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Trimps

Trimps

by Greensatellite

★ 91%
Price Free
Avg Players 551
Reviews 1,455
Released May 2, 2022
AliensAuto BattlerAutomationCasual
View on Steam ↗

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About this game

What players are saying

▲ Recommended 621 hrs
Trimps is one of the first idle incremental games I've played, 7 years ago. It's also the last one I still regularly play. I don't know what it is about boxes changing colors that's so captivating - perhaps it is activating the same neurons that used to enjoy staring at the old Win 95 Defrag Tool for hours on end?

And now, after all this time, it is so much more than that. The game now has years of content. At the beginning you will be actively playing, and learning all the mechanics. Over time, you will automate most of the actions, and the game will start challenging your management skills, constantly giving you new problems to solve. Whenever you think "surely it'll be done soon?", there will be something new.

For fans of idle/incremental games, I wholeheartedly recommend this game.
145 found helpful Steam ↗
▲ Recommended 8 hrs
YO FOR REAL TRIMPS ON STEAM lmao so I've had this trimps.txt file saved on my PC for literally almost 6 years. The backup has literally followed me between 4 separate PC builds. I used to play Trimps in a browser at work, but when I left that place I exported my game and it's been locked away all this time. I don't even know why I kept it, there have been so many times I've come across it cleaning my computer up and thought "why don't I delete this, it's not like I'm ever gonna play Trimps again".

But now... "Welcome Back, it's been 2106 Days and 5 Hours since you last played"! LOOLLLLL just 2.20e35 trimps casually sitting there for 6 years awaiting the return of their overlord. IM BACK BAYBEE! LESSGOOO TRIMPS!
79 found helpful Steam ↗
▼ Not recommended 280 hrs
I keep going further and further in this game waiting to get to a point where I will enjoy it, and I'm not hitting it. Other reviews talk about a depth of content that I'm just not experiencing. The loop in this one is rather unsatisfying, and new features are so rarely added as you progress.

If the idea is that I should progress more and hopefully see those features, I think it's pretty ridiculous to have spent 280 hours and the formula hasn't changed. I get that repetition is key to an idle game, but so is the idea of becoming stronger every loop, and I feel like that is what is truly missing from this game. I don't get the feeling like my following loops are very different.

This game is missing that primal feeling of "satisfaction" I get from most idlers.
I gave this more than a fair try, and I can't get into it. One of my least favorite idle games.
68 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Patch 5.10.0

486 days ago
Universe 2 There is now a 1000 cell Mega-Spire at Z300 with lots of rewards, unique mechanics, and tons of story messages Added a new Heirloom tier with a new mod each for Staff and Shield Added 2 new crit tiers Added new World story messages leading up to Z325, with conditional messages based on Spire progress Added 4 new Scruffy abilities Increased Scruffy's damage scaling starting at level 25 Added 3 new purple Mutators Added 2 new blue Mutators Added new achievements for highest Zone, speedruns to the new Spire, Seeds, and a new Melting point speedrun The bonus from Glass to Radon now caps at Z400. The bonus from 175-400 still applies above 400, but no longer increases per Zone. Spire Assault Added 3 new items Rings now gain a third slot at level 30 Increased enemy level cap to 160 Enemies between 150 and 160 now have a complete immunity to one damage type per level Capped SA bonuses Radon and Stats to level 50, capped Scaffolding to level 18 Defeating the enemy at level 160 sets Radon and Stats bonuses to level 52, Scaffolding to 20, and grants the option to Seal the Spire Bloodstained Gloves are now capped at +160% attack bar fill (equivalent to level 28) Universe 1 AutoStorage is now unlocked from the first U1 Void Map completed at Z20 or above, down from Z40 Adjusted Heirloom drop breakpoints to line up better with the ends of repeatable Helium challenges UberHouse now drops from Z28 instead of Z29 UI/QOL Completing a U1 Z250 Void Map now unlocks a toggle for AutoUpgrade where it buys everything but Coordinations. This will already be unlocked if you've previously cleared a Z250 Void Map Added an 'M' icon to the bottom of the Mutators screen to show some info about Blacksmithery, Hyperspeed, Liquification, and Overkill Zones in a tooltip The left column of the Heirlooms Screen now gains a scrollbar if the screen size is too small to fit everything Added Atlantrimp to Map at Zone Time Warp is so much faster now that I've added a slider to limit speed for anyo...

