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Puzzletronics Digital Infinite

Puzzletronics Digital Infinite

by Naoka Games

Rating
83%
Price
$1.99
Average Players
0
Reviews
54
Released
Apr 20, 2021
Casual Clicker Indie Strategy
View on Steam

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About This Game

Puzzletronics Digital Infinite is a minimalist puzzle in the style of jigsaw. The player must move pieces to form logical circuits while listening to a calm and relaxing soundtrack.

What players are saying

▼ Not Recommended 0 hrs on record

[b]puzzletronics digital infinite[/b] (nee [b]digital infinite one[/b]) is a weirdly-named follow-up to [url=https://steamcommunity.com/id/dohi64/recommended/1566620]puzzletronics[/url], a game where circuits have to be created by switching tiles around. both titles were [b]removed from steam due to review manipulation[/b], but now they're back under a different developer name. this is essentially the same thing as the first game, except there are no transistors, resistors or any of that, nor any explanation on which logic gate does what, you have to figure it out yourself, but it's even easier than the first game. and not only is the name weird, it's also misleading if you expect endless random generation. there are [b]135 levels[/b] (the original had 101) to take up [b]about 2 hours[/b] of your time, ideal amount and length as far as I'm concerned. windowed mode, resolutions, various languages, graphics quality (doesn't do much) and a single volume slider to adjust music and sound at the same time, and nothing but an audio on/off toggle while playing, the rest only in the main menu. level selection is also finicky with only left/right arrows to click without level numbers. 'continue' in the menu brings up level selection, but it's also just a left/right affair, only with level numbers this time. unfortunately, besides the few extra levels, nothing changed in the technical department, despite all the feedback the banned version got during the single week it was available for purchase. [b]resolutions are bugged[/b], they reset when you go back to the main menu, not to mention the [b]neck pain-inducing perspective[/b] without camera controls. and of course there's the whole review manipulation thing (the friends and family variety but still), plus annoying store page tag abuse, so I [b]can't recommend supporting this project[/b].

18 found this helpful Read on Steam →
▲ Recommended 1 hrs on record

I came across this guy while looking for some cheap games, and I thoroughly enjoyed it. I like the circuit idea, but it was never really explained all that well. However this wasn't really a problem except for one or two of the later levels. Some type of further instructions would definitely help. Overall, for the price, it was a fun little way to pass the time. I would recommend. 6/10

1 found this helpful Read on Steam →
▼ Not Recommended 5 hrs on record

WARNING: UNITY INCOMING!!! --------------------------------- It's pretty, it's simple, it's got cute soothing music which is a must as it's also got the usual round of unity silliness. Basic tile game and kinda fun at that, unfortunately that's all it has going for it. To get the achievements I had to do a lot of clicking level select buttons to re-do some levels (not a network glitch it just didn't register the achievements the first time, got first and last level achievements first then 5,10,20,ect) and that's just this round of unity bugs. As a working logic simulator it's kinda.. fuzzy in it's logic, often giving a true when false and completing levels just by putting tiles in the correct order regardless of which buttons are pressed (again producing a true at the end even though it only flashed red for a moment before correcting to 0 though still saying you've completed the level). Then there's the infamous level 102 which while the closest to a game stopping glitch I encountered as it did force me to close the game and try again because for some reason none of the zig zags would work with the two odd buttons. Level 102 also points out some of the less obvious, but still detracting bugs in this game as you can clearly see that instead of reusing the same tile over and over like normal; the game has several mostly same tiles (by mostly same you can see some tiles are a pixel higher and some have quite noticeably lighter lines). This plus failed logic checks and a few other bugs put what should be five star casual down in the bargain bin with other failed unity glitch bombs. I'm still very impressed at how unity can produce so many bugs for such simple games. In skilled hands a game like this would run like Yetis down a mountain on a 386x if programmed in C or assembly, instead it runs like Godzilla through Tokyo; fun to watch even though it's obviously just a sweaty person in a rubber lizard suite.

2 found this helpful Read on Steam →

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