Back to rankings
Pendelum

Pendelum

by Unknown

★ 75%
Price $5.99
Avg Players 0
Reviews 4
Released Aug 21, 2020
CasualIdlerIndieStrategy
View on Steam ↗

What players are saying

▲ Recommended 12 hrs

[h1] This is addicting, the good way [/h1] A great game, it has a wide variety of levels already in the game to play offline and train your skills. You will need these to break your and other peoples records. You can go bonkers with the level editor, a fabulous tool to sink in for hours and then challenge people online to beat your levels - the only limit is your imagination, and skill. The game is challenging in just the right way to be motivating and frustrating at once. I cant recommend this game enough, espacially to people that like puzzle and physics games will be able to spend many, many hours in this. Furthermore the co-op is perfect to see how much you and your friends can work together. The soundtrack is great, its not annoying, even after a long session. I really like this game and look forward to hopefully see some of you soon on there!

1 found helpful Steam ↗
▼ Not recommended 2 hrs

Pendelum is such a neat concept. Although I admittedly don't have much experience with physics-based puzzle games, I've never played anything like it. The level design is quite good, in general. I liked the feeling of simply moving the pendulum (as it has a certain weight to it), and in trying to maintain enough height to maneuver with some precision. I decided to pick up Pendelum so that my co-op partner and I could play through the three sets of levels designed specifically for co-op play. However, I do have a few gripes. First of all, it's just a bit too punishing for my tastes. Levels come in sets of four, and if you don't complete the whole set in one go, you'll have to start again from the first one in the set (even if you've made it to the final level). There are also no checkpoints in the levels themselves. This omission is more forgivable - however, some of the levels are quite long. My co-op partner and I failed repeatedly on the penultimate level within the second set of co-op levels, and then put the game down until the following week. We picked it back up again, made it to the final level, but again failed repeatedly until we became exhausted with the game. When you play a level as many times as we did, certain things begin to grate. The pleasant & chipper music becomes obnoxious, you realize how some of the levels require one player to just sit around while the other performs a task (rather than playing simultaneously), and you notice how certain level obstacles can be a bit unpredictable (like the rows of fans). When you fail when navigating obstacles like this, it can be difficult to tell exactly what you've done wrong. I can't say that we didn't enjoy at least some of our time with Pendelum, but I think we would have been more persistent if it were easier to put it down and pick it back up later, and if we could more quickly and easily try the most challenging sections of various levels.

0 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.