v0.1.30 - Grading Fixes, Cracking Tweaks, and Bucket Updates Grading New - InstaGrader (Business Level 5, $100,000) - after cracking a slab you can send the raw card straight to any grading company right from the result screen, no need to dig through inventory. If you don't own the upgrade yet, the grading buttons show as locked with a purchase button below them. Business level requirement shows as red and disabled with a tooltip. Bucket mislabels - roughly 10% of Bucket grades come back with a different creature name printed on the slab label. The real card art and grade are unchanged; only the name is wrong. Your inventory flags it with "(mislabel?)" and the grading reveal calls it out with a yellow warning. The mislabeled name shows everywhere the slab appears - inspector, zoom view, listings. Chaos % on grading company cards is now hidden when Chaos Mode is off. When active, the percentage shows in green. Grader employee rules now support condition, variant, and rarity filters - same multi-select pill style as Flipper and Scout tabs. Fixed auth-failed cards (fake cards sent to grading) landing as slabs in inventory - they now correctly return as raw cards with the AUTH FAIL overlay. Fixed the "graded by employee" indicator showing on all graded slabs including ones bought by Flippers - it now only lights up when your Grader actually graded the card. Fixed chaos rolls firing in the card inspector when Chaos Mode was off. Fixed Bulk Grade Reveal height jumping mid-animation - the grade and profit row now reserves its space so the Skip button stays put. Cracking The crack confirm screen now shows a real warning - your exact damage chance based on current upgrades, your current rep and where it lands after cracking, and an honest assessment of what you're about to do to a perfectly good slab. Cracking a slab now costs 0.5% rep instead of 5% - still a slight ding, but you're not bankrupting your reputation over it. Pneumatic Cracking Press damage floor raised to 2% -...
Dear players,We have recently discovered a suspected issue in which certain items may have been obtained through abnormal means. Based on our initial investigation, in some cases it may be possible to bypass the chest cooldown by disconnecting and logging back in, resulting in abnormal reward acquisition.To prevent the issue from spreading further and to maintain fairness in the in-game item and market environment, we will temporarily disable the market feature while we work on a fix and follow-up handling. The reopening time of the market will be announced in a future notice.We sincerely apologize for any impact this issue may have caused to your gameplay experience. Thank you for your understanding and support.
Quality of Life ChangesSkill tree chain buy! Now when you click on an unbought upgrade, if you can afford it, all previous unbought upgrades will be bought up to this upgrade automatically.Gameplay ChangesEliminate prestige altogether with "Auto bathroom tiles" upgrade! Your gameplay will evolve into a new stage, you will be able to earn offline bathroom tiles with this upgrade. More updates coming."Prestige without reset" upgrade added. This upgrade is a bridge upgrade to auto prestige.Other ChangesTurn on/off announcements setting added.Overflowing texts in some areas fixed.Language selection menu shrinked in settings.Buy & undo animations added to skill tree.BugfixesFixed the issue where undoing one level on skill tree upgrades was imposibble if it has a children upgrade bought, even if it has more than one level.
Hello.This is the TBH : Task Bar Hero development team.The game has been updated to ver 1.00.17.We sincerely apologize for any inconvenience caused by the emergency server maintenance.■ Patch Notes- Fixed an issue so that when an abnormal stage change is detected, stage changes are blocked for a set period of time.- Fixed a security vulnerability.■ Notes- To provide a stable gameplay environment, a queue may occur for about 30 minutes after the update.We sincerely apologize for any inconvenience caused.Thank you. Development Team.
Gold Hoard Chest · Career Record Vault UI · Steam Boot Improvements What's New New enemy · Gold Hoard Chest: Rare elite spawn from floor 26+; added to codex, kill stats, and all 10 locales. Career Record · Item Vault: Owned items show stack count as A(+B) (save stacks + blue Steam inventory bonus), without the × prefix; locked slots use rounded gray ? tiles. Steam startup: Retries connection if the Steam client isn't ready yet (0.5s–15s backoff); cloud save sync waits for a successful Steam init. Internal: Removed summon/perf debug instrumentation.
Eldara Update 🏦 Bank Placeholders — withdrawing all of an item now leaves a faded slot that holds its spot (and stays in the right tab), so your layout doesn't collapse. Left-click a placeholder to clear it. Search highlights tabs — searching the bank now highlights every tab containing a match, so you can see where an item lives at a glance. "All but 1" — new option to withdraw/deposit everything except one. 🔧 Fixes & Polish Cremation progress stays visible — the burn timer used to vanish after the first bone for every tier except Ashen. It now shows the whole time, for every bone. Live "have" counts on skill cards — every recipe now shows how many of each material you own, updating in real time (including the skill you're actively training). No more switching tabs to refresh a stale number. Accurate "consumed" popup — the crafting floaty now shows the real discounted material count, not the base amount. Dungeon contract on the battle screen — your active contract progress now shows while you're fighting in the dungeon. Thanks to everyone sending bug reports and feedback — keep them coming.
