads per-chunk instead of per-asteroid. Iridium / cobalt / hydrogen rows in the stats panel now show their proper icons. Abyssal Cores counter on the Mastery tab updates live. BALANCING Engine MK now drives transit time: MK I 5:00, MK II 4:00, MK III 3:00, MK IV 2:00. Asteroid + comet blocks ×3 HP. LAUNCH PAD + ORBIT MAP Cargo manifest groups identical machines (×N row, X removes the whole group). Cargo capped at one mine's worth of slots. Auto Build & Launch prefers existing drilled mines with free slots. Picker opens centered on your first drilled mine. Engine row shows transit time alongside thrust. MASTERY First-prestige tooltip previews the Launch Pad / Research Lab / Automation unlocks.
Announcing the Time Travel World DLCThis Time Travel-themed world unlocks 16 additional levels for Coloring Voxels. Travel both backwards and forwards in time to build what was, what is, and what will be!Travel through the ages and see what's in store!Available for $1.99, £1.79, or your regional equivalent. The pack will be released on the 15th of May at 20:00 GMT+1/12:00 PDT. To win this DLC for FREE, join our Discord and enter the competition!
amazing wowzers, fortiori is 50% off, this has never happened before ever, buy fortiori right NOW