Read details here: http://steamcommunity.com/games/545820/announcements/detail/1456207918215338247
(If you don't want to wait for your game to update naturally, right-click on the game in your library, go to Properties, go to Local Files, and then click Verify Integrity of Game Files to force the update.) This is a big one--some might even say it's a 'table flip'. Development of Guild Quest has been very game-jam-style, in retrospect. We move really fast getting features in with very quick timelines, which is great, but it also means we never get a chance to think over what we already have and address larger issues. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26698808/54c8a1dd6dc128ddb25a73fdd1468c4e3664cd13.jpg We've known we've had general pacing issues for a while, but kept putting it off because we 'didn't have the time'. We haven't properly dug into our progress analytics for a bit, and when we did it a few weeks ago it called out a very big flaw: people were moving to Ashfield instead of Westacre, and then hitting a wall, and then bouncing off the game forever. And it was a pretty drastic amount of people. We want to try and get MORE people deeper into the islands so that spending the dev time to make more zones makes sense. Which means we had to set out on restructuring how the game progresses. What started as a "We'll just remove some of the progress options" turned into "Actually the old map is a huge issue and gives no sense of progression and branching paths make no sense." Which created a whole HOST of knock-on effects. We've heard for months that people felt really weird when they reached Bayport and defeated the first boss and path and...nothing happened. So we wanted to fix that too. Having dangling paths that lead nowhere is weird (THAT SAID, we still have some dangling paths until we make the bonus zones.) We've heard people ask for more info in a zone for how much money and XP they're earning so we wanted to address that. And then we started just diving into OTHER long-standing issues, like players talking about how an...
(If you don't want to wait for your game to update naturally, right-click on the game in your library, go to Properties, go to Local Files, and then click Verify Integrity of Game Files to force the update.) This is a big one--some might even say it's a 'table flip'. Development of Guild Quest has been very game-jam-style, in retrospect. We move really fast getting features in with very quick timelines, which is great, but it also means we never get a chance to think over what we already have and address larger issues. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26698808/54c8a1dd6dc128ddb25a73fdd1468c4e3664cd13.jpg We've known we've had general pacing issues for a while, but kept putting it off because we 'didn't have the time'. We haven't properly dug into our progress analytics for a bit, and when we did it a few weeks ago it called out a very big flaw: people were moving to Ashfield instead of Westacre, and then hitting a wall, and then bouncing off the game forever. And it was a pretty drastic amount of people. We want to try and get MORE people deeper into the islands so that spending the dev time to make more zones makes sense. Which means we had to set out on restructuring how the game progresses. What started as a "We'll just remove some of the progress options" turned into "Actually the old map is a huge issue and gives no sense of progression and branching paths make no sense." Which created a whole HOST of knock-on effects. We've heard for months that people felt really weird when they reached Bayport and defeated the first boss and path and...nothing happened. So we wanted to fix that too. Having dangling paths that lead nowhere is weird (THAT SAID, we still have some dangling paths until we make the bonus zones.) We've heard people ask for more info in a zone for how much money and XP they're earning so we wanted to address that. And then we started just diving into OTHER long-standing issues, like players talking about how an...
UPDATEAugust 24th! Still working on the update, I'm afraid. Apologies, y'all, but this is turning out to be a lot larger than we had originally anticipated! There's turning out to be a lot of knock-on effects that we need to fix before we can release. Basically it started as a "Hey our data is showing that the majority of people are going to the wrong/hard islands first, getting stuck, and leaving the game forever" so we wanted to address the way the map works and your route through the world. And that's basically turned into a reballance of every area, and changing how prestige works. It's dug up a lot of our long-term deeper issues with the game, and we want to actually try and fix them instead of paving over them. Here's a look at the new world map, though! (All the same areas, in a different order, and on different layouts, for the most part.) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26698808/5fb09be3ac8884b057a96697b6b5df90cc62ab59.jpg The bonus islands are...probably not going to happen at launch of this update (since we're already so late), but we'll see! Again, really sorry that we don't have anything to play yet, but it's a really big update! UPDATE August 17th! I was hoping to unveil the new game balance this week. It’s not ready yet, so we’re going TWO weeks without an update, which is a first for us on Steam. But less nodes meant more rebalance, and we discovered some serious issues that we should probably fix which has led to a new world map, new island flow, and new balance to every single island. This won't solve end-game issues and people who are just out of content, but I'm hoping this will help make NEW content faster. But first I need to get through all the existing content. This also doesn't involve us using the new 3D-looking maps I showed last week. ANYWAY, apologies for another boring week. The three of us are heads down, and hopeful we’re making good steps forward with taking this extra time. Fingers crossed we'l...