Thanks for playing! This update adds a guide for new players and bundles a number of display and usability improvements.✨ NewAdded a "Next Objective" guide. For first-time players, a guide at the top-left walks you step by step: check your debt → buy materials → craft → stock the shelf → hire an adventurer → equip → dispatch to a dungeon → check the battle log → collect rewards. (It does not appear when you Continue or load a save.)Added a loading screen shown when starting a new game, continuing, loading a save, or returning to the title.🖥 Display & settingsDisplay mode is now simply "Fullscreen (borderless)" or "Windowed." This fixes multi-monitor problems: the mouse not responding when fullscreen on a second monitor, fullscreen using the wrong monitor's resolution so buttons end up off-screen, and the window getting stuck at a fixed size. Resolution now follows whichever monitor the game is on.The default frame-rate cap is now 30 FPS for lighter performance (you can change it any time in Settings).Changing the language now shows a "restart required to apply" note (both on the title screen and in Settings).The "starting game speed" setting now applies correctly when you begin a New Game.🐞 FixesTech tree nodes are now easier to unlock with a click (fixed the unresponsive clicks; if it still occasionally misses, we'll keep tuning it).Reduced some always-on UI overhead for slightly smoother performance.Thanks, and keep the feedback coming — you can report bugs from the button on the title screen.
Hello captains,Just a bunch of fixes for pocket bosses and their aspects and the usual installation movement changes. :)The structural grinder works again too!Update availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Added/Changed- Added pickuphint to Signal in the dark missionFixes- Fixed some turrets not showing their EMP value in the tooltip- Fixed wrong output for the large Laser Repeater recipe- Some other fixes to beam turrets- Fixed armorbreaker aspect not being translated correctly- Fixed aspect Space Horse not fitting on a module ( Can be fitted on Engine modules)- Fixed Signal Fragments being different levels- Fixed aspect icon- Fixed Structural Grinder no longer functioning- Fix for ECHO getting stuck on dungeon without docking option- Further movement in boarding/installations improvements / fixes- Boardables no longer block projectiles- Fixed reputation loss being correct when boarding ships- Fixed display of boss HP hud to only show when the player is in the boss POI- Fixed units regenerating HP while in boardable stateCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.
AddedAdded the option to skip the collapse sequence by holding LMB.TweakedTweaked the survey to include a new question regarding purchasing the game.FixedFixed bug that caused the game to create ghost duplicate while alt-tabbing out of the game.
DEBUG - Debugging the success of reaching 100 population
Incubator Patch + Luck Boost Increase | v4.3.03 Incubator hatch progress has been corrected. Progress was advancing faster than intended and now matches the designed rate. Luck Boost Changes Tier 25 Luck Boost increased from 1% → 5%. Luck Boost Bottle Changes Luck Boost Bottles now provide: (2 × Luck Boost %) + 5% Examples: 5% Luck Boost → 15% with a bottle 2% Luck Boost → 9% with a bottle 0% Luck Boost → 5% with a bottle These changes make Luck Boosts significantly more impactful, especially when combined with Luck Boost Bottles. Expected clicks to earn one egg, by Luck Modifier: Common • 0%: 5,000 • 1%: 4,951 • 2%: 4,902 • 3%: 4,854 • 5%: 4,762 • 10%: 4,545 • 25%: 4,000 • 50%: 3,333 • 100%: 2,500 Uncommon • 0%: 50,000 • 1%: 49,020 • 2%: 48,077 • 3%: 47,170 • 5%: 45,455 • 10%: 41,667 • 25%: 33,333 • 50%: 25,000 • 100%: 16,667 Rare • 0%: 250,000 • 1%: 242,718 • 2%: 235,849 • 3%: 229,358 • 5%: 217,391 • 10%: 192,308 • 25%: 142,857 • 50%: 100,000 • 100%: 62,500 Epic • 0%: 500,000 • 1%: 480,769 • 2%: 462,963 • 3%: 446,429 • 5%: 416,667 • 10%: 357,143 • 25%: 250,000 • 50%: 166,667 • 100%: 100,000 Legendary • 0%: 1,000,000 • 1%: 952,381 • 2%: 909,091 • 3%: 869,565 • 5%: 800,000 • 10%: 666,667 • 25%: 444,444 • 50%: 285,714 • 100%: 166,667 Exotic • 0%: 2,500,000 • 1%: 2,358,491 • 2%: 2,232,143 • 3%: 2,118,644 • 5%: 1,923,077 • 10%: 1,562,500 • 25%: 1,000,000 • 50%: 625,000 • 100%: 357,143 Mythic* • 0%: 10,000,000 • 1%: 9,345,794 • 2%: 8,771,930 • 3%: 8,264,463 • 5%: 7,407,407 • 10%: 5,882,353 • 25%: 3,636,364 • 50%: 2,222,222 • 100%: 1,250,000
Hello.This is the TBH : Task Bar Hero development team.A server security issue has been identified, and we are carrying out emergency server maintenance.Fixes will be applied immediately, and we will post a separate notice once the maintenance is complete.We sincerely apologize for the inconvenience.Thank you.