Patch 5.9.0

1215 days ago
Universes 1 and 2 You no longer have to purchase carried Heirloom slots. Instead, you'll automatically gain one once you have the amount of Nu that each level previously cost. You can now spend the full value of your Nu on both your Staff and Shield, rather than 50% on each. The Home Detector Mastery now also drops Uberhousing upgrades Universe 1 Spire Cores no longer consume Spirestones when upgrading/replacing mods, instead you can spend 100% of your total Spirestones on each Core! 12 different Challenge2s have been fused together into 6 new Challenge2s. Each new Challenge2 is a combination of two older ones, and setting your Zone in one of the combo C2s will set the Zone for both of the Challenges that it's based off of at the same time. This should make it both take less time and be more fun to update some of the more trivial C2s. The pairings are: Meditate + Discipline = Enlightened, Slow + Electricity = Paralysis, Nom + Metal = Nometal, Balance + Mapology = Topology, Watch + Size = Waze, and Toxicity + Lead = Toxad Added 2 more Personal Spire Fire Trap upgrades, and 1 Lightning Trap upgrade In the Personal Spire, lowered the required zone to unlock Poison 8 from Z700 to Z650, and lowered the zone for Poison 9 from 750 to 700. Lowered prices to more appropriate points for those zones. Capped Runestones from Trustworthy Trimps to 7 days Added a new Challenge at Z460 that can be repeated up to 15 times with scaling difficulty for increasing Helium, Attack, Health and Fluffy Experience Universe 2 Added a new ring of Mutators! This outer ring requires that at least 10 Mutators have been purchased from the inner ring before purchasing anything from the new outer ring. Added a bunch of brand new Mutators to the new outer ring The Mutators UI can now be moved around with click/drag and zoomed with mouse wheel Mutated Seed drops are now increased by +1x for each type of Mutation affecting that enemy (enemies with 2 types are worth 2x, enemies with 4 types are worth 4x)...

Patch 5.8.0

1408 days ago
Universe 1 Content Void Maps now start dropping after your first Portal, down from fifth. All Void Maps below Z200 now have less difficulty than before. Void Maps pre Z60 start with very low difficulty, still gain difficulty and loot at Z60, then now gain another +100% difficulty and +100% loot at Z200. This leaves Void Maps at Z200+ with the same difficulty as before, but with +100% more loot than before. Adjusted drop rates of the first 3 Heirloom drop tiers, grey Staff/Shield Heirlooms no longer drop. Renamed Uncommon (green) Heirlooms to "Common", and grey Spire Cores to "Basic". Added some new Z600+ story messages Added 12 new Z300+ Zone Progress Achievements Added 5 new Speed Achievements for Spire VI Added 4 new Speed Achievements for Spire VII Added 1 new Gem Collection achievement The Feat 'Stoned' now requires 500K kills, down from 1M AutoStorage is now unlocked by completing a Z40 Void Map, down from Z50 Universe 2 Content Zone 201+ is looking a little mutated... Added U2 Story messages from Z160-205. Make sure your Story messages are enabled the first time you reach Z200 on this patch! All Radon gains above Z201 in Universe 2 are now increased by 250x Added a new Heirloom drop rate tier at Z275 Added 5 new Spire Assault items! Added 2 new Spire Assault bonuses, one of which unlocks a new Perk! Added 2 new feats and a new achievement category with 5 achievements Dusty Tome (Spire Assault One-Time Bonus) now applies its effects multiplicatively with Lifegiving Gem. Added a new Challenge / C3 that unlocks a new Perk on first completion Scruffy has gained real rewards for Level 21 and 22, and more damage rewards for 23 and 24 UI/QOL Added a mouseover tooltip to empty Heirloom slots, stating to click an Heirloom from the inventory to equip it Added an option under Layout to disable Roman Numerals Disabling Pausing while the game is paused will now unpause the game. Pressing Z while MaZ is open will now save and close MaZ rather than cancel it. Hotkeys are now...

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