UPDATEAugust 24th! Still working on the update, I'm afraid. Apologies, y'all, but this is turning out to be a lot larger than we had originally anticipated! There's turning out to be a lot of knock-on effects that we need to fix before we can release. Basically it started as a "Hey our data is showing that the majority of people are going to the wrong/hard islands first, getting stuck, and leaving the game forever" so we wanted to address the way the map works and your route through the world. And that's basically turned into a reballance of every area, and changing how prestige works. It's dug up a lot of our long-term deeper issues with the game, and we want to actually try and fix them instead of paving over them. Here's a look at the new world map, though! (All the same areas, in a different order, and on different layouts, for the most part.) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26698808/5fb09be3ac8884b057a96697b6b5df90cc62ab59.jpg The bonus islands are...probably not going to happen at launch of this update (since we're already so late), but we'll see! Again, really sorry that we don't have anything to play yet, but it's a really big update! UPDATE August 17th! I was hoping to unveil the new game balance this week. It’s not ready yet, so we’re going TWO weeks without an update, which is a first for us on Steam. But less nodes meant more rebalance, and we discovered some serious issues that we should probably fix which has led to a new world map, new island flow, and new balance to every single island. This won't solve end-game issues and people who are just out of content, but I'm hoping this will help make NEW content faster. But first I need to get through all the existing content. This also doesn't involve us using the new 3D-looking maps I showed last week. ANYWAY, apologies for another boring week. The three of us are heads down, and hopeful we’re making good steps forward with taking this extra time. Fingers crossed we'l...
Not a huge update this week, but mostly because we've spent a lot of our time fixing issues from last week. Card Fixes (Some of these happened during the week) Fixes for various cards that wouldn't change stats after you ugpraded. Fix for quest 12/13 XP cards that would tell you you didn't own it (even if you did), or didn't even exist in the first place. When switching categories, a sub-category auto-selects so you're not left with the wrong card inventory. So when you click the "Quest Card" tab, you'll be actually in the Quest Card inventory instead of also needing to click an island first. Sort all cards ready for upgrading with a handy new toggle in the sorting menu! Added a delay when upgrading cards to avoid an exploit with swapping to new cards. Added common cards to Open x10 Uncommon chests. Tweaked Epic Chest drop tables to reduce guildian drops and nudge up epic drops (guildians were way too high previously). Boost Theatre Something we've had on the backburner for a while and finally finished off. It's essentially an adwatch theatre, but without the ads. Use gems to temporarily boost random stats for a limited time. The boosts and the gem costs reset every 6 hours. Random Tweaks Added colour to some of the island trees. Changed the look of Epic cards to line them up with the rest of the cards better. (And to make it so we don't have to create a new mesh for higher tiered cards.) Added "prev" and "next" text to the arrow buttons on the quest detail screen. Added a brand new (and real purdy) banner for the initial loading screen. Working On We're having some deep talks about how to handle future content in the game. Right now it takes about 2 weeks to create a brand new island, and a few days to finish it. Which...is a pretty bad return on investment. But we also recognize that getting more islands seems to be what most people want. And the Challenge Islands don't really scratch the itch of conquering NEW islands, based on feedback. Better onboarding! We do ...
Hello everyone! Good luck to all the japanese, thanks to the contribution of Arui Kashiwagi. Idle Evolution is now in Japanese! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28141115/681ca2e9def3840cf3f29ba32ab8f6a78ea67185.png From NewProject we are very excited with this translation. If you also want to try to translate the game into your language you have in "Guides" how to do it. http://steamcommunity.com/sharedfiles/filedetails/?id=900127212 Keep evolving! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28141115/9aa026760f0b7e3dc2b3d6eb65affd0d3936d74f.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28141115/f35de1da4760b123a52657db469d9cbadbd6b552.png
Hello everyone! Good luck to all the japanese, thanks to the contribution of Arui Kashiwagi. Idle Evolution is now in Japanese! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28141115/681ca2e9def3840cf3f29ba32ab8f6a78ea67185.png From NewProject we are very excited with this translation. If you also want to try to translate the game into your language you have in "Guides" how to do it. http://steamcommunity.com/sharedfiles/filedetails/?id=900127212 Keep evolving! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28141115/9aa026760f0b7e3dc2b3d6eb65affd0d3936d74f.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28141115/f35de1da4760b123a52657db469d9cbadbd6b552.png
Hello Player, We Have released our new version of game, you can paly and enjoy !
Hello Player, We Have released our new version of game, you can paly and enjoy !