# Lumber Jax — Week 1 Update 🪓🌲 Lumber Jax has now been live for almost a week! A huge thank you to everyone who has played, wishlisted, left feedback, reported issues, or supported the game so far. Week 1 has been focused heavily on making the game smoother, more stable, and more comfortable to play across different setups. Since launch, Lumber Jax has received a number of performance and stability updates, including: * New **Graphical** and **Performance** modes * Improved full screen and windowed options * Better support for small notebooks, laptops, and ultrawide monitors * Several UI, visual, and stability improvements * Continued polishing based on player reports and feedback The **Pact system** has also received improvements, including clearer Pact handling and a new **Pact Mark Shop**, giving players another way to spend earned Pact Marks and build their runs over time. ## Coming Very Soon I’m already working on the next round of content and improvements, currently planned to include: * 5 boss rematches * 10–15 new gear items * 6 new relics * 3 new pacts * 3 new rare enemy variants * 8–10 new achievements * Small Haven reward improvements * Balance and polish based on player feedback This is only the beginning for Lumber Jax. I’ll keep improving the game, adding new content, and listening closely to feedback from players. Thanks again for an amazing first week. Now grab your axe — there’s more chopping ahead. 🪓
1k wishlists! Garbage growth just hit 1 000 total wishlists! Thank you so much i'd have never reached this milestones without the content creators covering the game, i'm really grateful to them! Release DateJune 23rd is the official release date for the game :D Only 3 days awayMake sure to not miss it!
☕🐾All aboard with cat passengers, we're off!"Neko Station" Demo version now available!Also features a "connection function" with streamers through comments! 🚂 What’s Neko Station? It’s a cozy 2D pixel art game that turns your screen into a moving cat paradise. You’re the train manager, picking up cats at different stations, decorating train cars, and bonding with your furry guests. 🛋️ What You Can Do:Decorate your train with cute furniture to attract different catsPet, feed, and photograph your passengers to build friendshipsDiscover rare cats in costumes and legendary fluffballs at special stopsLet it run in the background while you work or chill — it’s the perfect companion
Fixed an issue where notifications could appear when Steam was not running, even with notifications turned off. Improved an issue where clicks near the flag did not register properly. Cats often did not notice the ball, so we made it easier for them to notice it. Adjusted things so that cats and the ball no longer get stuck at the edge of the screen. Made various other minor bug fixes.
Adds a toggle for summon landing effects and shortens Language & Display labels so English text no longer gets clipped. What's new Graphics & Effects Summon effects (new) In Settings → Graphics & Effects, you can turn off the landing summon VFX for climbers, allies, and Shield Surge mercs. On by default; turning it off does not affect summoning itself—only the visual effect. Language & Display Shorter labels Row labels and dropdown options use compact text (e.g. Language / Mode / Size) so the left column no longer shows truncated text like Interfac... or Win Mo....
A new player skill, Sniper, is planned to be added in an update next week.Sniper is slow, but delivers a powerful single shot. It will be especially effective against Black Slimes and bosses.In July, we are also preparing new stage content expansions and additional mercenaries.Thank you very much for the kind reviews saying the game is “fun” and “addictive,” as well as the sincere feedback you have shared with us.We will continue improving Slime Tempest based on your feedback.
Hi! I've just uploaded a hotfix for Steam Achievements. They were not unlocking due to issue that Godot did not exported steamapp.dll file, so I have to do it manually.
Thousand Floors v1.0.46 Auto Settings are now organized into category tabs, with cleaner layout. What's new Auto Settings Category tabs (new) The master Auto toggle stays at the top. Settings are split into four tabs: Climber · Skills · Allies · Other. Tap a tab to show only that category—no more one long scrolling list. UI polish
Fixed an issue where the online timer did not reset after successfully claiming treasure chests, either through auto-claim or manual claim.