Hi friends. Mountain 1.01 went out yesterday and I hope you're all enjoying it! We will be keeping an eye on this and follow up with any fixes next week. Everything is finally out today and all Mountain owners get a 20% off coupon. This is in addition to the 20% off launch discount - so you get 40% off! Your discount should be applied automatically at checkout. Thank you, as always, for giving me the opportunity to create games like this for you. David http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6505275/9a88ee8e312b83b7661b222372dd5151902f8116.png Everything Steam Page
Hi friends. Mountain 1.01 went out yesterday and I hope you're all enjoying it! We will be keeping an eye on this and follow up with any fixes next week. Everything is finally out today and all Mountain owners get a 20% off coupon. This is in addition to the 20% off launch discount - so you get 40% off! Your discount should be applied automatically at checkout. Thank you, as always, for giving me the opportunity to create games like this for you. David http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6505275/9a88ee8e312b83b7661b222372dd5151902f8116.png Everything Steam Page
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27608903/514d7581dc213be577219256491dd9f23e10a97c.gif Grow your own pet to fight enemy pets in 4 different arenas. Level them up and obtain stronger pets. Food, upgrades and potions will help your pet evolve and boost its' power to fight in the arena. Progress in the arena and greatly boost your gameplay. CHANGELOG 10/04 * Pets The pet mechanism unlocks once you have 500 Diamonds. There you can fight enemy pets, in the pet arena, and get rewards for your main game when you win. So Pets will help you progress faster in your main game. You can feed your pet to improve its' battle skills and also use potions, that you can craft, in the arena in order to increase your power. Each pet has 10 levels. After that you will get a new stronger pet. Pet stats are also affected by your current champion. This way the new mechanism is interesting for both the old players and the new ones. You will find more info about the pet's by clicking the "I" buttons inside the pet mechanism. Each submenu has detailed information. * Interface - Graphics In order to meet the new needs we redesigned the interface of the king Midas and his champion in order to fit the pet. * Beer Festival Event The new event will be Beer Festival. We have changed the gameplay significantly listening to suggestions of the community and we also added Pet Food as a possible reward. * New Champion Volv, The Tamer of Dragons. We introduced a new champion for the people who are already acquired Lin, Queen of the East. This content comes along with new upgrades and an achievement for the new champion. We named this champion after "Volv". Volv is a player who has shown exceptional engagement with the community by helping others. This is a gesture of respect from Holyday Studios :)
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27608903/514d7581dc213be577219256491dd9f23e10a97c.gif Grow your own pet to fight enemy pets in 4 different arenas. Level them up and obtain stronger pets. Food, upgrades and potions will help your pet evolve and boost its' power to fight in the arena. Progress in the arena and greatly boost your gameplay. CHANGELOG 10/04 * Pets The pet mechanism unlocks once you have 500 Diamonds. There you can fight enemy pets, in the pet arena, and get rewards for your main game when you win. So Pets will help you progress faster in your main game. You can feed your pet to improve its' battle skills and also use potions, that you can craft, in the arena in order to increase your power. Each pet has 10 levels. After that you will get a new stronger pet. Pet stats are also affected by your current champion. This way the new mechanism is interesting for both the old players and the new ones. You will find more info about the pet's by clicking the "I" buttons inside the pet mechanism. Each submenu has detailed information. * Interface - Graphics In order to meet the new needs we redesigned the interface of the king Midas and his champion in order to fit the pet. * Beer Festival Event The new event will be Beer Festival. We have changed the gameplay significantly listening to suggestions of the community and we also added Pet Food as a possible reward. * New Champion Volv, The Tamer of Dragons. We introduced a new champion for the people who are already acquired Lin, Queen of the East. This content comes along with new upgrades and an achievement for the new champion. We named this champion after "Volv". Volv is a player who has shown exceptional engagement with the community by helping others. This is a gesture of respect from Holyday Studios :)
* Pets We added a visual notification in the main screen that will notify you when your food and potions cooking/craftings have already finished so you can cook/craft the next batch. A similar notification has been added inside the pet menu for convenience. * Bug fixes The bug that would allow you to craft a potion overriding the one in progress has been fixed.
* Pets We added a visual notification in the main screen that will notify you when your food and potions cooking/craftings have already finished so you can cook/craft the next batch. A similar notification has been added inside the pet menu for convenience. * Bug fixes The bug that would allow you to craft a potion overriding the one in progress has been fixed.
Hi everyone! It's been a while since the game was updated, and the end of the elections. We are happy to say we will be having a new update soon! We will be fixing some issues on our end regarding save files. There will also be 2 new characters!! So stay tuned! Thank you for all your patience and support so far!
Hi everyone! It's been a while since the game was updated, and the end of the elections. We are happy to say we will be having a new update soon! We will be fixing some issues on our end regarding save files. There will also be 2 new characters!! So stay tuned! Thank you for all your patience and support so far!