This upcoming update focuses on synchronization reliability, progression accuracy, boost calculations, and overall game responsiveness.Synchronization FixesThis update should resolve all known synchronization issues, including:Daily Challenge list populationDaily Challenge progress trackingAchievement progression trackingBoost calculation inconsistenciesAdditional sync improvements:Equipped eggs should now remain equipped until they are genuinely pending for hatch or manually swapped.Equipped pets and eggs should no longer occasionally revert during click submissions.Incubator claims should no longer revert progression.ALL BOOSTS FIXEDThis is the biggest change in the update.While click gains were previously calculating very close to their intended values, Coin and XP progression were not fully scaling from boosted click values.Previously:Coin and XP boosts were being applied to raw clicks.The client was displaying it calculated from boosted clicks.This mismatch could result in visible progress pullbacks.With v4.3.00:Coin progression now properly compounds from boosted clicks.XP progression now properly compounds from boosted clicks.Hatch progression now properly compounds from boosted clicks.Luck progression now properly compounds from boosted clicks.Store ownership click boosts, achievement XP boosts, and related progression bonuses now remain synchronized with server validation.Players should no longer experience progression pullbacks caused by boost desynchronization.Boost Bottle ChangesBoost bottles have been updated:Hatch Boost Bottles now provide 2x your multiplier.Luck Boost Bottles now provide 2x your multiplier.XP Boost Bottles now provide 2x your multiplier.This change provides significantly more value to newer players and allows boost scaling to remain effective throughout progression.Coin Queue ReturnsThe Coin Queue system has returned and click queue has been tweaked.How it works:Clicks/coins are collected into a queue.At each submit interval, the serv...
Hello Farmers,First of all, we would like to apologize for the long silence.Over the past few months, development has progressed more slowly than we originally planned. Rather than releasing rushed content, we chose to spend additional time improving existing systems and preparing the foundation for future updates. We know many of you have been waiting for news, and we appreciate your patience and continued support.Today, we'd like to share some of the content planned for the upcoming v0.2.9 update.🌳 11 New Fruit Trees & BushesThe world of Farm Supply Simulator 25 will soon become much greener. We are adding 11 new fruit trees and berry bushes that players will be able to plant, grow, and harvest:White CurrantRowan TreeRed CurrantRaspberry BushPear TreeCherry TreeBlackberry BushApple Red TreeApple Green TreeApple Yellow Tree(Additional fruit variety coming with the update)These additions will expand farming opportunities and provide more variety for your orchards.🛒 11 New Market ProductsAlongside the new trees, we are also introducing 11 new products that can be sold through the market system.These products will create additional ways to earn money and make your farming operation feel more diverse and rewarding.More details about the individual products will be shared closer to release.📦 Market Purchase Area ImprovementsWe have received a lot of feedback regarding the location where purchased market items are spawned.In v0.2.9, the item spawn area for purchased objects will be redesigned and relocated to provide a smoother and more convenient workflow.🇯🇵 Japanese Localization FixesSome players reported issues with Japanese characters and text rendering.We have identified these problems and are currently working on fixes. The upcoming update will include improvements to Japanese localization and character display.🎮 Controller Support ProgressA large portion of the controller support infrastructure has now been completed.While full controller support will not arrive i...
So i finally fixed the floating grinder. It was purely because of my own stupidity ːsteamsadː. I had actually changed the code and it was part of the last updates, but forgot to replace the old code and it was basically going back to old grinder. Same goes to the wine barrel. So it has been fixed.I hope you are enjoying the game so farHave a wonderful day aheadTiny Racoon Dev
Improves how Auto Settings distributes skill upgrades, and aligns Auto Settings label colors with the Career Record panel. Please install the Steam playtest branch to get v1.0.44 (if default is still an older build). What's new Auto Settings Skill upgrade mode (new) With Auto upgrade skills enabled, you can switch: Balance lowest (default) — every 3s, upgrades the lowest-level eligible skill first, so Lockdown / Summon cap don't get stuck behind one skill forever Fixed order — legacy behavior: always tries the first skill in a fixed list UI Auto Settings row labels now use the same ink color + outline as Career Record for better readability How to join playtest and update to v1.0.44 (Steam App 4794380 · branch playtest) Steam Library → right-click Thousand Floors → Properties → Betas Check Enter beta access code, enter: qiancengdengta (lowercase, no spaces) Under Select beta, choose playtest (not Default) Launch the game → confirm v1.0.44 in Settings Open Auto settings → check Skill upgrade mode (default: Balance lowest) Troubleshooting Only Default in the list: playtest branch not live or changes not Published yet — try again later Still on an old build: confirm branch is playtest; try Verify integrity of game files, then restart Steam When v1.0.44 ships on default, switch back to Default in Betas — no access code needed.