Hey Capitalists! Are you ready to work swifter, to get your investments to work stronger, so you can earn higher? If so, sprint over to the Live Your Profits events. You have one week to complete this event and reach the top of the podium! Twist and tumble your way to crazy profits and earn extra rewards like Gold, Megabucks and the return of the sports inspired Badges. If you are having troubles accessing the event, check out our troubleshooting page: https://hyperhippo.zendesk.com/hc/en-us Strive for greatness and go for Gold! Good luck! The AdVenture Capitalist Team
Hey Capitalists! Are you ready to work swifter, to get your investments to work stronger, so you can earn higher? If so, sprint over to the Live Your Profits events. You have one week to complete this event and reach the top of the podium! Twist and tumble your way to crazy profits and earn extra rewards like Gold, Megabucks and the return of the sports inspired Badges. If you are having troubles accessing the event, check out our troubleshooting page: https://hyperhippo.zendesk.com/hc/en-us Strive for greatness and go for Gold! Good luck! The AdVenture Capitalist Team
Greetings Comrades! The long awaited update to our glorious Communist simulator is finally upon us! Your patience has been long-suffering but not in vain as we have made many changes to the game and we are eager to hear what you think. We have made significant changes to the core features and balance of the game, which means that your current progress is no longer compatible with the new version of the game. Everyone will be getting a fresh start on their Communist AdVenture so they can get the full experience of the update we have made. Just like before, any purchases made in the game Shop will be credited forward to your new game. This update has been focused on a new direction and play experience for the game, along with introducing many of the changes and features you all requested after the last update and bug fixes. There is more content for you to check out so you can dig deeper and build higher than ever before, but the game is far from finished. The team continues to work on building out and lengthening the gameplay. Dedicated Comrades will reach limits in the current content and your feedback will help determine how we build out the rest of your AdVenture, so let us hear it. Up to now our release schedule has been long and drawn out because of the large scale changes we have been trying with the game - literally rethinking the entire build from week to week. Moving forward, such large changes shouldn’t be necessary and we will be able to focus on your feedback for our next moves as we continue to build out the game. We will keep you posted on what our priorities are and the most popular requests we are pulling from your compiled feedback. The timing of future updates will depend on the scope of what is being worked on but we will do our best to keep you informed as we go. As always, we thank you for your continued loyalty to Communism and look forward to hearing from you. Peace, Love and Potatoes, The AdVenture Communist Team
Greetings Comrades! The long awaited update to our glorious Communist simulator is finally upon us! Your patience has been long-suffering but not in vain as we have made many changes to the game and we are eager to hear what you think. We have made significant changes to the core features and balance of the game, which means that your current progress is no longer compatible with the new version of the game. Everyone will be getting a fresh start on their Communist AdVenture so they can get the full experience of the update we have made. Just like before, any purchases made in the game Shop will be credited forward to your new game. This update has been focused on a new direction and play experience for the game, along with introducing many of the changes and features you all requested after the last update and bug fixes. There is more content for you to check out so you can dig deeper and build higher than ever before, but the game is far from finished. The team continues to work on building out and lengthening the gameplay. Dedicated Comrades will reach limits in the current content and your feedback will help determine how we build out the rest of your AdVenture, so let us hear it. Up to now our release schedule has been long and drawn out because of the large scale changes we have been trying with the game - literally rethinking the entire build from week to week. Moving forward, such large changes shouldn’t be necessary and we will be able to focus on your feedback for our next moves as we continue to build out the game. We will keep you posted on what our priorities are and the most popular requests we are pulling from your compiled feedback. The timing of future updates will depend on the scope of what is being worked on but we will do our best to keep you informed as we go. As always, we thank you for your continued loyalty to Communism and look forward to hearing from you. Peace, Love and Potatoes, The AdVenture Communist Team
Dear Clickers, Thanks for your feedback, bug reports and support in the last 24 hours. We worked hard to get the save game error fixed and also included some improvemetns of the game which where suggested in the forum Here a small overview: Fixed: Save game resetts when no internet connection is available Double Damage from crystal shop not working properly - Included a warning message before ascention is activiated Further details are available in the community forum. If any further issues arise we are looking forward to your feedback and reports so we can fix anything as soon as possible ! Well then, Have fun clicking !
Dear Clickers, Thanks for your feedback, bug reports and support in the last 24 hours. We worked hard to get the save game error fixed and also included some improvemetns of the game which where suggested in the forum Here a small overview: Fixed: Save game resetts when no internet connection is available Double Damage from crystal shop not working properly - Included a warning message before ascention is activiated Further details are available in the community forum. If any further issues arise we are looking forward to your feedback and reports so we can fix anything as soon as possible ! Well then, Have fun clicking !
Dear clicker fans, today is the day of our release and we are very happy to see it launch on Steam. Are you ready for the loot system and a challenging clicker? We are and hope that you are as well, so let the clicking begin. Recruit guild members, unlock skills by leveling them up and show the monsters who's the strongest. You can also strengthen your recruits by collecting items or increase the total damage by favors. There is an neverending road with monsters ahead, so be sure to keep up. So good luck finding the best loot possible and of course - have fun!